BUT BUT, THEY'RE NOT EXPERIENCED! It's hard to create this game locked at 30fps at 1080p for current PC as it's better than Crysis! You need a lot of manpower that From just doesn't have!!!11!!111!11I'd like to see all those people defending From Software for the shitty port try now.
Hopefully everything is safe on the GFWL end of things. I finally purchased my copy after reading of your works. :)
Just waiting for more impressions of performance and multiplayer implementations before double dipping.
Damn.
Feel free to engage in Namco-Bandai bashing though!
I would go even more obvious so it is easier to make the distinction.Originally Posted by TheExodu5
My suggestion for comparison shots:
1024*720 upscaled to 1080p.
Native 1080p.
2560*1440 downscaled to 1080p.
Go 1024*720 upscaled to 1440p
native 1440p
Then it will be obvious to spot the difference.
"Amazing fix ahead"
I doubt it. I'm pretty sure it was just incompetence.If FROM intentionally locked the frame buffer to deliver an "equal experience" across all platforms, is there any chance they could douchily patch the game to break this fix?
See guys! GFWL was a good thing after all!Originally Posted by QuantumBro
Only if they really want to pay the Microsoft fee.

And Durante's fix:
ms to the rescue lolOriginally Posted by QuantumBro
Only if they really want to pay the Microsoft fee.
now that its been deemed playable i do want to pick this up, but i sure as hell am not giving FROM anywhere near full price for this game
and i dont know if FROM will participate in steam sales for a while, so i guess i'll wait until retail slowly brings the dvd price down
good job again durante
I really don't think they did that, you're a bit too paranoid.If FROM intentionally locked the frame buffer to deliver an "equal experience" across all platforms, is there any chance they could douchily patch the game to break this fix?
And even if they did, I believe that trying to prevent this would be more effort than they'd care to put into it.
Another proof that PC gaming is fantastic. Or its community. Or both.
Watch Namco snatch this and launch it as an "official HD patch" in a few days.
You're assuming that I don't play a ton of games on my PC and that I'm not bothered by low resolutions or horrible framerates! They do bug me, for sure. Initially. There's a period where I'm almost distracted by how much I want more, where I wish the game would just be running on my beast of a PC at 60fps and drenched in AA. But if there is no choice, I get over it quickly enough. I won't miss out on masterpieces due to having to blow up, say, a 720p Platinum game to my monitor's resolution. The fact that a great game is on a console is ultimately a flaw, but not one that has, on its own, ruined a game for me. And it should be obvious that if someone would ignore a game due to its resolution, they weren't all that interested in it in the first place.Originally Posted by LastWindow
PC gamers have come to expect more on the technical side of games. It's fine if things like low resolutions and terrible frame rate don't bother a person, though.
Respect, Durante. Hobbyists doing what salary-men seemingly can't should often be far more of a wake up call to the industry than it ever really is. Congrats.
Might be able to force MSAA and SS in Nvidia Inspector with Dirt profiles, same engine.Originally Posted by Principe Nero
Someone should try to force MSAA (not FXAA, does not need more blur) on the top instead of the downscale we are seeing in the OP.
That is probably what is causing some of the blurry textures in those shots, maybe a mix of motion blur and FXAA.
Also:Why is it still blurry?
I don't know at this point in time. It's already clear that there is a lot more detail and less aliasing using an increased framebuffer resolution -- as you would expect! -- but there is some residual blur. I'm trying to work out if this is due to my method or something inherent in the game. I will certainly continue working on this.
The textures will never look worse. They may not look much better though.Won't this make some areas look worse? I can't imagine a lot of the game's textures looking great at 2990x1900 or whatever.
Well, I know at least one article from Gamescom claimed that's why FROM said they locked it, so I'm just going by that. I forgot about the limited patches with GFWL, though, so I think we're probably safe. Thanks, Durante, Namco owes you some compensation if this leads to more sales.I really don't think they did that, you're a bit too paranoid.
And even if they did, I believe that trying to prevent this would be more effort than they'd care to put into it.
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