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Super Adventure Boxing
(08-06-2012, 12:27 PM)
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#101
Quote:
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Member
(08-06-2012, 12:32 PM)
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#103
There is indeed a EP3 hint in the file:
Quote:
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Member
(08-06-2012, 12:39 PM)
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#104
Don't quite get why they're not talking about this at SIGGRAPH, maybe they want to reveal Episode 3 with it.
I'm not seeing the BSP hate either, if you make mapping too complex the community isn't going to be able to produce content for it. I think sticking with BSP but adding in more modern approaches too would be best. BSP has all those benefits in terms of lighting and optimisation.
beaten, didn't see the second page.
Last edited by Visualante2; 08-06-2012 at 12:45 PM.
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Junior Member
(08-06-2012, 12:41 PM)
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#106
At line 1399, it references "source", "hybrid" and "source2" as engines:
Code:
if 'source2' in projDir:
return ENGINE.SOURCE2
elif ( 'hybrid' in projDir ) or ( 'l4d2port' in projDir ):
return ENGINE.HYBRID
else:
return ENGINE.SOURCE
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Member
(08-06-2012, 12:44 PM)
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#107
The time seems right for Source 2. When the latest hardware survey showed that more people had DX11 cards than DX10 cards it seems like Valve would now be willing to really start focusing on adding those features. I hope it's as mindblowing as Source was in 2004.
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Member
(08-06-2012, 12:45 PM)
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#109
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Member
(08-06-2012, 12:46 PM)
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#111
so there will be an episode 3(not hl3,probably they would make hl3 later they wont stop the franchise) also they use maya
simple.a completely new engine that will utilize next-gen consoles and technologies better..... also episode 3 will be next gen along with other games that will use source2..... after releasing counter strike and dota2 valve next year should show what will release later.accidentally next gen consoles are also releasing next year so their projects could be on that consoles....
Last edited by sTeLioSco; 08-06-2012 at 12:50 PM.
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Member
(08-06-2012, 12:49 PM)
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#112
There have been episode 3 folder hints dropped since Alien Swarm. That doesn't actually mean the project inside that folder is Episode 3 anymore. A lot of Half-Life 2's Nova Prospekt assets are stored inside the "wasteland" folder, but the Wasteland chapter was dropped before beta, for example.
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Member
(08-06-2012, 12:49 PM)
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#114
Was already known, scripts in the SDK were all MEL.
Last edited by Visualante2; 08-06-2012 at 12:52 PM.
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Member
(08-06-2012, 12:51 PM)
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#115
yea possibly! Source 1.0 is a terrible engine...textures are poor, can't do destruction, antique shaders, particle effects also weak. I am glad they moved on!
Last edited by SniperHunter; 08-06-2012 at 12:54 PM.
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Member
(08-06-2012, 12:58 PM)
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#120
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Member
(08-06-2012, 01:09 PM)
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#123
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Member
(08-06-2012, 01:13 PM)
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#124
I only got it cause one mainstream gaming mag said it would run both Half Life 2 and Doom 3 really well. But yea, it was one of the best GPU's at the time! It ran Battlefield 1942 really well too ^_^
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Member
(08-06-2012, 01:36 PM)
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#126
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Member
(08-06-2012, 01:46 PM)
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#128
And I know what the shortcomings of Source are today, i even pointed them myself in a previous post in this thread. Still, I have no idea what you are talking about. Bad textures? Where? When? according to what meter? Compared to what? It "can't do destruction"? Source was one of the early adopters of Havok. It essentially introduced physics and destruction in games. If you are talking about the more modern "Battlefiled-like" destruction, on the other hand, virtually no other engine beside Frostbite 2 offers it. |
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Member
(08-06-2012, 01:52 PM)
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#129
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Member
(08-06-2012, 01:57 PM)
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#131
Man, Valve has so many projects underway. They should totally reveal a Valvecon at The International.
Also, I figure this will be an "incremental" update, however, moreso than others. So this would be the big DX11 jump to get the platform more future proof. Also deferred lighting is a no brainer since that one dude took the time himself to add it to Alien Swarm. Someone mentioned Workshop with the new tools. It would be amazing if they revamped the mod section on Steam(I'm not even sure if it still exists) using these tools for easy to upload mods to try out through Steam. It honestly sounds like they're going to try and make an even more streamlined process of making and selling games by using Source 2 to create your game and then having the hooks to support any Steam features seamlessly along with uploading to Steam itself.
Last edited by Exuro; 08-06-2012 at 02:04 PM.
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Member
(08-06-2012, 01:57 PM)
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#132
What are you on about? I don't know if you've ever played Dota 2, but the particle effects in that game are some of the best I've ever seen. Heck, an entire hero is just one complex particle effect!
Last edited by Randdalf; 08-06-2012 at 02:00 PM.
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Member
(08-06-2012, 02:00 PM)
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#133
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Member
(08-06-2012, 02:06 PM)
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#134
Quote:
Quote:
You know what, forget I said anything! The valve fanboys here are just as too rabid....
Last edited by SniperHunter; 08-06-2012 at 02:11 PM.
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Member
(08-06-2012, 02:08 PM)
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#135
Quote:
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Member
(08-06-2012, 02:14 PM)
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#136
I've been playing PC games since the '89. Even before, if we are going to count even computers that weren't strictly what we call "PCs" today. |
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Member
(08-06-2012, 02:19 PM)
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#137
Crysis came back in 2007 and it destroys Source. Source engine reached it's peak performance with Half Life 2 Episode 2. All I am saying is that the engine is outdated, I welcome the fact Valve is working on a new engine. I WANT Valve's next gen games to look better than Crysis. |
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Member
(08-06-2012, 02:27 PM)
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#138
I just answered your question. |
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don't ask me for codes
(08-06-2012, 02:35 PM)
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#142
Source is a really outdated engine, and Valve is really many years late with a complete overhaul already. They might get by in the looks department, but the development process and tools are held back badly (Valve time anyone?). People should be happy, not sad, that they're moving on.
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Member
(08-06-2012, 02:39 PM)
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#143
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Member
(08-06-2012, 02:40 PM)
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#144
A major overhaul of the engine sounds good and rather needed at this point. TF2's performance problems and crashes have been around for quite a while, and yes data streaming is something they should have.
I agree that Stallion Free's suggestions seem reasonable. Putting Source up as a UDK/CryEngine3 alternative seems possible. UDK already has Steamworks integration, though I don't know about CE3. |
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Member
(08-06-2012, 02:43 PM)
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#145
maybe I'm dowplaying their ambtions about this upgrade, but I don't think they will ever going to compete with Cryengine and UE as commercial option.
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Member
(08-06-2012, 02:57 PM)
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#149
Perhaps not, but if they put all their effort into focusing on that, it will give them an excuse to put off HL3/episode4/part5 for another 4 years or so!
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