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Member
(08-12-2012, 06:20 PM)
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#402
![]() http://www.teamfortress.com/loosecanon/13.html Good God. Engineer builds life extender for Grey, hundreds of years into the future to the years of Half Life. He becomes the G-Man. Lol maybe not.
Last edited by phosphor112; 08-12-2012 at 06:27 PM.
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Corporate Apologist
(08-12-2012, 06:22 PM)
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#404
Quote:
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(08-12-2012, 06:34 PM)
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#407
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Member
(08-12-2012, 06:35 PM)
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#408
Quote:
Also to requote this. http://www.teamfortress.com/tobor/ ..going back to a UV map that was quickly deleted after the TF2 Engie update...
Quote:
Last edited by phosphor112; 08-12-2012 at 06:39 PM.
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lapdance transform pants
(08-12-2012, 06:41 PM)
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#410
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(08-12-2012, 06:45 PM)
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#412
It's pretty amazing what kind of narrative Valve have managed to build around a simple class-based MP shooter.
Masterful stuff for any marketing class. |
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Member
(08-12-2012, 07:01 PM)
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#418
On the other hand, the word "troll" most certainly is. If they came up with the idea and then noticed such a coincidence after the fact, they most certainly wouldn't have minded teasing half-life fans a bit.
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Member
(08-12-2012, 07:06 PM)
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#420
Quote:
half-life³ confirmed |
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Member
(08-12-2012, 07:08 PM)
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#421
First concrete teaser was in the Foundry update around Christmas, though, and they've been planning since long before that - I wouldn't discount it being intentional.
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Member
(08-12-2012, 07:13 PM)
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#422
I suppose that'd be a hell of a twist though- final half life game, you repel the combine, and then the zombie apocalypse starts. If they actually tie TF2 into it they may as well abandon all sanity. |
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(08-12-2012, 07:14 PM)
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#423
i did not make any of this up |
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Member
(08-12-2012, 07:17 PM)
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#425
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Member
(08-12-2012, 07:23 PM)
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#428
Gulag camp story is from Meet The Director. Childhood/Sparrow story is from "Poker Night at the Inventory" PhD is also from "Poker Night" Family feeding story is from the :Bombinomicon" comic. |
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Member
(08-12-2012, 07:35 PM)
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#431
I don't think they're one for consistency. |
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(08-12-2012, 07:44 PM)
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#434
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Member
(08-12-2012, 08:12 PM)
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#439
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Member
(08-12-2012, 08:18 PM)
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#440
The ARG was obviously designed around an early Portal 2 release date which was torpedoed by retailers or publishers, I forget which. Valve should have seen it coming, really. |
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Member
(08-12-2012, 08:26 PM)
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#442
Seriously, any of you who aren't even fans of MOBA should check the game out just for the animations. |
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Member
(08-12-2012, 08:26 PM)
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#443
Imagine this : TF2 update with horde mode. Valve announces "When 1 mil. players play they will announce/reveal something. Goal is reached in 10 minutes. Valve release a video. U see gray mann coming saying "U did well" then u realise its the voice of gman. Then he goes off screen. Everything goes black. Then u see a landscape with a street. And then suddenly u see the HL2 buggy with the gnome on its back. The wait would be over.
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Banned
(08-12-2012, 08:29 PM)
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#444
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(08-12-2012, 08:37 PM)
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#445
So this is probably TF2's endgame. Interesting.
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Member
(08-12-2012, 08:37 PM)
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#446
You start the game not having checked the internet. Half Life 3 Press space to play. crowbar $10 |
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Member
(08-12-2012, 08:45 PM)
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#447
TF2 is a different matter altogether though. The game is set in the sort of absurd world where Australians all have moustaches and stereotyping is more apparent than feasibly possible. And babies could fluently talk from age 0. It's a cool concept, but Grey being G-man would grind far too much with Half-Life's serious narrative and (mostly) grounded reality. Edit: To put it in another perspective: would you really want the history of Half-Life's enigmatic G-man to end up being a baby who learnt algebra in his mother's womb, only to be snatched by an American Bald-Eagle when born and later in his life have machinery implanted in him, and eventually kill his brothers in order to usurp Hale.Co and then eventually plan to botch up a portal experiment in a Nevada science branch, to which he spectates Gordon Freeman? D:
Last edited by Piers; 08-12-2012 at 08:51 PM.
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Member
(08-12-2012, 08:54 PM)
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#450
I think one of the first details that blew me away trying the beta for my first games was the first time I tried Ursa. Seeing this bear's face speaking with perfect lip sync in the portrait made me stop for a moment in awe. Since then I lost count of the amount of stunning details I noticed playing DOTA 2. And everytime they are introducing a new hero it's always a little masterpiece. In the last months I've started to point the game as the model which any "isometric" title (RTS, RPG, etc) should strive to match in quality. |