NateDrake
Member
(08-12-2012, 07:53 PM)

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#1151

Need two more Trophies for Plat and I can't seem to beat these levels. Galaxnoids and Event Horizon 2.
Toki767
Member
(08-12-2012, 08:23 PM)

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#1152

Originally Posted by NateDrake: View Post
Need two more Trophies for Plat and I can't seem to beat these levels. Galaxnoids and Event Horizon 2.
Keep trying. You'll get it eventually. Just need the right notes to randomize
Dog Problems
Member
(08-12-2012, 08:31 PM)

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#1153

Originally Posted by NateDrake: View Post
Need two more Trophies for Plat and I can't seem to beat these levels. Galaxnoids and Event Horizon 2.
Event Horizon 2 was the one that I just couldn't get it. It ended up being the last level I finished thanks to a lucky set of note appearances.
Lissar
Member
(08-12-2012, 08:32 PM)

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#1154

I made up a small Things to Know about the Sound Shapes Level Editor:

Quote:
- If you want to test parts of your level, just move the spawn point around to the screen(s) you want to test. (This is incredibly obvious but apparently some people don't consider this so I've included it.)

- Clicking R2 allows you to change the form of a shape, continuing to click R2 will allow you to select different corners.

- The directional pad can be used for more precise placement of objects.

- You can cut screens and paste them multiple times, but be careful there isn't any bleed over from another screen or else it will get caught in the cut!

- Boxes can be sent through elevators but this may destroy gravity on them. (Not a reliable error.) Also, a box trigger does not have to be on the same screen as the box. Door triggers are not the only thing that can interact with boxes, a box can also be used to bash someone in the head.

- If you are creating a level music first don't forget that many objects include sounds of their own that you will have to incorporate into your song.

- Sounds will appear two screens on all sides of a screen. If your level requires someone to go back a few screens you will have to take the new notes into account.

- When creating a level, don't forget to block off the screens that you don't want people to go to with well placed blocks. (There may be better ways of cutting people off, but I haven't found any.) You can also put death traps or something like that if you want to get creative. Just remember that players are going to try anything and everything in your level and you don't want to see some of the awkwardness that might lay outside the areas you've worked on.

- Some objects will always be on top of others. The order of normal surfaces is sticky > normal > death trap. Some other surfaces will always lay on top of normal surfaces, like vines. Others usually go beneath them. Otherwise, objects prefer the order they've been placed in. Newer background objects will cover older ones, and flowers will chime in the order you put them on the screen.

- Undo is select + L1, Redo is select + R1. This is in the help menu but not in the tutorial so is NOT READILY APPARENT.

- Creatures cannot stand on all surfaces. (Things fall through vines, etc.) They also have difficulty standing on angled surfaces (which sometimes creates hilarious situations.)

- Some objects contain MULTIPLE TYPES of object that you can get to by "stretching" it. For example, the poster background decoration in Corporeal has posters with several different types of images on them. The moons in D-Cade are not simply moons.

Some of this stuff might be obvious to you or irrelevant, but these were things I've discovered when playing around with the editor that wasn't obvious at first and that I think are important or interesting.
Fabrik
Member
(08-12-2012, 08:35 PM)

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#1155

I'm going to convert the Youtube video of Spiral Staircase to a mp3 and add it to my playlist! :-)
Oni Jazar
Member
(08-12-2012, 08:44 PM)

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#1156

I've got a very cool (imo) level that I've been dying to upload but can't because of the server issue. :(
scion_barzahd
Junior Member
(08-12-2012, 10:02 PM)

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#1157

made a level...but can't connect... 3 days now...this sucks.
Oni Jazar
Member
(08-12-2012, 10:14 PM)

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#1158

Is anyone able to connect? Andrew Carvalho said, "only effects a small percentage of people."
daoster
Member
(08-12-2012, 10:15 PM)

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#1159

So is the music in this game like actual tunes from these artists, remixed, or are these exclusive tunes to this game? I like some of the tunes, and wouldn't mind buying one or two of em.
Wario64
Member
(08-12-2012, 10:16 PM)

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#1160

Originally Posted by Oni Jazar: View Post
Is anyone able to connect? Andrew Carvalho said, "only effects a small percentage of people."
lol, damage control. I haven't seen anyone able to connect

daoster, pretty sure they're exclusive to the game
OmegaZero
Member
(08-12-2012, 10:19 PM)

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#1161

Originally Posted by Lissar: View Post
I made up a small Things to Know about the Sound Shapes Level Editor:




Some of this stuff might be obvious to you or irrelevant, but these were things I've discovered when playing around with the editor that wasn't obvious at first and that I think are important or interesting.
Yes.

Thank you very much. Now things are making sense.

Less important but still notable: Certain enemies and hazards will not work when the blob is in a vehicle. You'll either be invincible or they won't trigger.
I discovered this while trying to make my shooter stage.
kassatsu
Member
(08-12-2012, 11:20 PM)

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#1162

Originally Posted by Wario64: View Post
lol, damage control. I haven't seen anyone able to connect

daoster, pretty sure they're exclusive to the game
Yea, if there is a small percentage it is those who can connect.
dallow_bg
nods at old men
(08-12-2012, 11:50 PM)

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#1163

Finally. Got the Platinum!
Fuck you Death Mode!

When this happened, I was particularly enraged.
Did the old NES Mario trick and hit the last note at the same time as I got killed by something.



Originally Posted by Fabrik: View Post
I'm going to convert the Youtube video of Spiral Staircase to a mp3 and add it to my playlist! :-)
Yeah, are these Beck songs exclusive the game?
They're so good. I want a soundtrack.
CorySchmitz
Junior Member
(08-13-2012, 12:29 AM)

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#1164

Originally Posted by Wario64: View Post
lol, damage control. I haven't seen anyone able to connect

daoster, pretty sure they're exclusive to the game
I've been able to connect :P
ShockingAlberto
is too reasonable
for this forum
(08-13-2012, 12:31 AM)

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#1165

The first weekend is extremely critical for game communities.

I feel like, regardless of how things work out from here, this game is never going to have the community it could have had if things worked for the first seven days.

That said, I made another level last night, but I haven't been able to even show off my first one.
Wario64
Member
(08-13-2012, 12:32 AM)

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#1166

Originally Posted by CorySchmitz: View Post
I've been able to connect :P
I've been trying all weekend, no go :(
Oni Jazar
Member
(08-13-2012, 12:36 AM)

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#1167

Originally Posted by CorySchmitz: View Post
I've been able to connect :P
Vita or PS3?
Fuzzy
I would bang a hot farmer!
(08-13-2012, 12:44 AM)

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#1168

Originally Posted by Wario64: View Post
I've been trying all weekend, no go :(
Me too, not since Friday night. I just want to sync my Vita save so I can get my Plat on the PS3 also. :(
ryushe
Member
(08-13-2012, 12:49 AM)

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#1169

If this entire game had the overall quality of the Beck album, Sound Shapes would've been on another level... no, in another world and it easily would have been the best game involving music I have ever played... but unfortunately it isn't, and while it certainly does shine at times (The Superbrothers album was another good one, especially the last set), I can't help bit feel a but disappointed by the majority of the campaign.

The music tools and community aspect however are easily worth the price of admission. So here's hoping for some incredible community made/DLC levels for the future.

On a sidenote, I absolutely hate that I cannot download fan-made levels and save them onto my memory card. Having to resort to always being online to play them, as we've all seen, has been working fantastically.
dallow_bg
nods at old men
(08-13-2012, 12:59 AM)

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#1170

Other than the first few hours after launch. No connection.
Originally Posted by ShockingAlberto: View Post
The first weekend is extremely critical for game communities.

I feel like, regardless of how things work out from here, this game is never going to have the community it could have had if things worked for the first seven days.

That said, I made another level last night, but I haven't been able to even show off my first one.
Eh, people waited for LBP and Borderlands PS3 which has horrible online starts. People who are really into making levels and this kind if stuff will wait and keep designing in the meantime.
KalBalboa
Member
(08-13-2012, 01:09 AM)

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#1171

I'm loving this. Just finished the campaign and hoping to synch to the cloud sometime. Any tips on the connection issues?
CorySchmitz
Junior Member
(08-13-2012, 01:16 AM)

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#1172

Originally Posted by Oni Jazar: View Post
Vita or PS3?
Both! Not all the time though :/
VanWinkle
Member
(08-13-2012, 01:19 AM)

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#1173

I really liked all of the albums. Cities may have been my favorite, but then I think about the D-Cade album and that was a blast to play, although it wasn't my favorite music. Corporeal album was just awesome; loved the puzzle element to it. I'd say the only one I was slightly disappointed about was Hello, World, but that's probably only because I was most excited for it (love Capybara); they were still really good. The Beyonder album was awesome, but not cohesive enough compared to the others. It did have one of my favorite levels/songs, though: Hypoglacia.

Oh, and I can't connect. Stinks.
Skyzard
Member
(08-13-2012, 01:26 AM)

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#1174

Could someone please briefly explain how placing enemies works in the level editor? Still not released here yet, but soon!

Yes - another +1 for downloading levels for local storage, in a future patch please.

About the enemies, I know there are a going to be a few different ones but is it possible to path them in any way? I saw various clips of really awesome movement patterns such as going in circles acting as a death trap...or was that an invisible circular deathtrap? Also with some platform pieces going upwards - can you recreate things like that but in your own way with the level editor?

--path them...trigger them at certain places/conditions..?
Last edited by Skyzard; 08-13-2012 at 01:45 AM.
distrbnce
Member
(08-13-2012, 01:40 AM)
#1175

Originally Posted by Lissar: View Post
I made up a small Things to Know about the Sound Shapes Level Editor:




Some of this stuff might be obvious to you or irrelevant, but these were things I've discovered when playing around with the editor that wasn't obvious at first and that I think are important or interesting.
You can hold X to make a selection box, great for when you make an intricate object, then you can copy, stamp, resize, etc.
corrosivefrost
Member
(08-13-2012, 01:55 AM)

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#1176

Originally Posted by Wario64: View Post
lol, damage control. I haven't seen anyone able to connect
Ayup.
ULTROS!
(08-13-2012, 02:05 AM)

ULTROS!'s Avatar
#1177

I was able to connect once.

Is there anyway to transfer your savefile from Vita to PS3 besides the cloud save?
Lissar
Member
(08-13-2012, 02:32 AM)

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#1178

I've been able to connect once with my main account after the troubles began and that was with quite some effort.

Originally Posted by Skyzard: View Post
Could someone please briefly explain how placing enemies works in the level editor? Still not released here yet, but soon!

Yes - another +1 for downloading levels for local storage, in a future patch please.

About the enemies, I know there are a going to be a few different ones but is it possible to path them in any way? I saw various clips of really awesome movement patterns such as going in circles acting as a death trap...or was that an invisible circular deathtrap? Also with some platform pieces going upwards - can you recreate things like that but in your own way with the level editor?

--path them...trigger them at certain places/conditions..?
As far as I know (I haven't used enemies too much in my levels) you place enemies at where you want them to start and then they execute their preset pattern when you are on the screen. For example, one enemy will chase after you, while another just walks until he bumps into something and then goes in the other direction.

With platforms you set it down along with the platform trigger, and you can reposition them as you like. You can set the path of the platform, but nothing overly complicated (straight lines only.)

Originally Posted by distrbnce: View Post
You can hold X to make a selection box, great for when you make an intricate object, then you can copy, stamp, resize, etc.
I hadn't realized that, thanks for the heads-up!
Frogfucious
Junior Member
(08-13-2012, 02:35 AM)
#1179

I searched the thread but can't find this answer. Is there a way to transfer the save data from my vita to my ps3 and continue that saved game on my PS3, then back to vita? Thanks in advance.
Wario64
Member
(08-13-2012, 02:36 AM)

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#1180

Originally Posted by Frogfucious: View Post
I searched the thread but can't find this answer. Is there a way to transfer the save data from my vita to my ps3 and continue that saved game on my PS3, then back to vita? Thanks in advance.
Yes, with cloud saves
Skyzard
Member
(08-13-2012, 03:04 AM)

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#1181

Originally Posted by Lissar: View Post
As far as I know (I haven't used enemies too much in my levels) you place enemies at where you want them to start and then they execute their preset pattern when you are on the screen. For example, one enemy will chase after you, while another just walks until he bumps into something and then goes in the other direction.

With platforms you set it down along with the platform trigger, and you can reposition them as you like. You can set the path of the platform, but nothing overly complicated (straight lines only.)
Thanks for the information, I also nabbed a screenshot about the custom enemy patterns: [having them rotate and fire like this]

Quote:
I've also seen one which is basically a circle of those same enemies packed together..

Were the campaign levels created using the level editor?

Thanks again - [sorry didn't realise you covered what I meant about the moving platforms (removed the second shot) - btw straight lines as in up-d/L-right or diagonals too?
Last edited by Skyzard; 08-13-2012 at 03:12 AM.
Lissar
Member
(08-13-2012, 03:25 AM)

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#1182

Originally Posted by Skyzard: View Post
Thanks for the information, I also nabbed a screenshot about the custom enemy patterns: [having them rotate and fire like this]



I've also seen one which is basically a circle of those same enemies packed together..

Were the campaign levels created using the level editor?

Thanks again - [sorry didn't realise you covered what I meant about the moving platforms (removed the second shot) - btw straight lines as in up-d/L-right or diagonals too?
I checked it out for you in the editor. Platforms can move at any angle, but they can't do weird stuff like curves or anything like that. The enemies you mention have set patterns. Looking it up I see that enemy type has one that moves in a circle pattern, one in a straight line, and another in a square. You can resize their movement pattern circles/boxes (and the one with the line can move at any angle much like the platform) but you can't do anything other than those three types (for example, I don't see a way to make it move in a figure 8.)
Skyzard
Member
(08-13-2012, 03:29 AM)

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#1183

Originally Posted by Lissar: View Post
I checked it out for you in the editor. Platforms can move at any angle, but they can't do weird stuff like curves or anything like that. The enemies you mention have set patterns. Looking it up I see that enemy type has one that moves in a circle pattern, one in a straight line, and another in a square. You can resize their movement pattern circles/boxes (and the one with the line can move at any angle much like the platform) but you can't do anything other than those three types (for example, I don't see a way to make it move in a figure 8.)
Ok that is still pretty great on both accounts! Not such a limited builder at all and I could see myself spending so much time with this even before klaypex lands in dlc ... ;)

Thanks again Lissar, above and beyond, really!
James Sawyer Ford
Member
(08-13-2012, 03:35 AM)

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#1184

I downloaded this on the Vita but can't seem to be able to download the PS3 version?

Why is that?
Wario64
Member
(08-13-2012, 03:36 AM)

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#1185

Originally Posted by James Sawyer Ford: View Post
I downloaded this on the Vita but can't seem to be able to download the PS3 version?

Why is that?
Why not?
Toki767
Member
(08-13-2012, 03:38 AM)

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#1186

Originally Posted by James Sawyer Ford: View Post
I downloaded this on the Vita but can't seem to be able to download the PS3 version?

Why is that?
Did you buy it on your Vita?
OmegaZero
Member
(08-13-2012, 03:39 AM)

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#1187

Originally Posted by James Sawyer Ford: View Post
I downloaded this on the Vita but can't seem to be able to download the PS3 version?

Why is that?
Elaborate a bit?

Any error codes? Does it even show up?
James Sawyer Ford
Member
(08-13-2012, 03:42 AM)

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#1188

Originally Posted by Toki767: View Post
Did you buy it on your Vita?
Yes I purchased it on the Vita.

But on the PSN store for the PS3, it shows that I purchased it, but the only download available is for the Vita version and I can't seem to find the PS3 version.
DiscoJason
Member
(08-13-2012, 03:57 AM)

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#1189

Originally Posted by James Sawyer Ford: View Post
Yes I purchased it on the Vita.

But on the PSN store for the PS3, it shows that I purchased it, but the only download available is for the Vita version and I can't seem to find the PS3 version.
One thing I noticed is that the one that just says Game on it on the icon is the PS3 version. I bought the game on PS3 and when I went to actually download it, they both said Sound Shapes PS Vita in the title, but I think one had Vita on the icon and the other had Game and so I went with the one that said Game and it was the PS3 version.

Edit - One more thing...if you go to your download list, does it show up twice? This is what I am talking about.
corrosivefrost
Member
(08-13-2012, 03:58 AM)

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#1190

Originally Posted by Wario64: View Post
Yes, with cloud saves
:lol
joke post, at least right now.
it's a feature to be added at a later date. ;)
Toki767
Member
(08-13-2012, 03:58 AM)

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#1191

The PS3 version is just a little over 1GB whereas the Vita version is like 900 something if that helps you in distinguishing which version to get off the store.
James Sawyer Ford
Member
(08-13-2012, 04:00 AM)

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#1192

Originally Posted by DiscoJason: View Post
One thing I noticed is that the one that just says Game on it on the icon is the PS3 version. I bought the game on PS3 and when I went to actually download it, they both said Sound Shapes PS Vita in the title, but I think one had Vita on the icon and the other had Game and so I went with the one that said Game and it was the PS3 version.

Edit - One more thing...if you go to your download list, does it show up twice? This is what I am talking about.

Yes, ok, I'll try downloading the other version...

that's really confusing. they should not both say "Vita"
GrumpyAlien
Member
(08-13-2012, 04:00 AM)

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#1193

Finally tried out the Beck levels and a few others to give the game another go today. Throughout the entire city one I had a big smile on my face. I really liked when the "aaaahhhh"s started coming in. But to be perfectly honest I still don't like how the game controls, and I am not feeling the synesthesia that I was expecting from the audio and my actions. I hope to check out some of the user created content later, but as it stands now the game is a miss for me.
Markew001
Junior Member
(08-13-2012, 05:47 AM)

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#1194

Originally Posted by corrosivefrost: View Post
:lol
joke post, at least right now.
it's a feature to be added at a later date. ;)
Bbbut... that feature is already in the game.. where's the joke?! :p
The_Darkest_Red
Member
(08-13-2012, 12:37 PM)

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#1195

This is probably my favorite game on the Vita at this point, I just can't stop messing around with the level editor even after picking up the platinum. I'm really looking forward to getting some feedback on a level I made last night, hopefully I'll be able to upload it this evening.
Man-is-Obsolete
Member
(08-13-2012, 12:44 PM)

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#1196

Originally Posted by Markew001: View Post
Bbbut... that feature is already in the game.. where's the joke?! :p
No one can use it currently.
Hanmik
Member
(08-13-2012, 12:45 PM)

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#1197

Originally Posted by Man-is-Obsolete: View Post
No one can use it currently.
since when..? I have been able to sync all the time..?
Oni Jazar
Member
(08-13-2012, 12:46 PM)

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#1198

This is the first level editor that I have ever really gotten into. The flat 2d nature definitely makes this much easier then something like LBP and being able to create music out of it makes it so damn fun. I love making a simple tune in loop and adding more and more to it.

Also the Vita makes it so easy. You can tap around the screen to get a feel for what sound you like and can use the sticks and buttons to fine tune your placements. Very awesome.

Now if only we could CONNECT!
Xenon
Here's your chocolate,
can we **** now?
(08-13-2012, 12:50 PM)

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#1199

Originally Posted by ryushe: View Post

On a sidenote, I absolutely hate that I cannot download fan-made levels and save them onto my memory card. Having to resort to always being online to play them, as we've all seen, has been working fantastically.
Thanks for saving me some cash. I rarely have a connection when I play the vita.
TheExecutive
Member
(08-13-2012, 12:56 PM)

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#1200

I love the editor in this. Get sucked into it for hours but I have a question: if I get far enough away from some notes they don't play anymore- is there a way to increase the range? Right now it seems like two tiles away and notes stop playin.