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Member
(09-05-2012, 04:01 PM)
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#103
They have shown two kind of gameplay already, maybe their will be more way to play it |
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Member
(09-05-2012, 04:01 PM)
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#104
Certainly looks promising, though. |
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Member
(09-05-2012, 04:01 PM)
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#105
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Member
(09-05-2012, 04:01 PM)
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#106
now is when you can really see the game mechanic behind it. I love that throwing a bottle and rush the guy with metal pipe. I don't think that's automatic, you have to rush in yourselves. |
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Junior Member
(09-05-2012, 04:01 PM)
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#107
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Member
(09-05-2012, 04:04 PM)
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#111
Awesome video. The lighting completely sells the scenes and I'm curious how many animations this game has, looks quite extensive. The AI was also quite impressive.
I do wonder how the character's reactions and contextual animations play out. Does Joel say "Where the hell you go" at random when losing sight of an enemy? Would Ellie react to the last dead body if the body was in a different location? What are the mechanics when an enemy gets the drop on you and has you in an arm lock? Won't comment on the tearing since it's a streaming video, but it looks like they may be using the same PPAA used in Uncharted 3 which IMO was...meh. Still looks as good as the best of them though. Can't wait to play this. Man GAF loves hyperbole. |
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studying under Phisheep
(09-05-2012, 04:05 PM)
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#113
It almost looks too good to be true, like everything is scripted, but it really looks like there's plenty of ways to tackle the scenarios differently than this demonstrator did. It's just the way the animation and AI and reactions and everything just click... you just don't see this kind of polish and believability in games like this. I hope the final game really is as good as this looks. Naughty Dog are really something else. They eat their fucking Wheaties.
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Member
(09-05-2012, 04:05 PM)
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#114
I want to be rewarded for playing the game clever, and not just with the fights, but also with the traversal and item usage. |
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Member
(09-05-2012, 04:08 PM)
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#116
Only 32 posts before this nonsense again
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Member
(09-05-2012, 04:11 PM)
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#119
Not downplaying their accomplishments at all, it looks amazing for current gen, but their overall design allows certain freedoms to how good the game can look.
Last edited by KageMaru; 09-05-2012 at 04:13 PM.
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Member
(09-05-2012, 04:12 PM)
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#120
But other than the jaggies.... unnf, it hurts that I don't have this game right now. The game, or at least this demo, is LITTERED with little touches that make such a big impact. The verbal exchanges (between enemies and between the protagonists), the breaths, the feeling of impact with the weapons and items, Naughty Dog are stepping things up.
Last edited by Acheteedo; 09-05-2012 at 04:14 PM.
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Member
(09-05-2012, 04:13 PM)
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#122
I think this footage just goes to show that animations are what make a game look really good. If only all devs had the resources and capabilities to really focus on animation, the quality of games would really go up. Sony studios have always put that side of things at the forefront and it really shows. I think Ubisoft also does a really good job with their animation systems.
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Member
(09-05-2012, 04:16 PM)
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#128
Still interested to know how combat works since so much of it seems to be contextual yet its seemingly unscripted. Also my bonus hope for this game is that the more violent your play through the more fucked up Elle becomes and that has an effect on the story. But yeah, games looks fucking incredible, this was the demo I needed to see. Most anticipated game as of now.
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Member
(09-05-2012, 04:16 PM)
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#131
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studying under Phisheep
(09-05-2012, 04:16 PM)
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#132
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Banned
(09-05-2012, 04:16 PM)
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#133
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Member
(09-05-2012, 04:18 PM)
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#137
My only worry is that, with the way the combat is designed it seems easy. I'd like to see some fail states in the melee |
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Member
(09-05-2012, 04:19 PM)
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#138
we can create gaf thread about it. last time they decide to ask some gaffer to come and change uncharted 3 aim, I'm sure a simple disabling highlights can be done if they haven't done it already :P
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make sure the pudding isn't too soggy but that just ruins everything
(09-05-2012, 04:19 PM)
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#139
I thought it was kind of funny when they went through this whole process to boost Ellie up to get the ladder... it looked like he could have just boosted her up the original ledge and climbed up without a ladder... but they get the ladder and I'm waiting for Ellie to climb down... but he walks away with it! haha... then she jumps down from what was just established through gameplay as a dangerous height. Absolutely minor gripe... but just thought it was funny. Honestly my only real worry for this game is the traversal. They proved nothing with Uncharted for vanilla traversal. The auto platforming was boring and uninteresting. No danger, no sense of tension. Super human ability. Boring. But when they mixed in platforming with crumbling set pieces... I mean running and jumping on things that were going to shit under your feet... that was pretty cool. And no one else has really done that in the industry on the scale that ND was able to pull off. It was trial and error, and restrictive, but at least it was tense. I'd rather them pull from that school of thought for TLoU than the vanilla Uncharted traversal. I guess we'll see.
Last edited by Evolved1; 09-05-2012 at 04:27 PM.
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Member
(09-05-2012, 04:20 PM)
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#142
But I guess Last of Us isn't aiming at people with male power fantasy fetish. |
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Banned
(09-05-2012, 04:23 PM)
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#145
I'm sure they'll have an option in. It doesn't sound like a detail that someone like ND would skip over.
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studying under Phisheep
(09-05-2012, 04:23 PM)
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#147
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The Amiga Brotherhood
(09-05-2012, 04:23 PM)
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#148
I wonder if you can stop after the second hit. Like leaving the injured dude behind to lure the others. Or what happens when Joel is spotted when he is about to choke somebody. Can that enemy jump into the struggle? We have seen Ellie doing this when Joel was in a pinch (end of the E3 demo). Contextual based actions are used in other games (like uncharted 3), but never this heavy. So we are all a bit in the dark here for what this exactly means for the game.
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make sure the pudding isn't too soggy but that just ruins everything
(09-05-2012, 04:23 PM)
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#149
Hey if it's the graphics that you enjoy in gaming... that's fine, it's your right to like what you like. But there's more going on in a game than just IQ. And this is on a PS3... hardware long past its "Use By" date. |