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Member
(08-15-2012, 05:13 PM)
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Stardock sues former employee for $1,000,000 over the failure of Elemental
#1
Stardock is suing an ex-employee for one million dollars.
Link to the lawsuit. The jist of the suit is that Stardock claims a marketing employee quit three weeks before the game was released and took or destroyed marketing materials for the game on her way out the door. Stardock claims to have lost lost a million dollars in profits because they weren't able to market the game correctly, causing them to spend the three weeks leading up to the release on trying to market the game, which left them no time to program and debug the game.
Originally Posted by Lawsuit:
Last edited by ruuk; 08-15-2012 at 05:16 PM.
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Member
(08-15-2012, 05:17 PM)
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#9
Isn't Stardock's CEO rather... nutty and egotistical? Seems expected he'd find an excuse for his game's failure.
Surely all those alleged fixes could have been implemented 1 month after the need for marketing materials had passed. Have they? What state is the game in? |
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Member
(08-15-2012, 05:18 PM)
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#11
Quote:
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(08-15-2012, 05:19 PM)
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#12
....I have no words.
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Member
(08-15-2012, 05:19 PM)
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#14
If he did what they described and this was't included in his contract (errasing his work under employer) then yes it's valid motiv to sue someone.
It is the same reason why someone can get sued for 1mln$ for arsoning someone house. If there was line in contract that his work is only his noone else then yes Startdock is bully here. |
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Writing a dinosaur space opera symphony
(08-15-2012, 05:20 PM)
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#15
So...
They selected an imaginary amount of money and claimed that hypothetical customers would have given it to them if a PR staffer hadn't turned over a magazine rack on their way out of the lobby. And it took everyone at Stardock so long to pick the magazines back up, that they couldn't make the game work. |
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(08-15-2012, 05:22 PM)
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#19
(Even if three weeks still wouldn't have been nearly long enough.) |
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Member
(08-15-2012, 05:22 PM)
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#20
Quote:
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Member
(08-15-2012, 05:24 PM)
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#22
That said, if the employee who left really destroyed ready-for-launch material, there is indeed a claim to some damages. |
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Writing a dinosaur space opera symphony
(08-15-2012, 05:24 PM)
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#23
They may have kept running out of sky blue too. That happens a lot. |
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Member
(08-15-2012, 05:24 PM)
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#25
Every time I tried to play that game near launch it seemed like a pre-alpha product. |
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Member
(08-15-2012, 05:28 PM)
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#28
Hahaha thats some hilarious stuff right here, if i were a judge i was laugh hard and then close the case.
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Member
(08-15-2012, 05:32 PM)
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#32
Sue is fucked up, though. I wouldn't want to be in the shoes of that employee. And the worst part is that the only ones that will truly get something out of this are lawyers. |
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Member
(08-15-2012, 05:33 PM)
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#34
Stardock: Johnson, get off your ass and help us market this game. We've only got three weeks until we ship. Johnson: But I'm a programmer. I don't know anything about marketing. Besides there's still bugs I need to fix. Strardock: You're fired Johnson.
Last edited by GillianSeed79; 08-15-2012 at 06:05 PM.
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Member
(08-15-2012, 05:34 PM)
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#35
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Member
(08-15-2012, 05:34 PM)
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#36
The comments here are why most people stay away from NeoGAF.
1) You always ask for more than you think you'll get. With this in mind, Stardock is well aware that they will not get $1 mil. At best they would get what, half? Subtract court fees, processing, and the lawyer's cut, and what are you really left with? 2) If someone steals / destroys your material, then yes, it is grounds for suit. If she just walked out, that's a different story, but that is not what they are claiming. |
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Member
(08-15-2012, 05:37 PM)
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#40
Quote:
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*beard*
(08-15-2012, 05:37 PM)
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#41
There's two different issues here:
1) A malicious employee destroyed work material while leaving. That's a no no. 2) Stardock is claiming their fantastic title Elemental could have sold more copies to stupid suckers with better marketing, who then would have been very sad along with any other poor fools (like me) who actually bought the shitty game. 1) is business 2) is also business, but particularly scummy business in light of the quality of that 'game' |
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Member
(08-15-2012, 05:41 PM)
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#45
After reading the title: lol wut
That aside ... I don't even remember Elemental. And it is quite hard to take this as anything besides "The game was bad but better marketing would've got us more bad game sales!", even with all the attempts to spin it to "we did marketing instead of debugging!" Which, really, makes things sound all the worse to be honest. |
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Member
(08-15-2012, 05:43 PM)
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#47
80,000 registered members and whoever-knows how many lurkers?
Your points are salient but it also stretches belief that the game was three weeks of bug-checking away from being super-special, when they eventually gave away the next game for free as an apology. |
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Member
(08-15-2012, 05:43 PM)
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#48
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Member
(08-15-2012, 05:47 PM)
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#49
I'm sorry but I'm calling bullshit on this one. Marketing couldn't save a game that was buggy and should have never been published until it was fixed.
EDIT: Even if what is alleged about the ex-employee is true, I don't think it cause that much of a diversion from finishing the game. If it were that much of a problem, Stardock could have delayed the game until it was in a shippable state and recreated the marketing materials.
Last edited by Apdiddy; 08-15-2012 at 05:50 PM.
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I'm mad as hell but this sandwich is delicious
(08-15-2012, 05:48 PM)
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#50
If they're going to try to convince the court that they shifted DEVELOPERS onto the MARKETING team such that they lost programming time...I'm gonna call 100% Grade-A bullshit on them. Pics or it didn't fucking happen. That said, it's quite possible that with a proper marketing campaign (if this game didn't have one) would have boosted sales, regardless of how shitty the game was. The loss of promotional materials isn't as big of a deal as a loss of marketing plan. Most materials can be reproduced quickly if necessary, but if she had the only copy of the plan (timelines, contacts, etc.)...that could have caused real problems. The question is how can they quantify that? Or qualify that? |