ironcreed
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(09-03-2012, 04:33 PM)

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Dark Souls director considering adding an easy mode #1

I am not opposed to it for the sake of those who love everything about the game, but cannot get into it because of the challenge. That is, just so long as they do not compromise the 'normal' mode in future games in hopes that they will get more sales by watering it down. Too many games have went down this path and this is the last series I would ever want to see succumb to the pressure. But sure, add an easy mode for those who want it. No objections there.

http://www.oxm.co.uk/45510/dark-soul...me-reputation/
Supermanisdead
Wishes he was as cool as MC Miker G & DJ Sven
(09-03-2012, 04:34 PM)

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#2

Good idea. This game is too hard for me.
Maffis
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(09-03-2012, 04:35 PM)

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#3

I didn't think the difficulty was the biggest problem. The problem was the essential lack of any explanation of the game's systems at all.
Yoshichan
Rage Apologist
(09-03-2012, 04:35 PM)

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#4

Dark Souls director considering failing. It's not like it'll make a difference at this point... just keep working on the next Souls-game, please.
Muchi Muchi Pink
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(09-03-2012, 04:35 PM)

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#5

No. Just, no.
Tagg9
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(09-03-2012, 04:35 PM)

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#6

Why not, if it will get more people playing?
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(09-03-2012, 04:36 PM)

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#7

While you're adding modes: How about a "I just want the fucking co-op"/no invasion option? FFS, Capcom is doing it with Biohazard 6! Why can't From!?
Sullichin
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(09-03-2012, 04:36 PM)

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#8

Originally Posted by Maffis: View Post
I didn't think the difficulty was the biggest problem. The problem was the essential lack of any explanation of the game's systems at all.
Try talking to the NPCs, they give a lot of information that you might otherwise miss. I agree they could explain weapon upgrading better maybe. But the mystery of everything when you first start it is one of the things that makes the Souls games great.


Fuck an easy mode. I also wouldn't want a hard mode or any difficulty selection. You choose how hard the game is organically. Either Souls game would not be nearly as fun or satisfying if they were easy.
gdt
blow in her face and
she'll follow you anywhere
(09-03-2012, 04:36 PM)

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#9

Wuthering_Heights
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(09-03-2012, 04:36 PM)

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#10

Cool.

Nothing wrong with making the game accessible to more players (read: buyers), as long as it doesn't affect 'normal' mode in any way.

Good thinking.
Foffy
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(09-03-2012, 04:37 PM)

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#11

But the difficulty is what helps emphasizes the satisfaction when you accomplish stuff in the game...
Kade
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(09-03-2012, 04:38 PM)

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#12

The game isn't even difficult, it's just unforgiving and failure just meant you had to spend extra time recouping losses and regaining progress. If they want to make it "easy", keep everything but remove soul loss on death and/or enemies respawning after using a bonfire. Those mechanics didn't make the game difficult at all and just added to the stress/tension. Removing the stress while keeping the encounter difficulty is how an "easy mode" should be done. That'll fix the problems that most people who had issues playing had, in my opinion.
Last edited by Kade; 09-03-2012 at 05:21 PM.
ironcreed
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(09-03-2012, 04:38 PM)

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#13

Originally Posted by Maffis: View Post
I didn't think the difficulty was the biggest problem. The problem was the essential lack of any explanation of the game's systems at all.
But figuring everything out is part of the enjoyment. Of course as far as more mass appeal goes, that opinion is definitely in the minority. As I said, I think it would be great to add an 'easy' mode that has less challenge and explains things for those who want it. I just don't want it to spill over into the normal mode in future games.
Aeana
Medal Princess
(09-03-2012, 04:38 PM)

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#14

Options are good things.
ssolitare
Member
(09-03-2012, 04:38 PM)
#15

Fair warning though, if you play on bitch mode your're missing out.

You are not playing the same game, having the same experience and etc.
alr1ght
bish gets all the credit :)
(09-03-2012, 04:38 PM)

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#16

Isn't this the complete opposite of what they said before the game came out?

Easy mode = no trophies/achievements
Grinchy
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(09-03-2012, 04:38 PM)

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#17

What? It already has easy mode. It's called the Drake Sword.
Last edited by Grinchy; 09-03-2012 at 04:42 PM.
Izick
(09-03-2012, 04:38 PM)
#18

I don't see this as a problem if it gets more people playing. Just have it as a separate mode though.
-Pyromaniac-
(09-03-2012, 04:39 PM)

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#19

Lets the noobs have an option, just don't mess with the default mode and we're all good. Who knows, maybe it'll make normal mode be even harder.
PushingButtons
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(09-03-2012, 04:39 PM)

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#20

No, thank you.
ugoo18
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(09-03-2012, 04:39 PM)

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#21

Maybe this is just me but what exactly is the point of finishing/playing Dark Souls if the difficulty is gone or watered down?

No im not being elitist about this but that is an honest question, a game that advertises it's difficulty any chance it gets and uses it as a main selling point then adding an easy mode seems kind of pointless.
miladesn
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(09-03-2012, 04:39 PM)

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#22

I think making the game explain stuff better in the beginning is more necessary than easy mode, you can't learn the melee combat in this by reading some messages. once you get the hang of thing it's not THAT hard.

I like to have a map too >.>
lowhighkang_LHK
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(09-03-2012, 04:39 PM)

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#23

Well, as long as they don't waste too much time trying to 'balance' the new opted easy mode - since that'll give them less time to naturally balance the game's default difficulty.

Ultimately, the best way to handle an easy mode in Dark Souls is to simply allow/give more healing items. That way you don't butcher the core of the experience on easy mode.
Ashler
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(09-03-2012, 04:39 PM)

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#24

NOOOO!
Raide
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(09-03-2012, 04:39 PM)

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#25

Make the combat more responsive, tweaking some other things that can lead to frustration but for the love of god don't add an Easy Mode. The game is hard and it should stay hard. If they start pandering to easy-mode gamers, then they may as well drop the series now.
Wuthering_Heights
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(09-03-2012, 04:40 PM)

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#26

Originally Posted by ssolitare: View Post
Fair warning though, if you play on bitch mode your're missing out.

You are not playing the same game, having the same experience and etc.
As long as the person playing it enjoys the game, they aren't missing out on anything.
Alucrid
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(09-03-2012, 04:40 PM)

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#27

The end of an era.
Corto
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(09-03-2012, 04:40 PM)

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#28

Originally Posted by Maffis: View Post
I didn't think the difficulty was the biggest problem. The problem was the essential lack of any explanation of the game's systems at all.
100% agree. Though I understand it will be very difficult to do considering the really austere narrative From uses in the Souls games.
The Mana Legend
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(09-03-2012, 04:40 PM)

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#29

I don't mind at all. It would be a good entry point for beginners. As long as you can't get every achievement on Easy, and as long as there's a big moniker out there saying I'M PLAYING ON EASY MODE, I'm fine with it.

This is coming from an enormous Mega Man fan who didn't give a shit that they put an Easy Mode into Mega Man 10. The problem was that you can get any of the damn achievements in that game on Easy Mode, which makes nearly impossible achievements like Mr. Perfect a complete joke.
Psi
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(09-03-2012, 04:40 PM)

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#30

I just want the ability to pause the game if I'm playing offline.
Zaventem
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(09-03-2012, 04:40 PM)

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#31

Fuck no.Go use cheat engine on PC if you want your game easier.
web01
Member
(09-03-2012, 04:40 PM)
#32

They need to add an extra hard remix mode with different enemy placement
and increased placement of under utilized enemies.
The game is easy enough once you learn the enemy attack patterns.

Its not even that this is game is difficult its just that modern games have boring dumbed down enemies and bosses
that barely fight back.
Last edited by web01; 09-03-2012 at 04:55 PM.
thekonamicode
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(09-03-2012, 04:41 PM)

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#33

If it gets more people into Dark Souls, that sounds good. Doesn't change the way I prefer to play!
Anteater
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(09-03-2012, 04:41 PM)

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#34

I don't find the game to be that hard, unless it gets incredibly hard later on, it's an rpg so you could just level a bit and change your style, I didn't find it as hard as something like dmc3, plus it is a very slow game.

Difficulty options is a good thing though, let players determine what difficulty is fun for them, also it's a lot better than making a game with only 1 difficulty mode that tries to cater to everyone and result in an overall imbalanced experience *cough*dragon's dogma*cough*
darkpaladinmfc
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(09-03-2012, 04:41 PM)

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#35

Originally Posted by TheSeks: View Post
While you're adding modes: How about a "I just want the fucking co-op"/no invasion option? FFS, Capcom is doing it with Biohazard 6! Why can't From!?
It's called Hollow form :).
vidcons
Banned
(09-03-2012, 04:42 PM)
#37

This is why you don't appease PC gamers.

Us console peasants are used to being dealt a rough hand.
Zaventem
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(09-03-2012, 04:42 PM)

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#38

Originally Posted by udivision: View Post
Options are bad.
Exactly.
Haeleos
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(09-03-2012, 04:42 PM)

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#39

I think a large part of it's reputation and why people are interested in this game is because of the difficulty. A bunch of my steam friends picked up the game on PC... and they are embracing how savage the experience is compared to everything else out there. It's the same reason why so many people championed DayZ. There's still plenty that can be improved about Dark Souls, but I think the difficulty is a part of its identity.
Last edited by Haeleos; 09-03-2012 at 04:47 PM.
Backfoggen
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(09-03-2012, 04:42 PM)

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#40

Originally Posted by Grinchy: View Post
What?? It already has easy mode. It's called the Drake Sword.
Yeah, I always thought Drake Sword and Lightning Spear were the Dark Souls "easy modes". Just get them and you pretty much run through the game.
Clevinger
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(09-03-2012, 04:43 PM)

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#41

I have no problem with this unless it somehow effects the normal difficulty.
Anteater
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(09-03-2012, 04:43 PM)

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#42

Originally Posted by TheSeks: View Post
While you're adding modes: How about a "I just want the fucking co-op"/no invasion option? FFS, Capcom is doing it with Biohazard 6! Why can't From!?
Just stay as a zombie, only time you need to go human is to kindle bonfire.

Oh nvm you wanted coop too :P
H_Prestige
Member
(09-03-2012, 04:43 PM)
#43

And thus begins the descent into mediocrity.

The cool thing about these games is how totally uncompromising they are. You can literally feel the complete apathy of the developer towards the player.

Quote:
While you're adding modes: How about a "I just want the fucking co-op"/no invasion option? FFS, Capcom is doing it with Biohazard 6! Why can't From!?
Then go play Biohazard 6. If you want the boon of being able to summon one or two players into your game, then you have to risk being invaded. Risk/reward. It's part of the game design.
Foffy
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(09-03-2012, 04:43 PM)

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#44

Originally Posted by Clevinger: View Post
I have no problem with this unless it somehow effects the normal difficulty.
When they've patched the game to make it easier already, it has indeed effected the regular game.
Corto
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(09-03-2012, 04:43 PM)

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#45

Originally Posted by darkpaladinmfc: View Post
It's called Hollow form :).
And you can always be offline. Co-op though is really fun. Destroying a Boss with a phantom is exhilarating.
GrumpyAlien
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(09-03-2012, 04:43 PM)

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#46

I don't see this as a bad thing. I won't use it, but I am sure there are those who will. I bet many of the hardcores are fuming in anger by this though, wanting mediocre players to pull themselves up by their bootstraps like they did. If someone can't enjoy the game because of difficulty, giving them an opportunity to see the game is a rather good idea.
ironcreed
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(09-03-2012, 04:44 PM)

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#47

LOL, I am not quite ready to start envisioning the Souls series with bread crumb trails and holding hands just yet. But I admit that this proposition is still scary because of where it can lead. How many formerly great series have we seen ruined because the devs were pressured into making a more accessible experience for more sales? Just add an easy mode and it will be fine, but do not dare compromise on the 'normal' mode for those of us who fell in love from the get-go with Demon's Souls.
scitek
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(09-03-2012, 04:44 PM)

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#48

I think the only thing I'd change from my experience with it so far is I'd rather spawn at the bonfire I'm closest to, not the last one I used.
Sid
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(09-03-2012, 04:44 PM)

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#49

What the?how would they do that without breaking the balance of the game?
Ushojax
(09-03-2012, 04:45 PM)

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#50

Originally Posted by Maffis: View Post
I didn't think the difficulty was the biggest problem. The problem was the essential lack of any explanation of the game's systems at all.
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