Dictator93
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(08-09-2012, 11:50 PM)

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#151

Originally Posted by RoboPlato: View Post
They didn't do it well. For some reason things like cement blocks had really complex tessellation maps inside of them, completely invisible but a huge drain on performance. I assume that, with 3 being built with tessellation in mind from the beginning, it'll be done better. Nvidia cards had no problem with it but AMD's struggled.
This is such a common misconception. When you turn on the ability to see geometry in the game (the vertecies and lines) it turns off the scaling in tesselation. So it ultra tesselates everything. There is a post on crydev about it somewhere.
spindoctor
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(08-09-2012, 11:51 PM)

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#152

What a gorgeous video. Looking forward to Crysis 3.
Desty
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(08-09-2012, 11:51 PM)

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#153

So fantastic. Crytek made me say 'wow!'
RoboPlato
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(08-09-2012, 11:51 PM)

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#154

Originally Posted by Dictator93: View Post
This is such a common misconception. When you turn on the ability to see geometry in the game (the vertecies and lines) it turns off the scaling in tesselation. So it ultra tesselates everything. There is a post on crydev about it somewhere.
Oh, my mistake. The only thing I had heard about it was the article on the previous page. Thanks for clearing that up.
tci
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(08-09-2012, 11:53 PM)

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#155

Impressive tech. But wont get me to buy Crysis 3, sadly. :(
Cow Mengde
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(08-09-2012, 11:54 PM)

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#156

Originally Posted by SinineSiil: View Post
You can read here how bad job they did with tessellation in C2
http://techreport.com/articles.x/21404
Crytek, the smartest morons in the world.
injurai
Banned
(08-10-2012, 12:02 AM)
#157

Originally Posted by Cow Mengde: View Post
Crytek, the smartest morons in the world.
I'm beginning to understand just what makes their games so un-optimized.
TUROK
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(08-10-2012, 12:03 AM)

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#158

Originally Posted by Cow Mengde: View Post
Crytek, the smartest morons in the world.
http://www.crydev.net/viewtopic.php?p=889047

Watch who you're calling a moron when spouting off ignorance. Crytek's implementation of tessellation is fine.


Originally Posted by injurai: View Post
I'm beginning to understand just what makes their games so un-optimized.
Don't flatter yourself, you don't understand anything. Wireframe mode in Crysis 2 has no visibility culling.
The Janitor
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(08-10-2012, 12:03 AM)

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#159

FOTY

frog of the year
DJIzana
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(08-10-2012, 12:07 AM)

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#160

So wait... is this free to play?

http://www.youtube.com/watch?v=JWvgE...tailpage#t=59s

seems to indicate so... (unless, they're marketing that for Cryengine 3 itself.)
Last edited by DJIzana; 08-10-2012 at 12:10 AM.
Represent.
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(08-10-2012, 12:08 AM)

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#161

So ... like... i want ps4/720 like yesterday
KageMaru
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(08-10-2012, 12:08 AM)

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#162

Originally Posted by TUROK: View Post
http://www.crydev.net/viewtopic.php?p=889047

Watch who you're calling a moron when spouting off ignorance. Crytek's implementation of tessellation is fine.


Don't flatter yourself, you don't understand anything. Wireframe mode in Crysis 2 has no visibility culling.
It still makes no sense to tessellate a concrete barrier, flat panel of wood, or to have tessellated water being processed under the city streets at all.
ED Cantu
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(08-10-2012, 12:09 AM)

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#163

This looks really impressive, so far I think CE3>UE4.

And dat frog.
TUROK
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(08-10-2012, 12:13 AM)

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#164

Originally Posted by KageMaru: View Post
It still makes no sense to tessellate a concrete barrier, flat panel of wood, or to have tessellated water being processed under the city streets at all.
The water isn't being processed under the streets when you're not in wireframe mode.

No, it doesn't make sense, but given how tessellation works, it isn't a problem for any decent card... Nvidia ones, anyways. Seems like AMD cards doesn't handle tessellation too well at the moment.
Riggs
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(08-10-2012, 12:26 AM)

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#165

Wow real time shadows from clouds and fog, amazing. That top secret toad tech made me laugh, lovely tech demo. Simply beautiful.
KageMaru
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(08-10-2012, 12:26 AM)

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#166

Originally Posted by TUROK: View Post
The water isn't being processed under the streets when you're not in wireframe mode.

No, it doesn't make sense, but given how tessellation works, it isn't a problem for any decent card... Nvidia ones, anyways. Seems like AMD cards doesn't handle tessellation too well at the moment.
Oh ok, so the water is being culled while playing?

Also I understand how tessellation works and that's a poor use of the tech. IMO it shouldn't be if you can do it but how efficiently you do it.
Yasae
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(08-10-2012, 12:29 AM)

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#167

Originally Posted by scitek: View Post
Was just about to ask for this one. Thank you, thank you, thank you.
Riggs
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(08-10-2012, 12:29 AM)

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#168

Originally Posted by stuart: View Post
Tech demos like this are refined to the nth degree, so I'll remain cynical. Also probably running on a beast of a computer.

I'll be more interested if they showed an actual game on the Wii U with a decent art style powered by their engine, rather than uber-realistic PC shooters.
Refined? After your post about why PC gaming basically is not your cup of tea, I can't take anything you say seriously. No offense man. But I think you have some things to learn.

This is all in real time man. Again no offense I got nothin against you.
Evershade
Junior Member
(08-10-2012, 12:30 AM)

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#169

How big a jump is this compares to crysis 2 with the dx11 patch? Because that did look amazing?
Wanny
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(08-10-2012, 12:30 AM)

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#170

Actually damn amazing. Fuck those living in the past with Crysis 1. Let it go.
childplease
when I talk, just say "child please"
(08-10-2012, 12:31 AM)

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#171

Originally Posted by Meccanical: View Post
I'm not impressed by anything that just looks pretty.

So honestly as cool as all this is my overall reaction is just "okay".
I feel the same way.

Had they showed me some of their next gen physics, maybe some kind of real time terrain destruction then yea I would have been impressed.

Graphics just do not do it for me anymore.
Revoh
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(08-10-2012, 12:40 AM)

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#172

Originally Posted by DieH@rd: View Post
My radeon 6870 is weeping. Oh well, DX9 mode in 60fps here I come.
I feel your pain my friend. My 6870 is still going strong though.
I wish my 2500k can make it through the next gen games.
sp3000
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(08-10-2012, 12:44 AM)

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#173

I have to hand it to Crytek for putting this in a playable game that still scales down to current gen consoles, while Epic is releasing Fortnite that so far really push UE4 at all

Even though none of these features will make it on a console, it's still nice to see that the engine will
TouchMyBox
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(08-10-2012, 12:46 AM)

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#174

Originally Posted by Wanny: View Post
Actually damn amazing. Fuck those living in the past with Crysis 1. Let it go.
hmm?

If Crysis 3 is a good game, then I'm sure we'll all love it. If it's a crap game, nice graphics aren't going to save it from criticism.

That said, this trailer makes it appear that they are headed in the right direction.
CrunchyFrog
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(08-10-2012, 12:46 AM)

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#175

Originally Posted by Guerrillas in the Mist: View Post
Unrivaled frog rendering tech.
clearly
Vulcano's assistant
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(08-10-2012, 12:56 AM)

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#176

Originally Posted by Evershade: View Post
How big a jump is this compares to crysis 2 with the dx11 patch? Because that did look amazing?
It's hard to tell, these are all specific features that Cryengine3 did not had before. But by the looks of it, they upgraded a lot of other things, like water reflections, geometry of the level looks way more complex, and textures also look much better.
godelsmetric
sputum-flecked apoplexy
(08-10-2012, 12:56 AM)

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#177

I think it's kind of a shame that they make these gorgeous environments and then the game is basically SHOOT THE MEN. SHOOT ALL THE MEN AND MAKE THEM DEAD.
Piercedveil
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(08-10-2012, 12:58 AM)

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#178

I am really impressed with the video. The foliage is probably my favorite thing in all honesty.
Neuromancer
The Mayuh of f'n Bawston
(08-10-2012, 01:01 AM)

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#179

Your move, Unreal.
Koopakiller
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(08-10-2012, 01:03 AM)

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#180

Originally Posted by ED Cantu: View Post
This looks really impressive, so far I think CE3>UE4.

And dat frog.
the outdoor lighting looks a bit flat to me, compared to UE4

cute toad
DeviousAngel
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(08-10-2012, 01:04 AM)

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#181

I cannot deny, it looked stunning.
SapientWolf
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(08-10-2012, 01:05 AM)

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#182

Originally Posted by godelsmetric: View Post
I think it's kind of a shame that they make these gorgeous environments and then the game is basically SHOOT THE MEN. SHOOT ALL THE MEN AND MAKE THEM DEAD.
It's not just man shooting. You can shoot the wildlife too, if you want.
FACE
I'M STILL A JUNIOR
(08-10-2012, 01:08 AM)

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#183

Originally Posted by godelsmetric: View Post
I think it's kind of a shame that they make these gorgeous environments and then the game is basically SHOOT THE MEN. SHOOT ALL THE MEN AND MAKE THEM DEAD.
You also shoot aliens, so it's an alien-and-menshooter.
Last edited by FACE; 08-10-2012 at 01:17 AM.
EatChildren
Will Suck Cock While GDGF Watches
(08-10-2012, 01:16 AM)

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#184

In ten years graphics have gone from this:



To this trailer.
UrbanRats
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(08-10-2012, 01:18 AM)

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#185

Originally Posted by godelsmetric: View Post
I think it's kind of a shame that they make these gorgeous environments and then the game is basically SHOOT THE MEN. SHOOT ALL THE MEN AND MAKE THEM DEAD.
I was thinking the same thing.
I would love to have these visuals in something that is not an FPS.
Oh well, maybe in the future.
RoboPlato
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(08-10-2012, 01:19 AM)

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#186

Originally Posted by EatChildren: View Post
In ten years graphics have gone from this:

[img]http://images.wikia.com/elderscrolls/images/f/f9/Morrowind_HighElf.jpg[img]

To this trailer.
Goddamn. That comparison really put things into perspective. Although, was Morrowind really a looker when it came out?
Meccanical
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(08-10-2012, 01:20 AM)

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#187

Originally Posted by godelsmetric: View Post
I think it's kind of a shame that they make these gorgeous environments and then the game is basically SHOOT THE MEN. SHOOT ALL THE MEN AND MAKE THEM DEAD.
It's okay we can still salvage it.

Rename the game: "Frogger: The Next Generation"
EatChildren
Will Suck Cock While GDGF Watches
(08-10-2012, 01:26 AM)

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#188

Originally Posted by RoboPlato: View Post
Goddamn. That comparison really put things into perspective. Although, was Morrowind really a looker when it came out?
We also had NOLF2:


Mafia:


And Soldier of Fortune 2:


Plus there was GTA3, BF 1942, Metroid Prime, etc.
RoboPlato
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(08-10-2012, 01:28 AM)

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#189

Really cool to see those images from 10 years ago. My nostalgia goggles have greatly altered how I remember what they looked like.
DeviousAngel
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(08-10-2012, 01:29 AM)

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#190

Originally Posted by EatChildren: View Post
In ten years graphics have gone from this:



To this trailer.
I can't see much of a difference...

Am I doing it right?
Zombie James
(08-10-2012, 01:34 AM)

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#191

Originally Posted by EatChildren: View Post
In ten years graphics have gone from this:



To this trailer.
[2005] Diminishing returns! [/2005]
RealDeadOne
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(08-10-2012, 01:39 AM)

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#192

Well I don't think it's really fair to use Morrowind as the example because it looked pretty shit even when it came out...

Anyway, this looks stunning but I really have trouble believing that that is representative of next gen. I mean really even this gen not many games look like Crysis on Ultra at 60fps, and that was from 2007.

It's going to be a long, long time until we are typically seeing games that look like this running at 60fps.
ohlawd
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(08-10-2012, 01:42 AM)

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#193

dat toad making dat next gen jump
Spat_triate
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(08-10-2012, 01:46 AM)

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#194

I really want to see Crytek do something else now. Methinks Crysis has run its course. Some of the mods on crydev are 100x more interesting (at least in concept).
i-Lo
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(08-10-2012, 01:49 AM)

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#195

Originally Posted by EatChildren: View Post
In ten years graphics have gone from this:

[]http://images.wikia.com/elderscrolls/images/f/f9/Morrowind_HighElf.jpg[/img]

To this trailer.
And some members here will tell you that we apparently went the "wrong" direction. Fucking el Oh el.

Anyway, that footage figuratively blew my mind and left me literally open mouthed when I saw the tessellated foliage, its interactive nature in the game world and FROG. I mean too fucking good. Too good of level of detail.
childplease
when I talk, just say "child please"
(08-10-2012, 01:53 AM)

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#196

Originally Posted by i-Lo: View Post
And some members here will tell you that we apparently went the "wrong" direction. Fucking el Oh el.

Anyway, that footage figuratively blew my mind and left me literally open mouthed when I saw the tessellated foliage, its interactive nature in the game world and FROG. I mean too fucking good. Too good of level of detail.
Imagine how much better it would have looked if they focused only on the PC and were not gimped by having to make a console version.
Metroid-Squadron
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(08-10-2012, 01:56 AM)

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#197

Alligators/Crocodiles are in the game. Awesome.
Stallion Free
Cock Encumbered
(08-10-2012, 01:59 AM)

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#198

Originally Posted by godelsmetric: View Post
I think it's kind of a shame that they make these gorgeous environments and then the game is basically SHOOT THE MEN. SHOOT ALL THE MEN AND MAKE THEM DEAD.
The follow up to Dear Esther is using this engine. It's gonna look like this and have no shooting.
injurai
Banned
(08-10-2012, 02:04 AM)
#199

Originally Posted by TUROK: View Post
http://www.crydev.net/viewtopic.php?p=889047

Watch who you're calling a moron when spouting off ignorance. Crytek's implementation of tessellation is fine.


Don't flatter yourself, you don't understand anything. Wireframe mode in Crysis 2 has no visibility culling.
damn that's harsh
McHuj
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(08-10-2012, 02:11 AM)

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#200

My GTX670 is ready. My body is not.