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(08-21-2012, 06:20 PM)
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#52
Honestly the lack of RPG elements makes this one look more like a traditional Castlevania than any of the Metroidvanias, IMO. But then again I also never really considered any of the Metroidvanias to be "like Castlevania" either as I grew up with and started out with the originals, the "real" ones-- stage based, no RPG elements, platforming, unforgivable difficulty, etc. I can't really use any of those to describe any of the Metroidvanias.
btw this is not me trying to spread this as gospel, just merely how I feel about it. |
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Member
(08-21-2012, 06:21 PM)
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#53
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(08-21-2012, 06:23 PM)
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#56
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mashadar's neko-mimi slave
(08-21-2012, 06:23 PM)
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#58
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Member
(08-21-2012, 06:25 PM)
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#61
Preorder actually cancelled.
That looks slow and, uh, unentertaining. I'm certainly not a fan of this heavy-feeling type of platforming. Enemies seem to break the flow of traversal instead of being a part of it, too, which is bugging me a lot. Please bring back Iga. |
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(08-21-2012, 06:26 PM)
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#64
I don't know, I haven't played it yet. I doubt that you're wrong, but the thing is, I loved the Metroidvanias and I don't really see them as not "being like Castlevania" as some kind of negative. I've grown up with the series and have watched it change radically. Lords of Shadow certainly is not the first time the series has seen major changes and it's certainly not the first time the series has almost completely shifted away from traditional Castlevania.
Symphony of the Night greatly changed the formula and was not traditional CV to me, but people are acting like the Metroidvanias, the Igarashi titles are traditional Castlevania and the way that Castlevania has been and should always be. Personally I prefer the actual traditional platformers over the Metroidvania games, but I still enjoy them a lot, as I enjoyed LOS. |
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Member
(08-21-2012, 06:30 PM)
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#66
Yeah, I'm not too hot on the "enemies taking a million hits" thing either, but I wouldn't say this game has a COMPLETE Euro-jank look to it. I'm an old school Castlevania fan at heart too, but I loved all of the IGA-vania games. I still think Lords of Shadow was really fucking cool so I'm pretty excited for this game (and LoS2). As long as their intentions are pure with this game then I'm all for it.
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(08-21-2012, 06:35 PM)
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#73
It just looks....boring.
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Member
(08-21-2012, 06:37 PM)
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#74
I'm totally okay with the artstyle. It isn't wowing me by any means, but it's acceptable.
What looks horrible is the combat. It's so slow and boring. I am okay with having large bosses take a while to kill, but having those stupid skeletons take forever is just lame. Happy to see whip swinging, though. |
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Member
(08-21-2012, 06:38 PM)
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#76
For clarification: the demo takes place after about two thirds in the game. Therefore, the enemies take quite a few hits, yet we didn't know any of the advanced moves because we were thrown in there just like that. Your skills should be a lot better when getting there yourself. |
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(08-21-2012, 06:41 PM)
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#78
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Member
(08-21-2012, 06:42 PM)
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#79
Regular enemies taking forever to kill, ugly, chest opening QTEs... IGA, where are you?
EDIT: I saw the comment about this area being late in the game and the player not knowing all of the skills, so enemies probably won't take forever to die. Still, not excited though.
Last edited by Atmej; 08-21-2012 at 06:45 PM.
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Member
(08-21-2012, 06:43 PM)
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#80
Me too. it's the smae demo I 'layed during the european events, and I really enjoyed it. the camera movements are great in 3d, the map on the bottom screen is always useful, and the LoS battle system is well translated into this portable iteration
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Member
(08-21-2012, 06:44 PM)
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#81
I didn't like the Metroidvanias. This doesn't look amazing or anything but it looks better than those. I'm optimistic. So more music wouldn't hurt.
It's been delayed so I'm sure, or at least hope, MercurySteam is taking all the feedback into consideration. Chests/basic skeletons should not take that many hits. I don't understand the complaint about long boss battles though. |
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Member
(08-21-2012, 06:44 PM)
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#83
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Junior Member
(08-21-2012, 06:47 PM)
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#87
I don't know... i've looked to the video twice, but i'm only seeing (as already pointed out) enemies that takes A LOT of hits, so we get a very slow combat. The environments looks a bit bland IMHO.
The structure of the game seems true to the metroidvania canon, though, but what bothers me is the lack of music that sticks in your head!!! While tracks like "vampire killer", "iron blue intentions", etc. were simple but memorable, what we have here is a mess of environmental sounds and ambient that makes everything so bland I miss the good old days of IGAvanias, at least you could have said it was a rehash well worth playing... BTW, this is my first post so be gentle :P |
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Member
(08-21-2012, 06:47 PM)
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#88
To quote myself from the other thread...
Quote:
The level layout seemed simple, but interesting enough. Progressing through it just takes way too long thanks to the enemies and thus isn't really fun. Edit: If the level is indeed supposed to be from the latter half of the game, I take back what I said about it. It was interesting enough for what is early in the game, but if that's what we see the whole time through? Boring. Though, considering what the level offered, I have a hard time imagining that it really is from later into the game...
Last edited by wrowa; 08-21-2012 at 06:51 PM.
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Member
(08-21-2012, 06:48 PM)
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#90
Some of the aspects I still remember: · the length of the game will be about 15 to 20 hours · there will be three playable characters, the one you see in the video, plus Alucard, plus another one I can't seem to remember right now · there won't be any changes in perspective, it will be 2D-gameplay only · the game will support StreetPass, the developer couldn't tell us anything specific though · the story will take place 25 years after the events of the first Lords of Shadow I didn't ask and I can't seem to remember anything like this in the demo. |
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mashadar's neko-mimi slave
(08-21-2012, 06:49 PM)
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#91
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(08-21-2012, 06:50 PM)
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#93
When I think about "real" or "traditional" CV, the Metroidvania games certainly do not spring to mind. Not that I'm bothered by opinions of others, especially since we're just talking about videogames here, like I said I just find it amusing and kind of weird. I realize that a good number of people got their introduction into the franchise with the Metroidvanias as Symphony of the Night was so critically acclaimed, but the franchise has such a rich history to it, full of gear-shifting and new ideas. The Metroidvanias IMO were a massive departure from what I feel should be considered traditional. |
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victim of conscious
thought shortage; all systems sold out (08-21-2012, 06:57 PM)
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#97
Said it in another thread already, this sold me a 3ds.
May the gameplay be good or not, what graphics are you guys expecting from the 3ds? To me it felt more like the old 2D ones than Lord of Shadows, just like what the original ones had looked like if they were made in 2.5D - and that suits the 3D screen perfectly (like DKCR would). Graphics have very nice attention to detail. And it obviously has pure 2D gameplay. Another strange NeoGAF consensus that this obviously must be bad. |
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Member
(08-21-2012, 06:59 PM)
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#98
Going for 'few but powerful' enemies as opposed to 'many but weak' enemies seems like a bad choice for a sidescroller. 'Few but powerful' can work in a 3D game (like LoS1) because you have a much bigger environment to move around in; it allows more variety in enemy (and player) attacks and the player's defensive movement.
But in a 2D game like this it will become very tedious standing in front of enemies whacking them dozens of times with the occasional jumping up or back to avoid an attack. Side scrollers should have a nice flow of movement through an environment. This does not seem to have that because of the design of enemy encounters. But I would love to be proven wrong. Perhaps they can find a way to add variety and make every enemy encounter engaging.
Last edited by NeoUltima; 08-21-2012 at 07:01 PM.
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Member
(08-21-2012, 07:00 PM)
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#99
18 games? Not enough in my opinion. Give me more! I haven't played most of them |