Horse Armour
Member
(08-23-2012, 08:09 PM)
#51

Even with the unlocked resolution, the game still looks terrible.

Edit: Are you sure it's even working in that screen you posted. Looks terrible, like an upscaled original res shot.
Durante
I'm taking it FROM here
(08-23-2012, 08:09 PM)

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#52

Originally Posted by darkpaladinmfc: View Post
Any word on the feasibility of unlocking the frame-rate?
From my preliminary look at it it seems very hard to do correctly. At least harder than fixing the resolution!

I wouldn't expect a fully working fix soon.
54-46!
Member
(08-23-2012, 08:09 PM)

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#53

Nice work, is it possible to up the FPS cap as well or is that a whole different ball game?
chiablo
Banned
(08-23-2012, 08:09 PM)
#54

Originally Posted by Tomat: View Post
Someone needs to explain to me what the issue was with playing at the game's original resolution (serious question, no sass intended).
Load a game, let's say Team Fortress 2, and change your resolution to 720x960 instead of 1080x1920. Play that game... that's essentially what happens.
Dachande
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(08-23-2012, 08:09 PM)

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#55

Holy shit, good work.
Alextended
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(08-23-2012, 08:10 PM)

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#56

Originally Posted by Tomat: View Post
Someone needs to explain to me what the issue was with playing at the game's original resolution (serious question, no sass intended).
Play a previously 1080p 3D game on your PS3 or 360 with cables that don't actually allow it to display HD content. Sit just a few feet away from your HDTV. Alternatively play a Wii game on it. The blurry jagged aliased look is what happens when you merely upscale 3D content rather than render it natively in higher resolution and is the only thing Dark Souls officially supports for now.

Edit: perhaps wrongly assuming you're a console gamer, if not do what chiablo says.
Last edited by Alextended; 08-23-2012 at 08:13 PM.
HoosTrax
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(08-23-2012, 08:10 PM)

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#57

Originally Posted by Tomat: View Post
I'll have to look at some comparison shots then. That screenshot looks like an upscale to me as well.

Props to durante though.
Due to shitty low resolution textures I assume.
Santiako
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(08-23-2012, 08:10 PM)

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#58

You defeated.
MedIC86
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(08-23-2012, 08:10 PM)

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#59

So good! give this man a tag !
shagg_187
lapdance transform pants
(08-23-2012, 08:11 PM)

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#60

$20 says this exact fix will be taken and offered as a "patch". Lazy devs are so lazy that one man does a better job fixing it in his spare time.
dmr87
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(08-23-2012, 08:11 PM)

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#61

I'll try to chip in some money for your work when I get home. Good job!
Tomat
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(08-23-2012, 08:11 PM)

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#62

Originally Posted by Alextended: View Post
Play a previoously, 1080p 3D game on your PS3 or 360 or whatever with cables that don't actually allow them to display HD content. That blurry jagged aliased look is what happens when you merely upscale 3D content rather than render it natively in higher resolution.
I'm going to try this (with Dark Souls no less). Thanks.
Piercedveil
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(08-23-2012, 08:11 PM)

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#63

Great job, Durante. It looks so much better now.

Maybe it would be a good idea to put a comparison pic in the OP, in case some people have no idea what is going on?
animlboogy
Member
(08-23-2012, 08:11 PM)

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#64

Holy shit dude, you're my hero.
Durante
I'm taking it FROM here
(08-23-2012, 08:11 PM)

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#65

As for the sharpness of the screenshots:
It was rendering at 2048x1440 which was then scaled to 1920x1080 by the game, giving some small amount of AA but also some loss of sharpness.

However, it is also true that the game seems to do something which makes it less sharp than it should be. However the amount of visible detail and the aliasing is still much improved with higher internal resolution.
Lombax
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(08-23-2012, 08:12 PM)

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#66

Thank you again Durante.
TheExodu5
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-23-2012, 08:12 PM)

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#67

Originally Posted by Metalmurphy: View Post
Why does the game still have that upscale blur btw? Pic still looks kinda rough.
Probably a combination of post process AA, and low resolution HUD elements.
Giran
Member
(08-23-2012, 08:12 PM)

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#68

Originally Posted by Horse Armour: View Post
Even with the unlocked resolution, the game still looks terrible.
I think the game has some sort of post-process blur filter going on. That's why it looks a bit muddy. It's still leagues better than the official screenshots Namco kept releasing.
Vossler
Member
(08-23-2012, 08:12 PM)

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#69

Awesomesauce, I'm thinking I'm picking it up now.
Rumble19
Junior Member
(08-23-2012, 08:13 PM)

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#70

Thank you! Can't wait till this unlocks. Hopefully there is no adverse effect on the multiplayer.
Tain
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(08-23-2012, 08:13 PM)

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#71

Originally Posted by Tomat: View Post
Someone needs to explain to me what the issue was with playing at the game's original resolution (serious question, no sass intended).
Spiritual reasons. Principles, expectations, that sort of thing. There's nothing actually wrong with playing Dark Souls at 1024x720 (as evidenced by all the players that loved the console versions), but everyone was hoping for more.
Last edited by Tain; 08-23-2012 at 08:43 PM.
zerokoolpsx
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(08-23-2012, 08:13 PM)

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#72

Very cool Durante. Will probably pick this up now.
Grief.exe
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(08-23-2012, 08:13 PM)

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#73

Originally Posted by Tomat: View Post
I'm going to try this (with Dark Souls no less). Thanks.
Unlocked resolution means that we can do things like downsampling as well.

Which means you natively render the game at a higher resolution then your screen is capable of, then downsample it to fit within your screen.

Gives games an extra level of sharpness and anti aliasing effects.
Metalmurphy
(08-23-2012, 08:13 PM)

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#74

Originally Posted by HoosTrax: View Post
Due to shitty low resolution textures I assume.
No, it's not the textures, it's the blurring on the edges. Has that subnative look. Are you sure this is working Durante?


Originally Posted by Tain: View Post
Spiritual reasons. Principals, expectations, that sort of thing. There's nothing actually wrong with playing Dark Souls at 1024x720, but everyone was hoping for more.
Keep telling yourself that.



Originally Posted by Durante: View Post
As for the sharpness of the screenshots:
It was rendering at 2048x1440 which was then scaled to 1920x1080 by the game, giving some small amount of AA but also some loss of sharpness.

However, it is also true that the game seems to do something which makes it less sharp than it should be. However the amount of visible detail and the aliasing is still much improved with higher internal resolution.
That would explain it. Can you make it render at 1080p, same as output to see how it looks?
Hoo-doo
Member
(08-23-2012, 08:13 PM)

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#75

Durante increasing Dark Souls PC sales tenfold.
Alcoholikaust
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(08-23-2012, 08:14 PM)

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#76

Bazinga.
FSLink
Member
(08-23-2012, 08:14 PM)

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#77

Now considering buying the PC port if this fix is as advertised. Thanks OP.
EternalGamer
Banned
(08-23-2012, 08:14 PM)
#78

I tossed $5 your way. Mainly to encourage and show appreciate for your work. :)
Valnen
Member
(08-23-2012, 08:14 PM)

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#79

Originally Posted by Durante: View Post
As for the sharpness of the screenshots:
It was rendering at 2048x1440 which was then scaled to 1920x1080 by the game, giving some small amount of AA but also some loss of sharpness.

However, it is also true that the game seems to do something which makes it less sharp than it should be. However the amount of visible detail and the aliasing is still much improved with higher internal resolution.
There seems to be some sort of like...blur filter or something. Hopefully it can be further fixed :D.
aganu
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(08-23-2012, 08:14 PM)

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#80

Thank you, legend!
Dizzy-4U
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(08-23-2012, 08:14 PM)

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#81

The man needs a tag. Amazing dude!
Tain
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(08-23-2012, 08:15 PM)

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#82

Originally Posted by Metalmurphy: View Post
Keep telling yourself that.
Do you apply this to all excellent games? I mean, I'd love to play Virtua Fighter 5 FS at 1200p, but assuming you are interested in the game at all, there's nothing wrong with playing the only versions that actually exist.
Alextended
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(08-23-2012, 08:15 PM)

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#83

Originally Posted by Tomat: View Post
I'm going to try this (with Dark Souls no less). Thanks.
But I don't think Dark Souls is HD on consoles either so you won't see as much of a difference. Although there should still be some.
shagg_187
lapdance transform pants
(08-23-2012, 08:15 PM)

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#84

As posted in the other thread:


Originally Posted by S0N0S: View Post
Also, for anyone else that are just now committing or changing their minds thanks to Durante, you can get a Steam key for $32 at GMG with the code DERHE-RRDER-RINGE.
Gwanatu T
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(08-23-2012, 08:16 PM)

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#85

YEEEEEHAAAWWWWWW!! Thank you Durante, you've made my day.
Durante
I'm taking it FROM here
(08-23-2012, 08:16 PM)

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#86

Originally Posted by Metalmurphy: View Post
No, it's not the textures, it's the blurring on the edges. Has that subnative look. Are you sure this is working Durante?
I am sure it is working to some extent. Just look at it: there are far more than 1024 pixels of horizontal detail in my shots, and far far less aliasing. It's not working as well as it maybe should and I'll certainly investigate that in the future!

If you run it at 1080p internal there's less detail and more aliasing, but still some blur.
Cloudius12
Member
(08-23-2012, 08:16 PM)

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#87

I think it might be better to put up some comparison shots.
chiablo
Banned
(08-23-2012, 08:17 PM)
#88

Is it at all possible to get a before and after comparison shot for the OT?
zkylon
Member
(08-23-2012, 08:17 PM)

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#89

I think I may call my character Durante in your honor...

(how about uploading a full 2560x1440 instead of downscaled?)
Metalmurphy
(08-23-2012, 08:17 PM)

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#90

Originally Posted by Durante: View Post
I am sure it is working to some extent. Just look at it: there are far more than 1024 pixels of horizontal detail in my shots, and far far less aliasing. It's not working as well as it maybe should and I'll certainly investigate that in the future!
I've read your post explaining afterwards. Try setting it to render natively at the same resolution of your screen without scaling, see if that helps.
dino1980
Member
(08-23-2012, 08:17 PM)

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#91

Try again for an answer. :)

Durante: Does it work together with a FXAA injector that also has d3d9.dll like your fix? If not does it work with a SMAA injector that has a dxgi.dll file?
Dog Problems
Member
(08-23-2012, 08:18 PM)

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#92

Originally Posted by Tain: View Post
Do you apply this to all excellent games? I mean, I'd love to play Virtua Fighter 5 FS at 1200p, but assuming you are interested in the game at all, there's nothing wrong with playing the only versions that actually exist.
PC gamers have come to expect more on the technical side of games. It's fine if things like low resolutions and terrible frame rate don't bother a person, though.
Durante
I'm taking it FROM here
(08-23-2012, 08:18 PM)

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#93

I'll put up comparison shots when I provide the download in a few hours, so people can see if they consider the improvement worthwhile.
shagg_187
lapdance transform pants
(08-23-2012, 08:18 PM)

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#94

Originally Posted by chiablo: View Post
Is it at all possible to get a before and after comparison shot for the OT?
Yes, is it. I would love to see one shot of 720p (stretched to 1080p) and one shot of 1080p.


Originally Posted by Durante: View Post
I'll put up comparison shots when I provide the download in a few hours, so people can see if they consider the improvement worthwhile.
AWW YEAH!!
Uriah
Member
(08-23-2012, 08:19 PM)

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#95

I'd like to see all those people defending From Software for the shitty port try now.
HoosTrax
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(08-23-2012, 08:19 PM)

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#96

- Spend no money on making proper port
- Wait for modders to fix it for free
- Profit
Metalmurphy
(08-23-2012, 08:19 PM)

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#97

Originally Posted by Tain: View Post
Do you apply this to all excellent games? I mean, I'd love to play Virtua Fighter 5 FS at 1200p, but assuming you are interested in the game at all, there's nothing wrong with playing the only versions that actually exist.
If there's an option to not play it at subHD resolutions then yes, there is something wrong. This isn't taking any merit about the actual game, resolution won't affect gameplay.
FtHTiny
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(08-23-2012, 08:19 PM)

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#98

Thank you durante.
Awesome job!
TheExodu5
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-23-2012, 08:19 PM)

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#99

My suggestion for comparison shots:

1024*720 upscaled to 1080p.
Native 1080p.
2560*1440 downscaled to 1080p.
Durante
I'm taking it FROM here
(08-23-2012, 08:19 PM)

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#100

Originally Posted by dino1980: View Post
Try again for an answer. :)

Durante: Does it work together with a FXAA injector that also has d3d9.dll like your fix? If not does it work with a SMAA injector that has a dxgi.dll file?
It will not work out of the box with another d3d9.dll based override, no.