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FABULOUSLY
DIXI QUID QUID BEAR BEAR (09-15-2012, 10:01 AM)
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and reminisce |
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AnimeGAF's largest consumer of moe
(09-15-2012, 10:16 AM)
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http://blog.livedoor.jp/geek/archives/51360031.html (the website has NSFW content)
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Last edited by PdotMichael; 09-15-2012 at 10:18 AM.
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FABULOUSLY
DIXI QUID QUID BEAR BEAR (09-15-2012, 10:26 AM)
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muv luv alternative: total eclipse - 03
so I was like, fuck the world, I'm skipping the first two because I can. I got used to the cg robots once I realized that when they're not cg, they look even worse. The action is bad--there's a severe disconnect between what it wants to be (awesome fast paced mecha combat!) and what it is (a cutscene out of a ps2 game).
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Only positive thing I can say about the character designs overall is that at least it's not as bad as the VN's. It's just an ugly show all around. Still, I enjoyed it, at least the stuff that happened near the end. The caramaderie they build is amusing and plausible, and Yuuya (when not interacting with the Japanese girl) is a surprisingly open protagonist. I don't have good vibes about what's coming next, but for now, I'll check out the next episode. And as bitchy as Chobi can be, you guys were right: the Gurkha girl is cute.
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Member
(09-15-2012, 10:37 AM)
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This is important to know because it factors into pretty much everything she does. |
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FABULOUSLY
DIXI QUID QUID BEAR BEAR (09-15-2012, 10:40 AM)
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Member
(09-15-2012, 10:43 AM)
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In every age, in every place,
the deeds of men remain the same (09-15-2012, 10:46 AM)
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mashadar's neko-mimi slave
(09-15-2012, 10:48 AM)
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.... ......... :( |
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Member
(09-15-2012, 10:48 AM)
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And I'm sure I'm not picky at all for anime, I still can watch pokemon. |
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Member
(09-15-2012, 10:48 AM)
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Sunrise is a big (set of) studios, though, so it's going to depend entirely on what staff a particular show gets as well as other factors. I mean, in Akito, isn't the CG use mostly down to how ludicrously complicated the mechanical designs are? Admittedly, that might be a good argument for simplifying your animation designs, but to run with what they have, you'd probably need the staff and production timeline of a Redline to be able to manage that by hand... |
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(09-15-2012, 10:54 AM)
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mashadar's neko-mimi slave
(09-15-2012, 10:56 AM)
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He also mentions that for Akito, they didn't use any 2D base key animation for the CG mecha action at all. Instead the CG director was responsible for converting the action from the storyboards directly into CG. The CG director is Eiji Inomoto, who runs Orange. He has worked with both Akane and Kawamori countless times, so Akane is pretty comfortable working with him. I think that people like Branduil just have to accept that CG animation is every bit as much a part of the animation industry anywhere in the world as traditional animation is. If you want to continue enjoying modern works being made by directors who are interested in developing and expanding themselves further, you will need to look past any silly personal narrow mindedness you have about the different art forms, and just appreciate what people are trying to do. |
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In every age, in every place,
the deeds of men remain the same (09-15-2012, 10:56 AM)
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AnimeGAF's largest consumer of cute
(09-15-2012, 11:00 AM)
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I found angel Beats to be a colorful, intriguing, entertaining show. I never said it was high quality or a masterpiece, just that as a viewer I was drawn into the world and enjoyed the ride. It played with emotions like any Key show does, but I like that sort of thing. |
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Member
(09-15-2012, 11:02 AM)
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My main complaint about the Japanese use of CGI in character or mechanical animation has always been that they've taken something that they are uniquely good at and replaced it with something pedestrian and mediocre on the worldwide scale. |
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mashadar's neko-mimi slave
(09-15-2012, 11:08 AM)
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If you're trying to compare it with something like Pixar, that is really silly because it just means your expectations are skewed. The average Japanese anime's 2D animation isn't anywhere close to looking like a Disney or even Fox animated movie. In fact, one of the biggest observances that people who are familiar with western motion picture animation make about anime is that the frame counts are pretty low and it actually looks really choppy to them. Sure, the scenes are often more elaborate and cooler for the people who like that sort of thing, but the actual technical animation is generally considered low quality by international standards. Food for thought. |
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Member
(09-15-2012, 11:19 AM)
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E7 AO 20
I realized when thinking back on 19 that I had already stopped caring about anything that happened in the show a while ago. Otherwise, the events that ended the episode might have mattered to me. I feel similarly here. Speaking of missed opportunities, wouldn't it have been great if the thing in the basement was typeTheEND? It's like they don't know what they have. On the CG discussion, am I misremembering or is all the mech stuff in AO done with CG? I feel like that's been handled really well so far, even if the mechs are relatively underutilized. |
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Ascending the eternal
spiritual elevator (09-15-2012, 11:19 AM)
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Ginga e Kickoff!! 18
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(09-15-2012, 11:25 AM)
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Sunrise is one of the best at CG department on industry anyway (although Akito is worked by ORANGE)
In most case I don't mind with their CG usage, just compare it to I.G or Satelight (and/or their usual contractor)which godawful at it.
Last edited by fertygo; 09-15-2012 at 11:29 AM.
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Member
(09-15-2012, 11:32 AM)
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I mean, I think your point about traditional animation proves my point. Japan does use limited animation, but they've also spent decades animating with its limitations in mind. As far as the art of limited animation goes, Japan is pretty much the top. And that's what makes anime interesting to me, from a visual standpoint. They're better at what they do than anyone else. So why would I be happy when anime studios take away the thing that makes them visually interesting to me, and replaces it with low-tier CGI? Take the new Berserk films for example; what is there to be excited about with their visuals? I can get all the CGI I want from American films and video games; and it's often good CGI too. I watch anime to see something different, not the same thing but uglier. I can accept CGI in anime on a practical level, because some things are just prohibitively expensive in traditional animation. And I understand that they'll never be able to afford the best animators or modelers, because all of them work in industries that actually pay. But ultimately, I'm just not excited by mediocre CGI, and I'm afraid my personal preferences are unlikely to change due to persuasive arguments, because tastes rarely work that way.
Last edited by Branduil; 09-15-2012 at 11:34 AM.
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Member
(09-15-2012, 11:45 AM)
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Satelight have "learnt" how to cover this for the most part by trying not to put CG in the same shot as 2D. There are very few parts in Macross Frontier's battle sequences where the two styles are mixed, and even in this sequence from the second film most of the time the CG is used for background work so the disconnect isn't so obvious (there are also a few moments where Ranka is rendered in cel-shaded CG when she needs to blend more with the overall picture). This doesn't really contend with Branduil's complaint, but I do think that the integration of CG into anime is getting better and it's beginning to complement the 2D work rather than detract from it. |
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mashadar's neko-mimi slave
(09-15-2012, 11:58 AM)
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Accel World - Episode 23
Wow, that was pretty hype. They could have dialed down the endless shounen talking just a little bit though, it was getting rather excessive at one point. The action was pretty fucking sweet though. I think the sword fight could have done without the tons of post-processing effects which kinda made the scene look a bit like a mess even though the actual animation was pretty good. Other than that, it was pretty sweet. Some nice surprising in how the fight pans out too. Next week: THE END! Finally! I hope they go all out and make the most amazing battles on the show for the climax. I'm also extra excited because it means I can finally stop watching this show! Lol. |
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In every age, in every place,
the deeds of men remain the same (09-15-2012, 12:07 PM)
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mashadar's neko-mimi slave
(09-15-2012, 12:13 PM)
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- In Fate/Zero, aside from Berserker, which is mostly intentional, the big CG sequences like the dogfight in 14-15 is pretty much full CG, with the camera, the background, and the objects all being created in a virtual environment and being "directed" that way. - Black Rock Shooter TV also used full CG action sequences which were completely separate from the 2D character animation scenes in the real world. - Akito looks like the action sequences will mostly be full CG as well. |
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In every age, in every place,
the deeds of men remain the same (09-15-2012, 12:24 PM)
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[Accel World] - 23
That was pretty fucking sweet. My expectations were met in pretty much every area. It was cool to see the Sunrise action animators do their thing, even if it the visuals were hindered, at times, by some weird effects layered on top of them. That's been an issue with this show in the past and it's even affected some big budget movies like Evangelion 2.0. I wish studios would stop doing it. |