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Member
(08-07-2012, 04:04 AM)
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#451
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tagged by Blackace
(08-07-2012, 04:17 AM)
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#452
And in this case I was watching Salty Battles when it happened anyways. |
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Member
(08-07-2012, 04:24 AM)
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#454
But don't you realize Joe is not running any ads?!
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Member
(08-07-2012, 04:25 AM)
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#455
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Member
(08-07-2012, 04:30 AM)
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#456
Seems like I missed another night of shenanigans... Figures.
In other news, I need your help guys, does anyone remember a Dr. Strange that went off a while back with XF3 palm loops by the name of Dire IIRC? I'm looking for those matches agin. I think his team was something weird with Captain america on point and Strange anchoring. |
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Member
(08-07-2012, 04:37 AM)
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#461
I'm actually getting the 360 version, but it's still up in the air when the patch is coming for NA players. Holding a mini tourney would be kind of painful if the lag is as bad as people say. I'll be sure to host a 360 one sometime in the (hopefully near) future.
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Member
(08-07-2012, 04:40 AM)
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#464
Delta Redi believe. didnt capcom make a beatem up game with them or something?
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Member
(08-07-2012, 04:41 AM)
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#465
I also bought the 360 version also. Since they already have a fix but it's in testing, I'm hoping it will be ready before the end of August.
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Member
(08-07-2012, 04:43 AM)
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#466
Are you sure it isn't because James is making sure the movement gets covered in exhausting detail? I assume most of it becomes second nature after a while.
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Member
(08-07-2012, 04:45 AM)
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#467
If you can manage to not kill yourself after the third repeat here's Shady K's firebrand vs F. Champ.
http://www.youtube.com/watch?v=9y7wdl13KOs&feature=plcp Shady seems to have the doom tac infinte as well to go with firebrand. NASTY STUFF.
Last edited by WesternHeretic; 08-07-2012 at 04:51 AM.
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He who pursues two rabbits gets two rabbits.
(08-07-2012, 05:03 AM)
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#470
No, movement is intuitive. Just seems like there's always too many resources to manage or too many rules to keep track of.
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Member
(08-07-2012, 05:07 AM)
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#473
I know what you mean. I feel like sometimes there's a lot more to process just by looking things over and get anxious for what would normally boil down to nothing much as I played just because of the info on screen all over. Persona doesn't give me that vibe as much but I could definitely see how someone else could feel that way.
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Member
(08-07-2012, 05:09 AM)
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#474
No, they're just in Cammy's backstory and ending. In fact, I'm not even sure if they ever showed up again. That said, the normal-looking dude looks like Carlos from Final Fight 2, and the big guy is so burly that Bengus probably drew him first and added in everyone else later :p
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He who pursues two rabbits gets two rabbits.
(08-07-2012, 05:10 AM)
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#475
It's like, I'm just sitting here watching Ultrachen's Persona 101 episode, and all I can wonder to myself is how the hell is Virtua Fighter perceived to be an overly complex game when it only has 3 buttons, no meter besides life bars, and pretty lenient bufferring and execution for a lot of the characters.
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Member
(08-07-2012, 05:11 AM)
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#476
If you can handle Marvel 3, you can handle P4A. It would probably make more sense if you got your hands on the game and experimented with it a bit. |
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Member
(08-07-2012, 05:21 AM)
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#477
I'm sure many people had the same reaction when they were first introduced to marvel. I had no idea what was going on and who or what to keep track of. Definitely helps once you put time into the game. I think this will apply to P4A too. :)
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Member
(08-07-2012, 05:22 AM)
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#478
That's all games with an air dash. That's why street fighter is so viewer friendly.
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Member
(08-07-2012, 05:42 AM)
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#480
I definitely didn't have the same reaction when I first saw BlazBlue or Guilty Gear. I don't think the presence of air dashes make it harder for viewers to follow. With marvel, multiple characters can be on the screen at the same and moves are very flashy and colourful.
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Member
(08-07-2012, 05:48 AM)
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#483
However I can follow KOF, and SC5 much easier. And I don't play any of those 4 games competitively. Tried KOF but just don't have the time to put in since I still play Marvel more and back logs of non fighting games. |
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Member
(08-07-2012, 05:55 AM)
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#484
And it has its own things. Stronger attacks win trade situations. Therefore beating wake up attacks require setting up a trade where your attack does more than 22 dmg. Normally tech rolls are safe. (Might have been removed simplified for VF5) -Neutral tech is safe but you can't sidestep meaty attacks -Side rolls are unsafe and if yields a back stagger/back turned crumple depending on the strength Some combos are stance specific. open stance v. closed. Combos are dependent on weight, due to different gravity for characters. Virtually nothing lifts Taka. And some other situation stuff: eg. Wolf's knee causes a crumple stun on counter hit or a hit on staggered opponent. Wolf's 6p causes crumple on staggered opponents but not on counter hit. Wolf's 4k causes doesn't crumple unless it is a side counter hit. Attacks are accomplished by p, k, g but the attacks themselves can be classified as single punch, double punch, shoulder, back, single kick, knee, double kick, spin kick, somersault kick. Kind of matters for the purposes of reversals and attacks with deflect properties. New to VF: FS -Moves recover 2 frames faster on side hit, counter hit causes crumple -Went from just having a bounce to having one restand and one bounce in combo (old for Marvel players, but pretty different from previous one) For the most part the complexity of VF does get overstated and the game has been steadily getting simpler. |
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Member
(08-07-2012, 06:29 AM)
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#486
Man seriously all these people want triforce to keep spewing stuff. They give him so much attention it's obvious he'll continue ranting and stirring up drama & politics. If you want him to shutup how about everyone ignore him? smh...
Regardless, Anyone wanna play VF5??? |
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Member
(08-07-2012, 06:39 AM)
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#487
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fuckin' called it, man
(08-07-2012, 06:42 AM)
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#489
I don't
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Member
(08-07-2012, 06:57 AM)
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#491
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Member
(08-07-2012, 07:16 AM)
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#494
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Member
(08-07-2012, 07:18 AM)
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#496
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