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Banned
(08-19-2012, 08:46 PM)
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#202
What was so special about those from a writing standpoint? It was typical Bethesda stuff. |
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Member
(08-19-2012, 08:46 PM)
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#203
I find NV to be very overrated. The world was an incohesive mess full of stories that originated from old ideas that were then squeezed to a game universe provided. What I was left with was a game full of neat sidestories with excellent writing, and a lifeless world with a poorly themed story arch. Classical case of 'sidestuff first, main universe and theme second'
Now mind, I don't think F3 is superior, I think that too suffered of some great flaws and I hold them to a similar quality, but I just couldn't help but be a bit disappointed by NV. Still a good game though and much better than most stuff out on the market. I just felt there was AGAIN something Obsidian could've done better. Admittedly their time schedules are shit |
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Member
(08-19-2012, 08:47 PM)
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#204
That's one point that I think Em Cee is right on about: The ideas in FO3 are far more incohesive than those in NV. |
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Member
(08-19-2012, 08:47 PM)
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#205
But the entire statement was entirely about the engine in the first place. There are tons and tons of bad games out there that I can still praise the tech that powers it because GASP it's worth pointing out.
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Member
(08-19-2012, 08:47 PM)
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#206
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gimme some of that "black man dap"! hey, where are you all going? guys? guys
(08-19-2012, 08:48 PM)
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#208
I tried to go back to Fallout 3 this summer, after having played New Vegas, and I just couldn't do it. Not that Fallout 3 was bad (it was my favorite game of 08), it just felt lacking. While I wish Obsidian would do Fallout 4, I'll still get it day one and hope for the best.
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(08-19-2012, 08:49 PM)
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#210
Nearly everything in NV related to the ideas of being burdened with the past (in the form of a personal past, or a cultural heritage, or a group tradition), and how to move on into the future, what you'll pass on. It also heavily played with the idea of how much a single person could influence this; from changing a single person's life, to influencing an entire nation. Even the DLC is consistent with this.
Last edited by EmCeeGramr; 08-19-2012 at 08:51 PM.
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Member
(08-19-2012, 08:50 PM)
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#213
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Member
(08-19-2012, 08:51 PM)
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#215
Maybe a game thats restricted to a 2D plane with a story element people are already interested in will help alleviate these problems. |
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Banned
(08-19-2012, 08:52 PM)
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#219
I finished all of the DLC on 360 and then on Steam when I got the goty on a steam sale. I'm asking what was so special about those from a writing perspective? There was nothing radically different from normal Bethesda quest writing in those.
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<3 BioWare <3
(08-19-2012, 08:54 PM)
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#222
NV has one of the best world ever. When someone says "lifeless world" i think of Skyrim or Oblivion. |
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Member
(08-19-2012, 08:54 PM)
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#223
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Junior Member
(08-19-2012, 08:54 PM)
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#224
I really hope they go with Boston. Those saying it would be too similar probably haven't lived in/visited either city. |
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Member
(08-19-2012, 08:55 PM)
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#225
I just afraid that Bethesda for some reason, pride or whatever, will refuse to learn from New Vegas, with the recent commercial success* of Skyrim. * I like Skyrim, played it for 80 hours and want more, but it lacks the good stuff from New Vegas as much as F3 does. |
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Member
(08-19-2012, 08:55 PM)
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#228
I still thought it as a good game but until you get to Vegas and the world opens up it's kinda boring. |
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Member
(08-19-2012, 08:55 PM)
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#230
I think you have to admit that the Pitt at least was non standard Bethesda fare in terms of endings In that there is no good and evil version, only morally black and morally black with slightly less black in the long term Whether you liked them or whether they achieved what they intended is a different story. |
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Member
(08-19-2012, 08:56 PM)
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#232
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Member
(08-19-2012, 08:57 PM)
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#233
Boston would be neat, with the Commonwealth and everything in the northeast in general, though I'd like them to put a new spin on things (maybe make it winter time). I'd love to see something like a peaceful and relatively civilized Washington state become ruined after Chinese descendants invade, trying to continue the war, the map getting more and more ruined as the game progresses and war covers it. Basically bring in some of the other perspectives of the Great War but keep in in America.
Dont be silly, you aren't allowed to like both games. |
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Member
(08-19-2012, 08:57 PM)
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#235
I lived in (Old) Olney, MD for most of my life, and I was pretty excited to just roam around my hometown (which was not to scale). I'd love to see Bethesda do a Boston-area version, but with more accurate roads and landmarks. I'm not saying to scale, just a better representation of the small communites outside Boston.
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I've done nothing with my life except eat and fap
(08-19-2012, 08:58 PM)
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#237
The Pitt had a really nice dillema. Both sides were utterly disgusting but each in its own way. Point Lookout had fantastic hallucinatory sequence, nice quirky humour and colourful antagonists. Again both were assholes. Mothership Zeta was bad though... |
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Member
(08-19-2012, 08:58 PM)
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#238
New Vegas had many more game breaking bugs than Oblivion and Fallout 3. Not simply falling through the world, things where you couldn't progress in the game world at all. It was well documented here when that game was first released. The consensus at the time was to stop playing the game until specific patches were released. The one i remember the most is the cowboy hat bug.
Last edited by Mr.Wreckless; 08-19-2012 at 09:00 PM.
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Banned
(08-19-2012, 08:58 PM)
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#240
There was nothing more bland and boring and funneling in any Fallout game than the countless and never-ending subways in Fallout 3.
I'm just disappointed because I know as a RPG it's going to be extremely sub par and probably have more elements stripped away. They do that with each new game they make and they're getting to the point where genre mash up games like Darksiders 2 and Borderlands almost have as much RPG stuff as these games that are being made from supposed RPG developers. |
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Member
(08-19-2012, 08:59 PM)
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#241
My main gripe with New Vegas is that it feels so damn empty in between the towns or hubs. I felt like 3 had so much more to explore, even before you got to the DC ruins. Then it was mostly subway crawling, but still it felt like there was tons to explore before that. Maybe it's just me, but I just didn't find that much to explore and scavenge in NV.
Overall though, I found the ruins of DC and the surrounding area to be much more interesting than the desert in NV. |
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Member
(08-19-2012, 08:59 PM)
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#243
I will never, ever, understand GAF's evangelizing of Obsidian. Ever. Criticizing Bethesda I understand, but to turn around and say that - comparatively speaking - Obsidian makes superior products? In what way exactly? Nearly every single one of Obsidian's games has ended being a 70% finished and unpolished product when it's hit shelves (with the exception of maybe Dungeon Siege 3), which is the same criticism many levy against Bethesda in some grand case of oblivious irony. I agree with the GAF hive-mind on many issues, but the love and admiration for Obsidian...I will never understand it. Their up-coming South Park game may actually bring me over to their side, but as of now they seem to have the exact same problem that Pandemic had before they were shut down; games with cool ideas, but the execution of those cool ideas is never 100%. |
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Member
(08-19-2012, 08:59 PM)
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#244
Toward Primm or toward the quarry? I suspect most people went toward Primm. Act 1 of New Vegas was pretty railroady until you got to Novac then it opened out again. Thats not to say you couldn't go anywhere and do anything you want, but you are strongly persuaded to take a certain route to the Strip |
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Member
(08-19-2012, 09:00 PM)
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#245
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(08-19-2012, 09:00 PM)
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#246
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Everything is tsundere to me
(08-19-2012, 09:01 PM)
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#247
Honestly, Boston probably wouldn't be that great of a city to do this in. By the time this game would take place, The Institute would have already completely transformed a good deal of the Boston area. As cliche as it is, New York City would be an even better place. Still probably well destroyed, there would have been plenty of interesting areas to see and plenty of subways to explore. The potential conflicts would be excellent. There's the remnants of the Enclave, who are too small, weak, and demoralized to afford to be evil, now likely struggling for existence. There's the Brotherhood of Steel East and their likely march north to stomp out the rest of the Enclave, and then there's the mysterious Institute, who will likely be looking to take New York City for themselves to gather the resources still left in the city. Then of course there are just the people living there with minor factions such as The Railroad, all trying to get out from under someone's thumb. Three factions plus being an independent, none of the choices comically evil, all of them with some element of good done.
I mean with Boston, it would just be so cut and dry. The EVIL Institute fighting the GOOD Railroad or somesuch with cameos by the Enclave and BoS and mysteriously un-looted vaults to explore. New York City would just be a much more interesting place, and has TONS of great 50s era jazz and lounge music associated with it. Just imagine playing as there's a flyover of a destroyed Manhattan. It's perfect for Fallout. |
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Member
(08-19-2012, 09:01 PM)
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#249
So it is your opinion that Caesar's Legion, which enslaved innocent people, did not allow women to hold any positions of status, promoted leaders based on their willingness to massacre tribes, used tactics such as placing mines around wounded enemy soldiers, and executed an entire town in a lottery system are not "bad people" like the Enclave, but morally gray? Or maybe I should give give a killer robot army to a despotic asshole, who is clearly insane because he is still obsessed with protecting gambling rather than seemingly expending any effort in rebuilding civilization over the last hundred years even though he has access to tremendous resources and an area virtually untouched by radiation. Meanwhile, pretty much every city in the region is dying off, Vegas itself is a shithole, not to mention that the big casinos themselves are pretty much all run by criminal gangs including one group of cannibals. Damn, it sure is tempting to side with this guy. Really if you are worried about morality the only decision is whether you give the land to the NCR, which is Jesus + bureaucracy, or take over yourself, which is the cop-out answer. |
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Member
(08-19-2012, 09:02 PM)
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#250
Keep in mind Goodsprings is the equivalent of the Vault, as it's the tutorial area. It just happens to be in the world and totally skippable.
Compare to the NCR, who can't keep the roads safe and are stretched far too thin. Not to mention their habit of absorbing areas without the consent of the governed, as well as things like the Bitter Springs massacre. Then you have Mr. House, who spared New Vegas from nuclear holocaust. He's also a genius and who knows how the city could benefit from his guidance? Not to mention ignoring the independent path.
Last edited by Patryn; 08-19-2012 at 09:05 PM.
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