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Member
(09-06-2012, 10:01 PM)
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#904
That shouldn't happen, obviously, and we're seeing reports of that for some users. We're looking into it! |
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(09-06-2012, 10:17 PM)
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#907
I seem to recall you personally made similar comments though, justifying the fact that power-ups are all locked at the start because shooters slowly give you better guns. That's precisely as bad as the Zelda comment. |
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corkscrewblow
(09-06-2012, 10:29 PM)
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#909
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Member
(09-06-2012, 11:10 PM)
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#911
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(09-06-2012, 11:31 PM)
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#913
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Junior Member
(09-06-2012, 11:37 PM)
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#915
It's fucked up right now. See my response upthread. We should have a fix up soon.
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Member
(09-07-2012, 12:38 AM)
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#916
XBLA friends, right? Because I see the names of people who are definitely not my friends on Facebook.
Last edited by jgkspsx; 09-07-2012 at 12:54 AM.
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Member
(09-07-2012, 01:03 AM)
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#918
If I understand this right, the recent change in the Blitz economy will satisfy my own play style, but does not address that the game is still designed so that people who aren't as good at these games as I am can still "run out" of gameplay and still have to resort to either unproductive grinding, real money spend, or external social networking to refuel the game. Acceptable in an F2P title, insulting in a paid game, no matter how forgiving you make the settings.
Then again, I might be misunderstanding the recent change, so someone tell me if I'm wrong about this. Remember: I like Harmonix, I'm not just out to shit on some company I have a vendetta against. |
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Member
(09-07-2012, 01:19 AM)
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#919
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Member
(09-07-2012, 01:44 AM)
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#920
IMO the new balance is great. And it actually provides an incentive for score wars. Now if only Score Wars only let you challenge random people on songs they own...
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Member
(09-07-2012, 02:41 AM)
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#922
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Member
(09-07-2012, 02:53 AM)
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#923
I'm seeing people who I have on XBL who didn't link their game to a facebook account, and I cam just as easily send a score war challenge to them within the game. |
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Member
(09-07-2012, 03:25 AM)
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#925
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Member
(09-07-2012, 04:02 AM)
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#926
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Member
(09-07-2012, 05:46 AM)
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#927
Also having a second machine will be much more common once Xbox SmartGlass launches. |
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Banned
(09-07-2012, 05:51 AM)
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#928
I can see unlocking powerups as you progress initially, but why make people buy those powerups each time when the entire point of the game is simply to get high scores? It's just silly and completely unnecessary. If the powerups are all good and there's a reason you might want to use specific ones at specific times, then that's the challenge. The challenge shouldnt be figuring out which powerups to use, and then playing songs you dont want to play just to earn the right to be able to buy those powerups.
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Member
(09-07-2012, 09:50 AM)
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#931
Not really getting the praise for the coin system fixes... You're still losing coins if you don't gold-star it and, to me, that's the goal of the game and I'll only touch a previously gold-starred song again if I'm really bored. So I'll still be slowly losing money as I practice songs I haven't golded yet? Meh.
Also not feeling Score Wars because the only ones I have received have required DLC. I sent one out that the other person didn't play... That's an extra-bad analogy because any FPS that gives you guns that are actually better, and not just different for different preferences or situations, has a broken progression system. Nothing more boring than starting an FPS where the high-level players have multiple heat-seeking rocket launchers and titanium body armor and you have combat fatigues and a knife. |
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(09-07-2012, 09:54 AM)
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#932
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Member
(09-07-2012, 11:26 AM)
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#933
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Junior Member
(09-07-2012, 01:46 PM)
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#935
This actually isn't a framerate hit, it's the camera not being smooth about moving up and down. (Not trying to make excuses, just explain why we didn't catch in during optimization.) Is that maybe what you say? "Massive" slowdowns isn't something that I've heard much about, nor did we see big persistent performance issues on either platform. |
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Member
(09-07-2012, 01:48 PM)
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#936
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Member
(09-07-2012, 03:15 PM)
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#939
RBB would be very plain without the coins system and social hooks. If I could just use any power-up I wanted, then what's the point? It'd be just as boring as you and others say the game is without using powerups. There's no risk to you to keep retrying and retrying and retrying a song for a high score. There'd be no reason for you to try songs you haven't already played. There'd be no reason for you to hook your account up to Facebook and participate in the social goals. There'd be no reason for you to accept any Score War invitations. And all of those things get you more invested in the game. Well, maybe not you. But, these are all things that social games use to great success. |
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Member
(09-07-2012, 03:23 PM)
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#940
2) You shouldn't have to be coerced into playing a song. I've played every song in every rhythm and music game I own. Why wouldn't I? 3) Yes, without coins there'd be no reason to do all of the annoying social stuff. Another strike against coins. |
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Member
(09-07-2012, 03:40 PM)
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#941
Quote:
Quote:
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Member
(09-07-2012, 03:46 PM)
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#942
Here, the most absurd test: A friend I know just tried the demo on 360 (so he didn't link his profile to the Facebook app), and I was able to see the 3 demo songs he played, and challenge him on it (obviously a waste of time), but was doable. |
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Member
(09-07-2012, 04:07 PM)
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#943
However, you will still slowly (much more slowly than before) lose coins replaying old songs if you don't gold-star them, at a pace of 50 coins per song. In the old system, you could have potentially lost 450 coins per song (earning 300 coins while spending 750 coins). I think what they should do is make a full loadout cost 500 coins instead.
Last edited by Montresor; 09-07-2012 at 04:13 PM.
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Banned
(09-07-2012, 04:11 PM)
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#944
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Member
(09-07-2012, 04:16 PM)
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#945
Quote:
Quote:
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Member
(09-07-2012, 04:27 PM)
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#946
Harmonix knew exactly what they were doing when they designed the coin economy: trying to milk customers for DLC through the coin incentive, free Facebook advertising and artificially increase the game play length through grinding. Regardless of the band aid fix you still lose coins and the competitive aspect is still locked behind forced Facebook integration. If they had more faith in the quality of their own game they wouldn't have resorted to these tactics. Maybe Harmonix is hurting for money now that they are independent, they would be much better off releasing a Rockband 3 lite/free version and getting people back to the music genre and driving new DLC sales that way.
Last edited by web01; 09-07-2012 at 04:32 PM.
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Member
(09-07-2012, 04:30 PM)
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#947
I've criticized the coin system and the Facebook integration before. I don't like it, but I tolerate it. In fact, I hated the coin system before, but I do appreciate that Harmonix listened to feedback and made the coin losses much more palatable. |
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Member
(09-07-2012, 04:34 PM)
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#948
Quote:
Quote:
Last edited by SuperPac; 09-07-2012 at 04:38 PM.
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Member
(09-07-2012, 04:46 PM)
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#949
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Member
(09-07-2012, 04:50 PM)
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#950
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