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Banned
(08-21-2012, 10:14 PM)
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#102
And you guys are being to quick too rule out the Vita. It's internals are perfect for a smartphone. And a carrier/contract subsidized Vita phone for free is all that is required for the Vita's sales to skyrocket. Something sexy like this... ![]() but with nubs similar to this... ![]() From a business standpoint, this makes a lot of sense. For Sony... Entering the smartphone market is EXTREMELY lucrative. The most Sony can charge for the Vita is $249. Apple gets $700 from AT&T for every phone that consumers buy from them for $200. A portable Vita Phone is more likely to sell to casual gamers that might not be interested in a big bulky Vita. So there's a lot of money to be made selling games to these customers that Sony normally can't reach. For Consumers... Lots of people prefer all in one devices. I only have so much room in my pocket. Between my keys, wallet, cell phone, camera etc, there really isn't any room for another portable device. This is why I rarely have my 3DS or Vita with me when I'm out of the house, where as I always have my 4.3 inch screen smartphone with me, and do my outdoor gaming on that, out of neccessity. Also, consumers can get a better deal thanks to subsidies. I'm not looking forward to plopping down $250 for a Vita, and when I do, I'm going to have to justify that purchase to others in the family. But buying a cellphone every 1.5 years is seen as a neccessity. I always sell my old cellphone on ebay for $300, and use that money towards getting my new smartphone, and my family is always happy about it. More and more teens are getting Smartphones. And many of those same teens would jump at the chance to get a Vita Phone rather than a traditional smartphone. Their parents wouldn't think twice about it either if they get the phone for free or $99. Meanwhile, Sony could well sell their Vita Phone for a price of $99, or even for free, and still rake in far more cash than what they can charge for the PSP2. Sony could even give away Vita Phone's for free, and they would still be getting $400-500 from the cellphone carriers (that's how much apple is getting in exchange for the two year contracts), far more than Sony gets for the Vita. Which would you have an easier time justifying to yourself? Buying a $250 Vita, or getting a Vita Phone for free when your contract runs out. A subsidized Vita Phone for free would cause Vita's sales to surge signfiicantly while still netting Sony a cool $300-400 per device. |
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Member
(08-21-2012, 10:18 PM)
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#103
• decent battery life • decent sized screen • decent analogue sticks • comfortable to use Yeah no thanks. Also why would directly competing with the likes of apple be a good idea? It would be an even more niche product than the vita currently is. Edit. The vita competes more with the tablet market really. my smart phone is great for what I use it for, including games to kill a some time while I'm out but I like my vita as a device that is a lot mor comfortable to use and a lot more able for when I'm chilling at home or away on holiday. If it runs out of powe it's not a problem. However if your phone runs out of juice.... Problem. It's just not a good idea.
Last edited by OmegaTreeFish; 08-21-2012 at 10:25 PM.
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Member
(08-21-2012, 10:18 PM)
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#104
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Member
(08-21-2012, 10:21 PM)
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#105
People also seem to think that image is current. iSuppli made that in 2008. It doesn't even remotely resemble reality. I guess they thought the markets would REALLY crash?
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Banned
(08-21-2012, 10:24 PM)
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#106
The current Vita is built on a 40nm chip. 22nm is right around the corner. A Vita Phone with a 28 or 22nm chip would be fairly small, and get excellent battery life. It's size and shape would be pretty similar to the PSP Go/Xperia Play. Most smartphones, including the upcoming iPhone have 4" to 4.3" screen. That's more than adequate a size for a Vita Phone's screen. Correct me if I'm wrong but I believe the PSP's screen was 4.3" and no one ever claimed it was too small. Hell the 3DS's top screen is only 3.5" and the DS's top screen was even smaller. Yes, they would have to swap the analog sticks with analog nubs similar to the one on the 3DS, but no one is complaining about the 3DS's nub. It's design would be pretty much identical to the PSP Go but with more comforable nubs. And most everyone that used the PSP Go agreed it's comfortable and portable as hell. |
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Member
(08-21-2012, 10:27 PM)
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#109
Man, the Go was my favorite version of any Playstation Portable device, but I would NOT agree that it was a comfort first thing. That's just not true. I had a friend who couldn't even play it because his hands cramped so badly.
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Member
(08-21-2012, 10:29 PM)
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#110
I wouldn't bet money on it, but considering it hasn't had a western Christmas season yet combined with the pack-ins, cross-play, and its strong lineup for the end of the year, I think it could sell another 2 million by 2013, sure. Lifetime? It's too early to say, I think. This year will be telling for the Vita, but if I had to ballpark it I'd guess somewhere around 15 million, lifetime. |
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Member
(08-21-2012, 10:33 PM)
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#112
People do have room for more than one device as well. That's why people have smartphones and tablets. People make the assumption that portable consoles are for people who want to carry it in there pocket and play when they have 5 mins to kill. In reality there are tons of people like me who almost always play it at home. Stops me being chained to the tv which is awesome for many reasons. My smart phone is my 5 mins to kill machine. My vita isn't. If I had a long commute I'd take my vita in my bag. No need to have it in my pocket. Anyway. We clearly have differencing opinions here. I really don't think a vita phone would sell. People wouldn't swap there iPhones for one.
Last edited by OmegaTreeFish; 08-21-2012 at 10:35 PM.
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Banned
(08-21-2012, 10:43 PM)
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#115
If nubs are so damn uncomfortable, why are the tens of millions of 3DS owners happy with the one on the 3DS? And people want super portable phones are what people want, then why are large phones with 4-4.3 inch screens all the craze right now? It's not me disagreeing with your claims. It's the market that's already proven your claims wrong. Yes, consumers are fine with nubs similar to the one on the 3DS and yes, consumers are fine with larger phones with 4.3 inch screens.
As for the OS, the Vita's current OS is actually excellent, would just need a phone and texting app and it would be a great phone OS. They could go with a heavily modified version of Andriod Jellybean, but I would prefer it run the current Vita OS as it runs extremely well, much better than most Andriod devices I've used |
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Member
(08-21-2012, 10:45 PM)
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#116
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In a perfect world, we'd all be homersexual
(08-21-2012, 11:06 PM)
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#123
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Member
(08-21-2012, 11:16 PM)
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#125
A more apt comparison than the 3DS would probably be the PS3.
Average quarterly sales at entry price: $499 - 1.38M (4Qs) $399 - 2.61M (7Qs) $299 - 3.5M (8Qs) $249 - 4.03M (3Qs) Pre-Slim LTD = 23.8M (11Qs) Post-Slim Sales = 40.1M (11Qs) Can Sony turn it around? Who knows. OT: I'd hazard to guess, before a Western holiday season and/or Sony actually does anything that shows they accept something needs to be done. |
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Member
(08-21-2012, 11:47 PM)
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#130
Market it like they should - 35 million.
Otherwise - 15 million, anything below that would be lower then it should ever get for 5 years of sales. I think the vita will have more of an effect on xbox360 and ps3 sales then 3ds sales, unlike 24FrameDaVinci's interesting graph shows ;) (if the marketing is done as I hope, otherwise we're going to be looking at a pretty kiddy vita in a few years)
Last edited by Skyzard; 08-21-2012 at 11:51 PM.
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Member
(08-21-2012, 11:51 PM)
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#132
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Member
(08-21-2012, 11:53 PM)
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#133
By carrying on targeting young adult gamers and pressing the selling point of handheld console-gaming as opposed to competing with the market of parents with active tots, of course. - which as I said, is what I hoped as opposed to the alternative...which sony has only hinted at thus far really. Less of a conclusion and more of a comment on 24FrameDaVinci's graph btw (edited that in too late).
Last edited by Skyzard; 08-21-2012 at 11:56 PM.
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My Contribution
(08-22-2012, 12:08 AM)
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#134
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Banned
(08-22-2012, 12:11 AM)
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#138
High = 30m - this is assuming Sony change tact to the extreme.
Probable = 3.5m - ...sorry team...this is 'probable' to current path. Low = 2.6m - Vita struggles to make any real sales, only hitting about 30,000 WW a month, this slowly falls. No boost over Christmas. Shops stop selling them, Sony still support through PSN. |
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Member
(08-22-2012, 12:13 AM)
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#139
I don't think the Vita's problem is the lack of "phone", but the lack of games, I mean, if they make a Vita phone, people will use it to play... android games? PS1 games? Xperia does it already. Also, by blurring the line between full games and cheap/free one-minute games, full titles would lose all of their impact, if nobody buys them right now, even less people would pay $49.99 for them when they can keep playing $2.99 games. Sony needs to make the Vita something different, it needs to offer an experience that you wouldn't find anywhere else, and that includes PS3, they really need to separate the products.
And just so the OP doesn't get mad at me again, I'll throw my bone: High: 40 Million. Probably: 25-30 million. Low: 15 million. |
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Member
(08-22-2012, 11:22 AM)
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#146
Defiantly less than the Dreamcast...
I'd guess between 2x and 3x what it really is now. There is just to much negative press... Sony closing studios developing for Vita... Who is going to want to develop for the system. It doesn't have the Sega games the Dreamcast had to keep a study momentum. |