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Banned
(08-23-2012, 08:09 PM)
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#54
Load a game, let's say Team Fortress 2, and change your resolution to 720x960 instead of 1080x1920. Play that game... that's essentially what happens.
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Member
(08-23-2012, 08:10 PM)
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#56
Edit: perhaps wrongly assuming you're a console gamer, if not do what chiablo says.
Last edited by Alextended; 08-23-2012 at 08:13 PM.
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Member
(08-23-2012, 08:11 PM)
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#62
I'm going to try this (with Dark Souls no less). Thanks.
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I'm taking it FROM here
(08-23-2012, 08:11 PM)
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#65
As for the sharpness of the screenshots:
It was rendering at 2048x1440 which was then scaled to 1920x1080 by the game, giving some small amount of AA but also some loss of sharpness. However, it is also true that the game seems to do something which makes it less sharp than it should be. However the amount of visible detail and the aliasing is still much improved with higher internal resolution. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-23-2012, 08:12 PM)
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#67
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Member
(08-23-2012, 08:12 PM)
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#68
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Member
(08-23-2012, 08:13 PM)
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#71
Spiritual reasons. Principles, expectations, that sort of thing. There's nothing actually wrong with playing Dark Souls at 1024x720 (as evidenced by all the players that loved the console versions), but everyone was hoping for more.
Last edited by Tain; 08-23-2012 at 08:43 PM.
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Member
(08-23-2012, 08:13 PM)
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#73
Unlocked resolution means that we can do things like downsampling as well.
Which means you natively render the game at a higher resolution then your screen is capable of, then downsample it to fit within your screen. Gives games an extra level of sharpness and anti aliasing effects. |
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(08-23-2012, 08:13 PM)
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#74
No, it's not the textures, it's the blurring on the edges. Has that subnative look. Are you sure this is working Durante?
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Member
(08-23-2012, 08:14 PM)
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#79
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Member
(08-23-2012, 08:15 PM)
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#82
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lapdance transform pants
(08-23-2012, 08:15 PM)
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#84
As posted in the other thread:
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I'm taking it FROM here
(08-23-2012, 08:16 PM)
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#86
If you run it at 1080p internal there's less detail and more aliasing, but still some blur. |
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(08-23-2012, 08:17 PM)
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#90
I've read your post explaining afterwards. Try setting it to render natively at the same resolution of your screen without scaling, see if that helps.
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Member
(08-23-2012, 08:18 PM)
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#92
PC gamers have come to expect more on the technical side of games. It's fine if things like low resolutions and terrible frame rate don't bother a person, though.
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lapdance transform pants
(08-23-2012, 08:18 PM)
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#94
AWW YEAH!! |
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(08-23-2012, 08:19 PM)
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#97
If there's an option to not play it at subHD resolutions then yes, there is something wrong. This isn't taking any merit about the actual game, resolution won't affect gameplay.
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