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Member
(08-17-2012, 04:10 PM)
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#103
No, no, no, absolutely not. That could very well devalue the brand even more if it created a DmC situation.
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Medal Princess
(08-17-2012, 04:10 PM)
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#104
What makes you think that anyone at Eidos can design a good combat system for a Final Fantasy game? |
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Member
(08-17-2012, 04:11 PM)
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#105
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Member
(08-17-2012, 04:11 PM)
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#106
To make realistically-proportioned characters, real-time action-RPG mechanics, slow, hyper-tutorialized pacing, and loads of cutscenes and waitaminute...
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Member
(08-17-2012, 04:12 PM)
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#108
I'm ignoring convenient facts about what Eidos' studios current and future workloads are or if they would even want to make a jrpg. I just got FFXII up and running in PCSX2 but I'm not sure I want to get sucked in again. |
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Member
(08-17-2012, 04:12 PM)
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#109
Other than a meandering plot for the middle portion of the game, and a somewhat weak finish, I don't know what was wrong with XII. I really enjoyed the battle system, more open world/break from extreme linearity, and the guild hunts. Voice acting was top notch at the time as well. FFXIII was a huge step back in that department.
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Member
(08-17-2012, 04:12 PM)
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#110
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Member
(08-17-2012, 04:14 PM)
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#112
Yes, I've heard this. At some point I do intend to get around to playing them. But I'm more interested in SMRPG's universe. I loved the characters and story and would love to see it revisited.
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Junior Member
(08-17-2012, 04:14 PM)
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#115
Seems humble enough, don't think it'll be enough to undo the garbage QA-less release of the original but my interest is certainly piqued, holding out for the ps3 version in 2013. Am I right in thinking that it's SE who have straight up said they'll never go f2p on account of the Japanese public's perception of f2p games as failures?
Hahahaohwow.jpg |
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Member
(08-17-2012, 04:17 PM)
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#119
No. just means you have way larger tolerance level than me. My expectation lv for FF is fairly high.
I don't care if FF goes totally Sci-fi. Just give me a great game. |
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Member
(08-17-2012, 04:18 PM)
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#121
They did that with IX, and it ended up being the lowest selling PS1 entry (worldwide) by like 3 million units. I think it was the lowest selling modern Final Fantasy worldwide until recently. Not sure if FFXIII shipped less or not.
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XisBannedTier
(08-17-2012, 04:18 PM)
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#122
Personally I think 12's battle system was rancid shit. It was good for when I had other things to do and had to leave though. I can't stand games where their is minimal involvement in my actions. Same reason I hated FFX for turning into a quick attack mash fest.
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Medal Princess
(08-17-2012, 04:18 PM)
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#123
It's not an issue of tolerance, it's an issue of differences in taste and what's important in games. I personally couldn't possibly care less if FF12's story "falls apart" near the end, because the game is really fun to play.
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Banned
(08-17-2012, 04:19 PM)
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#124
I just don't get the hate for 12. I seriously just don't get it. It boggles my mind. I was disappointed for the first hour like everyone else, but then realized how much better it was than the old: 'walk 2 steps, battle, load screen, run, load screen, walk 2 steps, ....'
The story wasn't the best. So what? It was passable for most of the game, and all the FF stories are trashy. It's like the other FF games had 'good' stories or something. It's just strange to me. I play for the gameplay, which 12 was superb at. It had loads of content and fun missions to use your party members on. The only thing I felt was lacking was an addicting mini-game. Compared to...? |
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Member
(08-17-2012, 04:20 PM)
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#125
what nonsense is being spouted in this thread
"People cant have not liked 13, it sold decently!" "People who didnt like 13 didnt play it" People bought it, played it, didnt like it, made valid and well founded complaints that square enix themselves have accepted even if you cant. |
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Member
(08-17-2012, 04:20 PM)
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#126
One thing I love about XII is that it lets you attempt a lot of Marks well before you are reasonably strong enough to face them without a high degree of planning.
I hope after XIII-2 that anything resembling high level optional fights aren't all gonna be DLC now. |
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Junior Member
(08-17-2012, 04:21 PM)
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#127
Hate to say it, but I'm almost certain that had more to do with the general character design than anything. People wanted more Cloud/Squall, I'm ashamed to admit my pre-teen self fell into that crowd though I did still snag the game and subsequently fell in love with it like everyone else.
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Member
(08-17-2012, 04:23 PM)
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#131
Imagine my surprised at the end of the game.
So you can overlook story and character development shortcomings in FF series. I cannot.
Last edited by kuroshiki; 08-17-2012 at 04:27 PM.
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Banned
(08-17-2012, 04:24 PM)
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#132
I'm on my phone so it's possible, but no! Do you mean the world or battles? As far as an ATB system goes, I think XIII-2 is quite fun. Lots of options, sometimes challenging, etc.
And the world is fine. Academia on visuals alone is one ofmy favourite RPG towns. |
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Junior Member
(08-17-2012, 04:25 PM)
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#133
Quote:
On that note I am far more willing to give developers like this second chances, being able to admit something you did wasn't up to par and apologising for it (within a reasonable time of said game's release) is a nice contrast against a lot of western devs recently with "oh the fans just don't get it. We're awesome!" While I have zero interest in any of the online iterations I hope this mantra finds its was across into the core series and we can see things get back on track, at best 13 was okay and while 13-2 may be a "step in the right direction" it is still a far cry from the glory days of this series and to be honest it's been on shaky ground since the ps2 era. |
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XisBannedTier
(08-17-2012, 04:25 PM)
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#134
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mashadar's neko-mimi slave
(08-17-2012, 04:25 PM)
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#135
Legend of Dragoon's battle system is rancid shit though. Slow and boring. Poorly implemented timing events. Did I mention slow and boring?
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Member
(08-17-2012, 04:25 PM)
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#136
At least those optional bosses were... well... bosses. And optional. I got sick and tired of FFXIII's random encounters taking entirely too long. |
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Member
(08-17-2012, 04:26 PM)
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#138
I was just joshing that you put "XII-2", which could have your post interpreted as being kind to Revenant Wings, which is unacceptable!
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Member
(08-17-2012, 04:26 PM)
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#139
Why do we fall down, Square-Enix?
As somebody that was there for FFIV Beta and seeing the effort they are doing to turn it around, it makes me feel good. It's only a feeling though, I'm probably just a sucker for seeing a crystal tower and behemoth in the trailer.
Last edited by we.are.the.armada; 08-17-2012 at 04:29 PM.
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XisBannedTier
(08-17-2012, 04:27 PM)
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#141
It was the just an example of a more active battle system. But yes it's the worst example
Eh, but that's going into action rpg realms, I'm not gonna jump in and say brave fencer musashi had awesome stuff in it compared to final fantasy! That's a little silly
Last edited by QisTopTier; 08-17-2012 at 04:30 PM.
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(08-17-2012, 04:28 PM)
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#142
The last 10 years have seen one shining beacon in FFXII amongst a sea of FF mainline and spinoff shit.
10 years. That's a long time to go without relevant new entries. |
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Banned
(08-17-2012, 04:29 PM)
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#143
Oops. Fixed! Though I still think FFXII is great. I love that battle system as well.
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Banned
(08-17-2012, 04:30 PM)
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#144
To be fair, out of the FFs I care about, that only leaves 7, 9, and 13. I can't agree on FF9 unfortunately, it's just way too slow. FF13 was too one dimensional for 80% of the game. FF7 however, I completely agree with you. It had a lot of viable options for all the characters.
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Member
(08-17-2012, 04:30 PM)
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#145
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Member
(08-17-2012, 04:32 PM)
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#146
Even better, I don't think the regular battles even fucking mattered. You'd get like no experience. It's been years since I've played that game at all, but I seem to recall only getting level ups after fighting boss battles...
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XisBannedTier
(08-17-2012, 04:33 PM)
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#148
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Member
(08-17-2012, 04:34 PM)
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#149
anyone ever worked on a group project before? lol |