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Junior Member
(08-21-2012, 08:51 PM)
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Keyboard & Mouse /Move support in PS3 games:unfair advantage or
#1
People just love to complain?
with Counter Strike: Global Offensive & Dust 514 having KB/M & Move support I noticed that a few people keep saying that it's unfair. my question is how is it any different from playing games on the PC when some people have high price gaming KB\M & some have the standard KB\M? & if you feel that it's so unfair why not just use KB\M yourself? most KB\M are cheaper than a new controller & most of us already have them anyway so what's the big deal? |
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Banned
(08-21-2012, 08:53 PM)
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#2
HDTVs are an unfair advantage. Good sound is an unfair advantage. People just like bitching. Not that the game isn't easier to play with KB+M, but if they really care they should just get it on PC. |
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Member
(08-21-2012, 08:56 PM)
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#5
With the detractors I don't think it's a matter of not having a KB+M, it's just that they probably don't have comfortable placement for a KB+M on their console setup.
In regards to the split, I think it's a non-issue with proper matchmaking. People will be sorted depending on performance regardless of input method and should theoretically even out. |
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Member
(08-21-2012, 08:58 PM)
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#7
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-21-2012, 09:02 PM)
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#10
Yes, it's an unfair advantage. The idea of competitive console gaming is that everyone is on the same level, and they don't need to worry about buying special hardware to have an edge on the competition. A lot of people also don't want to have to worry about accomodating a kb/m setup.
I think Valve is right in matching people playing with the same controller type. |
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Junior Member
(08-21-2012, 09:08 PM)
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#14
![]() because I never heard of the people who play fighting games competitively saying that it's unfair & there is lots of different Arcade Sticks.
Last edited by onQ123; 08-21-2012 at 09:10 PM.
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Member
(08-21-2012, 09:11 PM)
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#16
![]() 1. Analog sticks are strictly worse for precision aiming. 2. Hunching is a problem with your posture and seating. 3. Squinting means you either have bad vision or too small of a monitor. 4. COUCH = PLAY, DESK = WORK is a false dichotomy if there ever was one. |
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Junior Member
(08-21-2012, 09:14 PM)
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#17
I think that was a joke post.
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Member
(08-21-2012, 09:15 PM)
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#18
Anyways anyone that would argue M/KB not being an advantage or being on equal ground are crazy. Its just so much more faster and accurate and dosnt need handicaps like auto aim. I feel like kids these days hate keyboard mouse just because they dont take the time to get the muscle memory. Otherwise they would totally see why its better for competitive gaming. Also yeah Valve was right in what they did. |
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Member
(08-21-2012, 09:16 PM)
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#19
It's IMPOSSIBLE to play at a high competitive level with a controller in a competitive FPS like CS/Quake, but it's very possible to play at a high competitive level with a controller in a competitive fighting game.
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Member
(08-21-2012, 09:21 PM)
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#21
I really hope so.
For the FPS genre, it's hard to argue that the optimal device is anything but keyboard and mouse. There will always be a few oddballs as with fighting games and pad-users, but they're the exception rather than the rule.
Last edited by Orayn; 08-21-2012 at 10:22 PM.
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-21-2012, 09:23 PM)
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#23
The difference between an arrcade stick and a gamepad is minuscule when compared to the difference between m/kb and a controller.
Controllers are still viable in high level competitive play for fighting games, even if they're not the preferred input method. Controllers are not viable in the least when pitted against m/kb. |
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Member
(08-21-2012, 09:25 PM)
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#24
![]() The advantage thumbstick joypads have is better movement over a keyboard on a 2 dimensional plane. Beyond that keyboards are better for multitasking in general and movement in 3 dimensional for games that have that. The mouse is superior to the thumbstick when it comes to aiming. This is fact and has been proven every single time keyboard and mouse players were matched up with thumbstick players since the Shadowrun on the Xbox to today's games on the PS3.
Raise!
Last edited by wildfire; 08-21-2012 at 09:29 PM.
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Member
(08-21-2012, 09:32 PM)
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#25
An interesting point...Hitbox sticks (arcade controls where the 4-directional inputs are mapped to buttons) were banned in tournaments for MvC3 because some of the possible button inputs could result in otherwise impossible scenarios, like holding forward and backwards at the same time so you don't have to guess which way to block.
As someone else pointed out, playing 14-hours a day will often make more of a difference than your input device. It dawned on me the other day while playing VF5FS, that being good at a competitive game is super expensive if you assign a $ value to your time. The joysticks or KB/M are very cheap, by comparison.
Last edited by galvatron; 08-21-2012 at 09:36 PM.
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Member
(08-21-2012, 09:36 PM)
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#29
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Member
(08-21-2012, 09:40 PM)
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#33
It will literally be pointless for a controller player to seriously compete against M/KB if the implementation is decent. It's akin to pitting a Chevy Cobalt against a Ferrari Enzo, lopsided to the point of being comically ridiculous.
Last edited by Reallink; 08-21-2012 at 09:45 PM.
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Member
(08-21-2012, 09:40 PM)
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#34
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Member
(08-21-2012, 09:41 PM)
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#35
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Member
(08-21-2012, 09:45 PM)
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#38
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Member
(08-21-2012, 09:45 PM)
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#39
Generic mouse player won't play good on a counter-strike match. I think a skilled controller player will beat all generic mouse players in a heartbeat. Gaming Mouse on the other hand is a different story, super accurate, instant headshots most of the time. I'm not sure if the PS3 supports Gaming mouse or not. I haven't tried, but I think it enables generic drivers for gaming mouse, so it most likely will perform like any other mouse and it can't be considered a threat for controllers IMO.
Last edited by Solid warrior; 08-21-2012 at 09:47 PM.
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MrArseFace
(08-21-2012, 09:46 PM)
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#40
Could it be argued that for an FPS, the ideal setup would be an analogue controller in one hand and a mouse in the other? Sonyou can have analogue movement with the aiming accuracy and speed of a mouse Don't suppose the PS3 lets you use a DS3/mouse combo? |
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bish gets all the credit :)
(08-21-2012, 09:47 PM)
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#41
I would love that. Use the Move's nunchuck controller with a mouse to aim.
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Member
(08-21-2012, 09:49 PM)
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#42
Generic mice destroy pads when it comes to aiming. It's still a mouse. |
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Member
(08-21-2012, 09:50 PM)
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#43
How is that fair? M/KB is just as fair. Evens the odds. |
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Member
(08-21-2012, 09:50 PM)
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#44
The thing I like most about console gaming is the parity of the experience from player to player. This is enough to stop me considering buying it. Although, I've bought it on PC of course, but I'd be happy to have bought it on PS3 too had this been filtered. That goes for the Move too.
Last edited by StuBurns; 08-21-2012 at 09:54 PM.
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Member
(08-21-2012, 09:51 PM)
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#45
Keyboard is still better. You can change direction much quicker on it. Moving the thumbstick from left to right is slower than pressing a key that your hand is already on. Your left hand also has access to a ton of keys with a keyboard, but with a controller you use too many fingers to support the pad.
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Member
(08-21-2012, 09:54 PM)
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#47
So, If you think you're a pro KB/M gamer and you're ok with generic mouse, go ahead and try to beat skilled controller players. It'd be more interesting to post it on youtube. |
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Junior Member
(08-21-2012, 09:55 PM)
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#48
Some controllers are not very conducive to the genre, like the vanilla 360 pads, but you can still use them, and with enough practice, match those on stick. In the FPS genre, an analog stick directly inhibits a wide range of fundamental motions that are only possible via Keyboard and Mouse. That's the difference. |
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Member
(08-21-2012, 10:04 PM)
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#50
Damn I didn't even know this existed. That happens when I stop following the Arcade Stick threads. It looks quite interesting and new (dare I say fun?) creative way to play games.
Last edited by storafötter; 08-21-2012 at 10:23 PM.
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