The_Player
Member
(08-19-2012, 08:04 PM)

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#151

I still can't believe there are people who care about series with Bethesda being in charge of it.
Dan
Currently boycotting the Wolfenstein franchise
(08-19-2012, 08:04 PM)

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#152

I don't care where it takes place, just work out all the bugs and redesign the save system so that the large saves don't end up destroying the game.

I love all the game ideas, it's just the damn technical hiccups that are so devastating.
Patryn
Member
(08-19-2012, 08:05 PM)

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#153

Am I the only one anticipating this to be a Durango/Orbis game that will hit shortly after the consoles launch (thinking March 2014)? Basically the next gen's Oblivion.
Big-E
Member
(08-19-2012, 08:07 PM)

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#154

I also agree that they should maybe move it to China even though it isn't a wasteland over there. I am kind of burnt out from the wasteland.
Dennis
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(08-19-2012, 08:08 PM)

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#155

Originally Posted by Patryn: View Post
Am I the only one anticipating this to be a Durango/Orbis game that will hit shortly after the consoles launch (thinking March 2014)? Basically the next gen's Oblivion.
The time frame seems to indicate so. Its obviously not going to be Elder Scrolls VI and they have had quite a few years to work on it already so.......
jiji
purveyor and connoisseur
of fine gaming specimens
(08-19-2012, 08:09 PM)

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#156

Originally Posted by EmCeeGramr: View Post
Well, one game had actual consistent themes and a morally gray conflict between multiple sides with no easy answer, while the other was Americana Wacky Blood Land where the knights in shining armor fought the monsters and also the bad people who are bad because they're bad and there was a Jesus analogy.
Yep. NV made me remember what I missed in FO3. I will be content to ignore FO4 entirely in favor of WL2.
Mr.Wreckless
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(08-19-2012, 08:10 PM)

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#157

Originally Posted by EmCeeGramr: View Post
Well, one game had actual consistent themes and a morally gray conflict between multiple sides with no easy answer, while the other was Americana Wacky Blood Land where the knights in shining armor fought the monsters and also the bad people who are bad because they're bad and there was a Jesus analogy.
IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.


Also and ill repeat, Fallout NV is the poster child of why it may be a bad idea to buy a game at launch. It was unplayable. Game breaking bugs were around every corner. Their involvement in Wasteland 2 is nothing but a huge DANGER: STAY AWAY sign for me.
Last edited by Mr.Wreckless; 08-19-2012 at 08:16 PM.
SerRodrik
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(08-19-2012, 08:10 PM)

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#158

Originally Posted by jiji: View Post
Yep. NV made me remember what I missed in FO3. I will be content to ignore FO4 entirely in favor of WL2.
Plus, with Wasteland 2 you have the benefit of probably having good RPG mechanics.
Bombadil
promote Mel Gibson?
j00 must be kidding
(08-19-2012, 08:14 PM)
#159

Originally Posted by EmCeeGramr: View Post
Well, one game had actual consistent themes and a morally gray conflict between multiple sides with no easy answer, while the other was Americana Wacky Blood Land where the knights in shining armor fought the monsters and also the bad people who are bad because they're bad and there was a Jesus analogy.
And yet every conversation I had with New Vegas NPCs was just as poorly developed as the ones I had in F3. Perhaps the overarching story of New Vegas was better, but it was still the same mundane experience.

Quote:
IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.
Agreed. That was my experience with NV. Just a really poorly imagined world. That's why I call Obsidian professional modders. They rarely make fully-fledged games, they just add a twist on the existing foundation.
godelsmetric
sputum-flecked apoplexy
(08-19-2012, 08:17 PM)

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#160

I hope that the game has a 'feel' more like Far Cry 2. That was actually totally intense, your weapons degraded very quickly and jammed often, situations would turn sour and you'd frantically have to scramble around to react. You felt very situated in the world because of the quality of the gunplay.

In the Bethsoft Fallout games (I'm including NV in this because it was on the same engine), I never really felt immersed because the gunplay was so monumentally awful.
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(08-19-2012, 08:17 PM)

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#161

Originally Posted by Bombadil: View Post
And yet every conversation I had with New Vegas NPCs was just as poorly developed as the ones I had in F3. Perhaps the overarching story of New Vegas was better, but it was still the same mundane experience.



Agreed. That was my experience with NV. Just a really poorly imagined world. That's why I call Obsidian professional modders. They rarely make fully-fledged games, they just add a twist on the existing foundation.
All of this is objectively false. NV's NPCs were infinitely more developed, and the world was imagined perfectly. FO3 didn't have a world, it had a collection of unconnected ideas thrown into a sandbox.

Originally Posted by Mr.Wreckless: View Post
IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.
I play NV for a world, not lame gimmick theme park attractions in the middle of a desert.
Last edited by EmCeeGramr; 08-19-2012 at 08:20 PM.
Hasphat'sAnts
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(08-19-2012, 08:18 PM)

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#162

Originally Posted by Bombadil: View Post
And yet every conversation I had with New Vegas NPCs was just as poorly developed as the ones I had in F3. Perhaps the overarching story of New Vegas was better, but it was still the same mundane experience.



Agreed. That was my experience with NV. Just a really poorly imagined world. That's why I call Obsidian professional modders. They rarely make fully-fledged games, they just add a twist on the existing foundation.
What? I don't remember a single NPC from Fallout 3 other than Liam Neeson.

New Vegas had fantastic characters.
NBtoaster
Member
(08-19-2012, 08:20 PM)

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#163

Fallout 3 is not only the best Fallout game but one of the best games ever made.

Skyrim's success may make them dumb it down more though :(
Bombadil
promote Mel Gibson?
j00 must be kidding
(08-19-2012, 08:20 PM)
#164

Originally Posted by EmCeeGramr: View Post
All of this is objectively false. NV's NPCs were infinitely more developed, and the world was imagined perfectly.



I play NV for a world, not lame gimmick theme park attractions in the middle of a desert.
What does this even mean? You play NV to walk around a barren desert? Kudos. Fallout 3 actually has surprises for the explorer.
Conor 419
Banned
(08-19-2012, 08:20 PM)
#165

Meh, I'm tired of 'Murca.
Derrick01
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(08-19-2012, 08:20 PM)

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#166

Originally Posted by Dynopia: View Post
Why all the hate for Bethesda, they did 3 right?
That's why they're getting hate. Their specialty is in Elder Scrolls-like exploration but they are awful at most other RPG stuff. New Vegas coming out later only exposed those problems more because Obsidian ran circles around them in plot, quest structure, RPG gameplay and writing.
Ridley327
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(08-19-2012, 08:21 PM)

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#167

Originally Posted by Mr.Wreckless: View Post
Also and ill repeat, Fallout NV is the poster child of why it may be a bad idea to buy a game at launch. It was unplayable. Game breaking bugs were around every corner. Their involvement in Wasteland 2 is nothing but a huge DANGER: STAY AWAY sign for me.
You do know that Obisidian has since gone on to make their own engine in-house and it's far more stable than any of the hand-me-downs that they've been forced to use in the past, right?
Mr.Wreckless
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(08-19-2012, 08:22 PM)

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#168

Originally Posted by EmCeeGramr: View Post
I play NV for a world, not lame gimmick theme park attractions in the middle of a desert.
They may be lame gimmicks to you but the environments play a huge part for me in a game that relies on exploration so much. I need a reason to want to keep playing and look over that next hill, NV didnt do that for me at all. I knew what was over that next hill, more desert.
NBtoaster
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(08-19-2012, 08:22 PM)

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#169

People act like NV and Fallout 3 actually have radically different mechanics or something. The biggest difference is the poor world design in NV.
Trickster
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(08-19-2012, 08:23 PM)

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#170

Originally Posted by Ridley327: View Post
You do know that Obisidian has since gone on to make their own engine in-house and it's far more stable than any of the hand-me-downs that they've been forced to use in the past, right?
Have they shown off this engine, I'd be curious to see what it looks like.
Red Blaster
downloading Angry Birds
(08-19-2012, 08:23 PM)

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#171

Fallout 3's world lawl

because 200 years after a nuclear holocaust people are still scrounging for food at the bombed out supermarket
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(08-19-2012, 08:23 PM)

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#172

Originally Posted by Bombadil: View Post
What does this even mean? You play NV to walk around a barren desert? Kudos. Fallout 3 actually has surprises for the explorer.
I play New Vegas for a world that actually makes sense, with inhabitants who are aware of the environment they live in, who have lives and motivations during a time of change. Not an empty boring pile of rubble filled with substance-less gimmicks. I knew that every place I'd turn in New Vegas, I'd find someplace with a story to tell that fit in with the world. Not something annoyingly "wacky" like the Republic of Dave or Little Lamplight.
Ridley327
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(08-19-2012, 08:24 PM)

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#173

Originally Posted by Trickster: View Post
Have they shown off this engine, I'd be curious to see what it looks like.
You can play with it right now in Dungeon Siege 3, and it's also powering the South Park game.
Derrick01
Banned
(08-19-2012, 08:24 PM)

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#174

Originally Posted by NBtoaster: View Post
People act like NV and Fallout 3 actually have radically different mechanics or something. The biggest difference is the poor world design in NV.
They share a lot of mechanics but Obsidian had more crafting skills, better FPS aiming and made skills have a much bigger effect on the world. It was also possible to finish the game without killing anyone as water_wendi proved.
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(08-19-2012, 08:24 PM)

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#175

Originally Posted by Dictator93: View Post
Anyone want to see fallout in someplace other than an American City perhaps? Maybe Prague, Berlin, or london?
Only if people from that region and know it well were responsible for it. FO and WL are rooted in American ideals and concepts, so I'd rather see someone create a new franchise built for those cultures.
diamount
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(08-19-2012, 08:25 PM)

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#176

Originally Posted by NBtoaster: View Post
People act like NV and Fallout 3 actually have radically different mechanics or something. The biggest difference is the poor world design in NV.
That's only thing Bethesda does right. NV is infinitely better in every other respect.
RukusProvider
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(08-19-2012, 08:26 PM)

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#177

I was going to recommend Detroit but then realized that'd just be a reality show.
Lancehead
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(08-19-2012, 08:27 PM)

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#178

Originally Posted by Trickster: View Post
Have they shown off this engine, I'd be curious to see what it looks like.
Dungeon Siege III is running on Onyx engine.
Kade
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(08-19-2012, 08:29 PM)

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#179

Originally Posted by Mr.Wreckless: View Post
IMO the interesting settings in FO3 make up for it. There isnt a single place in NV that made you sit back and say wow like Tranquility Lane, Little Lamplight, the Liberty Prime sequence, or Oasis. The settings in NV go from Casino, sand, more sand, shack, repeat.
Liberty Prime was hilariously terrible.

Did you somehow ignore Jacobstown, all of the vaults (Vault 22 is better than all of Fallout 3), Caesar's camp, Camp McCarran, Nellis Air Force Base and a few others I'm probably forgetting?

The Oasis and Little Lamplight were pretty cool but everything else was pretty gimmicky or unmemorable.
Bombadil
promote Mel Gibson?
j00 must be kidding
(08-19-2012, 08:29 PM)
#180

Originally Posted by Derrick01: View Post
That's why they're getting hate. Their specialty is in Elder Scrolls-like exploration but they are awful at most other RPG stuff. New Vegas coming out later only exposed those problems more because Obsidian ran circles around them in plot, quest structure, RPG gameplay and writing.
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
dimb
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(08-19-2012, 08:29 PM)

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#181

The news source is a reddit post?

Also, I can't really see Boston being a wholly different offering than D.C. Particularly in a post-apocalyptic world.
Lancehead
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(08-19-2012, 08:30 PM)

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#182

Originally Posted by diamount: View Post
That's only thing Bethesda does right. NV is infinitely better in every other respect.
Do you mean physical world building? I'd agree, if yes. If you mean area design, Fallout 3's is ridiculously bad.
Mr.Wreckless
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(08-19-2012, 08:30 PM)

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#183

Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(08-19-2012, 08:32 PM)

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#184

Originally Posted by Bombadil: View Post
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water.
New Vegas isn't about water. Like, at all.

Originally Posted by Bombadil: View Post
Quest structure? HELL NO! New Vegas was just one fetch quest after another.
There's barely any fetch quests in New Vegas.

Originally Posted by Bombadil: View Post
RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas.
Like the skill system is overhauled to be far more balanced than FO3 (where you can become an invincible demigod early on) and there's far more ways to complete quests and roleplay a character.


Originally Posted by Bombadil: View Post
Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
Chris Avellone is far better at writing dry witty humor than Bethesda's "lol monkey cheeze!!" jokes like Liberty Prime. A gang that mistakes Elvis for a religious leader and emulates him as a cult-like activity is funny and plays with the Vegas setting and the theme of legacies in New Vegas.

FO3's tone was unearned. It shoved "THIS IS BAD IT'S THE APOCALYPSE" down your throat even though it took place after FO1 and FO2, where big cities and farming were thriving on the West Coast and fledgling governments were forming.
Last edited by EmCeeGramr; 08-19-2012 at 08:37 PM.
Ridley327
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(08-19-2012, 08:33 PM)

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#185

Originally Posted by Mr.Wreckless: View Post
Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?
I was talking specifically about the engine itself, since it was coming up about how "bad" Obsidian is at programming when their games have often been marked with having to work with hand-me-down engines that barely worked in the first place.
Derrick01
Banned
(08-19-2012, 08:33 PM)

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#186

Originally Posted by Mr.Wreckless: View Post
Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?
People are using dungeon siege 3 as an example that Obsidian can make a polished game with their new engine.
Mr.Wreckless
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(08-19-2012, 08:34 PM)

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#187

Originally Posted by Derrick01: View Post
People are using dungeon siege 3 as an example that Obsidian can make a polished game with their new engine.
A polished game that isnt good. Is that something to brag about?

It seems like Obsidian needs to be bought out by someone so they can just take someones idea, tweak a few things, then hand it back off to the original team.
subversus
I've done nothing with my life except eat and fap
(08-19-2012, 08:35 PM)

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#188

can't wait for tesselated gibs
Lancehead
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(08-19-2012, 08:35 PM)

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#189

Originally Posted by Mr.Wreckless: View Post
Are you guys sue you want to use Dungeon Siege 3 as the shining example of what Obsidian can do? Who is to blame for the mediocrity of that game?
Err no, DSIII is used to say that since they have their own tools to work with for once, they can make a well-programmed game.
dimb
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(08-19-2012, 08:37 PM)

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#190

Originally Posted by Mr.Wreckless: View Post
A polished game that isnt good. Is that something to brag about?
I guess. It's more than Bethesda has.
Kurtofan
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(08-19-2012, 08:37 PM)

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#191

Originally Posted by Bombadil: View Post
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
The Wrongest Post, ladies and gentlemen.
_Keiichi_
<3 BioWare <3
(08-19-2012, 08:38 PM)

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#192

No Obsidian, no party.

Skyrim proved Bethesda didn't learn anything from NV, they just like to fill their worlds with shitons of things but 0 C&C.
Lancehead
Member
(08-19-2012, 08:39 PM)

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#193

"lame-ass attempts at humor"

I'd like to know what he thought of Old World Blues.
Terra_Ex
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(08-19-2012, 08:39 PM)

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#194

Meh, decent world with average writing again I guess, a pity. Hopefully Obsidian can pull another F:NV and get the rights to make a better game with the same engine.
Derrick01
Banned
(08-19-2012, 08:40 PM)

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#195

Originally Posted by Mr.Wreckless: View Post
A polished game that isnt good. Is that something to brag about?

It seems like Obsidian needs to be bought out by someone so they can just take someones idea, tweak a few things, then hand it back off to the original team.
Eh it's a mediocre game but they were trying to make a game in line with the series and the DS series is sub par so they didn't have much to work with. But like with the other series they were given control over for a game, they made a game that was the best one in the series.

But that's not the point. The point was "lol obsidian can't make a polished game" and when proven wrong it's "lol but it's a bad game".
Kade
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(08-19-2012, 08:41 PM)

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#196

Originally Posted by Bombadil: View Post
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
Republic of Dave is nihilistic as fuck.
Patryn
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(08-19-2012, 08:41 PM)

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#197

Originally Posted by Bombadil: View Post
Give examples rather than listing abstractions out of thin air. Ran circles in plot? No. The two games have a similar focus: water. Quest structure? HELL NO! New Vegas was just one fetch quest after another. RPG gameplay? Like what? Weapon modification? Cooking food? First off, it was poorly executed because Obsidian half-asses even their good ideas. Secondly, it was almost as pointlessly irrelevant in New Vegas as eating and working out were in GTA San Andreas. Writing-wise, again not really. If you happen to remember the characters from New Vegas, that doesn't mean they're memorable in their own right. I remember how annoying they were. The Elvis guy. The King gang. They're not good characters. New Vegas lacks the appropriate nihilistic tone that Fallout 3 carries. The lame-ass attempts at humor should not be appreciated.
Cooking and eating were there to support hardcore mode, which I'm guessing you didn't play.

Most fetch stuff could be circumvented with skill checks, which is one of the major things NV does much better the FO3. All your skills become useful, and all your skills get used in speech checks, instead of just basically speech.

Also, NV does a much better job carrying on the narrative tone and series plotline of Fallout 1 and 2 than Fallout 3 does.

For the rest of your points, I think I'll just respectfully disagree. I don't think Fallout 3 is a bad game. I wouldn't go nearly as far as Em Cee does. In fact, it's a game that I played and quite enjoyed. However, it is a much lesser game than NV was.
Last edited by Patryn; 08-19-2012 at 08:45 PM.
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(08-19-2012, 08:43 PM)

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#198

Originally Posted by dygiT: View Post
Republic of Dave is nihilistic as fuck.
I personally preferred the magical silven faerie glen, or the town of little children.
Mr.Wreckless
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(08-19-2012, 08:43 PM)

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#199

Originally Posted by Derrick01: View Post
Eh it's a mediocre game but they were trying to make a game in line with the series and the DS series is sub par so they didn't have much to work with. But like with the other series they were given control over for a game, they made a game that was the best one in the series.

But that's not the point. The point was "lol obsidian can't make a polished game" and when proven wrong it's "lol but it's a bad game".
Polish up a turd and its still a turd. Not gonna give credit to something thats bad because it actually runs well for once. Make a good game that runs well.
subversus
I've done nothing with my life except eat and fap
(08-19-2012, 08:43 PM)

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#200

I wonder if those who hate Bethesda's writing have completed The Pitt and Point Lookout.