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Member
(08-19-2012, 06:46 AM)
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#253
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Member
(08-19-2012, 06:54 AM)
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#254
Umm.. Yes it is. It doesn't matter if I left it at no limit or limited the fps at 30, the game is still maxed out but I limit my fps to achieve a more stable fps. I'd rather play at a solid 30fps than having the framerate jump between 35-45 all the time.
To say that the game is not maxed out just because I limit the fps is silly, the game doesn't look any worse because I do that and it's a personal preference if the game is playable with that fps. Since I play with a controller I don't need that super responsive aim (heck, you barely aim at all in this game) and therefore 60fps is not that important. |
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Junior Member
(08-19-2012, 07:03 AM)
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#255
Wait how? did you use the dx10/11 one? That's what I did since I THIIIINK Sleeping Dogs is dx11 or 10 on PC and no changes were seen. Oh god I should have tried the dx9 one, if it turns out its a dx9 game I'm gonna slap myself.
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Member
(08-19-2012, 07:22 AM)
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#256
Normal AA: ![]() SMAA Ultra preset:
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Member
(08-19-2012, 07:42 AM)
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#259
Here's how I've got it set up.
Originally Posted by KePoW:
Anyway, here's a High in-game AA and SMAA Ultra comparison: High AA: ![]() SMAA Ultra preset: ![]() The problem is that no matter what you have to combine the SMAA with whatever AA is already being used, and in my experience it doesn't look super great when you combine SMAA with MSAA or any other kind of AA. Edit: One more comparison, showing the Extreme AA setting vs. the Normal AA setting + SMAA: Extreme AA: ![]() Normal AA + SMAA: ![]() I think it's lose-lose, really. The best results are going to come from downsampling. Edit: Alright, one final comparison showing Extreme AA and Normal AA + SMAA, both downsampled from 1440p: Extreme AA: ![]() Normal AA + SMAA:
Last edited by Cannon Goose; 08-19-2012 at 08:03 AM.
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Member
(08-19-2012, 08:14 AM)
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#260
Thanks for the effort on all the shots.
But I have to disagree with you on High/Extreme looking like "crap". I guess everyone has different tolerances on AA, I don't think there's much difference between SSAA and SMAA. Looks fine to me. I read that general AA thread on GAF, and some people are seriously picky and anal (no offense). |
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Member
(08-19-2012, 08:25 AM)
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#261
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Member
(08-19-2012, 03:08 PM)
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#263
The high res textures are completely breaking this game for me. They literally stop steaming in and when I reach that point I fall off into nothing. Sometimes it'll stop cutscenes from loading too. I don't understand why? It runs perfectly with them on then just...stops loading them. I'll switch them off and instantly the textures and land loads up again.
Now I have to keep them off if I want to even play. :(
Last edited by Darklord; 08-19-2012 at 03:10 PM.
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Junior Member
(08-19-2012, 03:37 PM)
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#264
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Member
(08-19-2012, 03:43 PM)
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#265
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Junior Member
(08-19-2012, 03:50 PM)
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#266
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Member
(08-19-2012, 04:50 PM)
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#269
This game microstuttering is driving me nuts.
Barely noticing it when walking user the 305.53 drivers, but driving....uggggggggh. Windowed or not doesn't seem to make a difference. Tried the 305.67 one and it was even worse. 570 GTX here. Something I'm missing here or we just have to bide our time |
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Member
(08-19-2012, 04:56 PM)
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#270
Well look at the benchmarks I posted with normal AA. It actually goes backwards with 3 cards, and the minimum is lower. Sometimes it shoots over 200fps, then drops back down to lower than 1 card. That's what happens with CPU bottlenecking, I've seen in happen before with Saints Row the Third. These kind of games are always constrained with high-end cards. It scales better with extreme AA (because there isn't as much of a CPU bottleneck) but still no where near 3x. And Sethos talked about the problems with SLI, apparently you need to adjust settings or something.
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Member
(08-19-2012, 05:34 PM)
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#275
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Member
(08-19-2012, 05:40 PM)
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#279
<DisplaySettings> <Version>1</Version> <AdapterUID>642024760</AdapterUID> <MonitorUID>1806042549</MonitorUID> <ResolutionWidth>2560</ResolutionWidth> <ResolutionHeight>1600</ResolutionHeight> <RefreshRateNumerator>59972</RefreshRateNumerator> <RefreshRateDenominator>1000</RefreshRateDenominator> <ScalingMode>default</ScalingMode> <ScanlineMode>progressive</ScanlineMode> <Fullscreen>1</Fullscreen> <Stereo3D>0</Stereo3D> <StereoEyeDistance>0.000000000</StereoEyeDistance> <VSync>0</VSync> <AAQuality>2</AAQuality> <HighResTextures>1</HighResTextures> <ShadowRes>2</ShadowRes> <ShadowFilter>1</ShadowFilter> <MotionBlur>2</MotionBlur> <SSAO>1</SSAO> <FPSLimiter>0</FPSLimiter> <Option3DDepth>0</Option3DDepth> <Option3DConvergence>0</Option3DConvergence> <WorldDensity>2</WorldDensity> <GlobalSetting>0</GlobalSetting> </DisplaySettings> That's maxed out no Vsync, two options in the graphical menu = 0 and 1, three options = 0, 1 and 2. However I suggest turning down <AAQuality>2</AAQuality> to 1 max However I don't believe there's any "hidden" settings, like a magical 3 or 4. |
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Member
(08-19-2012, 05:40 PM)
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#280
Both of those settings (and more) are in the game itself. Why would you need to change it in a XML file?
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Member
(08-19-2012, 06:00 PM)
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#287
Every one of those screenshots look good enough to me. Certainly, there are other factors that reduce the image quality before we start to consider the jagginess on the screen, especially at that resolution. But to each his own! My personal rule of thumb is to care, but to not care so much that my ability to enjoy the game I'm playing is impacted by less than perfect max performance. After all, I know the game could always look better through a variety of factors - and the biggest factor towards how good a game looks will always be the art and design of the game, which sadly can't be remedied for most games. |
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Member
(08-19-2012, 07:58 PM)
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#290
I swear, after patching to 1.4 on the PC, my game looks different than it did before. And not for the better. I double-checked all of my settings, and they are all correct and exactly how I had them before the patch. But now the game just doesn't look as good. Anyone else experience this?
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I'm taking it FROM here
(08-19-2012, 11:02 PM)
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#294
I think only the downsampled shots look good in the comparison above. With Normal AA + SMAA it's even playable. |
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Member
(08-19-2012, 11:37 PM)
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#296
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Member
(08-19-2012, 11:56 PM)
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#297
SMAA is definitely working too. I've used the toggle button, and clearly see it going on and off. |
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Member
(08-20-2012, 12:29 AM)
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#300
Any other tips for fixing this? Stuff starts looking way bad in the city area even running at 60 FPS. |