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Member
(08-02-2012, 08:58 PM)
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#601
I agree with this. Things like Nihlistic doing a debut FPS game for the platform simply cannot happen again.
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Member
(08-02-2012, 08:59 PM)
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#602
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Member
(08-02-2012, 09:00 PM)
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#603
Last edited by jman2050; 08-02-2012 at 09:02 PM.
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Member
(08-02-2012, 09:04 PM)
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#605
There's a difference between adjusting the predictions on a number of sales and adjusting the predictions on profits. Profits influence the bottom line of the company, number of sales doesn't.
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Samus made me a Widower :(
(08-02-2012, 09:06 PM)
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#607
In fact, the existence of such actions is what most of us doubt.
Last edited by Father_Brain; 08-02-2012 at 09:09 PM.
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Member
(08-02-2012, 09:14 PM)
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#608
What's the purpose of Last of Us? From a company standpoint - there really isn't one. There's no need for a big title to release on PS3 half-a-year before the system is replaced by the PS4. The PS3 has tons of 3rd-party stuff coming right through the launch of the PS4, so there's no need to fill in software gaps. And nobody's trying to build momentum for a system that is being replaced in a few months. But Sony absolutely has a very strong interest in getting strong software support for its brand new system during the first year or two. It really doesn't make any sense that Sony didn't put its premiere studio at work on a Vita game in the early part of Vita's life instead of working on a new IP that won't come out until the end of the PS3's life. Put the ND team to work on a Vita project - and as soon as that Vita project is finished, let them start work on Last of Us as an early PS4 title. It's such a ridiculously obvious use of their resources that you can't help but realize Vita is just far, far less important to Sony than either the PS3 or PS4. |
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Member
(08-02-2012, 09:19 PM)
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#609
Which is what is making the Nihilistic CoD rumors extra scary (have they been confirmed yet? Or still just random Internet people 'confirming'?)--Nihilistic may be the best Vita can get, even with AAA IP. It isn't as big a thing for Japan, but it sort if cements Vita as fucked in the west.
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Member
(08-02-2012, 09:24 PM)
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#610
Originally Posted by ShockingAlberto:
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Member
(08-02-2012, 09:32 PM)
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#611
Well - full props to ShockingAlberto - he beat me to it. :) |
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XP-39Cē
(08-02-2012, 09:37 PM)
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#612
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(08-02-2012, 09:38 PM)
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#613
I don't understand. What's the point of the Last of Us you ask? Maybe the point is to milk the big audience one last time before next-gen begins.
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Member
(08-02-2012, 09:39 PM)
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#614
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Member
(08-02-2012, 09:40 PM)
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#615
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XP-39Cē
(08-02-2012, 09:44 PM)
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#616
The developement of The Last of Us started after Uncharted 2 shipped in late 2009. The Vita was first announced in January 2011, and released nearly a year later. When the developement for The Last Of Us started, the Vita was probably still in the idea phase.
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Member
(08-02-2012, 09:49 PM)
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#617
So then once you get to late 2010 and you know pretty much what your plans are with Vita, you put Last of Us on hold (knowing full-well that the game isn't even remotely close to being finished at that point) and start them on the Vita project. Then they jump back into Last of Us afterwards and get it ready for an early PS4 title - which just also happens to be the ideal time to launch a new IP.
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Member
(08-02-2012, 09:50 PM)
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#618
The last thing your going to do is force them to make a handheld game if they don't want to .
Last edited by gundamkyoukai; 08-02-2012 at 09:52 PM.
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(08-02-2012, 09:51 PM)
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#619
like I said, not everything is call of duty, over-saturation could happen. And the best way to try to create a new series is by using a big audience and well established developer. Naughty Dog speaks for itself these days. With proper marketing I would think this is far from a gamble. More like a calculated move. Milk the base now, establish the IP, then do it again on the next-gen console. Much less risk/gambling. |
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Member
(08-02-2012, 09:52 PM)
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#620
They never needed certain particular game to drive the console sales. If something, I'd they had to wait for pricecuts and a more extensive library consisting in a ton of not that bigseller important IPs that cover a lot of markets.
Last edited by yurinka; 08-02-2012 at 09:57 PM.
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Banned
(08-02-2012, 09:53 PM)
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#621
Now, with all of the big named 3rd party games being multiplatformed with Xbox 360, & soon to be multiplatform with Wii U as well, what does Sony have left? Nothing. |
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(08-02-2012, 09:55 PM)
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#623
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Member
(08-02-2012, 09:55 PM)
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#624
1) Release Last of Us as their big holiday 2012 game. Sell it to a PS3 userbase of ~65 million rather than starting from scratch. 2) Put Last of Us team to work on a sequel for 2014 (PS4's one year anniversary) 3) Uncharted 4 would be the PS3's launch (2013) game, then the two ND teams would alternate releases each year. Last of Us 2 in 2014, Uncharted 5 in 2015, etc. Obviously things didn't pan out that way though. |
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Member
(08-02-2012, 09:57 PM)
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#625
If Vita really isn't nearly as important to Sony as PS3/PS4, then Last of Us makes more sense.
Last edited by Dalthien; 08-02-2012 at 10:03 PM.
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Nintendo's Takao
(08-02-2012, 09:57 PM)
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#626
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Member
(08-02-2012, 09:59 PM)
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#628
I will say this sometimes you can't force devs to do what they don't want to if you want to keep the talent .
Last edited by gundamkyoukai; 08-02-2012 at 10:02 PM.
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XP-39Cē
(08-02-2012, 09:59 PM)
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#629
Sounds reasonable. I can imagine that working on the same franchise only for many years in a row can get somewhat tiring. |
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Banned
(08-02-2012, 10:01 PM)
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#630
Sony first party games are the middle ground, not poor but nothing mind blowing either. Then there are titles that used to be big like Gran Turismo that has had its sales go down with each mainline release. The last game that really pushed hardware was MGS4 and that's not even first party. I can't remember the last time there was a obvious hardware bump on the release of a first party game. They are good quality but it is a steady stream and nothing really stands out. Had something like inFamous never been released I don't think a lot of PS3 owners would have noticed. Same with a few other games like Resistance. |
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(08-02-2012, 10:01 PM)
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#631
Sony cracking heads might give a vita game or two, but it increases the chance of losing key talent. Better they find Vita games elsewhere, unless Naughty Dog wants to make a vita game. |
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Member
(08-02-2012, 10:04 PM)
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#632
Last edited by yurinka; 08-02-2012 at 10:20 PM.
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XP-39Cē
(08-02-2012, 10:04 PM)
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#633
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(08-02-2012, 10:05 PM)
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#634
I think you're giving things too little credit. Yes they don't have that 1 OBVIOUS title that people clamor for and absolutely must have and sells tons of consoles, but they have a stable of consistent high quality games that have pretty large audiences. That is far from nothing. I was just stating how it's ridiculous to word it like that when it's hard to deny that Sony has rebounded the PS3 because of a combination of adjusted pricing and consistently high quality games. Its now become a differentiator for them. It's a feather in their hat, something that sets them apart. |
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Nintendo's Takao
(08-02-2012, 10:06 PM)
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#635
Work on Vita software started in early 2010, at that point work on TLOU (which would've been mostly pre-production anyway) would've been transferable to a Vita product without too much wasted cost. More important though would've been the message this sends, that SCE would put their top team on a new Vita IP. |
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Member
(08-02-2012, 10:08 PM)
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#637
Still confounds me how did Sony think Nihlistic was good enough for PS Move Heros and THEN they thought they could put them on Resistance. They are about the same. Gears is bigger in the US and you might be basing your view off the NDP but Uncharted is much bigger than Gears in Europe. |
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Member
(08-02-2012, 10:12 PM)
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#638
Of course, it seems crystal clear to me that handhelds are not anywhere near as important to Sony as their home consoles. In which case - I agree with you, The Last of Us makes a lot more sense as it is currently configured. |
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Banned
(08-02-2012, 10:13 PM)
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#639
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(08-02-2012, 10:14 PM)
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#640
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Banned
(08-02-2012, 10:16 PM)
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#641
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Member
(08-02-2012, 10:18 PM)
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#642
Yeah Sony could say they have no choice but they risk the chance of losing the talent they have and ND new IP is going to make more money anyway on consoles .
Nintendo is the only company in the world that can supports a system by there self , they did for N64 , GC and the first part of DS life there Ip just so much better.
Last edited by gundamkyoukai; 08-02-2012 at 10:26 PM.
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(08-02-2012, 10:20 PM)
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#643
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Member
(08-02-2012, 10:21 PM)
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#644
Although I'm sure they'd want the Vita to sell well, I think the PS4 is more important to Sony. |
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XP-39Cē
(08-02-2012, 10:23 PM)
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#645
Didnt Halo ODST and Reach sold less than Halo 3?
Last edited by test_account; 08-02-2012 at 10:32 PM.
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Nintendo's Takao
(08-02-2012, 10:26 PM)
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#646
Nintendo went through something similar with Retro Studios, instead letting the talent walk. Nintendo opted to attract and breed new talent for Retro, and they're still putting out some of the best games in the industry anyway. |
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XP-39Cē
(08-02-2012, 10:33 PM)
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#647
Why did someone quit at Retro because of Nintendo by the way? |
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Member
(08-02-2012, 10:34 PM)
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#648
People should know by now that if Sony hand to throw there handheld business under bus for there console to be number 1 they would. I think a big part of the reason that they bring out Vita is because they know that consoles not selling as much in Japan as before . They don't want Nintendo to have that market all for there self but 3DS now has Nintendo IPs plus most of the major 3rd party games .
Last edited by gundamkyoukai; 08-02-2012 at 10:36 PM.
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Member
(08-02-2012, 10:39 PM)
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#649
To me, that's the biggest distinction between the PS3's struggles early on and Vita's struggles now. PS3 was of vital importance to Sony, and they were willing and determined to do everything they possibly could to save it. Vita just isn't in the same category. It's just not as important to Sony as the PS3 was, or as the PS4 will be coming up. |