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Member
(08-19-2012, 09:03 PM)
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Karl Stewart: "It still feels like a Tomb Raider game" (Gamescom 2012 interview)
#1
![]() This interview with Global Brand Director Karl Stewart was recorded at Gamescom 2012. On why they decide to make a reboot:
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https://www.youtube.com/watch?v=-yIyg2DqpVY Here is the english transcript: http://jpgames.de/2012/08/interview-...-karl-stewart/ In my opinion this was one of the best.. or the best.. game showed at Gamescom 2012. I'm really looking forward. |
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Member
(08-19-2012, 09:13 PM)
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#4
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Member
(08-19-2012, 09:19 PM)
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#7
Good marketing by Square-Enix Europe? Surely you jest. Better hope some Italian magazine leaks review code for Hitman: Absolution and Tomb Raider.
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my titty out of milk
(08-19-2012, 09:19 PM)
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#8
I'm of the type that doesn't know what that means. The Tomb Raider games that I knew were 1-3, exploring, finding keys/switches getting lost for a long time and eventually beating the level.
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Member
(08-19-2012, 09:21 PM)
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#9
Yeah, this sums up my feelings perfectly on the game.
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Member
(08-19-2012, 09:27 PM)
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#13
Anyone expecting old school Tomb Raider design is sure to be disappointed. It'll be Tomb Raider, but modernized and inspired by Uncharted. Not that I have much of a problem with that, since Uncharted is a great series to take after.
I'm expecting the best Tomb Raider release since Croft in her heyday, but nothing special. |
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Member
(08-19-2012, 09:33 PM)
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#16
Everything they showed pretty much told me otherwise, the things i loved about Tomb Raider do not seem to be there, in their place i've seen a lot of shooting, a lot of combat with humans and a lot of talking and cutscenes/QTEs.
But hey, i'm still tuned in, waiting for something to convince me otherwise.
Let's hope they'll do the same (although i think there too much combat and crap, already).
Last edited by UrbanRats; 08-19-2012 at 09:36 PM.
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Member
(08-19-2012, 09:38 PM)
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#18
"Slide down slope" - 10 XP
"Climb a ladder" - 40 XP "Pick up equipment" - 50 XP "Survive cutscene" - 100 XP! Game Design 2012, ladies and gentlemen Sorry if I'm ruining the thread, but the XP mechanic we have seen is so incredibly dumb and really puts me off the whole storytelling ideal they are aiming for. I want this game to be good.
Last edited by Lime; 08-19-2012 at 09:41 PM.
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Member
(08-19-2012, 09:43 PM)
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#19
You're right, the Hitman gameplay trailer finally alleviated everyone's fears, but I still think it's such a common PR tactic for AAA game developers to go out and state something to try and calm the fanbase down, despite the material shown pointing to the contrary (like you yourself mentioned).
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Banned
(08-19-2012, 09:52 PM)
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#24
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The whole strength of games is that, at their best, you feel like you're in this world, discovering it, exploring it, interacting with it. With movies, at best you're LOOKING AT this world. Why in the fuck is taking away the immersion and interaction of a game and replacing it with the passive spectating of a movie suddenly considered a goal to strive for? They don't look as good as movies, they're not acted as well as movies, they're not written as well as movies; why on earth do I want some shitty CG puppet version of a shitty made-for-SyFy movie in my $60 videogame? Someone explain to me how videogames grew and grew until the world took notice, announcing with surprise that games are becoming as big and as popular as movies, then even surpassing movies, and the videogame makers decided this was their cue to, rather than expand on what games had that was enabling them to overtake movies, instead work to turn them into the movies they were overtaking? |
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Member
(08-19-2012, 09:52 PM)
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#25
More than you can imagine, apparently. |
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Member
(08-19-2012, 10:00 PM)
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#26
That is cinematic as all hell--you're getting to interactively play a training montage! I assume they're still working out which 80s pop song to license for the sequence.
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Ὁ μεμβερος -ου
(08-19-2012, 10:06 PM)
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#28
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how do I slip unnoticed out of a gloryhole booth?
(08-19-2012, 10:07 PM)
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#30
He talks about being inspired by James Bond and Batman, but why not Modesty Blaze? There is a hair-thin difference between Modesty Blaze and Lara Croft as far as back-stories or whatever go, easiest copypasta recipe in the world damn it.
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Favorite Poster on the Citadel
(08-19-2012, 10:14 PM)
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#31
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(08-19-2012, 10:16 PM)
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#32
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Member
(08-19-2012, 10:24 PM)
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#33
Karl Stewart: Tomb Raider feels like Tomb Raider, but it's like Uncharted, you know ? I mean, instead of Nathan Drake, we have Lara and she's vunerable and alone and she gets hurt a lot. Oh, and there's rape. That's the difference. Well, I should say, attempted rape. We thought it would be natural. An empowering way to show a female lead character survive in hostile territory under realistic circumstances. It felt natural to show Lara almost being raped. Fans will love it, the rape I mean. It's part of the immersive experience. Was it necessary to include rape? No. However, I like rape. I mean to say that I like the idea of attempted rape.
Last edited by Hiltz; 08-19-2012 at 10:58 PM.
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Member
(08-19-2012, 10:31 PM)
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#35
I have no idea, but it would be hilarious to see what happens if you fail to press the button in time. Lara would like break the fourth wall by staring at you and say something like "You really want this to happen ?"
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Member
(08-19-2012, 10:34 PM)
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#37
...I kinda like that idea to be honest. It would be like when your playing a game and you make the choices the game doesn't want you to make so it rewinds and tells you not to do that. Why the hell do games give false choices like that anyway?
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Member
(08-19-2012, 10:36 PM)
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#38
I think this game is getting way too much hate, everyone is jumping to conclusions. Isn't game like 9 months off still?
Personally I'm really looking forward to it and if it does remind you of Uncharted is that a bad thing? Uncharted was basically Tomb Raider & Gears of War put together anyway. The only thing I don't like is Lara's new voice, I prefered whoever did the Legend/Anniversary/Underworld but it's a minor compliant. Game looks awesome, bring it on. |
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Member
(08-19-2012, 10:41 PM)
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#40
Isn't the game like 9 months off still? It's a bit early to be jumping to conclusions.
Realistically, companies do interviews and pre-release marketing because they want us jumping to conclusions about how awesome their game is gonna be to build buzz before it comes out. Tomb Raider has thusfar been doing a spectacular job of alienating the shit out of a substantial portion of its target audience; game could wind up amazing but it doesn't mean we can't talk about how dumb the game they're presenting it as sounds. Some people actually liked the old TR style gameplay and seeing it replaced with Uncharted is disappointing. We already have an Uncharted series. |
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Banned
(08-19-2012, 11:06 PM)
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#44
Was this game changed radically mid development? Based off the initial trailers and the leaked concept art it was going to be Lara stranded alone on an island in Japan and it would have been open world metroidvania as she tried to get off the island and figure out the mystery I believe the enemies would have been these undead zombie like creatures roaming the island but then at this E3 it seems like it was changed to be more like a cinematic COD/Uncharted game with linear levels and that lara is part of a team stuck on the island and they are fighting some mercenary group. I wonder what gives
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Member
(08-19-2012, 11:09 PM)
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#45
Arkham Asylum was exactly what I was expecting after the first 2-3 leaks. The idea of being able to explore this open world island which opened up as you found more equipment was new and really interesting. Sadly, everything they've shown since then has decreased my hype and I really don't care that much anymore. I've got 4 real Uncharted games, I don't need a clone with horrendous writing and voice acting.
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Member
(08-19-2012, 11:13 PM)
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#47
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Doesn't buy fighting games to actually play them
(08-19-2012, 11:15 PM)
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#49
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Member
(08-19-2012, 11:16 PM)
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#50
I love uncharted, but I'm started to get a little concerned about the direction that games like it are taking. Gameplay should be paramount above all else. Unfortunately, it seems that some developers are trying to create interactive films.
This may not be the case with this, but what I've seen of gameplay has unimpressed me. |