duckroll
mashadar's neko-mimi slave
(08-21-2012, 04:52 PM)

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12 minutes Castlevania: Mirror of Fate (3DS) gameplay video #1

http://www.youtube.com/watch?v=lRlY6hcWAWU

Looks pretty bad. Typical Euro-style action beat-em-up where enemies take like 1000 hits, the attacks seem like they have no impact, and it just seems.... boring all round. The team making this keeps saying they're inspired by Castlevania 3... but I'm really not seeing it at all. Looks more like a side scrolling God of War. I had one on my phone years ago, and it was a lot like this! :(
Kyon
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(08-21-2012, 04:54 PM)

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#2

Was there any doubt it would look like this? I mean look at it lol
brandonh83
(08-21-2012, 04:54 PM)

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#3

I think it looks good but the music implementation sounds just as horrible as it was in LOS. The score itself was phenomenal but it just seems to play whenever, wherever, and it sounds like a lot of the music is going to be rehashed from the first game which is a major negative to me. It worked for the large 3D landscapes but this is a different game that needs different music.
thekonamicode
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(08-21-2012, 04:55 PM)

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#4

I played this at E3 and did not like it at all.
Bulzeeb
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(08-21-2012, 04:56 PM)

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#5

will buy for $15 or less
Hiltz
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(08-21-2012, 04:57 PM)

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#6

I'd give it a chance at least if the reviews are good. Still, this isn't what Castlevania fans expected to get and the music will probably suck. I've accepted that much.
Last edited by Hiltz; 08-21-2012 at 05:00 PM.
jiji
purveyor and connoisseur
of fine gaming specimens
(08-21-2012, 04:57 PM)

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#7

Well, it kinda looks like Castlevania on a superficial level, but...

Why does it use the heavily segmented flow like Tomb Raider/Prince of Persia/ICO/Soul Reaver/GoW? Platforming and combat are very strictly separated, and the platforming involves following blinking lights to get to a goal (switch?), while the combat is in the enemy-room style where everything is a damage-sponge and you rely on 'deep combat' (multiple button inputs and finishers) to clear everything out.

Like, why does a skeleton or a bat take 9+ hits? Why is the combat padded so much? Why is the game using design limitations imposed by PS1/PS2-era hardware?
Maedhros
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(08-21-2012, 04:58 PM)

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#8

Press B to open chest.
Press R to graple
Press R to stop.

400 hits to kill a skeletton. 100 hits to destroy a barrel.
Lhexh
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(08-21-2012, 04:58 PM)
#9

Why are they shitting on castlevania. I better get some gameplay from LoS2 at TGS.
DynamicG
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(08-21-2012, 04:58 PM)

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#10

I just assumed it would be like this when I saw who was making it. No offense to to the dev, I just figured it wouldn't be much like the old games. Did people really think this would be like an old school Castlevania?
Foffy
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(08-21-2012, 04:59 PM)

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#11

Originally Posted by brandonh83: View Post
it sounds like a lot of the music is going to be rehashed from the first game which is a major negative to me.
The game does in fact reuse songs from the first game. :P
Dascu
(08-21-2012, 04:59 PM)

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#12

Ugh, the combat looks so horrible. Why can't they take cues from the old games on the actual gameplay?


Please, Mercury Steam devs: Give us the option to adjust enemy and player health and damage output.
brandonh83
(08-21-2012, 04:59 PM)

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#13

Originally Posted by DynamicG: View Post
I just assumed it would be like this when I saw who was making it. No offense to to the dev, I just figured it wouldn't be much like the old games. Did people really think this would be like an old school Castlevania?
It's about as old school Castlevania as Symphony of the Night is.

Originally Posted by Foffy: View Post
The game does in fact reuse songs from the first game. :P
Clearly, I haven't heard one original piece of music. I'm sure it's there and maybe this is temp stuff, but it's slightly annoying at this stage.
Takao
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(08-21-2012, 04:59 PM)

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#14

Shocking news it looks bad. When the game debuted I thought the same. They should've just got Iga to make a new one.
Alextended
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(08-21-2012, 05:01 PM)

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#15

I thought that first big enemy looked fun to fight and the areas overall looked nice too with a lot of depth which in 2D games would be done with parallax scrolling but here is fully modeled despite the 3DS being relatively weak. There are some glimpses of how different acquired skills and items could be used to open up new areas since there was some platforming and stuff shown too. I wouldn't judge how long it takes to kill enemies by random videos like this either, for example the dude didn't use his magic or sub weapon or whatever that gauge under the health indicates at all at first. Whether it's a good game or not remains to be seen but I wouldn't say it screams shit at all right now. Maybe it's not what old school Castlevania fans want but neither was LoS (edit: or SoTN as someone mentioned!) and that one, while flawed, seems to have its fans too now. QTEs are stupid though.
Last edited by Alextended; 08-21-2012 at 05:08 PM.
Amalthea
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(08-21-2012, 05:01 PM)

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#16

Taking damage from falling?
QTE to open a chest?

No, just no.
Spiegel
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(08-21-2012, 05:01 PM)

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#17

Originally Posted by Dascu: View Post
Ugh, the combat looks so horrible. Why can't they take cues from the old games on the actual gameplay?


Please, Mercury Steam devs: Give us the option to adjust enemy and player health and damage output.


Yeah, it doesn't seem like the combat from LOS (3D) translates well to a 2D game. They should've tried to make it closer to the other 2D games.
JustAnotherOtaku
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(08-21-2012, 05:03 PM)

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#18

Doesn't look as appealing as the GBA and DS Castlevania games, but still looks decent enough and something I'll buy eventually.
Effect
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(08-21-2012, 05:04 PM)

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#19

I like how it looks but its taking far to many hits to kill things in that footage.
GameE
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(08-21-2012, 05:05 PM)
#20

Is this the same demo from e3?
Foffy
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(08-21-2012, 05:05 PM)

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#21

Originally Posted by brandonh83: View Post
Clearly, I haven't heard one original piece of music. I'm sure it's there and maybe this is temp stuff, but it's slightly annoying at this stage.
I believe the theme used in the E3 trailer was new, but the theme actually has similar parts to pieces of the song used for Lords of Shadow 2's E3 trailer..
The Bookerman
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(08-21-2012, 05:06 PM)

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#22

Originally Posted by duckroll: View Post
http://www.youtube.com/watch?v=lRlY6hcWAWU

Looks pretty bad. Typical Euro-style action beat-em-up where enemies take like 1000 hits, the attacks seem like they have no impact,
That's pretty much my impression of the e3 demo.
storafötter
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(08-21-2012, 05:06 PM)

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#23

I don't think the game looks bad but of course it does not play like a Castlevania game thats for sure. When you feel like you are not damaging the enemy it can quickly become dull.
Kai Dracon
Writing a dinosaur space opera symphony
(08-21-2012, 05:07 PM)

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#24

I'm having a bit of trouble being offended, since "old school castlevania" has been rebooted before. Metroidvania games are not much like level based Castlevania, either in progression, OR combat.

This looks pretty good to me so far. In fact, if the framerate ends up solid in the final build, it looks great.
brandonh83
(08-21-2012, 05:08 PM)

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#25

Originally Posted by Foffy: View Post
I believe the theme used in the E3 trailer was new, but the theme actually has similar parts to pieces of the song used for Lords of Shadow 2's E3 trailer..
Yeah I just mean all the music in the gameplay footage thus far has been remixed LOS1 tunes which is very off-putting to me. I'm not getting New Super Mario Bros. 2 because I refuse to listen to the same fucking WAHH WAHH crap yet again so I really hope that we're just hearing temp tracks-- I doubt it though.
not_so_special
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(08-21-2012, 05:08 PM)

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#26

Originally Posted by Foffy: View Post
The game does in fact reuse songs from the first game. :P
only the music? i bet you they are using a lot of assets of the ps3/360 game,this game looks good but it seems a quick job to me
The Bookerman
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(08-21-2012, 05:09 PM)

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#27

Originally Posted by GameE: View Post
Is this the same demo from e3?
Yup
Nibel
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(08-21-2012, 05:09 PM)

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#28

Which Gaffer said that he'll skip the 3DS XL this year because he's waiting for this game?
Kyouji
Haman Discharged... she smells nice
(08-21-2012, 05:09 PM)

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#29

Originally Posted by duckroll: View Post
The team making this keeps saying they're inspired by Castlevania 3... but I'm really not seeing it at all.
Originally Posted by Mirror of Fate:
YOUR OBJECTIVE HAS BEEN UPDATED ON THE MINIMAP
Originally Posted by MoF team doing Castlevania 3:
YOUR ROUTE HAS BEEN UPDATED ON THE WORLD MAP
Boring aesthetic, grindy fights that look too drawn out (was that a timeskip during the Golem fight?), and I'm not a fan of the flow of combat/platforming/combat. Where are the Medusa Heads during platforming?

Just lay the series to rest already.
Dascu
(08-21-2012, 05:10 PM)

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#30

Originally Posted by not_so_special: View Post
only the music? i bet you they are using a lot of assets of the ps3/360 game,this game looks good but it seems a quick job to me
Yeah, like the enemies, the (non-snowy) castle, the character models... Heck, just about everything from this 3DS game is probably taken from the PS360 game.
Forever
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(08-21-2012, 05:10 PM)

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#31

Where is IGA?
GrumpyAlien
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(08-21-2012, 05:10 PM)

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#32

Looks pretty good to me so far. As someone who really didn't enjoy CV:LOS much I am surprised this one interests me at all. I will be curious to see how it turns out.
Maedhros
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(08-21-2012, 05:11 PM)

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#33

Originally Posted by Kyouji: View Post
Boring aesthetic, grindy fights that look too drawn out (was that a timeskip during the Golem fight?), and I'm not a fan of the flow of combat/platforming/combat. Where are the Medusa Heads during platforming?

Just lay the series to rest already.
Someday they'll undertand what made the classics great and reboot it again. That's my hope at least.
SuomiDude
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(08-21-2012, 05:12 PM)

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#34

So this is like God of War and such games, except in 2d (movement) instead of 3d... yeah, going to pass :/
It would've been a huge improvement already if the enemies would die in couple of hits but you also take lots of damage when hit, but no...
Johnas
Member
(08-21-2012, 05:12 PM)
#35

I just wish there weren't quite so many nods to God of War.

The struggling to open a chest that looks very similar, the slight pauses when connecting a hit with an enemy, tons of grunting, climbing on top of that large enemy, it would be preferable if all that was omitted. I guess it's OK for someone who has no experience with God of War, but if I were to play this I would constantly be thinking of the similarities.
TentPole
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(08-21-2012, 05:12 PM)

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#36

You all are crazy. I think it looks pretty good.
keltickennedy
ah can't conversate
(08-21-2012, 05:13 PM)

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#37

Visually, its kind of hard to tell because...

A. It is camera footage

B. The idiot playing still has the 3D turned on.

Gameplay looks ehhh. I will probably rent it for the story since I like LoS so much and am super excited for the sequel.
Oni Link 666
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(08-21-2012, 05:13 PM)

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#38

I'm not going to buy this game.
cw_sasuke
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(08-21-2012, 05:14 PM)

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#39

That's the old e3 build, right?
It looks like it and that's why they delayed the title.
brandonh83
(08-21-2012, 05:14 PM)

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#40

Originally Posted by Nibel: View Post
Which Gaffer said that he'll skip the 3DS XL this year because he's waiting for this game?
I said that, but I changed my mind, I'm getting an XL this afternoon. I made that comment because this game was the reason why I was going to get an XL this year, as NSMB2 doesn't really interest me and Dark Moon was delayed as well, but I took a look at what else the 3DS has to offer and there's plenty to keep me busy until this comes out.

But yeah, kind of a kneejerk statement/reaction.
Spieler Eins
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(08-21-2012, 05:14 PM)

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#41

Once again, not too fond of the artstyle. The only thing they get right are the boxarts, but other than that it really doesn't feel like Castlevania. The gnomes at the end? uugh
Father_Brain
Samus made me a Widower :(
(08-21-2012, 05:15 PM)

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#42

Still looks pretty good to me. I get the sense that the enemies wouldn't have taken as long to kill if it were being played by someone more familiar with the combat system.

That said, I have enough lingering uncertainty about this one that I'll wait for reviews before buying.
Last edited by Father_Brain; 08-21-2012 at 05:23 PM.
Santiako
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(08-21-2012, 05:15 PM)

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#43

Give this back to IGA, Capcom, please.
PhoReal
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(08-21-2012, 05:16 PM)

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#44

Pass. Hoping Konami wakes up sometime during the next generation.
Pikma
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(08-21-2012, 05:16 PM)

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#45

Lol at the Slidepad mark on the left of the screen, SMH Nintendo.
The Main Event
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(08-21-2012, 05:16 PM)

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#46

What is Igarashi up to?

Please give me another proper 2D Igarashi+Yamane Castlevania.
Easy_D
never left the stone age
(08-21-2012, 05:17 PM)

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#47

The framerate is, as always, horrible. And it looks like you're hitting air. Dull.


Originally Posted by The Main Event: View Post
What is Igarashi up to?

Please give me another proper 2D Igarashi+Yamane Castlevania.
Yeah I doubt that's going to happen.


Originally Posted by Pikma: View Post
Lol at the Slidepad mark on the left of the screen, SMH Nintendo.
Yes, it's an incredibly widespread problem that they simply refused to fix, lots of people complaining about it. Not even the XL fixes the marks left by the slidepad..

No
Last edited by Easy_D; 08-21-2012 at 05:20 PM.
Formless
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(08-21-2012, 05:18 PM)

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#48

I thought it looked good except the lack of music. The whole generic-epic-music thing of the past few years has caught on here, it'd be cool to have some cool melodic tunes too, but it's a short video.
TentPole
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(08-21-2012, 05:19 PM)

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#49

Originally Posted by Santiako: View Post
Give this back to IGA, Capcom, please.
I don't think Capcom has much say in that decision.
Holy Crap
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(08-21-2012, 05:19 PM)

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#50

Should have remade Super Castlevania IV and called it a day. I still might buy a 3DS for this because Konami has me by the balls with Castlevania.