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Member
(08-19-2012, 03:24 PM)
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#201
Krit Heavy and Krit Demoknight are actually the two I've seen do the most damage. Have a Medic charging Kritz really fast and he can allow one class to easily do it all himself. |
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Member
(08-19-2012, 03:42 PM)
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#204
The cosmetics range from awesome (the Pyro backpack, the Demoman batteries) to kind of lame (the Soldier helmet). I have the Pyro backpack and love it |
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Banned
(08-19-2012, 04:11 PM)
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#208
if you mean:
1.) Do you keep upgrades as you complete a mission and go to the next? the answer is no. 2.) Are the upgrade options the same for a given class in every mission? the answer is yes. 3.) Do you keep upgrades from wave to the next wave while in the same mission? the answer is yes. nothing does damage like a max damage level, critting Loch N Load. Except a sentry, of course. It's just stupid good.
Last edited by Dreams-Visions; 08-19-2012 at 04:15 PM.
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Member
(08-19-2012, 04:15 PM)
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#211
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mashadar's neko-mimi slave
(08-19-2012, 04:23 PM)
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#212
Depends on the class I think. For the heavy hitters I think damage output is definitely more important, and health can be recovered by having a well placed Dispenser and/or medics. For money grabbing having a Scout in the party helps a ton.
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Member
(08-19-2012, 04:39 PM)
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#213
Yeah, we managed to kill one as the bomb was already falling last night, quite the tense moment and were happily surprised when we still won the round.
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Member
(08-19-2012, 04:45 PM)
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#216
It was quite the eye opener to go through 500 or 600 eng ammo and a full level 3 dispenser's worth of ammo on a single wave trying to keep the sentry up and running. With the +30% fire rate and the wrangler's boosted fire rate your sentry can chew through the mini gun ammo in seconds. I never come close to running out of rockets though. It does seem like overall its better to skip the wrangle unless you need to target specific enemies or ones out of range and focus on just keeping it loaded jup. The loss of firing during the wrangle cool down really hurts on the crazier waves. It def helps to have a second eng loading ammo while you fire untill his sentry starts firing. Here's a minor exploit for the sentry...when the wrangle cool down happens, pick up and drop the sentry real quick. It'll build back up immediately, faster than the wangler cool down. It's kinda situational though since you'll probably be needing to reload at the time.
Last edited by Javaman; 08-19-2012 at 04:53 PM.
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Banned
(08-19-2012, 04:49 PM)
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#219
Then maybe Soldier. oh, and welcome back! |
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Member
(08-19-2012, 05:03 PM)
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#221
Does anyone know the admin of the Outerhaven servers? The map time limit needs to be disabled.
Last edited by Jake Tower; 08-19-2012 at 05:07 PM.
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Banned
(08-19-2012, 05:04 PM)
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#222
As a heavy, I place myself right in front of the tank so that I can continuously fire at it without lagging behind (the tank pushes me forward along its path).
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Member
(08-19-2012, 05:05 PM)
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#223
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Member
(08-19-2012, 05:10 PM)
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#226
I tend to stay away from the tank since every single time I've wandered near it (two or three times now) I have been ran over. I see heavies standing in front of the thing while punching it and not getting killed.
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Member
(08-19-2012, 07:11 PM)
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#230
I always recommend medic to people. Follow a heavy around healing him. It helps out your team and you get to know the maps.
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Member
(08-19-2012, 07:34 PM)
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#233
I might have a go at making an MvM map, or the foundations thereof, this week. It's definitely going to be shorter than making a normal map because you don't have to do so much playtesting.
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Member
(08-19-2012, 07:53 PM)
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#235
At first i thought Sniper were useless in those mode, (I mean Demo/Solider/Heavy could all do the job better especially vs the Scout packs) but if you go Jarate first to help with the slow down for your team then reload speed->Penetration the Sniper becomes real fun
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Member
(08-19-2012, 08:48 PM)
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#247
People in PUG's keep getting angry at me for going Scout, they don't realize my real benefit to team!
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Member
(08-19-2012, 08:56 PM)
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#248
We just did an advanced mission twice (once in mann up mode) with two scouts on the team and we absolutely rocked it. Marked for death (if that's what it's called) is so helpful and getting all the cash helps a ton.
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