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Member
(08-02-2012, 10:02 PM)
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#51
edit: I thought Bethesda stopped aussie taxing :(
Last edited by NBtoaster; 08-02-2012 at 10:05 PM.
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Member
(08-02-2012, 10:02 PM)
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#53
Only if PS3 is your only option and you have a pretty high tolerance for technical problems. I fall into that category... played Oblivion, Fallout 3 GOTY and New Vegas on PS3, and had a pretty good time with all three. Like you, I'm waiting for Skyrim to get cheap.
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Member
(08-02-2012, 10:02 PM)
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#55
The PS3 has the RAM it has, Skyrim requires too much for that SKU, if that is the case. |
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Member
(08-02-2012, 10:05 PM)
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#59
Beth engine games have a hell of a lot of persistence, and keeping track of all that takes up memory Red Dead, GTA and infamous are all linear. |
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Banned
(08-02-2012, 10:06 PM)
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#63
Thats what i read from that quote, and its cool with me. i personally don't care about skyrim anymore, unless its a massive difference, i can't get into the vapid combat.
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Member
(08-02-2012, 10:07 PM)
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#64
I don't know about the framerate, but the game looks like my tv's been smeared with vaseline.
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Member
(08-02-2012, 10:09 PM)
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#69
I will quote from myself, which you so gracefully deleted in your reply. *Ahem*
Oh, their games are terrible now? Gosh, what was I thinking enjoying every game of theirs I have played. Silly me. I guess I better spread the news to all those other people who thought they enjoyed the game.
Last edited by goodfella; 08-02-2012 at 10:12 PM.
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Member
(08-02-2012, 10:09 PM)
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#70
Rule of thumb, never buy a bethesda game on ps3. Trust me. Fo3 was terribad. One of the dlc's ran at like 20fps the whole time. Terrible experience.
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Member
(08-02-2012, 10:11 PM)
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#73
I deleted it, because you don't know that at all. They haven't fixed it. They might be fixing it with the DLC, or they might be just trying to get it to the same dog shit standard the base game is.
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Member
(08-02-2012, 10:14 PM)
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#77
In that case, Bethesda should have either spent more time optimising the game, or just not released it at all. (The engine remains unbroken, though I have no idea why I insist on arguing semantics here.) (Also, that is the first time I have used the word semantics, so if it used incorrectly, my apologies.) |
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Member
(08-02-2012, 10:14 PM)
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#78
Two of those games also have significantly worse PS3 versions despite that. The only unscathed product is Infamous, which is basically just an action game with an open world backdrop. It's also first party and thus coded to the metal on the platform. I'm not going to really sit here and defend Bethesda, because I don't like Elder Scrolls titles and they are fairly slipshod, but it's not some amazing secret six years later that the PS3 has obnoxious hardware and RAM issues. That's why it'll be nice for Sony to actually get out some more standardized hardware next cycle. I'm sure the exotic nature of what they ran for the past two cycles is exciting to some, but it's really not worth the headaches in a multiplatform world, especially when your primary development is coming from another language and you're waiting for documentation to catch up.
Last edited by Alex; 08-02-2012 at 10:17 PM.
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badchoiceboobies
(08-02-2012, 10:14 PM)
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#79
The issue might have just affected the PS3 at the time, but they didn't learn their lesson, this issue also cropped up in Fallout 3 GOTY, New Vegas and wasn't solved by the time Skyrim was out which has a lot more going on. It might not be affecting the 360 like it is the PS3, but the very same thing can happen on it or any console platform theoretically because of how the engine was built and is uses memory. Not that it really matters at this point just before we move onto next-gen, but someone needs a smack in the face with a lightly padded pillow for thinking having so much loaded into memory at the same time was a good idea instead of coming up with a streaming alternative in the engine overhauls they have done. |
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Member
(08-02-2012, 10:16 PM)
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#80
I blame Sony as much as Bethesda, I can't believe they'd want a game out under their name that performs so poorly, and I can't believe Sony would allow them to do so.
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Member
(08-02-2012, 10:17 PM)
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#81
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Member
(08-02-2012, 10:18 PM)
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#82
This is the most I have ever posted in a thread and I have no idea why, lol. |
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Member
(08-02-2012, 10:19 PM)
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#83
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Member
(08-02-2012, 10:23 PM)
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#85
Indeed they should. But Skyrim is by far the worst performance I've ever seen on the console, or any console, and it's really far into the generation. Initially PS3 had a lot of bad ports, but the last couple of years has been evening out for the most part. It's too late for Sony to redesign the PS3, it's not too late for Sony to decline games certification.
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Junior Member
(08-02-2012, 10:24 PM)
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#86
To be fair, Bethesda should learn to make games for the platform (seriously, they've done four or more games now) or just not make games for it. There's a ton of games on PS3 that put Skyrim to shame in every single aspect. But yea it's obviously Sony's fault that Bethesda are inept.
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Member
(08-02-2012, 10:24 PM)
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#87
And to be completely fair, it's also inexcusable to release a game that reaches not only reach single digits but flat out 0 frames per second making it look like the game froze. That's not a excuse when other devs don't release such a mess.
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Member
(08-02-2012, 10:26 PM)
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#91
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(08-02-2012, 10:30 PM)
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#94
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Member
(08-02-2012, 10:32 PM)
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#96
Dawn Guard is awesome. More of a mini expansion. 20+ hours of play with relative ease.
I suppose I should feel bad for the PS3 folks, but I really don't. It really is a fool me once sort of thing with Bethesda at this point. The Xbox version was competent but I really can't imagine playing the crux of this game on anything other than a PC. Yup. |
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Member
(08-02-2012, 10:32 PM)
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#97
Im not saying that they should release the game, Im saying that theres also a fault in Sony :P
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Member
(08-02-2012, 10:33 PM)
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#98
No question that Sony should be sued for such shoddy quality standards and rejected Skyrim (even though it would have hurt financially), but Bethseda isn't partially accountable for repeatedly releasing broken games? Every generation there is weaker hardware, it isn't like next gen the WiiU, PS4 and 720 are going to be identical. Can't say I like the implication that publishers should get free reign and benefit from releasing broken software.
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Member
(08-02-2012, 10:37 PM)
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#99
With that ram (or was it core) the game had it be re-written once on the blueray for every ram pool/core it uses. So textures had to have multiple copies on the disk, or something like this. Some one verfify this, it was so long ago before I read this. |
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Member
(08-02-2012, 10:38 PM)
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#100
Oh, it's Sony's fault now...? No, the only thing they are at fault for is allowing Bethesda to release such a shitty bug ridden game. Bethesda should learn to code better on the platforms they are releasing their games on or not do it at all. They got away with it with New Vegas, they thought they could do it again and it almost worked.
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