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Member
(08-21-2012, 06:15 PM)
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#102
I wish they'd have followed the path layed down by that game. I really liked the direction it was heading. And also I really hope capcom will get their shit together with this one, if not I'll buy judgement instead! at least that got an awesome soundtrack and quick fighting, not that "epic", bland movie-like score bullshit. |
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Member
(08-21-2012, 06:26 PM)
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#107
It doesn't look that bad imo
http://www.youtube.com/watch?v=5sLiQ9s7G4E just one example Which are the Euro-style action beat-em-up? |
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Junior Member
(08-21-2012, 06:26 PM)
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#108
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(08-21-2012, 06:27 PM)
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#109
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(08-21-2012, 06:27 PM)
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#110
WHY DOES HE NEED TO HIT A SKELETON 4 TIMES
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Junior Member
(08-21-2012, 06:28 PM)
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#111
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Member
(08-21-2012, 06:31 PM)
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#113
I think it visually looks fine, but it's ridiculous how many hits it takes to kill enemies. Is it possible this is still a very early version of the game and it's just a test, or that it's very early in the game and powerups have yet to be acquired that drastically cuts down on the number of hits needed to kill anything? If it's the latter I hope those powerups are like, right at the start of the game or close to it.
If this is the game, as it will be when it is released, then I'm out and my newegg preorder will be canceled. |
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(08-21-2012, 06:35 PM)
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#118
I'm not saying Ecclesia is a breeze, just... well, I shamefully cannot beat Castlevania 1 or 3 to save my life, but got through Ecclesia in a couple of days.
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mashadar's neko-mimi slave
(08-21-2012, 06:36 PM)
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#119
You'll also notice that in the SotN video you linked, there's very clear impact feedback, and you can definitely see and "feel" damage taking place when you get hit or when you hit an enemy. In MoF the whip just flies all over the screen and it feels like you're chipping enemies with no real feedback at all. Kinda lame. :(
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Sucks at viral marketing
(08-21-2012, 06:50 PM)
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#121
There needs to be more minor enemies that are quicker to kill. And, as much as I hate the flying Medusa heads, there needs to be something to pester the player to stay alert and keep the platforming/exploration interesting.
Relatively minor tweaks, other than that I liked what I saw. |
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Sucking and blowing™
(08-21-2012, 07:04 PM)
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#123
Even a 15 year old can see why having a whip that crosses the whole screen that does no damage while the enemies just stare at you for 10 minutes is a bad idea.
It's embarrasing really. Although, from what I saw, the dude was only using weak attacks and not using strong attacks that are the X button correct? |
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Member
(08-21-2012, 07:08 PM)
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#125
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Banned
(08-21-2012, 07:10 PM)
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#126
I really hope this is the same as the E3 build. |
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(08-21-2012, 07:10 PM)
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#127
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mashadar's neko-mimi slave
(08-21-2012, 07:12 PM)
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#131
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Member
(08-21-2012, 07:15 PM)
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#133
When playing the game, I didn't know whether or not I actually damaged the boss you see at the beginning of the demo. It died when I pressed R (you can grab struggling enemies with R or something, not sure anymore) and I'm still not sure if he didn't die before because you need to "finish" him with that attack or if he's just a guy with much staying power.
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Member
(08-21-2012, 07:16 PM)
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#134
Besides that, the guy playing in that video... how do I put it? he's doing it wrong. That boss takes me 2 minutes tops using normal equipment and level at that point in the game. Also I can sword slash twice as fast (it depends on the sword equipped, though.)
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mashadar's neko-mimi slave
(08-21-2012, 07:22 PM)
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#139
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victim of conscious
thought shortage; all systems sold out (08-21-2012, 07:25 PM)
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#141
So OMG they changed overall dimensions and # of hits needed to kill an enemy. Heretics!!! |
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Member
(08-21-2012, 07:25 PM)
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#142
I'm with no audio at the moment lol(but i remember the sound).
In mof enemies partially turn red, the effect is not as evident as an entire red sprite but it's present.
Last edited by 2+2=5; 08-21-2012 at 07:29 PM.
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Member
(08-21-2012, 07:32 PM)
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#146
And the game looks weak. Doesn't feel like the classicvanias or the metroidvanias. 250 hits to off a skeleton is zzzz....and the music is again lackluster, a crime in CV. Not impressed or excited, which kills me since Castlevania is one of my favorite franchises. Konami, give the franchise to someone else for the love of god! |
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Sucking and blowing™
(08-21-2012, 07:38 PM)
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#147
So yeah, went on to read impressions and the X button is the heavy attack while Y is the weak attack, and I guess the previewer forgot to use those. Because sub weapons had good weight attached to them.
I'm still not fond of separating the attack in 2 different strengths for a side scroller, because the weak attack feels completely redundant, but I'd love to see a better preview. Ok sure. Just felt the line "That's what feedback is" isn't exactly an agreement on your part. |