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Chet Rippo
Member
(09-11-2012, 05:24 PM)
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Donnie
Member
(09-11-2012, 05:25 PM)
Also I'd be interested to know what lherre says on this rumoured info. Considering he confirmed that WiiU's CPU was dual threaded a while back. A CPU based on Broadway isn't going to be multi-threaded no matter how much they've enhanced it.
PhoReal
Member
(09-11-2012, 05:29 PM)
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Wow @ cyberheater in the other thread. lol Can't wait for the meltdowns and bickering on Thursday.
Oersted
Junior Member
(09-11-2012, 05:30 PM)
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Originally Posted by jerd21

I was thinking about the Wii U golf demo shown in the video at E3 2012, and I'm wondering how long it will be before we see something that actually uses similar functionality (The Wii remote as the primary controller, using the Gamepad as a separate screen). I think it has tons of potential uses, so hopefully we see a game use it before long. I think we will see a lot of unique uses of the Gamepad coming from indie devs on the eshop.

imagine a star wars. you see the usual dogfight at your tv screen. but when you point your gamepad besides the tv screen, you will see where your enemies coming from. it wouldnt be needed but increase the intensity.
Oersted
Junior Member
(09-11-2012, 05:32 PM)
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Originally Posted by PhoReal

Wow @ cyberheater in the other thread. lol Can't wait for the meltdowns and bickering on Thursday.

where? what?
Nibel
Member
(09-11-2012, 05:33 PM)
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I don't care about asymmetrical gameplay as much as about the TV to Pad function

This is a killer feature for me. Playing homeconsole games, then switching to the Pad when I feel tired, then play some more, browse some GAF afterwards and sleep #LivinLaVidaLoca
Bisnic
Really Really Exciting Member!
(09-11-2012, 05:34 PM)
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Originally Posted by Oersted

where? what?

He called a bunch of people f_____rds.

I'll let you fill the blank to avoid the ban myself. :P It's in the Rumor Wii U specs thread.
Fourth Storm
Member
(09-11-2012, 05:35 PM)
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Originally Posted by Donnie

Also I'd be interested to know what lherre says on this rumoured info. Considering he confirmed that WiiU's CPU was dual threaded a while back. A CPU based on Broadway isn't going to be multi-threaded no matter how much they've enhanced it.

It just seems strange to me that they'd start w/ Broadway cores and "enhance" them rather than start with a 476fp/470S core and include a few of the necessary Broadway features. But maybe that's still exactly what they did and it's just another way of putting it.
jerd
Member
(09-11-2012, 05:35 PM)

Originally Posted by Nibel

I don't care about asymmetrical gameplay as much as about the TV to Pad function

This is a killer feature for me. Playing homeconsole games, then switching to the Pad when I feel tired, then play some more, browse some GAF afterwards and sleep #LivinLaVidaLoca

One of my favorite things to do is play turn-based strategy games or something else that doesn't require 100% attention on my PC while browsing GAF on my Kindle Fire. Now I can reverse that. It will be great.
blu
Member
(09-11-2012, 05:35 PM)
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Originally Posted by Sheroking

But it was needlessly confusing and contrived.

If the stupid thing just said it's on my cats collar.... the cat was about twenty feet from them at the time.

That would've made for a hell of a short movie, don't you think?
chris3116
Member
(09-11-2012, 05:36 PM)

Originally Posted by schuelma

I will not get hyped unless/until we get news of a Japanese event/Nintendo Direct.

It will probably be before the TGS. Since it begins next week (September 20th), I can see Nintendo doing a Japanese Nintendo direct the day before.
shagg_187
lapdance transform pants
(09-11-2012, 05:37 PM)
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Originally Posted by Donnie

Also I'd be interested to know what lherre says on this rumoured info. Considering he confirmed that WiiU's CPU was dual threaded a while back. A CPU based on Broadway isn't going to be multi-threaded no matter how much they've enhanced it.

From what I can tell:

Original numbers = Devkit.
Current numbers = Final spec.

EatChildren confirmed them both to be accurate.
Anth0ny
Member
(09-11-2012, 05:39 PM)
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Originally Posted by chris3116

It will probably be before the TGS. Since it begins next week (September 20th), I can see Nintendo doing a Japanese Nintendo direct the day before.

Are they really going to leave Japan hanging for a week like that?

I don't think Nintendo has taken TGS seriously since 2005. I expect a surprise Nintendo Direct announcement for Japan later today or tomorrow.
Earendil
Member
(09-11-2012, 05:42 PM)
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Originally Posted by Fourth Storm

It just seems strange to me that they'd start w/ Broadway cores and "enhance" them rather than start with a 476fp/470S core and include a few of the necessary Broadway features. But maybe that's still exactly what they did and it's just another way of putting it.

I would lean toward this. Since the 476fp core has some similarities to Broadway, the person who leaked the specs may have simply assumed that they were the same thing.
PhoReal
Member
(09-11-2012, 05:43 PM)
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Originally Posted by Oersted

where? what?

If you haven't seen it yet: here
Fourth Storm
Member
(09-11-2012, 05:45 PM)
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Originally Posted by Earendil

I would lean toward this. Since the 476fp core has some similarities to Broadway, the person who leaked the specs may have simply assumed that they were the same thing.

I'm thinking so as well. It would be nice to retain the 4 instructions per clock of the 47x cores. And those chips are already made on 45nm, unlike Broadway, which may not shrink as easily.
El Chupacabra
Member
(09-11-2012, 05:46 PM)
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Originally Posted by PhoReal

If you haven't seen it yet: here

Oh, he burntporked.
Shin Johnpv
Ninty Ninty Ninty
Ninty Ninty Ninty
(09-11-2012, 05:48 PM)
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Originally Posted by Diablos54

You have got to be kidding me... Nintendo gave them months to themselves at the 3DS launch with nothing but N64 remakes, and they did fuck all, and sales suffered for it. Why the hell are 3rd parties moaning when they've proved they can't be trusted on Nintendo consoles? Nintendo need to launch their new system with something big, shouldn't 3rd parties be happy its a game which will move tons of systems which they can then take advantage of?


3rd Parties: What ever Nintendo does, we don't like it. Either they give us too much space or too little!
GiantEnemyGoomba
Member
(09-11-2012, 05:49 PM)
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Originally Posted by Nibel

I don't care about asymmetrical gameplay as much as about the TV to Pad function

This is a killer feature for me. Playing homeconsole games, then switching to the Pad when I feel tired, then play some more, browse some GAF afterwards and sleep #LivinLaVidaLoca

Same here. This is such a huge feature for me. I can already imagine playing NSMBU or ACIII in bed. It will be glorious.
Mpl90
Two copies sold? That's not a bomb guys, stop trolling!!!
(09-11-2012, 05:50 PM)
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Originally Posted by Spieler Eins

Apart from that, the way until next E3 should be pretty barren though. Cash-ins that could very well end the same way as Nintendogs 2, while the rest again consists of outdated ports from 3rd parties. Looks like the 3DS to me, but without the future proof. They only thing they've learned from that launch apparently is that you can slap NSMB on it and be fine.
But then, NSMB2 didn't quite set the world on fire alongside the XL. At least not the way they were hoping for, I imagine.

Kind of...err...jumping to conclusions, to judge NSMB2 impact on 3DS just from the first week / month (respectively US and Europe. No, just UK, not even Europe. And there it's doing better than NSMB in a much worse market compared to how it was in 2006), I fear.
ScreenSplitter
Banned
(09-11-2012, 05:51 PM)

Originally Posted by Shin Johnpv

3rd Parties: What ever Nintendo does, we don't like it. Either they give us too much space or too little!

Apart from Ubisoft. Ubisoft and Nintendo be tight.
Shin Johnpv
Ninty Ninty Ninty
Ninty Ninty Ninty
(09-11-2012, 05:52 PM)
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Originally Posted by Hoo-doo

Wii U spec thread causing mass casualties already. Stay in your bomb shelters.

I'm just not buying the CPU info. I don't think Broadway was ever meant to go to 1ghz or higher. I have a feeling that it's another chip that's similar with additional stuff to make backwards compatibility easier.

I just have a hard time believing they would go with a more modern GPU and then just slap 3 broadway cores in there, and some how get it past 1ghz.
Oersted
Junior Member
(09-11-2012, 05:52 PM)
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Originally Posted by Bisnic

He called a bunch of people f_____rds.

I'll let you fill the blank to avoid the ban myself. :P It's in the Rumor Wii U specs thread.

Originally Posted by PhoReal

If you haven't seen it yet: here

thanks guys. nice meltdown^^
DXB-KNIGHT
Member
(09-11-2012, 05:54 PM)
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The rumored Wii U spec thread is like a Venus Trap :/
ScreenSplitter
Banned
(09-11-2012, 05:55 PM)

Originally Posted by DXB-KNIGHT

The rumored Wii U spec thread is like a Venus Trap :/

It's fun to watch though, just as long as you don't get into arguments with the people quoting CPU speeds, DX11's and RAM all over the place.
Pineconn
Member
(09-11-2012, 05:56 PM)
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Originally Posted by DXB-KNIGHT

The rumored Wii U spec thread is like a Venus Trap :/

I think you mean it's more like a

Shin Johnpv
Ninty Ninty Ninty
Ninty Ninty Ninty
(09-11-2012, 05:56 PM)
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Originally Posted by shagg_187

From what I can tell:

Original numbers = Devkit.
Current numbers = Final spec.

EatChildren confirmed them both to be accurate.

The point he's making is that it can't be 3 broadway chips since it's multi-threaded.
Nilaul
Member
(09-11-2012, 06:01 PM)
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Originally Posted by Shin Johnpv

The point he's making is that it can't be 3 broadway chips since it's multi-threaded.

Something that acts similar to broadway, its programamble like broadway?
Would make it more easier for Nintendo developers, I guess.

Perhaps the graphic chip will have a similar in somewhat to Wii/GC then, in terms of programing.
Last edited by Nilaul; 09-11-2012 at 06:03 PM.
chris3116
Member
(09-11-2012, 06:01 PM)

Originally Posted by Anth0ny

Are they really going to leave Japan hanging for a week like that?

I don't think Nintendo has taken TGS seriously since 2005. I expect a surprise Nintendo Direct announcement for Japan later today or tomorrow.

Nintendo does their own things for Japan. I think it will before TGS could be anytime between today and September 20th. I say the day before maybe it will be sooner. They could release Wii U after the North American release like they did with the original Wii.
The_Lump
Member
(09-11-2012, 06:04 PM)
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Originally Posted by Shin Johnpv

I'm just not buying the CPU info. I don't think Broadway was ever meant to go to 1ghz or higher. I have a feeling that it's another chip that's similar with additional stuff to make backwards compatibility easier.

I just have a hard time believing they would go with a more modern GPU and then just slap 3 broadway cores in there, and some how get it past 1ghz.


Yep. "enhanced broadway" means nothing. Sounds like an off hand comparison (maybe based on the overall clock speed?) rather than a literal description. I could obviously be wrong though.

Also, how is a beefed up broadway anything remotely to do with Power7? I'm not saying it was ever going to be a power7 but what about the confirmation it's using the 'same chips' as Watson (which are power7's)?

And to clarify, this isn't me trying to say its going to perform better than "3 broadways", just that describing it as such is a strange thing to say. Especially if this is supposed to have come from the warioworld.com developer site. Would Nintendo say that?

Colour me confused and a little skeptical.
Donnie
Member
(09-11-2012, 06:04 PM)

Originally Posted by shagg_187

From what I can tell:

Original numbers = Devkit.
Current numbers = Final spec.

EatChildren confirmed them both to be accurate.

The CPU wouldn't change from multi-threaded to single threaded though.
Shin Johnpv
Ninty Ninty Ninty
Ninty Ninty Ninty
(09-11-2012, 06:08 PM)
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Originally Posted by Nilaul

Something that acts similar to broadway, its programamble like broadway?
Would make it more easier for Nintendo developers, I guess.

Perhaps the graphic chip will have a similar in somewhat to Wii/GC then, in terms of programing.

Sure, that makes sense. People how ever are taking it to mean 3 literal Broadway CPU's slapped together and with a clock speed turned up. I just can't see that being the case for a number of reasons.
D-e-f-
Banned
(09-11-2012, 06:12 PM)
So CPUpocalypse again?

Just relax. Games will still looks awesome.
GameplayWhore
Member
(09-11-2012, 06:12 PM)
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Originally Posted by Berg

is it just me or do these shapes have hard corners? Really odd, I know, but you'd think nintendo would go with round corners...and it bugs me.

I guess this means that Nintendo is really "hard cor" now. ;)



Originally Posted by The_Lump

Yep. "enhanced broadway" means nothing. Sounds like an off hand comparison (maybe based on the overall clock speed?) rather than a literal description. I could obviously be wrong though.

It is entirely possible to have a chip that uses the same architecture with a pretty different microarchitecture. My Phenom II runs code made for the original, decade-plus-old 32-bit Athlon. In the same manner, it could be said that the cpu is "Multiple beefed up Athlon cores at a higher clock", even if that description is a bit disingenuous.

So Nintendo could have had custom designed a multithreaded core that simply kept the ISA of the Broadway (or a superset thereof), so they get the benefit of full backwards compatibility (without having to deal with emulation) but much higher performance, in terms of both IPC and total vroom.
fabricated backlash
Member
(09-11-2012, 06:16 PM)
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Originally Posted by GameplayWhore

I guess this means that Nintendo is really "hard cor" now. ;)





It is entirely possible to have a chip that uses the same architecture with a pretty different microarchitecture. My Phenom II runs code made for the original, decade-plus-old 32-bit Athlon. In the same manner, it could be said that the cpu is "Multiple beefed up Athlon cores at a higher clock", even if that description is a bit disingenuous.

So Nintendo could have had custom designed a multithreaded core that simply kept the ISA of the Broadway (or a superset thereof), so they get the benefit of full backwards compatibility (without having to deal with emulation) but much higher performance, in terms of both IPC and total vroom.

If you're being that liberal you could say that my i7 is based on the calculus.
Übermatik
Member
(09-11-2012, 06:16 PM)
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Originally Posted by PhoReal

If you haven't seen it yet: here

Wow. Also, 'Burntporked' should be a new verb.

As for the round corners thing above^, is it in image? If not, it could be CSS, explaining the hard edges for ease?
Oersted
Junior Member
(09-11-2012, 06:16 PM)
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can you please stop that tech talk yadda yadda. it doesn´t workso good with the hype train
Earendil
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(09-11-2012, 06:17 PM)
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Originally Posted by Fourth Storm

I'm thinking so as well. It would be nice to retain the 4 instructions per clock of the 47x cores. And those chips are already made on 45nm, unlike Broadway, which may not shrink as easily.

I am still a little confused though, because as far as I can tell, the 47x cores are not multi-threaded, and we've heard two conflicting reports about the WiiU CPU being multi-threaded or not. I had theorized that it has 6 47x cores in 3 logical groups (I believe someone else had originally postulated this), but now I'm not so sure.
Übermatik
Member
(09-11-2012, 06:19 PM)
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Originally Posted by Oersted

can you please stop that tech talk yadda yadda. it doesn´t workso good with the hype train

RETRO'S GAME AT SEPTEMBER CONF OR BUST CHOO CHOOOO.
Fourth Storm
Member
(09-11-2012, 06:20 PM)
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Man this thread has picked up. :) Thursday looms - wish I had off work...

Originally Posted by bgassassin

Wsippel got that info for us first. I do believe it will be an MCM like you said, but Mr. Patti's hypothetical does open me to wondering about who is making the GPU. Was he speaking hypothetically in referring to TSMC as a part of that, or was he just speaking hypothetically about how the stacking would be handled in that case because Nintendo is using TSMC. The question for me would be how much of that was truth and how much was hypothetical?


gDDR3 seems to have very poor density. I'm talking about DDR3 that's specially clocked for Wii U. That speed falls between DDR3-1866 and 2133 and ~31GB/s on a 128-bit bus. As for the amount, here are two posts I made about it.

http://www.neogaf.com/forum/showpost...postcount=2303

http://www.neogaf.com/forum/showpost...postcount=2638

My bad. Credit to wsippel. But regards to you both for keeping these threads interesting with fresh scoops...

gDDR3, unless I'm mistaken, is pretty much regular DDR3 just fine tuned to hold up to the rigors of gaming. So whatever you want to call it, I believe we can agree on them 2 gigabit DDR3 chips (DDR3 2133 downclocked to 960 Mhz).

I understand your stance on capacity. However, I still see 1.5 GB as a safer bet. If the 1 GB of RAM in the dev kits for system applications was so untouchable and such a mystery, why can't we just assume that, just as they did for the 1 GB of RAM available to games, they added twice as much as needed to the dev kits? So the final system would be targeting 512 MB for system applications, with the extra 512 in dev kits for debug, a safety net for experimenting, etc. It even says in that old specs sheet that dev kits would have up to 3 GB (which aligns w/ what you and Ideaman have told us regarding the breakdown of what RAM is available to whom and for what), and that retail units would have half that. So even if Nintendo included 1 GB for "OS" in the dev kits, they clearly state that the final would not.

I think all of that stacking talk was hypothetical, but you never know. That said, I believe it's possible that the eDRAM is right on-chip, not an MCM, but fully embedded ,as on Flipper and POWER7. As we've discussed, it wouldn't add much to die size or TDP, and the benefits would be numerous.
Last edited by Fourth Storm; 09-11-2012 at 07:21 PM.
blu
Member
(09-11-2012, 06:21 PM)
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Originally Posted by fabricated backlash

If you're being that liberal you could say that my i7 is based on the calculus.

Your i7 is based on the abacus.
Last edited by blu; 09-11-2012 at 06:25 PM.
Formless
Member
(09-11-2012, 06:21 PM)
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Well as long as some games turn out to look like the bird demo or Zelda I think I'll be happy.


...


:(
Aguila
#ICONIC
(09-11-2012, 06:21 PM)
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Originally Posted by Oersted

can you please stop that tech talk yadda yadda. it doesn´t workso good with the hype train

I know right.

Two more days!!!!!!!!
GameplayWhore
Member
(09-11-2012, 06:23 PM)
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Originally Posted by fabricated backlash

If you're being that liberal you could say that my i7 is based on the calculus.

But the i7 doesn't have any calculus instructions. It would have to emulate them.
Zulithe
Member
(09-11-2012, 06:27 PM)
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Wii U coming to san francisco. Sign up on their facebook page to be notified about more details at a future date.
https://www.facebook.com/WiiU/posts/388754787859067

When you click and sign up it says "We'll contact you soon with more information if you are one of the first registrants for this event"

Be fast, GAF. Pretty sure I'll be attending :D
Last edited by Zulithe; 09-11-2012 at 06:29 PM.
Oersted
Junior Member
(09-11-2012, 06:28 PM)
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Originally Posted by Aguila

I know right.

Two more days!!!!!!!!

choo choo

thats exactly what im talking about xD
Tehalemi
Member
(09-11-2012, 06:30 PM)
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Originally Posted by Sheroking

It always bugged me that he didn't just say collar.

Stupid tiny aliens.

Just because I'm gaseous doesn't mean I don't have life intelligent and big enough to kick youranus.

>:3


Back on focus though:

Originally Posted by D-e-f-

So CPUpocalypse again?

Just relax. Games will still looks awesome.

Heh, I think the last thing people have on their minds at the moment is relaxation of any kind, though my own jelly beans are seriously bouncing for some new footage on the main Wii U UI.
Stulaw
Member
(09-11-2012, 06:35 PM)
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Gddr3 is enhanced ddr2 memory, Gddr4/5 is based on ddr3.

http://en.m.wikipedia.org/wiki/GDDR3

The Wii uses Gddr3 from what I know.

I started to read the Wii U spec thread, and now I know why NeoGAF has the reputation it does. Specs really do bring out the worst in people. Still, not as bad as other sites.
Fourth Storm
Member
(09-11-2012, 06:36 PM)
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Originally Posted by Earendil

I am still a little confused though, because as far as I can tell, the 47x cores are not multi-threaded, and we've heard two conflicting reports about the WiiU CPU being multi-threaded or not. I had theorized that it has 6 47x cores in 3 logical groups (I believe someone else had originally postulated this), but now I'm not so sure.

Wsippel posted a theory that sounds like what you describe. Basically 6 cores split into 3 groups of 2, with each pair sharing cache and some other stages. Personally, I've fallen into the no SMT camp. Not that I'm down on Wii U - this is not personal to me. I just judge those reports as more likely accurate given what we know...and lherre has been awfully silent since his initially throwing that info out there. :P

What I've been wondering is why is Core 1 the one with the fat cache and not Core 0. Does it make a difference? Would Nintendo really tie up a core w/ background OS-level features? What would possibly be running simultaneously w/ the game that it needs a core? An Arm Cortex A5 at 480 Mhz should be able to run the OS kernel just as Starlet did on Wii...
Fourth Storm
Member
(09-11-2012, 06:39 PM)
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Originally Posted by Stulaw

Gddr3 is enhanced ddr2 memory, Gddr4/5 is based on ddr3.

http://en.m.wikipedia.org/wiki/GDDR3

The Wii uses Gddr3 from what I know.

I started to read the Wii U spec thread, and now I know why NeoGAF has the reputation it does. Specs really do bring out the worst in people. Still, not as bad as other sites.

Don't confuse GDDR3 with gDDR3. The first is what you refer to being based off DDR2. The latter is cleverly marketed DDR3.

Edit: Boo on me for back to backs. ha

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