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Shiggy
Member
(08-23-2012, 04:59 PM)
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We've already had a small look at Perfect Dark Zero on the original Xbox:
http://www.unseen64.net/2008/04/16/p...oto-cancelled/



Videos:
http://www.youtube.com/watch?v=Oj6QcXzZsNY
http://www.youtube.com/watch?v=RIYABn4PINQ




However, Wil Overton was so kind to upload a few new shots/artworks! Some were already posted in the old Rare thread, but since then new pieces appeared. Actually, elsk already posted one of these in my most recent Rare-related thread.







Logos:

Boxart mock-ups (lol):


More here: http://www.transformationsequence.com/video-games.html
batman2million
Member
(08-23-2012, 05:01 PM)
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We'll never get a true sequel to Perfect Dark. I loved it on the n64!
Alcoholikaust
Member
(08-23-2012, 05:01 PM)
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woah awesome

such a shame perfect dark (N64) was followed up by Zero...what a waste of a great license
Last edited by Alcoholikaust; 08-23-2012 at 05:02 PM. Reason: fat fingered the A instead of Z
Forkball
Member
(08-23-2012, 05:02 PM)
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I'll never forget Joanime Dark.



What a bizarre direction this series took.
lolez2matt
Member
(08-23-2012, 05:03 PM)
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That reminds me of Code Lyoko...
Glass Rebel
Member
(08-23-2012, 05:06 PM)
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Oh, Ani-meh.

I will never get over the loss of this franchise.
RedSwirl
Junior Member
(08-23-2012, 05:07 PM)
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Originally Posted by Forkball

I'll never forget Joanime Dark.



What a bizarre direction this series took.

Well let's be honest: the first game was already channeling Ghost in the Shell as one of its primary influences.
Criminal Upper
Banned
(08-23-2012, 05:07 PM)
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Yeah, alot of weird stuff there.

I miss Rare :(
George
Member
(08-23-2012, 05:08 PM)
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I get a bit sad when i pick up a rash also.
BrokenEchelon
Banned
(08-23-2012, 05:09 PM)
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I remember walking into that club in one of the early levels and seeing low-res Windows Media Player visualizers plastered all over the walls.

The game just continued being a bigger and bigger piece of shit from there.

Development hell is a killer.
Solid warrior
Banned
(08-23-2012, 05:10 PM)
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what's with PD64 nostalgia? PD64 had the same level design and the same slow gameplay as PD0.
edgardavids
Member
(08-23-2012, 05:11 PM)
I prefer those graphics/art style alot compared to what we actually ended up getting. I spose they wanted to try and make the 360 look like a powerhouse with it being launch title.
Mit-
Member
(08-23-2012, 05:12 PM)
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I bought a random, mint-condition collector's edition of this game for about $1.50 from the GameStop I work at. I don't own an Xbox 360 yet. I figure it'll be a neat experience whenever I get around to having one though. Not often that you see the first wave of titles for 360 in stock and in good condition.
edgardavids
Member
(08-23-2012, 05:15 PM)

Originally Posted by Mit-

I bought a random, mint-condition collector's edition of this game for about $1.50 from the GameStop I work at. I don't own an Xbox 360 yet. I figure it'll be a neat experience whenever I get around to having one though. Not often that you see the first wave of titles for 360 in stock and in good condition.

I wonder if anyone still plays the multiplayer. I remember it was a blast back in the day.
BigTnaples
Member
(08-23-2012, 05:16 PM)
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Perfect Dark Zero was a colossal disappointment when compared to Perfect Dark 64.


That said, the game on its own was pretty good. The MultiPlayer was fun as hell once you got the controls down. (lack of auto aim scared away non PC players.)


Also, I only ever ran through the campaign once, and it was not great, or memorable, but it was some good fun in coop.
Out of Working Order
Member
(08-23-2012, 05:16 PM)
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Overton's character designs are nice, but the actual 3D cel-shaded model looks horrid.

Interesting to see how the game came along through its long development time. I do like the cel-shaded look. Middle boxart looks almost Bond-esque; rather apt considering the original Perfect Dark would've been a Bond sequel if they'd retained the rights to use it.
Last edited by Out of Working Order; 08-23-2012 at 05:20 PM.
Alcoholikaust
Member
(08-23-2012, 05:17 PM)
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Originally Posted by Solid warrior

what's with PD64 nostalgia? PD64 had the same level design and the same slow gameplay as PD0.

true looking back-but 12 years ago it was amazing, and I should have majored in perfect dark multiplayer-as I spent more time there than writing my summer thesis in college.

*shows age...
bede-x
Member
(08-23-2012, 05:17 PM)
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Originally Posted by Shiggy

Videos:
http://www.youtube.com/watch?v=Oj6QcXzZsNY
http://www.youtube.com/watch?v=RIYABn4PINQ

I love how the enviroment in the first video feels like an actual place you can walk around and not a linear corridor with places sealed off, so you can only move in one direction. Other than that it doesn't remind me much about the original N64 game. Aside from the hand and gun, it seeems to belong to a different game universe entirely.

Second movie doesn't work here.
lethial
Member
(08-23-2012, 05:18 PM)
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The anime look hurts my brain.
Izick
(08-23-2012, 05:21 PM)
Both this and the game we got look like dogshit. I wish Rare got another shot at the franchise, but knowing what Microsoft is having them do, it's not going to happen.
Rad-
Member
(08-23-2012, 05:23 PM)
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That looks horrible.
OnPoint
Member
(08-23-2012, 05:24 PM)
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Those pictures remind me of last generation in the best possible way. When I would get excited to see early WIP shots of games in magazines. When did everything become so homogenized?
zephervack
Member
(08-23-2012, 05:25 PM)
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Huge ONI and Shogo vibes on those screens.
Chip N Chance
Member
(08-23-2012, 05:29 PM)
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I miss Rare. They've been in the dark for so long that it feels like a they're a closed developer. But really there probably a huge studio. Its so weird.
Buttonbasher
Member
(08-23-2012, 05:34 PM)
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This might be the year where I finish Perfect Dark Zero. For being the only game I had at launch and for a few months after that, it's surprising that I never finished it.
stilgar
Member
(08-23-2012, 05:37 PM)
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The cartoony look is awful. I mean :



Maybe a little lifeless, but so much better.
UncleSporky
Member
(08-23-2012, 05:41 PM)

Originally Posted by Kyoufu



What on earth...

Kydd BlaZe
Member
(08-23-2012, 05:41 PM)
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Originally Posted by Solid warrior

what's with PD64 nostalgia? PD64 had the same level design and the same slow gameplay as PD0.

Perfect Dark had an awesome sci-fi/cyberpunk-ish setting, awesome weapon design (second functions), co-op, counter-op, a plethora of multiplayer modes, bots (with different characteristics), and an awesome electronica soundtrack to boot. There was so much more to Perfect Dark than to simplify it as just GoldenEye re-skinned. The game was so ahead of it's time it isn't even funny.
GameplayWhore
Member
(08-23-2012, 05:42 PM)
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Originally Posted by Kyoufu

What on earth...

That's what you get when you keep the same development team name but change all the actually developers in it*. Same problem with Sonic Team. Nobody's left from the original batch, and there probably wasn't enough continuity of personnel to keep up quality through the years.

Then again, I never got around to PD0, and I think I might suggest it to my friends as something we can try out, especially if it has old school shooter mechanics.


* Best we can track, many of the actual people who made the original are working for Crytek's UK division, in case anybody missed that transition.
Shiggy
Member
(08-23-2012, 05:56 PM)
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Originally Posted by bede-x

Second movie doesn't work here.

It works for me, what kind of error do you get?
Data West
coaches in the WNBA
(08-23-2012, 05:56 PM)
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Originally Posted by Criminal Upper

Yeah, alot of weird stuff there.

I miss Rare :(

I miss 3d platformers, period.
Chavelo
Member
(08-23-2012, 06:00 PM)
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Someone needs to go ahead and create a mod from an existing engine (Unreal/Source) and run with this franchise. Pretty sure it would be better than Zero. D:

Even better, Kickstart that shit!
Bluemercury
Member
(08-23-2012, 06:03 PM)
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What about GC version footage?
Borman
Member
(08-23-2012, 06:05 PM)
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Im still hoping to find a playable version of this game. After covering Star Wars Battlefront 3 and Stargate, it is near the top of my list. Any developer out there who wants to send me a message, I keep things anonymous (and unleaked, to the dismay of some of my stalkers). And hey, no better way to show it off than some 480p capturing. I have every generation of Xbox dev hardware, from alpha kits, to beta, to retail, and even beta live, so feel free to send me a message!
Last edited by Borman; 08-23-2012 at 06:09 PM.
bede-x
Member
(08-23-2012, 06:10 PM)
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Originally Posted by Shiggy

It works for me, what kind of error do you get?

I get this on my iPad(Can't read the movie):

]

Works fine on my PC though.
Bisnic
Really Really Exciting Member!
(08-23-2012, 06:10 PM)
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It's ok, you can just tell yourself that in an alternate universe, our doubles got the chance to play the worthy sequel of Perfect Dark, no anime or cartoony look, made by the same team as the original game, and are now currently playing the recently released Perfect Dark 3 which is still just as good.

I just made things worse. ;_;
Last edited by Bisnic; 08-23-2012 at 06:13 PM.
tkscz
Member
(08-23-2012, 06:17 PM)
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Originally Posted by Kydd BlaZe

Perfect Dark had an awesome sci-fi/cyberpunk-ish setting, awesome weapon design (second functions), co-op, counter-op, a plethora of multiplayer modes, bots (with different characteristics), and an awesome electronica soundtrack to boot. There was so much more to Perfect Dark than to simplify it as just GoldenEye re-skinned. The game was so ahead of it's time it isn't even funny.

This. I wish people would stop telling me to stop looking at this game with nostalgia glasses on, I didn't play this game when I was young. I didn't play this game until 2006. The 360 was already out and the Wii and PS3 were just releasing. I have no real nostalgia for this game. I simply find the way it was made to be good. Everything Kydd Blaze named, plus I think the level design was WAY better in PD64. It didn't get confusing and even for the N64, they made hallways and corridors in the levels not look exactly alike so you knew where you were going. The game moved slow because you are a secret agent. I loved playing on the hardest level, some missions you did, had a story based effect on the next level. Like planting the bomb on the outside of the building, and on the next level, using said bomb to escape.
Criminal Upper
Banned
(08-23-2012, 06:19 PM)
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Originally Posted by Solid warrior

what's with PD64 nostalgia? PD64 had the same level design and the same slow gameplay as PD0.

You have slow gameplay.
lupinko
Member
(08-23-2012, 06:34 PM)
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This thread makes me want to pick up PD0 now for whatever reason.
Odrion
The reasons were sound.
(08-23-2012, 06:39 PM)
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It was always doomed to suck.
antitrop
does not much care for
anti-shooter bias
(08-23-2012, 06:40 PM)
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Originally Posted by lupinko

This thread makes me want to pick up PD0 now for whatever reason.

It was my favorite 360 launch title, because I had already played CoD2 before the 360 came out.

It sucks, though. There was just nothing else to play.
Tenki
Member
(08-23-2012, 06:44 PM)
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Originally Posted by Kyoufu



What on earth...

Looks like the crappy ads on some websites.
soul creator
at 10 you suck
at 9 you're f*cked
at 8 you're a sucker
at 7 a motherf*cker
(08-23-2012, 06:51 PM)
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I'll always have a soft spot for Perfect Dark Zero. It's like...I recognize all the flaws that people mention, but I still love that shit.

dat jungle level and dat bridge level are still pretty memorable to me dat dat dat
Father_Brain
Samus made me a Widower :(
(08-23-2012, 06:52 PM)
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Originally Posted by Forkball

I'll never forget Joanime Dark.



What a bizarre direction this series took.

That model looks a hell of a lot better than anything shown above. Character portraits look like bad fanart, seriously.
IdreamofHIME
Member
(08-23-2012, 06:56 PM)
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They really had no idea what they were doing with this game for many years and after playing the final release, it was clear they were still not sure.
Arabian Mage
Member
(08-23-2012, 06:57 PM)
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Shame Microsoft doesn't do anything to the franchise, I still think it has potential to be a great next gen title.
antitrop
does not much care for
anti-shooter bias
(08-23-2012, 07:03 PM)
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Originally Posted by soul creator

I'll always have a soft spot for Perfect Dark Zero. It's like...I recognize all the flaws that people mention, but I still love that shit.

dat jungle level and dat bridge level are still pretty memorable to me dat dat dat

The jungle level was actually kind of awesome.
bede-x
Member
(08-23-2012, 07:04 PM)
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Originally Posted by tkscz

This. I wish people would stop telling me to stop looking at this game with nostalgia glasses on

People say that a lot? I thought it was pretty much universally recognized as one of the best games in the genre ever. At least that's how I think of it. It was in a lot of ways one of the most advanced FPS with the classic maze-like structure in many stages and since most games in the genre these days have moved towards the linear cinematic shooter, there hasn't been a lot of opportunities to beat in on those terms.

I think there's many of us pining for a return to that kind of level, where you aren't dragged by the nose through an irrationally structured linear corridor moving from set piece to set piece. Just beyond the mediocrity of that approach lies a much more interesting template - though infinitely more difficult to create - with dynamic emergent behaviour being at the center of the experience.

If we ever start going in that direction again, I'm certain I'll remember why I loved the genre and its potential in the first place. Something I'm reminded of everytime I play Perfect Dark.
IdreamofHIME
Member
(08-23-2012, 07:06 PM)
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Originally Posted by Father_Brain

That model looks a hell of a lot better than anything shown above. Character portraits look like bad fanart, seriously.

You have no idea how close you are to the truth. :D

During the late 90's there was a UK N64 magazine called "N64 Magazine" and one of artists there was a guy called Will Overton. He drew the cover for their issue that had their Perfect Dark review


He was soon recruited by Rare as an artist and became the lead artist on Perfect Dark Zero. You can actually see his N64 cover inspired version of Jo in this image:


So it was fanart in a sense :p

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