Zefah
Member
(08-02-2012, 09:36 PM)
#51

Good to see that there are a lot of people interested in the genre. Ultimately I remain very disappointed with the game, but I still had fun with it.

I hope those disappointed with the game are still hungry for more and give games like Torchlight 2 and Path of Exile a look.
King_Moc
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(08-02-2012, 09:36 PM)

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#52

Click, click, click, click, yawn.

Of all the PC games to sell that many, this was the wrong one.
StoppedInTracks
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(08-02-2012, 09:37 PM)

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#53

Do not forget that Diablo 3 is basically* a Single Player game that REQUIRES always being online (worst DRM possible on earth).

Yet BOOM! 10M copies sold.

Always online means NOTHING (bad) if the game is AAAA+. And it defeats piracy, period. Nullifies it.

* - you can never play MP and have fun in this game
Last edited by StoppedInTracks; 08-02-2012 at 09:39 PM.
Lothars
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(08-02-2012, 09:37 PM)

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#54

Originally Posted by krameriffic: View Post
People are upset because the game is a shadow of its predecessor in terms of mechanical depth.
It's not at all though, it has just as much depth as Diablo 2 does.
Fenderputty
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(08-02-2012, 09:37 PM)

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#55

Originally Posted by gdt: View Post
Thats a huuuuuuuuuuuuuuuuuuuuuuuge number. Where is that PC audience for other games?
Diblo III is the frist PC game I've bought since Diablo II. I mostly console game. I even upgraded my video card to play diablo III.

I'm seem to be in the minority on GAF as I'm still playing and enjoying the game.
V_Arnold
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(08-02-2012, 09:37 PM)

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#56

Originally Posted by biosnake20: View Post
Can someone tell me what went wrong with Diablo 3? Why was it a disappointment?
The main thing that went REALLY wrong with Diablo III is that Blizzard was too secretive about the full content. This game could have launched SO MUCH BETTER with a real, full beta with proper feedback. They could have kept around the same numbers that they ended up with, but with WAY less negative feedback.

Also, many people really expected this to be a step up compared to a game that recieved 10 years of polish, an expansion and a few radical gameplay system revamps over a decade. It was bound to happen.
fastford58
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(08-02-2012, 09:38 PM)

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#57

8 million botter copies.
HK-47
Oh, bitch bitch bitch.
(08-02-2012, 09:39 PM)

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#58

Originally Posted by krameriffic: View Post
People are upset because the game is a shadow of its predecessor in terms of mechanical depth.
Also the end game and the itemization (two of the most important things in a loot game) are severely lacking.
fastford58
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(08-02-2012, 09:39 PM)

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#59

Originally Posted by Lothars: View Post
It's not at all though, it has just as much depth as Diablo 2 does.
HAHA! Whew...
jchap
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(08-02-2012, 09:40 PM)

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#60

Originally Posted by biosnake20: View Post
Can someone tell me what went wrong with Diablo 3? Why was it a disappointment?
I think I can sum it up for the haters. People don't like the end game because:

1. The itemization is boring (legendaries suck, attributes are limited, forced to take certain stats, etc)

2. Character builds are limited by the difficulty of Inferno to be very defensive

3. Auction house and RMAH make upgrading more of a function of playing the markets than playing the game.

I certainly see validity in each of these points but I feel the core gameplay is fun and these problems can be fixed in patches and expansions. I will be back when they are addressed.
Lothars
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(08-02-2012, 09:40 PM)

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#61

Originally Posted by fastford58: View Post
HAHA! Whew...
O sorry I forgot I am suppose to blindly hate the game. I will forget that next time.
HoodWinked
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(08-02-2012, 09:40 PM)

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#62

banned bots had to rebuy keys.
subversus
I've done nothing with my life except eat and fap
(08-02-2012, 09:42 PM)

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#63

Originally Posted by gdt: View Post
Thats a huuuuuuuuuuuuuuuuuuuuuuuge number. Where is that PC audience for other games?
on torrents I think.

DayZ did 500 000 copies in a month and it can't be pirated too. It's more than Max Payne 3 in US with all that marketing budget.

Before people jump on my throat I don't imply that all PC gamers are pirates. I'm a PC gamer myself and my friends don't pirate games now. Because I encouraged them not to do it by introducing to Steam sales.
Yoshichan
Rage Apologist
(08-02-2012, 09:43 PM)

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#64

Jesus Christ.
yn-neko hates a cat
Banned
(08-02-2012, 09:44 PM)
#65

So this is the true buying power of PC gamers when pirating isn't the dish of the day.
alexandros
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(08-02-2012, 09:44 PM)

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#66

Originally Posted by subversus: View Post
I'm a PC gamer myself and my friends don't pirate games now. Because I encouraged them not to do it by introducing to Steam sales.
You are doing God's work my child.
StoppedInTracks
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(08-02-2012, 09:45 PM)

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#67

Originally Posted by subversus: View Post
on torrents I think.

DayZ did 500 000 copies in a month and it can't be pirated too. It's more than Max Payne 3 in US with all that marketing budget.

Before people jump on my throat I don't imply that all PC gamers are pirates. I'm a PC gamer myself and my friends don't pirate games now. Because I encouraged them not to do it by introducing to Steam sales.
Yup. And it is a $60 game as well. So those are not 8M copies of $7.50 game sold on Steam. Full price title.

Really an amazing number.

This is how you curbstomp piracy I guess. But good luck any other company under the sun trying that with their game, lol. Ubisoft already did with UPlay and it didn't exactly work.
krameriffic
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(08-02-2012, 09:45 PM)

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#68

Originally Posted by HK-47: View Post
Also the end game and the itemization (two of the most important things in a loot game) are severely lacking.
Yes. It doesn't feel like a sequel is supposed to feel, where it is an expansion on all of the things that people liked from it's predecessor. It feels like Diablo 2 with a makeover and all the corners cut off. It's not bigger or better in any meaningful ways beyond the obvious polish that comes with a new engine and the quality of life changes inherent in modern game design. It cuts out a lot of annoying shit (like not having a shared stash) and streamlines down a lot of other annoying shit (like the entire skill system) but the game as a whole seems worse for these changes to its parts.

When I think about the transition from Diablo 1->Diablo 2, I see a giant leap forward in mechanics and complexity, a wealth of new classes, items, monsters, quests and content that never could have existed in D1. Lord of Destruction was almost equally as large an improvement, and that was only an expansion. The D2->D3 transition feels like a step backwards in almost every way that matters when you're talking about a Diablo game. It looks better and it plays better in terms of the nuts and bolts, but it's got none of the depth that will keep people coming back and playing it for years and years.

There are so many other questionable aspects of it beyond the core gameplay systems, but I don't think this dead horse needs to be beat any more. I suspect that those 8.8 million players will see this as something of a cautionary tale for future Blizzard purchases, so while the game was massively successful on a short-term financial front, I suspect it will have real fallout for Blizzard in the future.
goodfella
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(08-02-2012, 09:46 PM)

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#69

Originally Posted by aliencowz7: View Post
People went into it expecting to pay 50ish bucks for a game they would be playing for the next 10 years and were disapointed that they got bored after putting hundreds of hours into it within months of launch.
This explains the situation perfectly.

Hey, maybe that always on DRM works? Don't hate me

Seriously, this is bad news in terms of DRM. I expect other games to follow.
Grief.exe
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(08-02-2012, 09:47 PM)

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#70

I'm glad I didn't buy it, played the beta and saw it was very mediocre in all aspects of the game. Sounds like, from those that bought it and reading stories around the internet, the game is even worse then I expected, which is sad.

Unfortunately, so many people bought it that it will show developers that we want games such as that and online only DRM. So thanks for that people who bought it.
Majine
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(08-02-2012, 09:47 PM)

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#71

They need that PvP patch STAT to keep people occupied.
DeathNote
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(08-02-2012, 09:47 PM)

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#72

Originally Posted by goodfella: View Post
This explains the situation perfectly.
Not really.

You can get to inferno in 30 hours and the endgame is just a lottery from grinding, playing the gold AH or rmah. Might as well play the stock market like kripp says. The UI is probably prettier too.
sleepykyo
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(08-02-2012, 09:48 PM)

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#73

Originally Posted by biosnake20: View Post
Can someone tell me what went wrong with Diablo 3? Why was it a disappointment?
Diablo 2 fans had really high expectations.

Outside of that:

-AH/RMAH isn't required by for most purposes has altered the game. ie. Pots and chest drops were severely nerfed to avoid flooding the market.

-No PvP (still) and the game still penalizes coop (enemy scales, lose the use of followers and averages out magic find).

I had fun with game and all, so I'm not that disappointed but the latter issue amazes me.
Pimpbaa
Official Forum Cocksucker
(08-02-2012, 09:49 PM)

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#74

Well deserved. GOTY.
darkpaladinmfc
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(08-02-2012, 09:49 PM)

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#75

Originally Posted by Ghizz: View Post
8.8M disappointed customers.
It's at most 8,799,996.
Jay-B
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(08-02-2012, 09:49 PM)

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#76

That's really insane. It's gotta be one of the best selling PC game ever, right?
goodfella
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(08-02-2012, 09:50 PM)

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#77

Originally Posted by DeathNote: View Post
Not really.

You can get to inferno in 30 hours and the endgame is just a lottery from grinding, gold AH, or rmah. Might as well play the stock market like kripp says. The UI is probably prettier too.
1. You can.
2. 30 hours is good anyway.
3. I find a lot of re-playability in different classes.
4. Both AH's fucking suck.
Ploid 3.0
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(08-02-2012, 09:50 PM)

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#78

Originally Posted by biosnake20: View Post
Can someone tell me what went wrong with Diablo 3? Why was it a disappointment?
Bad loot, you will need to use the Auction house to get decent gear for your character most likely. I'm not talking about broken loot but anything that's decent. They increased drop rates but may have made the items that drop worse.

As you level you mainly find things that are below your level and you will probably think it'll get better in the next act or next difficulty. It won't, that's just the way the game drops work.

You have to be extremely lucky to get a worth wile upgrade at 60. Go to the auction house, as intended.

Nerf nerf nerf. They are willing to make gear you obtained less effective making you shop for new gear. They reduce the options to find gear (chests are worthless, breaking jars is a waste of time, goblins are more slippery).

The game turns out to be more annoying to play than fun. Run away from certain elites with a stupid affix setup, or park them somewhere so you can walk past them when you revive. Pay a lot of money for repairs.

You're pretty much paying the same zones, and same acts over and over. Things aren't randomly generated so You don't explore but rather run from point A to B as you farm garbage wishing for a dull diamond, which you are sure you will never find (1 in a million chance). There is nothing exclusive to inferno mode (encounters not the gimping of your skills and the buffing of enemies to make the game harder).
King_Moc
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(08-02-2012, 09:50 PM)

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#79

Originally Posted by StoppedInTracks: View Post
Yup. And it is a $60 game as well. So those are not 8M copies of $7.50 game sold on Steam. Full price title.

Really an amazing number.

This is how you curbstomp piracy I guess. But good luck any other company under the sun trying that with their game, lol. Ubisoft already did with UPlay and it didn't exactly work.
Ironically, with another company it might actually work, as the servers could handle the lower numbers. Having servers that are unable to allow me to play my single player game is not acceptable and i won't be buying any Blizzard games in the future.
RivalCore
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(08-02-2012, 09:51 PM)

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#80

Really enjoyed my 250 hours with it and then 100 euros I earned sweetens the deal. Sure I didn't get a 1,000 hours of gameplay, but I'm glad I left when I did. The bloody game consumes my free time.
Corto
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(08-02-2012, 09:51 PM)

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#81

Deserved. Great game.
DeathNote
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(08-02-2012, 09:51 PM)

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#82

Originally Posted by goodfella: View Post
1. You can.
2. 30 hours is good anyway.
3. I find a lot of re-playability in different classes.
4. Both AH's fucking suck.
30 hours is seemingly good for most single player games or co-op games, but 20 hours is just doing what you already did with a few more abilities.

I see it as just a 10 hour co-op game right now. And I guess that does meet FPS lengths for the same price.
Cipherr
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(08-02-2012, 09:52 PM)

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#83

Originally Posted by Piercedveil: View Post
Huge numbers.

What exactly is wrong with Diablo 3? I haven't been following very much. Are people just angry about the always online thing or is there more to it?
The end game is shallow. Sink 150 hours into that sucker and you start to feel it. By 250 you are raging.

Essentially it gets very boring much faster than it should for the type of game that it is. I still love the combat and feel of the game, as well as the overall gameplay mechanics. But content wise, and more importantly loot wise, its pretty busted end game.
Sn4ke_911
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(08-02-2012, 09:52 PM)

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#84

Originally Posted by Jay-B: View Post
That's really insane. It's gotta be one of the best selling PC game ever, right?
Diablo 3 fastest-selling PC game ever, biggest PC game launch in history

Diablo III Amazon's most preordered PC game ever

Insane, indeed.
aliencowz7
Member
(08-02-2012, 09:54 PM)
#85

Originally Posted by DeathNote: View Post
Not really.

You can get to inferno in 30 hours and the endgame is just a lottery from grinding, playing the gold AH or rmah. Might as well play the stock market like kripp says. The UI is probably prettier too.
50 bucks for 30 hours is still a great deal, not to mention the people that made it to inferno in 30 hours are a incredibly small part of the player base. If the game being lottery like is why you left disapointed then sorry but you were looking in the wrong genre.

Games retail for 60 bucks with less then 8-10 hours of total playtime these days and even they don't get trashed this bad.
toastyToast
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(08-02-2012, 09:54 PM)

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#86

Originally Posted by DeathNote: View Post
30 hours is seemingly good for most single player games or co-op games, but 20 hours is just doing what you already did with a few more abilities.

I see it as just a 10 hour co-op game right now. And I guess that does meet FPS lengths.
30 hours to complete the game 3 times

It's more like 10 hours

edit: that edit
Vaporak
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(08-02-2012, 09:55 PM)

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#87

Originally Posted by gdt: View Post
Thats a huuuuuuuuuuuuuuuuuuuuuuuge number. Where is that PC audience for other games?
Not that this isn't really great numbers by just about any measure, but the shocking truth is that games designed for the consoles sell better on consoles and games designed for the PC sell better on the PC.
Anth0ny
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(08-02-2012, 09:55 PM)

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#88

Originally Posted by Zabuza: View Post
Blizzard power. The game didn't deserve that much.
Yup.
DeathNote
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(08-02-2012, 09:55 PM)

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#89

Originally Posted by toasty_T: View Post
30 hours to complete the game 3 times

It's more like 10 hours
I actually just corrected myself with the same point a few posts up. lol.

If you want to include other classes, you could say it's a 50 hour game.

But beyond normal mode? It's just doing the same thing and playing an economic game. Sucks.
DeathNote
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(08-02-2012, 09:57 PM)

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#90

Also I'm basically trying to say I was a beer goggled fool for investing like 300 hours when I should have invested 50 hours doing all the classes or 10-20 for 1 or 2 on normal mode.

But you think , and hope, and expect endgame to be good or get better and keep going... meh.
HomerSimpson-Man
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(08-02-2012, 10:01 PM)

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#91

Wow.

My copy is still strinkwrapped. It will be a while before I even get to the game.
goodfella
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(08-02-2012, 10:02 PM)

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#92

Originally Posted by DeathNote: View Post
Also I'm basically trying to say I was a beer goggled fool for investing like 300 hours when I should have invested 50 hours doing all the classes or 10-20 for 1 or 2 on normal mode.
Yeah, I would be bitter about that too. I haven't even finished the game (normal mode) yet, I have no idea why I am defending it tbh :/

It was fun while I played though, I will finish it eventually.
Canis lupus
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(08-02-2012, 10:03 PM)

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#93

Thats quite a lot.
fluffydelusions
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(08-02-2012, 10:04 PM)

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#94

Makes me wonder how much MoP will sell.
Zabuza
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(08-02-2012, 10:05 PM)

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#95

But for real, holy fuck that's a lot of sales.
aliencowz7
Member
(08-02-2012, 10:05 PM)
#96

Originally Posted by DeathNote: View Post
Also I'm basically trying to say I was a beer goggled fool for investing like 300 hours when I should have invested 50 hours doing all the classes or 10-20 for 1 or 2 on normal mode.

But you think , and hope, and expect endgame to be good or get better and keep going... meh.
While it stinks that you didn't get what you wanted out of the game, the whole everything being the same after normal and just being about economics during endgame is pretty much a trait of this type of game not just diablo 3.

Not liking the game for various reasons is fine but I find it weird that alot of people have been trying to say they didn't get there moneys worth. The game is absolutely worth 60 bucks to people that like this kind of game.
DeathNote
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(08-02-2012, 10:07 PM)

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#97

Originally Posted by aliencowz7: View Post
While it stinks that you didn't get what you wanted out of the game, the whole everything being the same after normal and just being about economics during endgame is pretty much a trait of this type of game not just diablo 3.
Iunno, watch this: http://www.youtube.com/watch?v=NQig9zRkPAY
Edit: It actually inspired some of what I said in this thread.

There's not going to be an AH in POE also.

I'm not playing it tho. Done with loot games, including MMO's, for a few years at least.
Last edited by DeathNote; 08-02-2012 at 10:11 PM.
Blizzard
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(08-02-2012, 10:08 PM)

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#98

Originally Posted by goodfella: View Post
This explains the situation perfectly.

Hey, maybe that always on DRM works? Don't hate me

Seriously, this is bad news in terms of DRM. I expect other games to follow.
I am unhappy about this possible development too. =/ I avoid games that actively require that (especially if it's required on TOP of say, Steam).
aliencowz7
Member
(08-02-2012, 10:12 PM)
#99

Originally Posted by DeathNote: View Post
Iunno, watch this: http://www.youtube.com/watch?v=NQig9zRkPAY
There's not going to be an AH in POE also.

I'm not playing it tho. Done with loot games, including MMO's, for a few years at least.
That video doesn't show anything about it being any different really, and Diablo 2 had no AH but it was still all about farming and trading/economics in endgame.

Either way though, just seems like you aren't into diablo like lootgames which is fine.
davidsaurus
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(08-02-2012, 10:12 PM)

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#100

Well deserved, game was good. Slightly disappointing, but still a very good 150 hours spent - incredible value in comparison to other games.