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Member
(08-23-2012, 02:59 PM)
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Another look at the original Perfect Dark Zero
#1
We've already had a small look at Perfect Dark Zero on the original Xbox:
http://www.unseen64.net/2008/04/16/p...oto-cancelled/ ![]() ![]() Videos: http://www.youtube.com/watch?v=Oj6QcXzZsNY http://www.youtube.com/watch?v=RIYABn4PINQ However, Wil Overton was so kind to upload a few new shots/artworks! Some were already posted in the old Rare thread, but since then new pieces appeared. Actually, elsk already posted one of these in my most recent Rare-related thread. ![]() ![]() ![]() ![]() ![]()
Quote:
Quote:
Quote:
More here: http://www.transformationsequence.com/video-games.html |
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Member
(08-23-2012, 03:12 PM)
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#13
I bought a random, mint-condition collector's edition of this game for about $1.50 from the GameStop I work at. I don't own an Xbox 360 yet. I figure it'll be a neat experience whenever I get around to having one though. Not often that you see the first wave of titles for 360 in stock and in good condition.
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Member
(08-23-2012, 03:15 PM)
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#14
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Member
(08-23-2012, 03:16 PM)
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#15
Perfect Dark Zero was a colossal disappointment when compared to Perfect Dark 64.
That said, the game on its own was pretty good. The MultiPlayer was fun as hell once you got the controls down. (lack of auto aim scared away non PC players.) Also, I only ever ran through the campaign once, and it was not great, or memorable, but it was some good fun in coop. |
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Member
(08-23-2012, 03:16 PM)
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#16
Overton's character designs are nice, but the actual 3D cel-shaded model looks horrid.
Interesting to see how the game came along through its long development time. I do like the cel-shaded look. Middle boxart looks almost Bond-esque; rather apt considering the original Perfect Dark would've been a Bond sequel if they'd retained the rights to use it.
Last edited by Empowe; 08-23-2012 at 03:20 PM.
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Member
(08-23-2012, 03:17 PM)
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#17
*shows age... |
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Member
(08-23-2012, 03:17 PM)
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#18
Second movie doesn't work here. |
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(08-23-2012, 03:18 PM)
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#19
![]() What on earth... |
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shh! it's already 2014!
(08-23-2012, 03:21 PM)
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#21
Both this and the game we got look like dogshit. I wish Rare got another shot at the franchise, but knowing what Microsoft is having them do, it's not going to happen.
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Member
(08-23-2012, 03:41 PM)
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#29
Perfect Dark had an awesome sci-fi/cyberpunk-ish setting, awesome weapon design (second functions), co-op, counter-op, a plethora of multiplayer modes, bots (with different characteristics), and an awesome electronica soundtrack to boot. There was so much more to Perfect Dark than to simplify it as just GoldenEye re-skinned. The game was so ahead of it's time it isn't even funny.
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Member
(08-23-2012, 03:42 PM)
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#30
That's what you get when you keep the same development team name but change all the actually developers in it*. Same problem with Sonic Team. Nobody's left from the original batch, and there probably wasn't enough continuity of personnel to keep up quality through the years.
Then again, I never got around to PD0, and I think I might suggest it to my friends as something we can try out, especially if it has old school shooter mechanics. * Best we can track, many of the actual people who made the original are working for Crytek's UK division, in case anybody missed that transition. |
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Member
(08-23-2012, 04:05 PM)
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#35
Im still hoping to find a playable version of this game. After covering Star Wars Battlefront 3 and Stargate, it is near the top of my list. Any developer out there who wants to send me a message, I keep things anonymous (and unleaked, to the dismay of some of my stalkers). And hey, no better way to show it off than some 480p capturing. I have every generation of Xbox dev hardware, from alpha kits, to beta, to retail, and even beta live, so feel free to send me a message!
Last edited by Borman; 08-23-2012 at 04:09 PM.
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Boring Member
(08-23-2012, 04:10 PM)
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#37
It's ok, you can just tell yourself that in an alternate universe, our doubles got the chance to play the worthy sequel of Perfect Dark, no anime or cartoony look, made by the same team as the original game, and are now currently playing the recently released Perfect Dark 3 which is still just as good.
I just made things worse. ;_;
Last edited by Bisnic; 08-23-2012 at 04:13 PM.
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Member
(08-23-2012, 04:17 PM)
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#38
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does not much care for
MOH: Warfighter (08-23-2012, 04:40 PM)
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#42
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(08-23-2012, 04:51 PM)
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#44
I'll always have a soft spot for Perfect Dark Zero. It's like...I recognize all the flaws that people mention, but I still love that shit.
dat jungle level and dat bridge level are still pretty memorable to me dat dat dat |
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does not much care for
MOH: Warfighter (08-23-2012, 05:03 PM)
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#48
The jungle level was actually kind of awesome.
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Member
(08-23-2012, 05:04 PM)
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#49
I think there's many of us pining for a return to that kind of level, where you aren't dragged by the nose through an irrationally structured linear corridor moving from set piece to set piece. Just beyond the mediocrity of that approach lies a much more interesting template - though infinitely more difficult to create - with dynamic emergent behaviour being at the center of the experience. If we ever start going in that direction again, I'm certain I'll remember why I loved the genre and its potential in the first place. Something I'm reminded of everytime I play Perfect Dark. |
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Member
(08-23-2012, 05:06 PM)
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#50
During the late 90's there was a UK N64 magazine called "N64 Magazine" and one of artists there was a guy called Will Overton. He drew the cover for their issue that had their Perfect Dark review ![]() He was soon recruited by Rare as an artist and became the lead artist on Perfect Dark Zero. You can actually see his N64 cover inspired version of Jo in this image: ![]() So it was fanart in a sense :p |