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Member
(08-25-2012, 05:23 PM)
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#51
OT: Yeah right.....Crysis skin shaders look nice and all but they animated fairly basically...it was improved in Crysis 2 but it still isnt as fluid as in GoW3 I would say.
Max Payne 3 on PC does look pretty nice...the game is extremely linear and rather repetitive though....people criticize the uncharted series for this, but MP3 took it to another level |
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Junior Member
(08-25-2012, 05:30 PM)
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#58
Wish the story was good. Even max has no clue what's going on.
And why did sleeping dogs out max Payne this game? What I mean is Sd you kill folks in slow mo you get more slowmo. Favorite system in mp2 which sadly didn't make it to 3. Gameplay is still fun though. Probably rockstars best shooter and one of the better ones this gen. |
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Member
(08-25-2012, 05:34 PM)
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#59
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Member
(08-25-2012, 05:34 PM)
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#60
I adore the character models in MP3, they just show such amazing attention to detail. Max's beard grows as the story goes on, but his beard looks like real life stubble growing instead of the dark shading most video game characters have. And it isn't just some kind of generic stubble tech Rockstar developed; every single character in the game has a different kind of facial hair, different thicknesses and patterns. Max's hands don't just look like actual hands, they look like the kind of strong, coarse hands your Dad has. And that face of his, from the animations to the lip-sync to every little wrinkle... Gawd, that's a great looking game.
It think it's tied for the best shooter of the generation with Vanquish. There's just nothing out there with the same feel. I played the PC version, and I just felt like a surgeon with my dot reticle. I didn't just have to settle for headshots, I could choose exactly which part of a face to put a bullet into. I can't think of any other game where the shooting system works just as well in tight corridors and small rooms as it does in open environments. While I didn't shootdodge nearly as often as I used to in the old Max Paynes, I didn't necessarily miss it, either. Max isn't as nimble as he once was but that measured pace brought about a different way of playing. I rarely used cover, I just never stopped moving. When you just click into bullet time you can see all the bullets passing behind you as you run through an area killing ten guys with ten bullets. I just wish the game would let me walk through a door myself. You never get more than a few minutes of control before Max has to go and do something on his own, and that sucks. I generally want to be in control of my character at all times, but I can accept cutscenes for things I couldn't do in gameplay. Max Payne 3 just takes control away at random, though, and it spins the camera around or teleports you to a different area so often that there's no feeling of cohesion to any of it. You can't form a good mental map of where you're going and where you've been when someone keeps blindfolding you and spinning you around. And so much of the gameplay is rail shooting or plain old turret sections. MP3 is one of the few shooters where I think the basic gameplay is good enough to deserve padding out with extra waves of enemies, but it never happens. |
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Americans out of Mexico! The Border Tax Equity Act
(08-25-2012, 05:39 PM)
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#63
I wish there were more gameplay scenes like the part where you're escaping the building on fire. I loved how Max was covering his face and was limping. I just wish if Max was seriously injured, he'd have a limp or hold his shoulders. More games need that to add to the realism.
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Member
(08-25-2012, 05:46 PM)
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#70
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Member
(08-25-2012, 05:54 PM)
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#74
Max Payne 3 was shit... look at the sales. The gameplay was really good (besides cover system... because of that feature it was nearly impossible to use shoot-dodge) and the graphics were brilliant. Max Payne as a character was bullshit (He was a pussy in MP3 and the monologues... sigh... were just awful compared to MP1 and 2) and i dont wanna start with the story.
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Member
(08-25-2012, 05:55 PM)
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#75
The PC version is actually very well optimised. The game's initially flaky stability aside (occasional crashes, and some couldn't even get to the main menu), I'd say that R* knocked it out of the park.
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Member
(08-25-2012, 06:04 PM)
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#81
Yeah, things like Max's changing outfits or increasing injuries is stuff you just don't see in other productions.
Last edited by Kinyou; 08-25-2012 at 06:08 PM.
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Member
(08-25-2012, 06:12 PM)
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#82
I'm imagining this in Max's voice, with a random double-image flash and the words "GOOD ones" arbitrarily flying by the camera.
Last edited by Tookay; 08-25-2012 at 06:15 PM.
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Member
(08-25-2012, 06:16 PM)
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#83
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Member
(08-25-2012, 06:25 PM)
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#87
MP3 really looks great, but I don't think it ever looked as nice on my PC as the above pics show. Are they using DX11? |
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FIND ME AN ESCORT
NO SHARP KNEEEEEEES (08-25-2012, 06:26 PM)
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#88
I love Max Payne 3. Played it on 360. It had so much detail packed into the game and everything felt really polished. I enjoyed the story too. Definitely a AAAA budget game. Credits literally last 20-30 min. They run out of music to play at the end.
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I was a child w/horrible taste
(08-25-2012, 06:28 PM)
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#89
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(08-25-2012, 06:30 PM)
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#93
I loved Max Payne 3 a lot more than I thought I would, especially after all the shit that happened during it's development. Even on the 360 is looks amazing, and that soundtrack.
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FIND ME AN ESCORT
NO SHARP KNEEEEEEES (08-25-2012, 06:32 PM)
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#95
Yeah i loved the music. Was so good. A rip of the game shows they had something like 400+ track variations for all the moments.
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there's ALWAYS ONE
(08-25-2012, 06:33 PM)
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#96
Max Payne 3 does look great though. |
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(08-25-2012, 06:34 PM)
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#97
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