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Sucking and blowing™
(09-05-2012, 01:27 PM)
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#101
It is a sales thread.
I don't see that happening. What I do wonder is that if they'll do another Mirai there or perhaps Vita/PS3 in the future.
Last edited by Boney; 09-05-2012 at 01:29 PM.
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Banned
(09-05-2012, 01:28 PM)
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#102
No! Take note Sony.
Devs know people also want games on their 3DS, simple fact is those are great sales for the Vita, but their not exactly massive franchise sales are they? Sony to most devs appears uncompetitive in the handheld market, to ensure more games like Miku come, they need to appear more competitive and willing to spend. Otherwise they'll do a Capcom and jump ship to the 3DS which now has both old-PSP users and DS-users filling its base. |
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Asks questions so Ezalc doesn't have to
(09-05-2012, 01:29 PM)
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#103
Well even in the arcade the button prompts are the O, X, Square, and Triangle buttons, so I'd say Project Diva isn't leaving Sony platforms anytime soon.
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Member
(09-05-2012, 01:30 PM)
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#104
Quote:
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Member
(09-05-2012, 01:30 PM)
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#105
Its probably a safish bet but you cant really say this for certain at all since a nintendo platform has never gotten a real game
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Banned
(09-05-2012, 01:31 PM)
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#107
Quote:
3G could get to 2m by MH4. PSP seems to still be hanging on, but its dwindling. As long as Sony show Vita is in some way being supported by them, I think we might see some Vita games popping up on the horizon. Its big problems weren't just the 3DS but also the PSP being a decent platform too, that appears to be changing. |
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Member
(09-05-2012, 01:31 PM)
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#109
The question is basically: Is the reason that didn't do as well because of the platform, because of the style of Miku, or because of the gameplay? |
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Member
(09-05-2012, 01:31 PM)
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#110
Famitsu first week:
[SAT] Devil Summoner: Soul Hackers (Atlus) {1997-11-13} - 160,850 [PS1] Devil Summoner: Soul Hackers (Atlus) {1999-04-08} - 60,905 [NDS] Shin Megami Tensei: Devil Survivor (Atlus) {2009-01-15} - 56,689 [NDS] Shin Megami Tensei: Devil Survivor 2 (Atlus) {2011-07-28} - 62,246 [3DS] Devil Summoner: Soul Hackers (Atlus) {2012-08-30} - 73,690 [PS3] Hyperdimension Neptunia (Compile Heart) {2010-08-19} - 25,235 [PS3] Hyperdimension Neptunia mk2 (Compile Heart) {2011-08-18} - 33,763 [PS3] Hyperdimension Neptunia V (Compile Heart) {2012-08-30} - 35,670 [PS3] Devil May Cry HD Collection (Capcom) {2012-03-22} - 38,937 [360] Devil May Cry HD Collection (Capcom) {2012-03-22} - 2,486 [PS3] Resident Evil Chronicles HD Selection (Capcom) {2012-06-28} - 28,042 [PS3] Sengoku Basara HD Collection (Capcom) {2012-08-30} - 27,551
Last edited by Road; 09-05-2012 at 01:34 PM.
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Member
(09-05-2012, 01:33 PM)
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#116
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Member
(09-05-2012, 01:33 PM)
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#117
(Media Create)
Marvelous x 3DS [3DS] Senran Kagura: Shoujotachi no Shinei (Marvelous Entertainment) {2011.09.22} - 52.206 / 90.348 [3DS] Harvest Moon: The Land of Origin (Marvelous AQL) {2012.02.23} - 81.131 / 184.906 [3DS] Rune Factory 4: A Fantasy Harvest Moon (Marvelous Entertainment) {2012.07.19} - 85.955 / 140.639 [3DS] Senran Kagura Burst: Guren no Shoujotachi (Marvelous AQL) {2012.08.30} - 69.084 / NEW [NDS] Shin Megami Tensei: Devil Survivor (Atlus) {2009.01.15} 55.466 / 113.403 [NDS] Shin Megami Tensei: Strange Journey (Atlus) {2009.10.08} - 97.221 / 155.580 [NDS] Shin Megami Tensei: Devil Survivor 2 (Atlus) {2011.07.28} - 63.008 / 97.369 [3DS] Devil Summoner: Soul Hackers (Atlus) {2012.08.30} - 69.365 / NEW |
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Member
(09-05-2012, 01:34 PM)
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#121
3DS sales were already at 60k+ levels before annoucement of new SKU and dropped slowly after it was annouced. |
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Member
(09-05-2012, 01:35 PM)
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#124
I think he means whether or not Sony will be bringing more games of this caliber to the platform. While it may not save the sale in the short-term, we can see that if those types of games can really give Vita the life it needs.
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Member
(09-05-2012, 01:35 PM)
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#126
But I was not talking about that kind of announcement, more about titles for the end of the year and a few big suprises scheduled for next year. |
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(09-05-2012, 01:36 PM)
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#130
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Member
(09-05-2012, 01:36 PM)
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#131
How went the sales of the DS XL? |
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Member
(09-05-2012, 01:36 PM)
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#132
Still don't get why it's a PSP only release though, especially when PSP had zero One Piece game before that one. |
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Member
(09-05-2012, 01:36 PM)
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#133
The lack of sales for any catalog Vita titles looks like a lot of gamers picked it up to play one game, and are planning to sell it all back once they're done with it. They're buying into this game but not buying into the ecosystem as a whole, which is worrisome.
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XP-39C²
(09-05-2012, 01:36 PM)
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#134
The Vita had 17 games like this? I know it is hyperbole, but the only serious "Vita is saved" game other than Miku has been Persona 4 Golden as far as i can remember right now.
Last edited by test_account; 09-05-2012 at 02:00 PM.
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Super Adventure Boxing
(09-05-2012, 01:37 PM)
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#136
Edit: http://www.youtube.com/watch?v=Wn9SQ29Klco |
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Member
(09-05-2012, 01:39 PM)
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#138
Miku did well considering the low Vita userbase, but its pretty shitty compared to the series sales. Its gonna do only about 200k.
Not really. Chibi Miku is a spin-off, can't be compared to Vita's Miku which is the mainline one. Project Mirai didn't have a bundle either, I'm sure it would have moved hardware or even sold more units if it did.
Last edited by BishopLamont; 09-05-2012 at 01:44 PM.
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Member
(09-05-2012, 01:40 PM)
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#139
Oh right!
PSO2 is coming to Vita next year, right? Wonder if that will be a big enough system seller in Japan. So far I only see Soul Sacrifice, PSO2 and FF X HD (when it actually releases) as big enough sellers for the system. Having said that it's important that the platforms gets other games, to simply have an ecosystem where games are coming out and charting regularly. |
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Member
(09-05-2012, 01:41 PM)
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#141
I remember people saying it already happened with Persona 4, just buying the console to beat it then trade both in as soon as they're done. Also, seeing a store flooded with a lot of second hand units of a specific game or system is never good news as it might put some people off. I actually use it to measure to which point a AAA release has been overhyped/viral marketed/moneyhatting reviews to hell and back or if it's a legitimately good game.
Last edited by beje; 09-05-2012 at 01:45 PM.
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Member
(09-05-2012, 01:41 PM)
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#142
[PS2] Ys I & II: Eternal Story (DigiCube) {2003-08-07} - 20,767 / 45,973 [PS2] Ys: The Ark of Napishtim (Konami) {2005-03-10} - 22,826 / 37,325 [PS2] Ys IV: Mask of the Sun - A New Theory (Taito Corporation) {2005-05-26} - 6,701 / 6,701 [PSP] Ys I & II: Chronicles (Nihon Falcom) {2009-07-16} - 20,240 / 32,997 [PSP] Ys Seven (Nihon Falcom) {2009-09-17} - 42,816 / 70,583 [PSP] Ys: Oath of Felghana (Nihon Falcom) {2010-04-22} - 20,717 / 37,244 Celceta is a new game, so it could perform like Seven (the others are ports/remakes). |
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Banned
(09-05-2012, 01:41 PM)
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#143
Not to mention a big rise of 3DS sales over the past few weeks. I'd say people have been brought to the platform by the XL - MH3G sales are hard to explain otherwise really. Its not 'mass amounts' but remember those 60k+ sales are all new sales still, so its not like people aren't still coming to the platform. Do people not understand what selling a unit means? XL is selling about double the 3DS original. Seems obvious its what the consumer is looking for. How can you even argue otherwise from this weeks data let alone the last few weeks?
Last edited by grimshawish; 09-05-2012 at 01:43 PM.
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Junior Member
(09-05-2012, 01:42 PM)
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#145
Similarly, Ishaan from Siliconera was saying the same thing about the Tales games on the PS3 since the series tends to employ certain anime tropes. |
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Super Adventure Boxing
(09-05-2012, 01:42 PM)
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#146
If that fails, they can try and revive it from death the year after with a price cut, but that is going to be a lot harder to do than to follow up their modest successes over the past month. I have to admit, I didn't see this coming. |
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Member
(09-05-2012, 01:44 PM)
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#147
Just hit software alone won't do the trick, the ecosystem of release/quality has to appeal to potential buyers. This weeks jump is great, but it also highlights a huge problem, the lack of a steady stream of hit titles. The Vita even with such bumps only gets by at best. It's a statistical freak, not a sign of change. Unless Sony can get some heavy hitters to the market (and despite Little Big Planet Vita being one of the best handheld games I've played, but I doubt it's sales potential unfortunately) the Vita will remain on life support. On a different note, I am so glad that Nintendo fell on its face with Oni Training. To price a product like that so high, to release it as a retail card when it would be a premiere way to push the e-shop is just unbelievable. Same goes for New Art Academy and Freakyform deluxe, albeit the latter being a despicable money grab.
Last edited by fabricated backlash; 09-05-2012 at 01:47 PM.
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Samus made me a Widower :(
(09-05-2012, 01:44 PM)
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#149
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