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Member
(09-17-2012, 12:16 AM)
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#5052
Let's put it this way, I'd rather it eventually be possible than never be possible.
Last edited by scitek; 09-17-2012 at 12:18 AM.
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Member
(09-17-2012, 12:30 AM)
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#5054
It's also not only about looks but responsiveness. The game just feels much better to control @ 60 FPS as every game does, but the lack of optimization and online means I'll stick with 30. |
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Member
(09-17-2012, 12:47 AM)
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#5055
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Member
(09-17-2012, 01:49 AM)
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#5057
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Member
(09-17-2012, 02:02 AM)
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#5060
Sorry dude, I guess I just like responsive games. I guess you could say that I am a "gameplay over graphics" guy. It is a shame that a great action game like this is shackled at 30fps.
Last edited by MTMBStudios; 09-17-2012 at 02:05 AM.
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(09-17-2012, 02:12 AM)
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#5063
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Harass A Bull?
Report to HR. (09-17-2012, 02:46 AM)
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#5065
Strangely enough, I booted up the game to play a few minutes after having seen the 60 FPS footage and immediately the 30 FPS in the game looked odd to me. Even though I'm more than used to the framerate of the game by now. And I never even played the game itself in that framerate, it was just watching like a minute of it on a video.
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Member
(09-17-2012, 03:22 AM)
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#5066
Hopefully the sequel is released on PC and I hope they just hand it off to a studio that specializes in PC ports. |
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Member
(09-17-2012, 05:48 AM)
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#5069
(1080p/DSfix/60fps) I tried to record Blighttown, but the framerate was all over the place, so it's basically just The Asylum and Firelink.
Last edited by Dizzy-4U; 09-17-2012 at 06:24 AM.
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Member
(09-17-2012, 05:49 AM)
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#5070
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Member
(09-17-2012, 06:06 AM)
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#5071
The original PC release is criminal. I DEMAND A PUBLIC APOLOGY FROM THOSE RESPONSIBLE I suppose GFWL considers this a cheat? |
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Banned
(09-17-2012, 06:23 AM)
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#5072
Come on, seriously? If people feel it looks weird, then it looks weird to them. It's not right to insinuate that they're completely wrong and "should know better" when it's just a matter of opinion to begin with (aside from input responsiveness, which is always better with a higher framerate, obviously).
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Member
(09-17-2012, 06:49 AM)
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#5073
It's an observation.
I generally do advocate for higher frame rates where possible. I just think something looks a little off about the way the motion looks in the video that was posted up. It's kinda like motionflow on TVs - the function that interpolates frames out of existing frames. Some people are happy with it, but for some people, it looks 'off'. |
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Member
(09-17-2012, 06:52 AM)
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#5075
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Junior Member
(09-17-2012, 07:14 AM)
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#5076
Played last night for about 6hrs,and rarely had a dip except when there was lots of particles. The Taurus, and gargoyle were a pleasure at 60fps.
i5 2500k 4.4ghz 8gb ram, Gtx 670, ssao 2, rendering 1600x900 4xaa 16af HUD at 0.6 size. I love it and hope we can get an online version working. |
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Member
(09-17-2012, 09:28 AM)
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#5078
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Member
(09-17-2012, 10:28 AM)
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#5079
Gonna go with 60fps, controlls are alot more responsive and it looks great. For me to get a steady framerate and some effects I hade to go down in resolution.
So now Im going with Native res 1600*900 (Not so much difference on my tv, sitting 4meters away from a 60") DOF: 810 DOFblur: 1 SSAO: 2 SMAA: Low Downloaded this file to get GFWL working and with the Sound.dll I dont have had any crashes in one hour. Steam profile elpibepiola; So i managed to get it working downloading an older version of dsound.dll from the asi disabler of gta IV. I have had no crash in 2 hours of gameplay, 60 fps with very minor drops. I put the files i used on link below. Just put them in the folder. Reason it was crashing before it was because the dsound.dll was not there, but with the asi, dsound.dll and d3d9.dll and version 1.4 working perfectly. Link to thread Link to file |
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Member
(09-17-2012, 10:35 AM)
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#5080
So would it be fair to say that if From had enabled higher resolutions and 60fps themselves, we'd all have much better performance than doing it with these fixes? Because if that's the case, surely it's time to start pestering them for an official patch? They must be keeping an eye on these developments...
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Member
(09-17-2012, 10:44 AM)
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#5081
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Member
(09-17-2012, 11:13 AM)
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#5086
Definitely ran into some issues though: You can no longer see the purple goo some of the dragons spit out and ladders take you through the floor so you fall through the world to your death. Don't know if you could even fix those issues. |
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Member
(09-17-2012, 11:17 AM)
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#5087
So you're suggesting that the console version was their 'definitive' vision for what the game should look like? Despite the fact that 30fps is never chosen over 60fps for anything but hardware limitations? And despite the fact that you would never be able to appreciate some of the texture details at console resolution? |
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Junior Member
(09-17-2012, 11:24 AM)
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#5089
I can see your logic about the framer rate and resolution, but remember when you double the frame rate, you also double the load on the CPU, psychics will have to be calculated at 2 times normal rate, ai will be updated twice as much.
I have not ran monitoring software in the background to be honest, so that is just my assumption. |
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Member
(09-17-2012, 11:40 AM)
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#5093
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Member
(09-17-2012, 11:45 AM)
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#5094
To use 60FPS, 15 FPS problem need to be fixed. We know already that game simply don't use that much CPU or GPU at times game just can't hold 30FPS and it goes to 15FPS.
What is more strange is that it works ok in firelink, then you wait few seconds and it goes back to 30FPS. My CPU usage simply don't change at all. Same with particles moments. There is no freaking way my CPU or GPU can't deal nicely with that ammount particles. I think this whole problem is connected with memory not CPU. Fast CPU helps but it don't use it. 15FPS is almost guaranteed at bonfire when game reload most of enemy assets. Or maybe games load things weird because in some places game just go to 15fps without any indication of better GFX on screen. So for example standing on fireling church at that 15 place it way load something in background like whole undead parish. |
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Member
(09-17-2012, 12:05 PM)
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#5096
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Member
(09-17-2012, 12:19 PM)
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#5097
I never said that. I don't really care if the game runs at 15, 30 or 60 FPS. AT ALL. If it runs on 60, nice. If it runs on 30, that's nice too. I don't care for AA, SSAA or all that jazz. For me, what really matters, is the experience, the game by itself. For me, a PC for games is just like any console. I won't invest thousands of dollars just to get the better rig, since I'm not an enthusiast. That being said, it's nice to see the option there. The game looks really better than it was on consoles with this fix and 60FPS. It just doesn't really affects me. |
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Member
(09-17-2012, 12:34 PM)
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#5099
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Member
(09-17-2012, 12:36 PM)
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#5100
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