|
Member
(08-21-2012, 01:25 AM)
|
#201
ME3 should have ended more or less like this:
http://en.wikipedia.org/wiki/I_Have_..._I_Must_Scream Except the computer is the reapers. |
|
|
|
Banned
(08-21-2012, 01:26 AM)
|
#202
I appreciate that he isn't really throwing Walters under the bus like I'm sure a certain pocket of fans would love for him to because it would somehow prove to everyone that the ending was the worst thing ever. Dude sounds perfect reasonable and this is some interesting insight.
|
|
badchoiceboobies
(08-21-2012, 01:52 AM)
|
#204
I don't know about others but I didn't care about Earth through the first two games, we never got to go to Earth until ME3 and they managed to make it exceedingly meh when we did, more so because of the forced emotional bond with Earth and this kid they introduce out of nowhere just because they wanted us to care. I cared far more about not wanting my team mates that I spent hours of each game with than one surprisingly boring level at the beginning of the third game. Sovereign was a cool bad guy, Harbinger was a cool bad guy, Reapers were cool bad guys, yet besides some small models on the galaxy map chasing you around, them walking around being generally uninterested on levels, and the one you actually come into short contact with they kind of barely have a point in ME3. What was even the point of building up Harbinger as this big bad guy in ME2, one of the oldest Reapers who was a mastermind behind the big problems in the galaxy if he takes a back seat in the big finale. Ergh, I'm still kind of annoyed how they handled it all, lol. |
|
Banned
(08-21-2012, 01:55 AM)
|
#205
What doesn't make sense about the dark energy ending to me is why bother leaving the trails of technology (biotics, mass effect fields) for each cycle to discover when they just made the issue worse? Unless they went through hundreds or thousands of species and finally decided humans were the right ones for the cause..
"Humans are special" didn't seem to be a focus at all in ME3 compared to ME2 where it was sort of front and center with the collector plot. I guess that's one thing I liked about the plot. |
|
Member
(08-21-2012, 02:06 AM)
|
#206
One thing that I questioned throughout the whole series, and that I've discussed with friends before, is why did the Reapers even need an explanation? Sovereign says something in ME1 that their motivations and intentions are so beyond human understanding. Great! That's all you need right there. We don't need any sort of rhyme or reason. They're a plague that's coming to wipe out the entire galaxy and these species need to figure out how to stop them. I wouldn't mind throwing in some background info here or there on the Reapers, but never truly reveal their intentions. It seems a common trope in science-fiction writing, especially, to try to come up with some bullshit explanation when it's obvious the writer only threw it together at the last second because he/she felt the story needed one.
|
|
(08-21-2012, 02:09 AM)
|
#207
|
|
Became a moderator just to tag himself.
(08-21-2012, 02:13 AM)
|
#208
|
|
Member
(08-21-2012, 02:17 AM)
|
#209
A talented writer, and I'm not passing judgment on those at Bioware, could craft a story where there are hints and tidbits to the overall endgame of the Reapers, but never truly reveal it. Let people fill in the holes themselves, it's much more interesting and engaging. As much as I respect Drew's talents, this ending sounds no better than the one we got. It just had a little more groundwork. What developers and writers should take from this is when you set out to do a "trilogy" or a set number of games/movies/books with an overarching storyline, you need to have an outline of where it's going to go and not just throw shit on the wall and see what sticks with each iteration. |
|
gimme some of that "black man dap"! hey, where are you all going? guys? guys
(08-21-2012, 02:21 AM)
|
#210
|
|
badchoiceboobies
(08-21-2012, 02:23 AM)
|
#211
|
|
(08-21-2012, 02:32 AM)
|
#212
|
|
Became a moderator just to tag himself.
(08-21-2012, 02:32 AM)
|
#213
It should have been obvious from the outset that the decisions you made could never deviate the story beyond trivialities until the end, but people still got pissed off when ME2 happened, and then again when ME3 happened. The game is filled to the brim with ambitious gameplay mechanics that ended up bombing hard because of it's scope, and we wound up with a game that was a shitty third person shooter, a drastically simplified RPG with too much irrelevant looting and tedious side-missions, had awful driving missions, featured a bad interface, and was a technical mess to boot.
Last edited by ThoseDeafMutes; 08-21-2012 at 02:35 AM.
|
|
Writing a dinosaur space opera symphony
(08-21-2012, 02:36 AM)
|
#215
The difference is, much as you say, Reynolds plays it smart. He set up a vast universe spanning mystery, but never drops all the pieces in one place and leaves out vast chunks - chosen carefully to leave out - that allows the reader to theorize about the ultimate aims of unknowable aliens (and other entities). That's really the problem I had with the writing in all the Mass Effect games. The writing makes a pretense of imitating the style of contemporary 'new generation' intellectual space opera. But for the most part, it's as ham fisted as Gears of War. Better dialog much of the time, yes, and throwing around bigger ideas, yes... but the series always seemed to boil down to typical "Yo Joe" video game stuff at the end of the day. |
|
Became a moderator just to tag himself.
(08-21-2012, 02:37 AM)
|
#216
Last edited by ThoseDeafMutes; 08-21-2012 at 02:39 AM.
|
|
Member
(08-21-2012, 02:39 AM)
|
#217
|
|
Member
(08-21-2012, 02:41 AM)
|
#218
|
|
Member
(08-21-2012, 02:41 AM)
|
#219
I really like that dark energy idea. It would have been cool to have the Reapers actually turn out to be the "good guys" and have them follow some sort of "we are dedicated to maintaining balance in the universe" ethos as a way to explain why they don't try to eradicate dark energy and the races that use it entirely.
|
|
Member
(08-21-2012, 03:20 AM)
|
#221
In a funny and terribly adverse way, the ending of ME3 did fulfill the promise of this cg trailer for the original game, way back when: http://www.youtube.com/watch?v=rY2Vpcm8CYM
Ya can't win everything. So much promise, so much potential. |
|
Member
(08-21-2012, 03:27 AM)
|
#222
Before ME3, the Citadel and Mass Relays etc were created by the Protheans.
|
|
Member
(08-21-2012, 03:32 AM)
|
#224
dammit, beaten. |
|
Member
(08-21-2012, 01:22 PM)
|
#228
FCH felt that the ideas and themes were telegraphed in ME3, you guys don't. I don't see what the problem is outside of your incredulousness that someone doesn't share the same opinion as you. Granted, he didn't need to stoop down to the same name calling that previous writers have, but that's the basis of his argument. He just doesn't feel that Bioware should have retconned anything. That's where my issues on this whole debacle stem from, this refusal from both sides of the divide to have some discourse on the matter without it eventually degrading into this fight over who has the most authoritative reasons to be the winner. Most threads I've seen usually end up with people linking to articles by people more articulate than them saying "THIS GUY GETS IT!" "HE'S A PROFESSOR, SO WE MUST BE RIGHT!!!" "THIS GUY IS VERBOSE AND DISAGREES WITH YOU, SO YOU MUST BE AN IDIOT!!!" "IT'S IN THE CODEX AND IT'S INFALLIBLE!!!" Re-reading parts of the spoiler threads last night (was trying to find that link to the BSN discussion with one of the Dragon Age developers) and one of the things I saw over and over again was "I still haven't seen anyone who likes it give a good reason for why they did." Why does it matter so much that they need to justify their taste to you? You can't just agree to disagree? I respect that folks don't like the ending and wanted better connection with what the ending presented and what was telegraphed throughout the series, and I also respect that folks liked the ending and felt it was poetically ambiguous and profound. WHY CAN'T EVERYONE BE LIKE ME! ;P |
|
Member
(08-21-2012, 01:25 PM)
|
#229
True, but this is never reflected in the Codex, so if one doesn't remember the conversation with Sovereign (or didn't play ME1) it's not unreasonable to see how someone could miss this.
|
|
Member
(08-21-2012, 02:20 PM)
|
#230
Neither of the sequels fulfilled the potential of the original game. The Reaper and Prothean stuff in ME1 was very effective at conveying a sense of ancient mystery and impending doom. It gave the whole critical path momentum, darting about the edges of a grander history than the series ultimately realized. I think the trilogy would have had a much more satisfying narrative if the devs had written up a full story bible before making the first game and then stuck to it all the way through.
Last edited by Monocle; 08-21-2012 at 02:24 PM.
|
|
Member
(08-21-2012, 02:27 PM)
|
#231
|
|
Member
(08-21-2012, 02:31 PM)
|
#232
But that debate will never be setted. :P |
|
Member
(08-21-2012, 02:45 PM)
|
#233
The problem is, and I've pointed to the Book of Job in the Bible before, you start trying to explain the inexplicable, and things get really, really dumb. BioWare's attempts to give the Reapers a backstory and motivation were failures. It's dumb to have this race of superintelligent and genocidal machines and believe they'd operate under laws and principles -- or have motivations -- we'd understand. |
|
Member
(08-21-2012, 03:38 PM)
|
#234
|
|
badchoiceboobies
(08-21-2012, 04:11 PM)
|
#235
But then it should have been obvious from ME1 and then ME2 when we found out Bioware hadn't even decided on what the Proteans look like, which is pretty silly considering their large part of the lore in the first game and the ME universe, then there passing mention of it in ME3 from Javik. |
|
(08-21-2012, 04:15 PM)
|
#236
|
|
Boring Member
(08-21-2012, 04:16 PM)
|
#237
|
|
Became a moderator just to tag himself.
(08-21-2012, 04:21 PM)
|
#238
I would say that inexplicable motives tend to be contradictory or otherwise spurious, such that you can't think of any possible reasons for them to be acting the way they are. In contrast, ambiguous motives are the opposite, in that you can think of too many possible reasons for them to act some way, and can't narrow it down. Both are mysterious. The former results in fucking shitty bullshit when they try to explain it (because the writer arbitrarily decided on behavior without regard to motive), the latter results in satisfying conclusions to a mystery (unless there's plotholes or something). I can point you to two different examples of media doing the same basic story arc that ME tried to do with the Reapers. The first has been mentioned in this thread, the Revelation Space series. The latter is Babylon 5's big 4 season story arc. I would argue that the former has some of the same problems that ME has, while the latter manages to avoid them mostly. Both of these works did it better than ME, because they featured enemies with mysterious motivations that, never-the-less, could be logically extrapolated from their underlying motives. This is better than just saying "Lol they're magic, I ain't gotta explain shit". I think that this attitude leads to terrible stories, on average.
Quote:
The notion that higher intelligences think in unknowable ways is a sort of romantic one that raises the spectre of Lovecraft and has strong religious overtones (i.e. the classic "god works in mysterious ways"). But in this case, mysterious and unknowable is just another way of saying arbitrary and unjustified. |
|
Member
(08-21-2012, 04:25 PM)
|
#239
But then in ME2 and ME3, even the mission summaries stopped updating at checkpoints and when the mission finished. I loved the journal auto-updating with new stuff. |
|
Member
(08-21-2012, 09:28 PM)
|
#242
The amount of people agreeing with you and citing academic traditions still doesn't account for individual tastes, and does not make one more...correct than anyone else.
Last edited by nel e nel; 08-21-2012 at 09:40 PM.
|
|
place a shoe on my head
to reduce lag compensation (08-21-2012, 10:41 PM)
|
#243
I would just like to argue that the length of works matter as well. Having some unknown villain over the works of three games gets frustrating as you don't know why they're doing what they're doing for such a long period. I think if it was over 1 game, having the Reapers being some unknown force would have worked much better.
|
|
Member
(08-21-2012, 10:57 PM)
|
#244
The Reapers would have been fine as an enemy existing beyond our scope. |
|
Member
(08-21-2012, 11:36 PM)
|
#246
|
|
Member
(08-21-2012, 11:39 PM)
|
#247
Because then Bioware wouldn't be able to make them seem like theyre doing it for our own good. Bioware wanted some kind moral ambiguity with them, instead we get idiotic logic.
|
|
Member
(08-21-2012, 11:46 PM)
|
#248
Hold on a second...
http://www.youtube.com/watch?v=C8He3...tailpage#t=36s Kind of looks like Elroy or w/e. Welp, character ruined twice over. |