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Member
(08-12-2012, 08:31 PM)
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#1153
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Member
(08-12-2012, 08:32 PM)
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#1154
I made up a small Things to Know about the Sound Shapes Level Editor:
Quote:
Some of this stuff might be obvious to you or irrelevant, but these were things I've discovered when playing around with the editor that wasn't obvious at first and that I think are important or interesting. |
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Member
(08-12-2012, 10:19 PM)
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#1161
Thank you very much. Now things are making sense. Less important but still notable: Certain enemies and hazards will not work when the blob is in a vehicle. You'll either be invincible or they won't trigger. I discovered this while trying to make my shooter stage. |
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nods at old men
(08-12-2012, 11:50 PM)
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#1163
Finally. Got the Platinum!
Fuck you Death Mode! When this happened, I was particularly enraged. Did the old NES Mario trick and hit the last note at the same time as I got killed by something. ![]()
They're so good. I want a soundtrack. |
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is too reasonable
for this forum (08-13-2012, 12:31 AM)
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#1165
The first weekend is extremely critical for game communities.
I feel like, regardless of how things work out from here, this game is never going to have the community it could have had if things worked for the first seven days. That said, I made another level last night, but I haven't been able to even show off my first one. |
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Member
(08-13-2012, 12:49 AM)
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#1169
If this entire game had the overall quality of the Beck album, Sound Shapes would've been on another level... no, in another world and it easily would have been the best game involving music I have ever played... but unfortunately it isn't, and while it certainly does shine at times (The Superbrothers album was another good one, especially the last set), I can't help bit feel a but disappointed by the majority of the campaign.
The music tools and community aspect however are easily worth the price of admission. So here's hoping for some incredible community made/DLC levels for the future. On a sidenote, I absolutely hate that I cannot download fan-made levels and save them onto my memory card. Having to resort to always being online to play them, as we've all seen, has been working fantastically. |
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nods at old men
(08-13-2012, 12:59 AM)
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#1170
Other than the first few hours after launch. No connection.
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Member
(08-13-2012, 01:19 AM)
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#1173
I really liked all of the albums. Cities may have been my favorite, but then I think about the D-Cade album and that was a blast to play, although it wasn't my favorite music. Corporeal album was just awesome; loved the puzzle element to it. I'd say the only one I was slightly disappointed about was Hello, World, but that's probably only because I was most excited for it (love Capybara); they were still really good. The Beyonder album was awesome, but not cohesive enough compared to the others. It did have one of my favorite levels/songs, though: Hypoglacia.
Oh, and I can't connect. Stinks. |
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Member
(08-13-2012, 01:26 AM)
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#1174
Could someone please briefly explain how placing enemies works in the level editor? Still not released here yet, but soon!
Yes - another +1 for downloading levels for local storage, in a future patch please. About the enemies, I know there are a going to be a few different ones but is it possible to path them in any way? I saw various clips of really awesome movement patterns such as going in circles acting as a death trap...or was that an invisible circular deathtrap? Also with some platform pieces going upwards - can you recreate things like that but in your own way with the level editor? --path them...trigger them at certain places/conditions..?
Last edited by Skyzard; 08-13-2012 at 01:45 AM.
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Member
(08-13-2012, 01:40 AM)
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#1175
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(08-13-2012, 02:05 AM)
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#1177
I was able to connect once.
Is there anyway to transfer your savefile from Vita to PS3 besides the cloud save? |
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Member
(08-13-2012, 02:32 AM)
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#1178
I've been able to connect once with my main account after the troubles began and that was with quite some effort.
With platforms you set it down along with the platform trigger, and you can reposition them as you like. You can set the path of the platform, but nothing overly complicated (straight lines only.) I hadn't realized that, thanks for the heads-up! |
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Member
(08-13-2012, 03:04 AM)
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#1181
Quote:
Were the campaign levels created using the level editor? Thanks again - [sorry didn't realise you covered what I meant about the moving platforms (removed the second shot) - btw straight lines as in up-d/L-right or diagonals too?
Last edited by Skyzard; 08-13-2012 at 03:12 AM.
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Member
(08-13-2012, 03:25 AM)
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#1182
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Member
(08-13-2012, 03:29 AM)
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#1183
Thanks again Lissar, above and beyond, really! |
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Member
(08-13-2012, 03:57 AM)
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#1189
Edit - One more thing...if you go to your download list, does it show up twice? This is what I am talking about. |
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Member
(08-13-2012, 04:00 AM)
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#1192
Yes, ok, I'll try downloading the other version... that's really confusing. they should not both say "Vita" |
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Member
(08-13-2012, 04:00 AM)
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#1193
Finally tried out the Beck levels and a few others to give the game another go today. Throughout the entire city one I had a big smile on my face. I really liked when the "aaaahhhh"s started coming in. But to be perfectly honest I still don't like how the game controls, and I am not feeling the synesthesia that I was expecting from the audio and my actions. I hope to check out some of the user created content later, but as it stands now the game is a miss for me.
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Member
(08-13-2012, 12:37 PM)
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#1195
This is probably my favorite game on the Vita at this point, I just can't stop messing around with the level editor even after picking up the platinum. I'm really looking forward to getting some feedback on a level I made last night, hopefully I'll be able to upload it this evening.
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Member
(08-13-2012, 12:46 PM)
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#1198
This is the first level editor that I have ever really gotten into. The flat 2d nature definitely makes this much easier then something like LBP and being able to create music out of it makes it so damn fun. I love making a simple tune in loop and adding more and more to it.
Also the Vita makes it so easy. You can tap around the screen to get a feel for what sound you like and can use the sticks and buttons to fine tune your placements. Very awesome. Now if only we could CONNECT! |
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Here's your chocolate,
can we **** now? (08-13-2012, 12:50 PM)
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#1199
Thanks for saving me some cash. I rarely have a connection when I play the vita.
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