Corto
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(08-05-2012, 05:54 PM)

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#201

Originally Posted by kerrak: View Post
I dont have a vita. I prefer substance over style. I dont give a shit about music or creation tools. I only like tested platforming experiences. I watched the videos but anyway wanted to ask to those that have tried the game: is this game for me?
I'm not able to help you as I haven't played the game. Just wanted to ask why you don't give a shit about music?
Zia
Member
(08-05-2012, 06:04 PM)

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#202

Originally Posted by Corto: View Post
I'm not able to help you as I haven't played the game. Just wanted to ask why you don't give a shit about music?
Yeah, the entire game is based on a foundation of musicality.
Dog Problems
Member
(08-05-2012, 09:01 PM)

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#203

Another of the lesser known artists featured in the game are Pyramid Attack. Sound Shapes isn't their first time working with a video game as they did the intro to Guitar Hero 2. They've even worked with Rush before so working with a well known musical artist is old news to them as well. I'm browsing through their site and falling in love with their style.

Official site

Zia
Member
(08-05-2012, 09:08 PM)

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#204

Do you know who the last character in the Sound Shapes theme was designed by? There's (in no particular order) Jon Mak, Capy, Pixeljam, Pyramid Attack, Superbrothers and... ? It's the Charles Burns-esque thing on the end. Can't put my finger on who designed it.
Clunker
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(08-05-2012, 09:33 PM)

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#205

Originally Posted by kerrak: View Post
I dont have a vita. I prefer substance over style. I dont give a shit about music or creation tools. I only like tested platforming experiences. I watched the videos but anyway wanted to ask to those that have tried the game: is this game for me?
I haven't played this at all, but if the musical component or the audiovisual layering doesn't matter to you at all, I feel pretty comfortable saying this isn't the game for you. Imagine yourself asking, "I don't give a shit about music, but I like rhythm games. Do you think I would like Rock Band?"
Dog Problems
Member
(08-05-2012, 09:34 PM)

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#206

I've been trying to figure that out myself. Hopefully someone can enlighten us.
StuBurns
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(08-05-2012, 09:38 PM)

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#207

Originally Posted by kerrak: View Post
I dont have a vita. I prefer substance over style. I dont give a shit about music or creation tools. I only like tested platforming experiences. I watched the videos but anyway wanted to ask to those that have tried the game: is this game for me?
This is such a strange post when placed next to your avatar.
Kafel
(08-05-2012, 09:41 PM)

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#208

Originally Posted by StuBurns: View Post
This is such a strange post when placed next to your avatar.
it has to be a joke
StuBurns
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(08-05-2012, 09:43 PM)

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#209

Originally Posted by Kafel: View Post
it has to be a joke
Now I read it again, it screams of being a joke. I don't know what to believe.
dallow_bg
nods at old men
(08-05-2012, 09:55 PM)

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#210

Just put in my pre-order.

My headphones are ready.
I'll probably play Vita only.
SmithnCo
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(08-05-2012, 09:58 PM)

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#211

Preordered. Should be fun on Vita.

I like the theme you get, it's nice and clean.
Cyberia
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(08-05-2012, 10:46 PM)

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#212

Quote:
Colin Moriarty ‏@notaxation
I won't tell you about Sound Shapes PER SE -- that will wait for my review -- but the Trophies are a hell of a lot of fun to get.
.
kerrak
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(08-05-2012, 11:18 PM)

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#213

Sorry to fool some of you. My previous post was sarcasm, probably unnecesary, but i'm tired of so much vita trolling. I only wanted to highlight that even if every opinion is respectable, some of them are very shallow.
I'm eagerly waiting for this game since february and I have high expectations in terms of a psn game, and hopefully it will deliver.
And btw i consider everything sound related in games very important. Music, sound effects, audio quality both in terms of palette, style and originality on any genre.
And sound is the main point of this game, Platforming is probably added to make it more palatable or gamey. I'm fine with this approach.
Corto
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(08-05-2012, 11:34 PM)

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#214

Originally Posted by kerrak: View Post
Sorry to fool some of you. My previous post was sarcasm, probably unnecesary, but i'm tired of so much vita trolling. I only wanted to highlight that even if every opinion is respectable, some of them are very shallow.
I'm eagerly waiting for this game since february and I have high expectations in terms of a psn game, and hopefully it will deliver.
And btw i consider everything sound related in games very important. Music, sound effects, audio quality both in terms of palette, style and originality on any genre.
And sound is the main point of this game, Platforming is probably added to make it more palatable or gamey. I'm fine with this approach.
I almost posted something in the line of "well you just left out that you hate games with Sound in the title". hehehehe
krpiper
Member
(08-06-2012, 04:47 AM)
#215

I am hoping this will tide me over until Little Big Planet
StevePharma
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(08-06-2012, 05:51 AM)

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#216

Why is the XMB background thread not bumped by skilled firmware hacked PS3 users who can extract the glorious PS-theme background for PC use? Or is this against GAF ToS?

Or even better, please Queasy/Sony can you make it available somehow for PC?

Why are you dilly dallying folks?! :D
Proposed Law
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(08-06-2012, 06:06 AM)

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#217

Pre-ordered. HYPE!
B.O.O.M
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(08-06-2012, 06:49 AM)

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#218

Think I will preorder this one as well
Thoraxes
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(08-06-2012, 06:52 AM)

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#219

Originally Posted by pharmboy044: View Post
Yeah, each game in the PSN Play program is getting a two week window for the 20% PS Plus discount.
You could get a 3 month pass and use it to get this and Papo Y Yo on a discounted price.
I forgot about that.
SalsaShark
Trust no one!
Keep your laser handy!
(08-06-2012, 07:24 AM)

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#220

Im jelly. Good show Playstation users, i'll get a Vita eventually.

As with LocoRoco and Patapon before it these are the types of games that make me want these devices. 2D games just benefit that much more from a crisper screen, not to mention that is my prefered format for handheld gaming, this is a game that is tailored towards that.

Just wait for meeeeee
Wario64
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(08-06-2012, 07:29 AM)

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#221

Originally Posted by dallow_bg: View Post
Just put in my pre-order.

My headphones are ready.
I'll probably play Vita only.
I was gonna play it on PS3 first for big screen and sound but I'll probably just end up playing on Vita since this was dev'd for Vita anyway
GotchaForce
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(08-06-2012, 07:49 AM)

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#222

Why pre-order?
Can you transfer what you made from Vita to PS3 and vice-versa?
Can you share levels?
Returners
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(08-06-2012, 07:53 AM)

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#223

Originally Posted by GotchaForce: View Post
Why pre-order?
Can you transfer what you made from Vita to PS3 and vice-versa?
Can you share levels?
Pre-order for a XMB theme.
Inorigo
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(08-06-2012, 07:58 AM)

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#224

Any word on when reviews hit?
Kafel
(08-06-2012, 08:01 AM)

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#225

Tomorrow.
Franklinator
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(08-06-2012, 08:01 AM)

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#226

So pumped for this, one of the reasons I bought a Vita.
Rumble19
Junior Member
(08-06-2012, 08:14 AM)

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#227

This game will be mine.
Fabrik
Member
(08-06-2012, 08:16 AM)

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#228

Originally Posted by kerrak: View Post
And sound is the main point of this game, Platforming is probably added to make it more palatable or gamey. I'm fine with this approach.
My problem is that your actions doesn't seem to have any effect on the sound directly, you collect a note and it's added to the musical background. There's no Synesthesia. It's not your gameplay that produce the sounds so in the end, it's just a pretty package that doesn't do anything new in the gameplay department. Something more along the line of Beat Block Galaxy would have been way more interesting. Maybe in the latter levels, the obstacles and platforms are really in sync with the music.
orioto
Good Art™
(08-06-2012, 08:29 AM)

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#229

I'm not completely seduced yet but i'll give it a shot anyway. I like the idea of game based on creation!
meta4
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(08-06-2012, 08:44 AM)

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#230

Originally Posted by Fabrik: View Post
My problem is that your actions doesn't seem to have any effect on the sound directly, you collect a note and it's added to the musical background. There's no Synesthesia. It's not your gameplay that produce the sounds so in the end, it's just a pretty package that doesn't do anything new in the gameplay department. Something more along the line of Beat Block Galaxy would have been way more interesting. Maybe in the latter levels, the obstacles and platforms are really in sync with the music.
Sigh. Dont you get bored of trolling on Playstation threads. Judging by your post history it looks like you are not even close to getting bored.
Man-is-Obsolete
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(08-06-2012, 08:51 AM)

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#231

Originally Posted by meta4: View Post
Sigh. Dont you get bored of trolling on Playstation threads. Judging by your post history it looks like you are not even close to getting bored.
Replying to him only makes him less bored.
tearsofash
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(08-06-2012, 08:53 AM)

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#232

Preordered this last night. Didn't know it worked on Vita too.

Actually, I think I knew and then forgot...
nofi
Banned for kicks
(08-06-2012, 08:57 AM)

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#233

Originally Posted by Fabrik: View Post
My problem is that your actions doesn't seem to have any effect on the sound directly, you collect a note and it's added to the musical background. There's no Synesthesia. It's not your gameplay that produce the sounds so in the end, it's just a pretty package that doesn't do anything new in the gameplay department. Something more along the line of Beat Block Galaxy would have been way more interesting. Maybe in the latter levels, the obstacles and platforms are really in sync with the music.
That's not true. Everything you do builds up the music background.

You're also playing against music tracks, so you're not going to be able to create your own music whilst jumping about. You do that in the editor mode (to some degree).

This is the freshest thing I've played for months. It might not be for everyone but there are elements to this (the Superbrothers levels are amazing) that are just so good.

Sound Shapes is great. You'll see tomorrow when reviews hit (assuming everyone feels the same way as me).
Canis lupus
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(08-06-2012, 09:12 AM)

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#234

Originally Posted by nofi: View Post
That's not true. Everything you do builds up the music background.

You're also playing against music tracks, so you're not going to be able to create your own music whilst jumping about. You do that in the editor mode (to some degree).

This is the freshest thing I've played for months. It might not be for everyone but there are elements to this (the Superbrothers levels are amazing) that are just so good.

Sound Shapes is great. You'll see tomorrow when reviews hit (assuming everyone feels the same way as me).
That sounds great, I feel this is such an amazing game like Journey and Dyad but overlooked...
nofi
Banned for kicks
(08-06-2012, 09:14 AM)

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#235

Originally Posted by TurkishEmperor: View Post
That sounds great, I feel this is such an amazing game like Journey and Dyad but overlooked...
It didn't have the same emotional impact as Journey for me, but a few of the levels made me just go 'woah' and when it clicks, and you're competing for times and a perfect run, it's potentially massively addictive.

And endless, given the level editor.
Fabrik
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(08-06-2012, 09:20 AM)

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#236

Originally Posted by nofi: View Post
Everything you do builds up the music background.
How exactly? By collecting coins?
I saw one level where when the elevators are moving, their sound are integrated well in the overall music. That is the kind of thing I was expecting. Every single moving interactive objects creating the main melody. That would have been truly awesome.
HamPster PamPster
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(08-06-2012, 12:48 PM)

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#237

Picked up a $20 PSN card yesterday for this. Now to clean out the 4gig fridge and make some room :)
nofi
Banned for kicks
(08-06-2012, 01:09 PM)

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#238

Originally Posted by Fabrik: View Post
How exactly? By collecting coins?
I saw one level where when the elevators are moving, their sound are integrated well in the overall music. That is the kind of thing I was expecting. Every single moving interactive objects creating the main melody. That would have been truly awesome.
On some levels, pretty much everything reacts to / makes music.
Canis lupus
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(08-06-2012, 01:14 PM)

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#239

Originally Posted by nofi: View Post
It didn't have the same emotional impact as Journey for me, but a few of the levels made me just go 'woah' and when it clicks, and you're competing for times and a perfect run, it's potentially massively addictive.

And endless, given the level editor.
9 more days for this game. Havent played Dyad for some time since I got stuck. :/
Fabrik
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(08-06-2012, 01:33 PM)

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#240

Originally Posted by nofi: View Post
On some levels, pretty much everything reacts to / makes music.
The visual/audio/obstacle pattern should match, not just some flourish in the level background like in most of the videos I've seen. What i'm saying is that obstacles and ennemy patterns should create a sound corresponding to their movement and have a gameplay implication (Like the koopas dancing in NSMBWii with every WAH WAH for instance). Why only a few levels do it? It's supposed to be the main concept of the game.
But thanks for your answers, I'll wait to see more complex levels before making a final judgement.
krpiper
Member
(08-06-2012, 01:40 PM)
#241

Is the download size the same as on PS3 and Vita?
nofi
Banned for kicks
(08-06-2012, 02:11 PM)

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#242

Originally Posted by krpiper: View Post
Is the download size the same as on PS3 and Vita?
Roughly, yes.


Originally Posted by Fabrik: View Post
The visual/audio/obstacle pattern should match, not just some flourish in the level background like in most of the videos I've seen. What i'm saying is that obstacles and ennemy patterns should create a sound corresponding to their movement and have a gameplay implication (Like the koopas dancing in NSMBWii with every WAH WAH for instance). Why only a few levels do it? It's supposed to be the main concept of the game.
But thanks for your answers, I'll wait to see more complex levels before making a final judgement.
They do, they match perfectly. EVERYTHING is to the beat, something you have to figure out when you start editing. There's a Lumines-style beat bar in edit mode.

You'll see.
shagg_187
lapdance transform pants
(08-06-2012, 02:15 PM)

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#243

Originally Posted by Wario64: View Post
Meh, too small

Need 1080 (or 1680x1050 at the least)




I want this pic in 1680x1050 for my desktop
I asked.

Quote:
I am planning on making that a desktop wallpaper! I don't think I am allowed to release any unofficial material!

So stay tuned!

-C
Famassu
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(08-06-2012, 02:23 PM)

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#244

Originally Posted by Fabrik: View Post
The visual/audio/obstacle pattern should match, not just some flourish in the level background like in most of the videos I've seen. What i'm saying is that obstacles and ennemy patterns should create a sound corresponding to their movement and have a gameplay implication (Like the koopas dancing in NSMBWii with every WAH WAH for instance). Why only a few levels do it? It's supposed to be the main concept of the game.
But thanks for your answers, I'll wait to see more complex levels before making a final judgement.
"In most of the videos you've seen", as in "in the one vid you kind of glanced at six months ago. Because things are exactly as you describe.
Cornbread78
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(08-06-2012, 02:35 PM)

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#245

Alright, probably a question already ordered, but I'll ask again..

I pre-ordered the game the other night on my PS3. With that being said, will it download automatically onto my PS3 at launch through the PS+ service?

At teh same time, I really want to play this on my VITA. Will it show up on my D/L list automatically (as paid/bought), so I can download it right onto my VITA tomorrow?
Fabrik
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(08-06-2012, 02:41 PM)

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#246

Originally Posted by nofi: View Post
They do, they match perfectly. EVERYTHING is to the beat, something you have to figure out when you start editing. There's a Lumines-style beat bar in edit mode.

You'll see.
Good to hear!
pharmboy044
Member
(08-06-2012, 02:43 PM)
#247

Originally Posted by Cornbread78: View Post
Alright, probably a question already ordered, but I'll ask again..

I pre-ordered the game the other night on my PS3. With that being said, will it download automatically onto my PS3 at launch through the PS+ service?

At teh same time, I really want to play this on my VITA. Will it show up on my D/L list automatically (as paid/bought), so I can download it right onto my VITA tomorrow?
It currently does not do this. Hopefully they implement this soon.

Regarding the Vita version, I think you're right. You might have to grab it from the DL list from the Vita PSN store.
8byte
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(08-06-2012, 03:02 PM)

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#248

If you preorder, can you Download it and have it ready for launch, or was that only a UK thing?
pharmboy044
Member
(08-06-2012, 04:06 PM)
#249

I thought the embargo was up today?
Zia
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(08-06-2012, 04:22 PM)

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#250

Originally Posted by pharmboy044: View Post
I thought the embargo was up today?
Tomorrow at noon EST, I think? Sony likes to make us wait.