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Member
(08-20-2012, 06:59 PM)
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#102
My bigger problem with ME3 is all the other cop outs it made, and some other recent bioware games as well. |
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Member
(08-20-2012, 07:06 PM)
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#103
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Member
(08-20-2012, 07:20 PM)
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#106
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Member
(08-20-2012, 07:38 PM)
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#109
I share a lot of the annoyance over the ME3 ending, but I'll always support it because they tried to do something different by having there be no "good ending." I've debated with people about the details and there's no need for more of that, but I appreciated that approach, holes and all.
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Junior Member
(08-20-2012, 07:42 PM)
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#110
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Boring Member
(08-20-2012, 08:13 PM)
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#112
Their original goal of doing a trilogy where past choices would have importance was too much to complete in only a few years. I doubt they will do this ever again.
Last edited by Bisnic; 08-20-2012 at 08:16 PM.
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Member
(08-20-2012, 08:20 PM)
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#117
Stock photos used for Tali's face and in the ending EMS having minimal/no effect on the ending & the heavy emphasis on MP if you did care (despite bioware saying you didn't need to play it) ALL of the side quests that didn't involve your past team mates where just fetch quests that you overheard walking through the citadel (this one even at the time really bugged me as being lazy as hell) Mining for resources was stripped back & the door hacking was removed entirely Save imports doing nothing apart from determining team mates fates. Did the Collector's base choice actually determine anything? Even if your Shepherd died in ME2 it affects nothing, it just means you can't import that save for ME3. Again that just struck me as lazy and a big cop out after how they made it seem like your choices from ME2 would be majorly impactful.
I like the ME series alot but I can't say the experience hasn't soured me towards bioware as a developer, and I know I am not the only one on that.
Last edited by AHA-Lambda; 08-20-2012 at 08:41 PM.
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Member
(08-20-2012, 08:29 PM)
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#119
Cerberus in ME2: A much larger shadow organization with all kinds of intelligence and R&D capabilities, multiple space stations, the wealth to create and execute a project to resurrect a dead man, plus a fair number of sympathizers in the Alliance - the last part makes NO sense considering Cerberus was wantonly killing Alliance soldiers in ME1. They killed a squad of Marines by setting a beacon on top of a thresher maw nest, and then they killed Admiral Kahoku. Why would anyone in the Alliance support that? Cerberus in ME3: An army of cannon fodder, disposable goons None of those changes make any sense. |
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Junior Member
(08-20-2012, 08:44 PM)
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#122
Ugh, Mass Effect. Feels like I wasted years of my life being emotionally invested in absolute crap. At this point, the only joy I get from Mass Effect is laughing at the remaining deluded fans and people who actually think the ending was great.
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Member
(08-20-2012, 09:23 PM)
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#123
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Member
(08-20-2012, 09:30 PM)
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#127
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Member
(08-20-2012, 09:38 PM)
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#129
So much of how games are produced seems ass backwards, but the pros seems convinced that there's no way to make it work any other way.
Last edited by Rufus; 08-20-2012 at 09:41 PM.
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Member
(08-20-2012, 09:38 PM)
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#130
Goddamn. I've thought very highly of Film Crit Hulk before (though I honestly wish he or she would drop the gimmick), but this one is dumb.
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Member
(08-20-2012, 09:42 PM)
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#131
I'm glad he brought up the Sherlock Holmes example. That leapt to mind, as well as Marvel/DC comics, as examples where when you have something long-running and serialized in some way, fans will make themselves heard. It has been obnoxious seeing people assign that to some kind of bullshit "entitled gamers" narrative. Fans of anything behave this way, and have had changes drastically affect stories because of their vocal demands.
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Member
(08-20-2012, 09:47 PM)
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#132
Dark energy ending still sounds kind of bad. You have to sacrifice all of humanity? Not just half or even 90%? How convenient. Fits right in with the multiple instances of "this person dies or that person dies" plot points in ME3. So contrived that it ruins the atmosphere. Pulls you right out of the game to see the developers hand so clumsily directing the events.
But at least this explains why the ME2 dark energy Tali storyline was just completely dropped from ME3. |
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Member
(08-20-2012, 09:48 PM)
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#133
He might write insightful posts on the various aspects of crafting a well-made film, but I don't think he's sufficiently experienced and knowledgeable about the digital games medium to form valid and sound statements regarding it.
Last edited by Lime; 08-20-2012 at 09:52 PM.
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(08-20-2012, 09:49 PM)
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#134
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Member
(08-20-2012, 09:50 PM)
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#135
Yeah, either he was high on sniffing car fumes or he didn't have any idea or understanding about what he was writing about. Because the ending of ME3 is pretty much an example of an objective and universal aesthetic judgement. It's that bad.
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<3 BioWare <3
(08-20-2012, 09:57 PM)
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#136
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360 ain't shit in Japan
(08-20-2012, 09:58 PM)
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#137
I kinda totally love the idea of Dark Energy being the Reapers' purpose and goal. Aside from offering a great final choice, it removes the stupid Organics vs Synthetics theme to the ending which is 1) insanely cliched and 2) not in keeping with the rest of the game, given that my ending had the Catalyst saying Organics and Synthetics will always be in conflict while the geth and quarians are fighting TOGETHER in the background. That bit always bugged the hell out of me.
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Member
(08-20-2012, 10:09 PM)
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#140
Right, because the only valid opinions on Mass Effect are the ones that validate your own. I really don't care if anyone likes or hates the ending of ME3, but the whole shitstorm of people trying so desperately to prove that their opinion is the right one is what really brought down the experience of the game to me. |
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Member
(08-20-2012, 10:09 PM)
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#142
And it wouldn't undermine the Reaper's allusions to something greater, something incomprehensible, something that takes undying machine gods untold millions of years to find a solution to. Also, they wouldn't actually have to explain shit. Nobody every explained how Eezo actually works, just that it does and what it does. It was sufficient in that. And as much of a Space Jesus as Shep is, it would have been great to have to decide how to go forward from there, knowing that there's no solution in sight. Can't Renegade interrupt the heat death of the universe, buddy. Now decide the fate of the universe. Taking charge is your thing, right? Good luck (and show some humility for a change). |
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Member
(08-20-2012, 10:10 PM)
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#143
So silly. |
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Member
(08-20-2012, 10:14 PM)
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#145
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Member
(08-20-2012, 10:14 PM)
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#146
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<3 BioWare <3
(08-20-2012, 10:15 PM)
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#147
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Member
(08-20-2012, 10:16 PM)
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#149
My guess was that it was backlash to all the 'entitled' remarks thrown around by irresponsible journalists. Which makes it even more ironic since alot of those same folks generally seem to hold gaming journalists in low regard, so why would they care so much to try and refute them?
Last edited by nel e nel; 08-20-2012 at 10:21 PM.
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Member
(08-20-2012, 10:17 PM)
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#150
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