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Soul Reaver may have been the most overly ambitious game ever. (research thread)
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![]() Legacy of Kain: Soul Reaver debuted back in 1999 and was a substantial critical and commercial success. It was also technically and aesthetically outstanding - a 3D Metroidvania-style action adventure with no loading times, real-time shifting between parallel worlds, an elegant art style and some of the best voice acting and writing the industry had ever seen. It pushed the humble Playstation to new limits, and eventually got ported to the Dreamcast and PC. While it was a great game, a few puzzling observations could be made as the game progressed. If you haven't played it, here they are: -The game ends abruptly with a wholly-unexpected TO BE CONTINUED. The elaborate story that has been woven is in no way resolved. -When playing the game, early optional areas have masses of detail and exploration opportunities. Towards the end of the game the opposite is the case, with corridors inexplicable walled-off, and tantalising ledges just out of reach. -In the final stages of the game, video sequences (described in the plot as visions in time) show the main characters in unfamiliar locations, wielding powers that are not achievable in the game The answer to these puzzling observations is reasonably well known now: During the game's development, Soul Reaver was proving to be dangerously too ambitious for Crystal Dynamics. Very recently, former Crystal Dynamics lead Daniel Cabuco has given us this insight:
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To put in perspective how much was actually planned for the game, here is a representation of the known included and intended content of Legacy of Kain: Soul Reaver. The content that made it into the game is highlighted in black borders, while the content that was cut before release is in red/yellow: ![]() Locations ![]() NPCs ![]() Abilities Bosses ![]() As you can see, the amount of yellows is immense. I’m going to provide you with concept art, screenshots and images of much of the above cut-content, with explanations where necessary. A large portion of these discoveries were made years ago by Ben Lincoln at The Lost Worlds, and I'd like to thank that site. A good portion of the below is my own work, discovered in a year of research – mostly the character/environment concept pieces and screenshots presented. You won't find some of this on other sites. The plot Opening – the same for both retail and intended releases Kain is an ancient and powerful vampire who rules an empire of the undead. Millennia ago, he sired six vampire children, and sent each into the world to recruit humans with vampirism, forming six mighty clans. The clans conquered Nosgoth in the name of Kain, subjugated the humans and contained the survivors in a single citadel as domesticated cattle. The vampires assembled a giant smokestack and belched black fog into the skies to block out the sun. The vampires prospered. Kain began to mutate, growing stronger and more powerful. After a few cycles, his sons would evolve the same abilities always behind their master. This process continued until Kain’s first-sired son Raziel, evolved wings before he did. In a seeming fit of jealous rage, Kain tore off the wings and, with his other sons, dragged Raziel to lake of acid to be burned for eternity. They “cast him in”. After centuries of torment, a mysterious being called The Elder brings Raziel back, and explains to him that Kain’s corrupt empire has unbalanced the planet, causing an impending collapse. Raziel, blind with rage and torture, returns to the world of the Nosgoth to have his revenge. Raziel is taught to shift between the worlds of the dead and living and how to devour souls. Raziel emerges from the underworld to discover a ruined planet, with his entire clan apparently wiped out in a genocide. What happened next in the retail release: Raziel slaughters his way through his brothers, obtaining numerous abilities and glyph powers. In a battle with Kain, the ancient vampire escapes but leaves his magical sword – the Soul Reaver – to which Raziel bonds. Raziel discovers that when they were human, he and his brethren were Knights of the Sarafan, a human army dedicated to destroying the vampire menace. Raziel kills all but one of his brothers, and chases Kain into the bowels of an ancient Time Machine. Kain escapes by jumping through a portal into Nosgoth’s past, and Raziel follows. TO BE CONTINUED. What would have happened instead in the intended release: Note: This is not definite but heavily supported by the materials found. Raziel slaughters his way through his brothers, obtaining numerous abilities and glyph powers. In a battle with Kain, the ancient vampire escapes but leaves his magical sword – the Soul Reaver – to which Raziel bonds. Raziel discovers that when they were human, he and his brethren were Knights of the Sarafan, a human army dedicated to destroying the vampire menace. Raziel discovers that the world is filled with reaver forges, and imbues the Soul Reaver within them giving the weapon elemental attunements. Raziel chases Kain into the bowels of an ancient time machine, and succeeds in consuming a portion of Kain’s soul. This portion grants Raziel the ability to shift between the worlds of the dead and living at any point. Kain escapes, and Raziel searches for further ways to progress. He discovers that there are many ancient passageways buried deep in the Human Citadel and eventually accesses the Undercity. Beneath this huge, cavernous area, Raziel discovers a Temple in which humans worship vampires, led by a mad Priestess. Raziel kills her, and devours her soul , giving him the ability to possess other creatures. Raziel uses these new abilities to reach the ancient smokestack, still belching ash into the sky blocking out the sunlight. He overcomes the strong vampires and lava traps defending the facility, and murders its lord, Turel – Raziel’s last surviving brother. Raziel overcomes the vampire forces blocking him from Kain. Raziel reaches Kain’s Mountain Retreat and discovers that Kain had planned this series of events all along, and had used the Time Machine aeons ago to learn that Raziel would always be executed and would come back. Kain wants the world healed and knows that he and his vampire offspring must die for this to take place. Kain advises Raziel that he will need to imbue the Soul Reaver the soul of an ancient ghost – Ariel, Kain’s predecessor millennia ago – in order to kill him. Ariel is summoned to this fate. Kain tells Raziel “You have served me well” and Raziel kills him. Imbued with Kain’s soul, Raziel senses he can overcome any obstacle with his newfound power, and The Elder God directs him to an ancient human weapon, The Pinnacle of the Silenced Cathedral. Raziel overcomes a final onslaught of crazed monstrous vampires, activates the weapon, and in an instant moment of genocide exterminates all vampires from the face of the planet. The locations Beneath the Citadel In the retail release of Soul Reaver, the Human Citadel was an optional area, highly detailed but with little plot significance. There are many passageways and ledges leading to nowhere. The intention was for the following areas to be linked to the Citadel. This area appears to be a large network of tunnels, sewers and pipes that descend beneath the Citdadel. Some of the concept art shows multiple vampire hunters, suggesting that Raiziel would have had to overcome armed human resistance. Two pieces of concept art are labelled “chair” and “battle room”, perhaps indicating some sort of yet-undiscovered boss battle. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Source: Arnold Ayala) The Undercity This cavernous area suggests that the entire Citadel is suspended on beams and supports. Daniel Cabuco has recently revealed this about the area:
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![]() ![]() ![]() ![]() (Source: Arnold Ayala) The Temple Through the Undercity, we would have encountered the temple of Vampire Worshippers. There are no screenshots of this area, but a few texture files have been discovered– with ancient murals demonising the vampires having been defaced by the temple devout occupants. ![]() (Source: The Lost Worlds) The Ancient Sewers Next to nothing is known about this area. A network of pipes seems to be pumping water through an ancient structure, with two sewer-like entrances visible. ![]() ![]() (Source: Fred Lee) The Reaver Forges and the Spirit Glyph In the retail release there is one lone reaver forge – the Fire Forge, buried in a hidden behind a stained-glass window in the drowned abbey: ![]() In the intended release, there were to be five further forges – sound, stone, light, water and spirit, and a Spirit Glyph altar.
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![]() The Mountain Ascent In the retail release, there is a tall structure built into the side of a cliff between the ruined city of Dumahim and the Oracle’s Cave. Raziel would have presumably used the excised Shift-at-Will and Possession abilities to traverse this: ![]() The Turelim Clan Territory In the opening FMV for Soul Reaver, we see a giant distant smokestack belching ash into the air – blocking out the sun for the convenience of Nosgoth’s vampire masters: ![]() This smokestack is the territory of the Turelim and Raziel’s final surviving brother, Turel. In the intended release of Soul Reaver, this area was to be filled with vampires, eggs, fire traps and lava:
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (Source: The Lost Worlds) Ariel Encounter At some point, Ariel would have appeared to Raziel, and submitted herself for consumption by the Soul Reaver, in order to empower it to strike down Kain. The only footage of this is shown in the Chronoplast visions in the retail release: ![]() Where this takes place is unclear. As per Legacy of Kain lore, Ariel is bound to The Pillars, and cannot leave their base while Kain lives. As she is clearly not at The Pillars in this image, the mystery remains unresolved. You can hear the dialogue for this encounter here. Kain’s Mountain Retreat Kain’s sanctuary fortress, located in the mountains beyond Turel’s domain. The only existing media from this area is the following, from the Chronoplast visions in the retail release: ![]() The Pinaccle of the Silenced Cathedral In the retail release, Raziel explores the lower levels of the Silenced Cathedral – a giant weapon of sound built by the humans to try and wipe out their vampire enemies. The insectoid clan of vampires – the Zephonim – had occupied the weapon and rendered it inert. This texture may be from this area – it fits in with the organic flesh-walls seen in Raziel’s earlier visit to the cathedral: ![]() During Raziel’s exploration of this area, he opens some sound valves and three nearby vampires are immediately destroyed by the resonance. In the intended ending, Raziel would have used his abilities to reach the upper levels of the gigantic cathedral, and activate all of the sounding pipes. The noise would have resonated across Nosgoth, killing the entire vampire race. ![]() NPCs Wolf Vampire This wolf creature – presumed to be a vampire – never made it past the concept stage. ![]() (Source: Arnold Ayala) Winged Vampire This winged vampire also didn't make it past the concept stage. Consider how the vampire clans evolved – with deformities based on the changes happening to their sire. Given that Raziel grew wings – could we be looking at a surviving Razielim? ![]() (Source: Arnold Ayala) Female Vampires These grotesque creatures, with faces that fall off revealing the bestial devolved vampire within, were yet another vampire permutation that didn’t get past concept: ![]() ![]() (Source: Arnold Ayala) The Foresaken These characters appear to be heavily armoured vampires – the three-claws that they possess instead of fingers is a sign of vampirism in the Legacy of Kain lore. It is unclear why they are armed – were they somehow aligned with the humans of Nosgoth, hunting their vampiric kin? ![]() ![]() ![]() ![]() ![]() (Source: Arnold Ayala) Gargantuan It is unclear what this creature was meant to be – it looks like a troll, domesticated and armed. Given the humanoid shape standing next to it, could this creature have been somehow enslaved to The Foresaken? ![]() (Source: Arnold Ayala) Armoured Vampire Hunter A heavily armoured Vampire Hunter, looking far more advanced and formidable than any encountered in the retail release. (quoted for size, click to see full)
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Demons Daniel Cabuco has confirmed that demons were intended for inclusion in Soul Reaver at some point. These concept pieces may be them: ![]() ![]() ![]() (Source: Arnold Ayala)
Last edited by Mama Robotnik; 08-26-2012 at 07:45 PM.
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#2
Abilities
Amplified Force Projectile In the retail release, Raziel acquires a Telekinetic Force Projectile by defeating Morlock. In the intended release, he would have amplified this power (the degree of amplification is unknown) by consuming Turel’s soul. We can presume that this power was somehow needed to access Kain’s Mountain Retreat. Possession Defeating the Priestess of the undercity would have earned Raziel the ability to possess NPCs. ![]() ![]() (Source: The Lost Worlds) Reaver Enhancements In the intended release – the Soul Reaver could be enhanced with many upgrades gathered from hidden forges – Stone, Sound, Light, Water and Spirit. The two final enhancements, the Ariel and Amplified “Kain” Reaver, would be granted on killing each of the characters. You can find the Elder God’s audio regarding these reavers here. The site also provides us with this list of powers for each reaver, taken from a magazine preview of the game:
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![]() Stone Reaver: ![]() Sound Reaver: ![]() Light Reaver: ![]() Spirit Reaver: ![]() Ariel Reaver: ![]() Amplified “Kain” Reaver: ![]() Bosses The Priestess The devout head of the Vampire Worshippers, this mortal would have been fought in the Temple, beneath the Undercity. No in-game shots of her are available, but she is included in a piece of concept art and in the promotional comic that accompanied the game: ![]() ![]() You can hear Raziel’s interaction with the Priestess here. Raziel kills her, devours her soul and learns the possession ability. Turel The final brother, mysteriously absent from Soul Reaver’s retail release: ![]() ![]() ![]() ![]() ![]() ![]() You can hear a reconstruction of Raziel’s encounter with Turel here. It strongly suggests that the battle would have involved submerging Turel in water, burning him alive. Upon defeat, consumption of his soul would have enhanced Raziel with the Amplified Force Projectile. Kain – Final Encounter Using the Ariel Reaver, Raziel would have finally caught up with Kain. The fantastic dialogue before the battle can be heard here. At this point it becomes apparent that Kain is, and always has been, on a suicide mission. He goads Raziel into killing him. While Kain’s soul is being pulled into the Reaver, Ariel screams, knowing she must spent eternity trapped with her most hated enemy within the sword. The act grants Raziel the final amplified “Kain” reaver. ![]() The Final Onslaught With his powers uncontested by any being in Nosgoth, Raziel heads to the Silenced Cathedral to activate the dormant superweapon and wipe out the vampire species. The dialogue for this section can be heard here. It emphasises that vampires of all kinds will be chasing after Raziel in a “desperate fury” as they can sense his genocidal intentions. Overcoming the onslaught, Raziel activates the weapon, and a “hymn of death... enough to banish sanity” resonates across the land killing the vampire race. This is the intended ending to Soul Reaver. ![]() In conclusion There’s my evidence for the thread title. The ambition that went into Soul Reaver is really something to behold. Its dangerously ambitious in fact, as the entire project seemed to struggle under the weight. To get all of this content, streaming with no loading, onto a single PSX disc seems like a complete impossibility. That so much of the content is optional and found through exploration, makes me wish I had a chance to play through this vast game. Alternately, I’m glad things worked out the way they did, as a consequence of the story revision, we got the impressive Soul Reaver 2 – one of the best stories in the gaming medium. NOTE: MORE OBSERVATIONS HERE Bonus Content Just because it’s another discovery from my research: Legacy of Kain: Soul Reaver did not start out as a Legacy of Kain game. It began its development life as “Shifter”, a third-person Crystal Dynamics action adventure intending to incorporate “biblical imagery”. A design document and a ton of concept art was put in place before the decision was made to integrate it into the Legacy of Kain universe. Here’s the only known concept art pieces, showing very early takes on “The Master” and “The Shifter” – the characters who would go on to become Kain and Raziel: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I hope someone enjoyed all that!
Last edited by Mama Robotnik; 08-26-2012 at 08:41 PM.
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Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(08-26-2012, 12:24 PM)
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#3
I've never played this game, seems like I missed out on something fairly grand. Is there a PC version as well?
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Junior Member
(08-26-2012, 12:44 PM)
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#10
I loved Soul Reaver. The first Legacy of Kain game I was exposed to. But sadly, never completed any of them except for Blood Omen 2 and that is the weakest game in the series. I should really play all of them, but I keep forgetting to. |
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Member
(08-26-2012, 01:00 PM)
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#15
For the most part it holds up. The only major issue I have with Soul Reaver is the heavy reliance on box pushing puzzles; its best to play the game in chunks to avoid burning out on the puzzles.
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Junior Member
(08-26-2012, 01:06 PM)
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#18
I'm favourite game of that generation.
possible reboot on the way. Do you think this is for real? http://www.vg247.com/2012/03/20/rumo...reaver-reboot/
Last edited by Mington; 08-26-2012 at 01:10 PM.
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Member
(08-26-2012, 01:14 PM)
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#21
Have to say I'm VERY glad the ending was changed. For me, the games have always been about Kain, and using that ending would have pretty much ruined the series, nevermind prevented further games.
It's been a while since I played it, but didn't some of those cut forges make it into SR2? Cool thread though Mama, I thought I was a LoK fanboy, but dammit you make me look like a noob lol. |
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Junior Member
(08-26-2012, 01:22 PM)
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#23
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任天堂 の 忍者
(08-26-2012, 01:22 PM)
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#24
I have very mixed feelings about Legacy of Kain: Soul Reaver. The introduction of Raziel, and the dynamic of Raziel and Kain was anything but epic. But once you actually begin the game you realize that you are stuck in that drab, empty, and decrepit version of Nosgoth. Exploring through that empty gray world and moving block puzzles was not so exhilarating. The plot itself begins and ends, but there isn't much substance in outside of the major Kain confrontations.
Hennig really overhauled Soul Reaver 2 into the real classic of the Soul Reaver series. Though mostly it is the dialogue and cinematics that blow me away. |
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Member
(08-26-2012, 02:06 PM)
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#31
Amazing work as usual MR. Soul Reaver is one of the best games I ever played and I'm glad to finally get some answers about the disjointed ending of the game.
I played both the PS1 and DC version and it's been a long time but I'm sure that in one of the versions there was a glitch that gives you access to the light reaver. |
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Banned
(08-26-2012, 02:08 PM)
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#32
These threads, while great, are like a rusty dagger coated with TPC slowly being driven through my heart. I loved, loved this series and the lack of new game hurts worse than suffering through a kidney stone as it slowly makes it down your urinary tract.
I'm looking forward to replaying this on vita, like really crazy looking forward to it. Just imagining what the game will look like on dat OLED.
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Member
(08-26-2012, 02:16 PM)
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#36
It's a shame because I really loved that game as a child.
Last edited by phantomspiker; 08-26-2012 at 02:37 PM.
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Member
(08-26-2012, 02:28 PM)
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#42
Returning to Soul Reaver after its sequels reminds me about what made me love the series to begin with - the story becomes grander in SR2 and Defiance, and I remember soaking up every moment, but those titles lacked so much of the gameplay ambitions of the first two-thirds of Soul Reaver.
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Member
(08-26-2012, 02:30 PM)
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#43
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Member
(08-26-2012, 02:32 PM)
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#44
Soul Reaver intrigues me ever since its release because even at its unfinished state its one of the best games ever made.
The first time I came into contact with the game was via the demo included with Akuji. That was a whole different experience to the end result. On top of that was also the court case between Silicon Knights and Crystal Dynamics. Its a fascinating game. |
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(08-26-2012, 02:39 PM)
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#46
[QUOTE=jett;41422235]Great post. I remember loving the shit out of this game back in the PS1 days, I also remember it petering out near the end, for reasons everyone knows. :P There's rumors of a LoK/SR reboot isn't it?[/QUOTE]
Yeah murmurs right now. |
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Member
(08-26-2012, 02:47 PM)
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#48
The story holds up big time. I hate to say it but Amy Hennig stepped down big time doing the Uncharted series. Sure the banter is nice but they feel like nothing more than Sahara-tier Indy knockoffs plot-wise while Soul Reaver just felt like a legitimately great written game series.
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Favorite Poster on the Citadel
(08-26-2012, 02:48 PM)
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#49
Great thread. But this makes me wonder: exactly what was the original scope of this game? Soul Reaver was a very long and very large game, ambitious in both scale and technology. This looks like the game was originally double (or longer) in length. How could they have hoped to finish this all and would it even make the game better to be so large?
Further, I wonder if these sections would have added a bit more variety into the overall formula. There is an awful lot of block pushing in the game. I've never played SR2. Is it a) good and b) does it vary up the gameplay? I really want to play something like a puzzle dungeoner. Ehhh... |