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Member
(08-21-2012, 09:03 PM)
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#152
Last edited by Sid; 08-21-2012 at 09:18 PM.
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I am Korean.
(08-21-2012, 09:36 PM)
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#155
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(08-21-2012, 09:49 PM)
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#159
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Banned
(08-21-2012, 09:57 PM)
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#160
Cox's twitter: https://twitter.com/castlevanialos Don't know if Alvarez has one though. Mercurysteam's twitter is here, unsure if the person in charge of it speaks english: https://twitter.com/Mercurysteam |
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Banned
(08-21-2012, 10:09 PM)
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#162
https://twitter.com/Enric_Alvarez Is he actually working on this or LoS2 though?
Last edited by rozay; 08-21-2012 at 10:11 PM.
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Member
(08-21-2012, 10:16 PM)
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#164
Wich sounds like a complete antithesis of Castlevania. |
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Member
(08-21-2012, 10:33 PM)
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#165
Visually I don't find it too bad. A little washed out or faded, or maybe the palette is too similar where nothing truly pops out, but it looks nice.
But the music, combat, and constant tutorials kind of make it look less than desirable. It looks to be an overly simple experience for all the wrong reasons. Which is upsetting since I love me some Castlevania. Though I still think a Metroidvania with full game co-op in line of PoR in 2D would be so nice. |
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Banned
(08-21-2012, 11:12 PM)
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#168
Haha what the hell, he just blocked me. This was my tweet:
Quote:
Last edited by rozay; 08-21-2012 at 11:14 PM.
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Member
(08-21-2012, 11:13 PM)
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#169
It looks alright to me, but not much like a Castlevania game- the air combos remind me more of God of War/Bayonetta/Devil May Cry etc.
I like the constant barrage of minor enemies in the previous 2D games, which force you to be cautious at the start then you can wade through them quickly as you gain new weapons and abilities. This looks like it slows down the pace with fewer enemies taking far too many hits. As for 'you got the boomerang' what is this, Zelda? It doesn't look like a boomerang, more like a huge shuriken! Having said that I always wondered the same about the 'skelerangs' in the 2D games, they always seemed a bit out of place compared to the other medieval stuff.
Last edited by redcrayon; 08-21-2012 at 11:19 PM.
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Member
(08-21-2012, 11:14 PM)
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#170
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Member
(08-21-2012, 11:17 PM)
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#171
That is unbelievable. What an asshole. I mean, he has no obligation to engage you, but to block you is completely immature.
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Member
(08-21-2012, 11:17 PM)
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#172
I feel kinda sorry they seems to don't accept critics... I mean, it's not trolling, it's just sort of feedbacks to make the game better... |
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Member
(08-21-2012, 11:17 PM)
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#173
Ouch, that looks kind of awful. I'm not too big a fan of how long enemy encounters seem to take. Might just end up skipping this if some changes aren't made.
Haha wow, what a dick. |
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Sucks at viral marketing
(08-21-2012, 11:23 PM)
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#174
The early games couldn't handle too many enemies either, so they imposed a limit. A new one would enter the screen once an old one left or being killed, its item was collected or faded away. If they can't recreate something done on the NES, then they're doing something very very wrong. So it's hard for me to imagine that that's the actual reason for that design.
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Banned
(08-21-2012, 11:27 PM)
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#177
You have to remember, this is based on Lords of Shadow, the most successfull (commercially) Castlevania game OF ALL TIME. There's been dozens of bland 2D castlevanias over the years, so complaining that Konami is going with what sells (LoS combat and story, etc) is gonna fall on deaf ears.
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Member
(08-21-2012, 11:32 PM)
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#178
I could take a game where it takes many hits to kill something, but not with a whip. Just give him a giant hammer or broadsword or something and have give every hit impact. Like smacking the enemies against the wall and have parts fall off.
Here they flash red to see you actually hit them. I won't buy this one, a shame because I was looking forward to another one. Guess I'll replay one of the DS ones again sometime. |
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Member
(08-22-2012, 12:12 AM)
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#187
Problem is whoever is playing that demo is just button mashing the same keys with no use of Magic powerups, holds/grappling, or Sub weapons.
Enemies in LoS have a Scissor/Paper/Rock formula that corresponds to your Knife/Holy Water/Fairy etc, subweapon. For example you can whip the hell out of werewolves in LoS, or just throw a knife and they explode. It actually makes combat more interesting. |
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Member
(08-22-2012, 12:19 AM)
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#188
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Asks questions so Ezalc doesn't have to
(08-22-2012, 12:28 AM)
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#191
I hate when games are designed around enemies being damage/bullet sponges. In old Castlevania games the bosses weren't so much damage sponges (though they took more hits than regular enemies, obviously) as they were just difficult to get close enough to hit without taking damage yourself. This just seems like "Dodge predictable attack, spam 1000 lashes to make it take longer, QTE then win,"
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Banned
(08-22-2012, 12:38 AM)
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#193
Honestly? It looks alright gameplay wise, the boss looked interesting as there seems to be some tight jumps there.
However...I don't get why this is 2D, in the end they've tried to continue the DS games, but they lose so much in 3D - hell this game looks like its coming to the PS2 - art in games has changed since then and that seems to have been ignored. Everything seems...generic...the textures of walls look like that 'wall textures' of every game ever made. Theres no great art work here, in fact it looks like they've kind of rushed in without planning from the beginning or understanding what made the DS games look so hot. I think the gameplay will be fine, this is an intro level - the game also looks decent. Its not insulting from a graphics perspective. Just from an art perspective its incredibly bland. This should have just been a 3D game, thats why textures like that were invented. 2D? They could have done a lot more with this, a lot. Am still waiting for Mutant Mudds to start influencing platformers on the 3DS. Hell, even 3D Land seems to have no impact. So it won't be a 'bad' game just it could have been much more and I think thats what a lot of people see when they see the visuals. Theres just no slant of personality, its a bit of a hack job in that regard (its not lazily made, just some aspects seem 'slapped on'). One thing Capcom could do and I hope Ninty start doing this - is bring some DS games to the 3DS through DD. Shops are carrying less so that is somewhere the e-shop can offer competitive prices. I would snap up a Castlevania Collection in an instant. This game? I don't think so. I don't understand why you decide to keep the 2D platforming aspect yet go for such uninspired art. Surely the 2D platforming is to control whats on screen better and allow you to better push the system? Its not like the 3DS can't manage a fully 3D game. |
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Member
(08-22-2012, 01:25 AM)
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#196
This never seems to fail...
Game looks bad, especially considering that I pretty much bought a 3ds to be able to play Castlevania at some point. At this point, it's not a buy based on what I've seen. |
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Member
(08-22-2012, 01:38 AM)
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#200
How to make a shitty-looking Castlevania game on a portable:
1) use the mildly successful 3D game 2) dump it onto the portable as best you can 3) stick it to a 2D plane 4) don't do shit else to make it different or appealing bonus 5) claim to be inspired by what is arguably the best game in the classic series, use characters from it, and screw it all up massively |