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(08-13-2012, 05:04 PM)
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#651
Yeah, that's what I'm trying to avoid spoiling :(
There's no real point of no return, you can go back from the last save point and do everything, even after you beat the game (it doesn't save a clear file). EDIT: Reviews so far for new page: SAFE REVIEWS The Controller Online 9.0 IGN 8.5 TIME 5/5 God is a Geek 9.0 Console-Arcade 5/5 (my review) Game Craic 4/5 VentureBeat 6.5 REVIEWS WITH SPOILERS The Indie Game Magazine 90% Destructoid 8.5 Gamerlimit 9.5 Official Xbox Magazine 9.5
Last edited by toythatkills; 08-13-2012 at 05:10 PM.
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Member
(08-13-2012, 05:05 PM)
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#652
Wow, I can't believe I was completely oblivious to this game until literally 2 minutes ago. I just happened to see a review for it on another website while searching for something else and now I am head over heels excited for it tomorrow. What a beautiful looking game.
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Member
(08-13-2012, 05:08 PM)
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#653
This is pretty much me before watching the trailers. If you were to ask.me what Dust: AET was half a week ago Is have absolutely no idea. Now I'm hyped.
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Member
(08-13-2012, 05:08 PM)
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#654
That VentureBeat review is pretty lame. I don't think he's ever played an action/adventure game before Muramasa.
Quote:
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(08-13-2012, 05:10 PM)
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#656
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Member
(08-13-2012, 05:13 PM)
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#658
At least the wait is almost over. |
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Member
(08-13-2012, 05:19 PM)
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#660
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Member
(08-13-2012, 05:20 PM)
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#661
Good structure is stolen, Somewhere else also did it! -_-; Not because it works, or because it makes sense. Oh no, Muramasa stole it from Castlevania II! And they stole it from Zelda II! Oh noes, creativity is DEAD!
I'll be happy when "repetative" is taken out of "action game review" vocab. Really. Because as soon as a dev offers something different (A surfboarding scene, a car racing scene), all that happens is people complain about the under-developed mini-games that they think the devs should have never wasted time on. What happened to appreciating when people focus, and get something RIGHT? Good grief. Some reviews are so trite with their samey, expected whines and moans... but I'm glad a lot of Dust reviews seem to look at the game in more of a fully realized, understanding-of-the-game light, so far. Even the Venturebeat one can't dump on the artistry as much as they'd possibly like (and I find it funny how disturbed he is by Fidget. Wow, "Robin Red Breast" birds must make him feel uncomfortable, too!) |
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(08-13-2012, 05:23 PM)
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#662
There's literally nothing sexual in Dust. Anyone that has a problem with the art really needs to look at themselves rather than the game.
When I look at Fidget I see a flying orange cartoon bat-thing. When the guy from Venturebeat looks at Fidget he sees HIPS and BREASTS. I don't think that's a problem with Dust: AET so much as the reviewer at Venturebeat.
Last edited by toythatkills; 08-13-2012 at 05:28 PM.
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Member
(08-13-2012, 05:25 PM)
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#664
Hope a $100 360 model gets announced soon, since it sounds like a PC port is not in the cards anytime soon. |
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Member
(08-13-2012, 05:26 PM)
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#665
The internet looks at furry characters as a sexual statement, regardless of whether they are or not. This is also a huge generalization on my part, so yeah.
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Member
(08-13-2012, 05:28 PM)
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#666
Not really wrong, but just wrong :)
Sure mostly all similar games are a bit repeatitive, but if they are fun and have elements to take away from that like the RPG aspect, why would that be a big minus ? Plus it comes in direct contrast with almost every other review, so i think the fun factor will outweight any repeatition Great reviews all around, totally deserves it, the game looks phenomenal |
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Member
(08-13-2012, 05:34 PM)
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#667
My review won't likely be live until tomorrow (thanks to a queue).
I don't get the repetitive as a negative comments, it is a 2D sidescroller with hack 'n' slash elements. It is bound to have some repetition, but it still feels varied and is so much fun. The pacing is all kinds of amaze. |
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(08-13-2012, 05:38 PM)
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#668
You're constantly in new areas facing new enemies and even if your moves stay mostly the same, there's a bunch of enemies that you have to adapt your style for so you can never just do the same thing all the time. This is alongside having to adapt to how strong your opponents are and how strong you are in relation to them. Maybe those reviewers who really feel that it's repetitive were playing on Casual. |
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Member
(08-13-2012, 05:43 PM)
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#670
ign has the first 10 minutes, including an audio commentary from Noogy!
http://www.ign.com/videos/2012/08/13...per-commentary |
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Member
(08-13-2012, 05:44 PM)
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#671
for the people in here who have played the game I have a simple to answer question. Is there a jump button or is jumping like Muramasa where you have to hit up to jump. I know it sounds silly to ask but having to hit up to jump in muramasa took away from the game for me because it made it hard to jump straight up in a hurry as I would always be off center a little and thus go slightly left or right... and with the 360 D Pad as it is I imagine it would be an issue there as well.
It's in no way a deal breaker for me but people bringing up Muramasa reminded me of my dislike for using up to jump lol. |
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Member
(08-13-2012, 05:46 PM)
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#672
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Zeboyd Games
(08-13-2012, 05:48 PM)
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#674
I've played about 3 hours or so and yeah, I think the combat is fairly repetitive (I'm playing on one of the harder difficulties). Your magic bar regenerates so quickly with regular attacks that there really is no reason not to spam magic. Despite being repetitive, the combat is still fun though.
Yes, there is a jump button. It's more like something like Castlevania: Order of Ecclesia or Zelda 2 where you travel to individual areas that are mostly linear but have various secrets and side-paths here and there than something like Metroid which has more big, open areas. |
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Writing a dinosaur space opera symphony
(08-13-2012, 05:50 PM)
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#675
*doubly ironic considering his team had joined in with those attitudes a few years prior. |
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Member
(08-13-2012, 05:51 PM)
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#676
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Member
(08-13-2012, 05:55 PM)
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#677
Also don't mind one bit that it's more linear, with art this beautiful I imagine making a big open area would have taken a lot more time or not been as detailed. It's still mind boggling that one person could create this... just amazing. |
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Member
(08-13-2012, 05:55 PM)
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#678
That sounds great to me, Order of Ecclesia has fantastic level design in my opinion. I get a little bit worried at Muramasa comparisons because that game basically didn't even have level design (most areas were just completely flat) and even though I really did enjoy the game I was hoping for something more like OoE in terms of the game's structure.
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Banned
(08-13-2012, 05:56 PM)
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#679
I don't expect to actually be Metroid, but with Muramasa it was like, walk forward, enemies spawn, mash A and D-pad for crazy combos, look around for secrets, rinse and repeat for the whole game. I don't think I ever finished it. The structure of the game, it's flat flaccid level design, it's combat mechanics were like a small sliver of jelly spread across an entire loaf of bread.
I'm hoping Dust isn't that. We'll see soon enough. |
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(08-13-2012, 06:25 PM)
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#685
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Member
(08-13-2012, 06:29 PM)
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#688
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(08-13-2012, 06:32 PM)
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#690
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Banned
(08-13-2012, 07:05 PM)
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#694
It's funny I did the same thing just for this game but it was months and months ago now i have like 3000 plus microsoft points because games like this don't come by very often...I am honestly enjoying XBLA games more lately and I am excited to see how much this motivates other developers creating their own games.
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(08-13-2012, 07:05 PM)
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#695
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(08-13-2012, 07:15 PM)
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#697
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Member
(08-13-2012, 07:17 PM)
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#698
There's Shadow Complex, SotN, and to a lesser extent, Catlevania HD.
Last edited by Tomat; 08-13-2012 at 07:19 PM.
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Member
(08-13-2012, 07:21 PM)
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#700
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