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Depressingly Realistic
(08-10-2012, 06:12 PM)
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#702
Specifically, the PS3 already had Final Fantasy XIII (at the time an exclusive), Metal Gear Solid 4, Grand Theft Auto IV, and Call of Duty 4 all announced for the system and on the way. Vita has nowhere near that level of support announced, and the PS3 never got to sales levels as low as the Vita is now. Further, the PS3 had the Xbox 360 to bail it out; that is, the 360 was already reasonably healthy in the PS3's early days, and so games which were coming to the 360 were unlikely to skip the PS3 in the process (although a few flirted with the idea). The Vita really doesn't have a similar brother it can poach a library from. Lastly, the PS3 was the final moment, the final point, where it became clear to everyone that Sony was not the inherent, automatic winner, and that their platforms are not destined to rule. They recieved overwhelming third party support for the PS2 and PS3 before those systems were even released; in the early days, the PSP's Western support was much better than the DS'. That assumption of Sony's invulnerability has long since passed now, and third parties no longer assume that Sony's platforms will work out or that they will be the true victors in the end. In other words, the Vita will not get third party support just because, the way the PS2, PS3 and (in its early days) the PSP did. All of this means that third party support is in a very significantly different position than the PS3's support was. I can assure you that if mainline Final Fantasy and mainline Metal Gear solid were announced for the PSVita as exclusives, people would not be viewing Vita's long term prospects in the same way.
Last edited by Opiate; 08-10-2012 at 06:49 PM.
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Member
(08-10-2012, 06:59 PM)
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#703
I read through most of the thread but maybe I missed it.
Did no one bring up the lack of out of the box backwards compatability as a major issue for the Vita or do people generally think it hasn't had much to do with its troubles so far. It was a major reason I didn't pick up one at launch and although I did buy one a couple months ago I'm still pretty bitter about my dusty UMD collection. |
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Samus made me a Widower :(
(08-10-2012, 07:06 PM)
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#704
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Junior Member
(08-10-2012, 07:21 PM)
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#705
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Member
(08-10-2012, 07:32 PM)
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#706
I've been happy with my Vita catalog but I imagine that full access to UMD games would have coaxed a few people to upgrade from their PSPs. |
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Junior Member
(08-10-2012, 07:34 PM)
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#707
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Member
(08-10-2012, 07:49 PM)
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#709
I'm sure that Sony considered all of the options before releasing the Vita without BC (it's the only followup handheld I can think of that doesn't have it) but anything, even if it was just a 1st party trade-in program, would have been better than nothing. |
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Member
(08-10-2012, 07:52 PM)
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#710
I feel like they should have waited for PS mobile to be ready and then pushed it as more of a leveled up casual 'everyone' device. It would still have the power, and content to attract the hardcore, and they wouldn't be content starved. There also should have been some measure of internal storage, even if it meant knocking down the specs slightly to get to 249.99.
There was an interview where Sony boasted that most of the Vita's being sold are selling to existing PS3 owners. Isn't that the problem? It's selling to a very small demographic of enthusiasts yet things like Near and the Welcome Park points towards aspirations of casting a larger net. So right now the Vita is selling predominantly to a very small niche, with mainly 'hardcore teen+ software. It's actually much more expensive than 249.99 when you factor in storage requirements. It's absurd that some games don't come with the ability to install saves/patches onto the cart, this should at minimum be standard. What the Vita needs is broad support, and it's baffling why it isn't getting it. It should be an easy dumping ground for current 360 projects, 3DS projects, and especially mobile (taken care of through PS certification I assume), yet companies don't seem to be biting. I could understand third parties leaving Nintendo high and dry during the Gamecube era, traditionally third party software hasn't sold as well, after-all. The same doesn't hold true for Sony branded machines even when they were being outsold by Nintendo. Sony should easily be able to go to mobile developers and say 'for virtually no extra work you can get your game in a more focused market place, seen by X million dedicated gamers'. You'd figure that third parties would view the Vita as an easy source of small profits and want to ensure it succeeds (It is also a bridging device more so than the 3DS being traditional games and what we're seeing in the mobile space), because it benefits everyone to have another healthy platform. |
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Member
(08-10-2012, 08:09 PM)
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#711
Indeed, the PS3 was in a much better position than the Vita because of it and 360 sharing most of their library and because of it being the successor to the PS2. The worst thing that can happen to the PS4 is if it loses having multiplatform releases shared with 360's successor.
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Member
(08-10-2012, 08:30 PM)
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#712
Vita sales is far from "slow but steady". it's TERRIBLE. I doubt their effort to attract 3rd party support has any positive impact in the long run.
I believe that bringing indie studios to publish their games on the PSV/PS Mobile platform is the right thing to do to be a good competitor against iOS/Android. |
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Member
(08-10-2012, 08:49 PM)
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#713
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Member
(08-10-2012, 09:15 PM)
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#714
Their strategy with the Vita lacks depth and there is no clear strategy on how they: 1. really lock up PS3 owners as Vita owners. 2. Get non-PS3 owners to want a Vita. 3. Use #2 to help move more PS3s (as the ultimate end game of synergy). I personally think there is a big market who would be very receptive to the Vita that Sony is currently missing. PC gamers. Bring Steam onto the platform in a partnership with Valve. Leverage that partnership and significant bits of the Sony pub fund to get a host of the best indie games on the system with a "own it on Steam, own it on Vita" crossover. This would foster a significant wave of indie developers having greater interest in the system while at the same time enticing the massive Steam user base to consider migrating over to a piece of hardware that costs less than a new graphics card. Open up the patching system to be something a developer can use with regularity. Outright moneyhat Notch to have the ultimate version of Minecraft available on Vita. Do those simple steps and you tap a massive new user base with relatively little out of pocket cost. If you do that while simultaneously announcing these games as Vita exclusives: Gran Turismo Vita with save migration from GT5 Jak and Daxter 4 PaRappa/Lammy crossover game Demon's Souls 2, contracted with From Software Do that and the Vita will be looking much better by the end of 2013. |
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Banned
(08-10-2012, 09:22 PM)
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#715
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Member
(08-10-2012, 10:15 PM)
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#716
http://www.eurogamer.net/articles/20...ets-ps3-owners |
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Member
(08-10-2012, 10:26 PM)
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#717
That, in general, is why Sony is smart to try to focus on their first-party library, though they should've done it from the start with the PS1 like Nintendo did with the NES. The Vita suffers from being in a Nintendo-like position with third-parties, but without a first-party library as popular as Nintendo's. It should be noted that even Nintendo has trouble supporting both a handheld and console at the same time, and they are the experts at this.
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Member
(08-13-2012, 02:44 PM)
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#720
I have to add: The problem with the Vita is not really the price. Its the lack of a concept and closed infrastructure. Multimedia machine? Easily beaten by almost every android phone on the market. And of course by all Apple devices. A powerful device? Sure, but still behind the PS3 and XBOX360. And power never sold a mobile-console. Just look at GameBoy and Tetris. Or DS with Kawashima and Layton.These unique IPs are completly missing on the PS Vita. What will happen instead? Assasins Creed, Call of Duty, Need for Speed. Nothing unique and complete lack of the home cinema-feeling. And yes, its nice to have them on the go, but thats not a selling point for the masses. Unique controls? The touchscreen at the back is somehow unique, but never brought to a relevant use. And thats the problem. They tried to dance on to many parties, but forgot to led in atleast one point. And targeting PS3 owners with adcampaigns wont help. They bought PS3 because of the BluRay and some jawdropping games. Ps Vita will never have that. The other problem is: You have to buy memory cards for one single plattform. You cant even use them with other sony devices. Sony lost their leadership and like this yearīs E3 foreshadowed it, they will give it a last try with AC and CoD, and then, they will let it die in favor of the PS4. |
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Member
(09-12-2012, 06:14 AM)
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#722
But I really, really wish they'd somehow implemented a program where I could trade my UMD's in for digital versions of the same games. Even if there was a small charge involved. Love my Vita nevertheless. TO ME, the biggest problem with the Vita is the pricing of games on PSN. They are just so incredibly unresponsive to the games marketplace, it's painful. Even games that now officially sell for $20 in their own SonyStyle stores still cost nearly twice that on PSN. They could make so much more money through volume if they'd actually run PSN like a store (mostly talking about NA PSN). Plus so many more people would buy those overpriced memory cards IF digital versions of games were cheaper and had sales. I want so much to go all digital on Vita, but it's very hard to swallow when retail carts cost so much less (in many cases 25% - 50% less).
Last edited by Vitacat; 09-12-2012 at 06:22 AM.
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