Originally Posted by tkscz
This. I wish people would stop telling me to stop looking at this game with nostalgia glasses on
People say that a lot? I thought it was pretty much universally recognized as one of the best games in the genre ever. At least that's how I think of it. It was in a lot of ways one of the most advanced FPS with the classic maze-like structure in many stages and since most games in the genre these days have moved towards the linear cinematic shooter, there hasn't been a lot of opportunities to beat in on those terms.
I think there's many of us pining for a return to that kind of level, where you aren't dragged by the nose through an irrationally structured linear corridor moving from set piece to set piece. Just beyond the mediocrity of that approach lies a much more interesting template - though infinitely more difficult to create - with dynamic emergent behaviour being at the center of the experience.
If we ever start going in that direction again, I'm certain I'll remember why I loved the genre and its potential in the first place. Something I'm reminded of everytime I play Perfect Dark.