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Junior Member
(08-21-2012, 10:10 PM)
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#51
it's not about the KB/M being better it's about people saying it's not fair on Consoles when it's the same way on a PC because people have better PC's & better KB/M than others so it's not much of a difference now because you can buy a KB\M if you feel that it's going to be the best way to play the games or just use a KB\M that you have for your PC.
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Member
(08-21-2012, 10:14 PM)
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#52
So yeah your argument dosnt hold much ground.
Last edited by Atomski; 08-21-2012 at 10:19 PM.
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Member
(08-21-2012, 10:23 PM)
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#54
As an aside, the best I've ever done in an FPS was with a generic $15 laptop mouse, much better than I've been able to manage with my MX518. Is a gaming mouse technically better? Sure, but it doesn't matter if the user can't get comfortable with it. It's the same as some players prefer to play with pad because they can't get a "feel" for mouse aim, even though they acknowledge it's superiority.
Originally Posted by Solid warrior:
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Member
(08-21-2012, 10:25 PM)
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#56
But I thought motion controls were worthless and inferior! |
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Member
(08-21-2012, 10:26 PM)
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#57
A lot of the best Starcraft Brood War players use an old Logitech ball mouse along with a Samsung DT35 keyboard that costs about £8 to buy. |
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Member
(08-21-2012, 10:28 PM)
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#59
It's definitely an unfair advantage. Anyone who thinks otherwise is welcome to plug a PS360 controller into a PC and go a few rounds in Quake 3 Arena. These days the popularity of the military FPS may inherently make the playing field a bit more level, but slow down my aim iron sights and hit boxes the size of a truck have duped a lot of controller players into thinking their input preference is equal to the KB&M.
That said, the option to plug a mouse and keyboard in to those games that allow the feature enables anyone to do so. Refusing to do so is just self imposing your own made up rules. The comfort excuse is stretching it. I regularly play PS2 Half Life with a mouse and keyboard from the couch quite comfortably. I stand by what I said in the CS:GO Beta thread:
Last edited by ExitPlanetDust; 08-21-2012 at 10:51 PM.
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Member
(08-21-2012, 10:33 PM)
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#61
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(08-21-2012, 10:34 PM)
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#62
It's mostly the analog lovers finding excuses to not have to change to a superior control scheme. It's like the government shutting down better modes of transportation and bailing out the airline industry just because the airlines are already more common.
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thanks for the laugh
(08-21-2012, 10:43 PM)
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#64
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Member
(08-21-2012, 10:47 PM)
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#65
Yeah, I know that now that they're transitioning out to SC2 and stuff. I meant a year or two back when BW was at its peak. Just trying to illustrate that 'gaming equipment' is nothing but marketing speak. If normal off the shelves parts are good enough for pro gamers, they're good enough for everyone.
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Ninty Ninty Ninty
Ninty Ninty Ninty (08-21-2012, 10:51 PM)
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#66
KB/M and Move are definitely faster/better control schemes for FPS. Dual analogs are so slow and archaic they should be outlawed for F/TPS. Some one using Move or a KB/M definitely has a speed/aiming advantage over some one using Dual Analogs, much more so over some one using a shitty KB/M vs some one with a gaming KB/M |
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Junior Member
(08-21-2012, 10:59 PM)
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#67
There are so many other things that can be called a unfair advantage as well
Sound setup TV/Display Internet connection Location(live closer to the dedicated server get a better ping) How about racing games those who have 900 degree wheel or better have advantage over one using a pad
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Member
(08-21-2012, 11:00 PM)
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#68
Other than that an analog stick is more nuanced because you don't have to hold shift to walk and can finely tune your movement speed at incremental levels between the slowest speed and fastest movement speed. Also Keyboards are crappy at rotational movement without the mouse assisting them. Even in MMOs you are called out as a scrub for keyboard turning in PVE.
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You found an outlier where in one game out of the majority where pad and K+M were put together the competition was close instead of massive. Big deal. Even there the edge was still for K+M. The majority of games still prove that even with auto-assisting software for pad players they were inferior to K+M until they switched hardware. |
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Member
(08-21-2012, 11:01 PM)
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#69
Why would you have to choose between K+M or Dual Analog when there's plently of solution for everyone? I've seen people playing with trackballs or even trackpads (configured for absolute, not relative) instead of keyboard, and it was also interesting and efficient setups. (That being said, I can understand how people get used to stick for aiming, but I can't. I need a system based on a first-order system (hand position commands visor position, be it mouse or wiimote), not a second order one (thumb/hand position commands displacement of visor)... The additional time needed for aiming is just to great for me to be able to do anything right). As for the "unfair", there's so many "unfairness" in setups : TV input lags, internet connexions, surround sound systems, etc. You can't begin to check all of them. I played GT5 with a pad with people with wheels, of course they have an advantage, sometimes big with some cars. I was still having fun. I was also playing using motion control on Mario Kart Wii. Since it bothers some players, the option to create rooms with restriction on setup make sense, but beyond that, it would be stupid to enforce it on everyone. |
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Member
(08-21-2012, 11:04 PM)
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#70
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Member
(08-21-2012, 11:05 PM)
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#71
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Member
(08-21-2012, 11:12 PM)
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#72
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Member
(08-21-2012, 11:12 PM)
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#73
Even if both systems are first-order devices, the wiimote operate often at a lower frequency than a mouse, with some (light) smoothing algorithms to avoid jittering that tamper movements and add a little bit of delay. The muscular feedback you get with a mouse is also more precise (translation vs rotation), in part because your brain is more trained to put fingers in precise places than to orient them precisely toward a given direction (I don't remember the biological term behind the feedback). The move is a second-order device, in that it has to integrate the gyro sensor readings to get the direction, and there's definitively some noise that produce a less precise pointing than wiimote (it's obvious in some videos where the camera is tied to the move, the cursor keeps moving a little on the sides). There's a first-order sensor (magnetic compass) but it's nowhere precise enough to be used as the primary input. Beside, there's far more computation to get the right position if your position change, so either they don't take it into account, or they add some lag in input for to compute the correct line of sight. That being said, I think there's far more variability in peoples' skills than between those inputs, and since all of them require some learning time, it's awfully difficult to check this in real conditions. |
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Member
(08-21-2012, 11:15 PM)
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#74
If you played a mmo and used a stick to turn your character you also would be called a scrub.. but if you use the keyboard in sync with the mouse you good. I also would say most fps dont need more than 2 speeds. I agree that is a flaw however.. but there still isnt many games where that is an actually problem. Shift key works fine with almost any game. I'd also complain that holding a stick in the middle range for a good period of time makes my finger cramp cause you cant just rest it against the edge. |
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Member
(08-21-2012, 11:19 PM)
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#75
That being said, with some training, there's no doubt that even if the learning curve is steeper, at the end, you'll perform better with a wheel. And I'm better with a HOTAS for dogfighting than with a pad (dawn, WHY PS2 and PS3 are not recognizing Saitek HOTAS, the official stick for Ace Combat seemed to be a repackaged X45!) And i fare FAR FAR better with a Train Controller Type-2 than with a pad for Densha de Go ^_^ I won't even start with rythm games. My house is a collection of pads of all sorts ^_^ |
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Member
(08-21-2012, 11:25 PM)
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#77
I would much rather play CS:Go on PC, but I am straight up running to go buy it for PS Triple now that I heard it has KB/M support. UT3 and CS:Go are the only big time games that have ever pulled it off.
I would day1 a $1000 PS4/720 if it promised KB/M support for all shooters. Seriously WHY DONT MORE GAMES DO THIS!? |
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Member
(08-21-2012, 11:35 PM)
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#78
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Member
(08-21-2012, 11:56 PM)
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#80
it's not unfair because everyone has relatively easy access to it. matchmaking is still determined by skill level and rankings are still seperate. i wouldn't be surprised to see people trying to aim for #1 on all 3 leaderboards.
Originally Posted by agentx:
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Member
(08-22-2012, 12:18 AM)
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#81
Analog sticks aren't integrated with keyboards so you have to hack one up if you have the technical no-how.
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The reason I segmented away the keyboard from the mouse is due to the fact if there existed a setup that allowed an analog stick in the left hand and a mouse in the other the keyboard would be endangered depending on how little a game relied on multiple buttons in the left hand. In my second post I full acknowledged that keyboards rely on mice as a crutch to make up for their extreme short comings when it comes to movement.
Actually Capcom did eventually release a patch to do just that for MvC3. Hitboxes aren't banned anymore but they still hold note-worthy advantages that become very apparent with characters with 360 or 720 input commands.
Last edited by wildfire; 08-22-2012 at 12:34 AM.
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Member
(08-22-2012, 12:21 AM)
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#82
Every single FPS on the consoles should work like that. Just use a good matchmaking algorithm and it shouldn't be a problem. And it's got advantage of offering low skill K&M player the opportunity to still have fun instead of getting raped repeatedly, since they'll probably be playing with normal controller gamers.
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Member
(08-22-2012, 12:23 AM)
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#83
Well it may be unfair intially but it is for the good of gaming that more controller options are allowed in and the superior options win. Please take note Wii U developers, you have wiimote option as well. I refuse to play these games with horrible dual analog controls.
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Junior Member
(11-04-2012, 03:05 PM)
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#85
Sorry for the bump but this is the closes thread that I could find at the moment that has any relations to what I'm posting. (not much but hey)
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Has anyone here tried any of the gun controllers for FPS games? & if so how are they, seems like it's the closes thing to having PlayStation Move Support in every FPS game on the PS3. |
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Junior Member
(11-04-2012, 03:24 PM)
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#87
I played UT3 on my PS3 with a M\KB (Well real M\KB & not the wireless KB I used to use with the built in touch pad ) for the 1st time about a week or so ago & all I can say is that it's really messed up that Devs will not put this feature to use in more PS3 games. Call of Duty Black Ops II should use this lost & forgotten PlayStation 3 feature. that was my 1st time really playing a FPS with a M\KB & it was already better than playing with a controller even though I was set up on a dresser & not a desk lol. |
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formerly sane
(11-04-2012, 03:31 PM)
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#88
Simply put there is a quite a large crowd of fps gamers who do not want to play the genre at a certain level. Has nothing to do with being better it's matter of comfort preference and keeping things level in their mind. No one wants to play games they are inherently going to lose a good majority of the time especially because of hardware. |
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Member
(11-04-2012, 03:41 PM)
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#90
Well from personal experience I would say they don't give that much of a advantage to the point where it would be unfair. I have a physical disability in my right hand by 30% and while it generally doesn't hinder me in any way with playing games or using a mouse, when I play console FPS where I have to use both sticks excessively my right hand would usually cramp up badly after 10-15 minutes of playing.
So when my friends then insisted that we all get Black Ops on PS3 because the PC port wasn't much to their liking I simply bought a USB device for the PS3 called EagleEye which allowed me to use any mouse and keyboard in any PS3 game and long story short, after I calibrated it properly I didn't blew Dualshock users out of the water but rather stayed in the middle of the scoreboard as usual (for me in PC FPS') The only advantage I noticed was that I was able to move by 180° a tad more quickly but for the actual aiming it didn't help me a whole lot other than being way more comfortable for my hand. Though I have to say all the EagleEye did was to "emulate" the right analog-stick with a mouse which resulted in a kind of "sluggish" movement so I can't tell if a direct implementation of a keyboard and mouse would yield any "more unfair" results. And I do think that all next-gen consoles (yes the Wii U too!) should allow native mouse support atleast. A keyboard wouldn't be that much of a help now that we have these navigational-controllers and nunchuks in my opinion.
Last edited by Skyfireblaze; 11-04-2012 at 03:46 PM.
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formerly sane
(11-04-2012, 03:46 PM)
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#91
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Junior Member
(11-04-2012, 03:56 PM)
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#92
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Member
(11-04-2012, 04:38 PM)
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#93
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formerly sane
(11-04-2012, 04:45 PM)
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#94
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Member
(11-04-2012, 04:56 PM)
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#95
A bad player who uses a KB+M will still be a bad player... a good person with a gamepad will still be a good player.
If you want to make sure everything is "fair" simply match make people based on how well they do. There is no reason to seperate out KB+M from controller people if they are statistically playing the same in a given match up (that is, if someone is only okay in KB+M and averaging a 1:1 KD ratio, what's the problem with putting them in the same game with someone who's only okay at gamepad and will still average 1:1 KD in the same match? If KB+M really has a huge advantage, then they will organically be pitted against each other more often than gamepad players and vise versa) |
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Junior Member
(11-16-2012, 05:24 AM)
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#96
http://appft.uspto.gov/netacgi/nph-P...ny+computer%22
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Look like Sony is making a PlayStation Keyboard with controller functions or they are setting a standard input for Keyboards that translate to controller inputs ![]()
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