StuBurns
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(09-05-2012, 04:00 PM)

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#101

Originally Posted by Blimblim: View Post
I'll have a HQ version up in a bit.
I shall await it with gusto.
tusken77
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(09-05-2012, 04:01 PM)

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#102

Originally Posted by LuuKyK: View Post
Ok. How is this possible? Jesus Christ. Every fucking thing looks perfect.
Agreed. Absolutely stunning. Just...wow.
Pranay_
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(09-05-2012, 04:01 PM)

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#103

Originally Posted by GoodlifeX: View Post
I'll take your word for it. My greatest concern about this game has been if my experience playing though is actually going to be like trailers being show. It good to hear that AI system is actually as good as it looks.
They called it Balence of AI, i think loudninja had posted the article.

They have shown two kind of gameplay already, maybe their will be more way to play it
Fjordson
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(09-05-2012, 04:01 PM)

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#104

Originally Posted by Derrick01: View Post
I just hope this doesn't become yet another game where adding aliens/monsters/supernatural enemies ruins what makes the game good. We know they're coming at some point in this game but the encounters with the humans are perfect and intense. Just don't fall into the same trap so many other games have ND.
Agreed. Naughty Dog has already shit the bed in that regard with their games before, hopefully this doesn't suffer the same fate.

Certainly looks promising, though.
Sky Chief
Member
(09-05-2012, 04:01 PM)
#105

Originally Posted by fabricated backlash: View Post
Every time he attacked someone up close you could see how the game went into it's own sub routine. And while it does chose animations according to your surrounding I had hoped that the fights would be a bit more user controlled. I could be wrong and all these actions are player controlled (meaning you could stop mid attack and change weapon) but it just looked like once the attack was initiated there was a "movie" playing.

I'd love to be proven wrong though.

There's not much that will change about the scripted setpieces, but as long as they don't go overboard with those that should actually make the game more enjoyable.

I got to say though, the animations are just sublime. The way he choked out that first guy was amazing. The way his eyes managed to convey the terror and panic was just outstanding. Unlike Quantic Dream, Naughty Dog manages to get the whole body animation right and not just the faces sitting on top of a wooden and unexpressive body.

The sense of weight and physical presence in this demo is just simply groundbreaking.
I can't remember seeing or playing a game where the characters felt so grounded in the game world.

If they can clean up the Jaggies a bit, this is going to set the graphical standard for consoles period.

Overall, this is the demo they should've shown at E3. If you went only by the E3 demo one could think this game is a mere shooter with brutal finishers, when in fact it offers a lot more variety to it's encounters.
Eh, I don't know about that. I got the opposite impression particularly when the hostile got Joel in a head lock and called for his buddy to shoot him only for Joel to struggle out of it and reverse the situation. That seemed like it could all be player controlled but I might be wrong.
Callibretto
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(09-05-2012, 04:01 PM)

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#106

Originally Posted by GoodlifeX: View Post
I also wonder if that sequence of gameplay is just going to be copy and pasted everywhere. I definitely like the way it looks but will it get old after the 20th time a guy grabs me and uses me as a human shield?
this might sounds weird, but the recurring animation when you choke someone etc is when I become a believer that this is actually a game. before when we only got the e3 footage, you really got the feeling it's all scripted cutscenes because how well directed and tense it all look.

now is when you can really see the game mechanic behind it. I love that throwing a bottle and rush the guy with metal pipe. I don't think that's automatic, you have to rush in yourselves.
Osaka15
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(09-05-2012, 04:01 PM)

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#107

Originally Posted by StevePharma: View Post
I can see why Kojima went by Naughty Dog a while ago.

Snake can learn something from those animations....

Absolutely stunning demo. If the game has little scenes like when Joel shot the last guy with the molotov, this is gonna be great.

The fact that enemies call out where you are is also a nice touch.



mediafire backup pls or else gamersyde servers are gonna get fried :D
Yea, I did not care to much for the last of us until Kojima said this game motivated. I taught it should be the opposite! But, I see why Kojima like this game so much. It will definetly be a unique experience. Can not wait to how they will implement those mushroom people. Looking forward to this game.
BlackJace
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(09-05-2012, 04:02 PM)

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#108

Will monitor.
Pranay_
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(09-05-2012, 04:04 PM)

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#109

Where are the Gifs <_< ?
Callibretto
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(09-05-2012, 04:04 PM)

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#110

btw, did anyone do a head count? I have a feeling the number of enemy you faced is exactly the same as the e3 footage although I'm not sure.
KageMaru
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(09-05-2012, 04:04 PM)

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#111

Awesome video. The lighting completely sells the scenes and I'm curious how many animations this game has, looks quite extensive. The AI was also quite impressive.

I do wonder how the character's reactions and contextual animations play out. Does Joel say "Where the hell you go" at random when losing sight of an enemy? Would Ellie react to the last dead body if the body was in a different location? What are the mechanics when an enemy gets the drop on you and has you in an arm lock?

Won't comment on the tearing since it's a streaming video, but it looks like they may be using the same PPAA used in Uncharted 3 which IMO was...meh. Still looks as good as the best of them though. Can't wait to play this.

Originally Posted by LuuKyK: View Post
Ok. How is this possible? Jesus Christ. Every fucking thing looks perfect.
Man GAF loves hyperbole.
Hot Coldman
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(09-05-2012, 04:05 PM)

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#112

This game looks so tense.
revolverjgw
(09-05-2012, 04:05 PM)

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#113

It almost looks too good to be true, like everything is scripted, but it really looks like there's plenty of ways to tackle the scenarios differently than this demonstrator did. It's just the way the animation and AI and reactions and everything just click... you just don't see this kind of polish and believability in games like this. I hope the final game really is as good as this looks. Naughty Dog are really something else. They eat their fucking Wheaties.
fabricated backlash
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(09-05-2012, 04:05 PM)

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#114

Originally Posted by Pranay_: View Post
While the combat wont be deep in melee, i guess we will be able to do the stuff you said in the game since we can do that in uncharted.

The camera angle makes it look like its a movie being played
The thing is, unlike Uncharted, in this game the melee animation are environmental sensitive. To go from something like that, back to a neutral idle pose mid animation/action would be incredibly hard to do, and rarely worth the effort. It would mostly just look wonky and unnatural.


Originally Posted by Evolved1: View Post
This is a great post, and you bring up a fair criticism... my thought is that even if these are little movies that you watch, the real gameplay is in the set up. You manipulate the situation to give the best possible outcome. So then the couple seconds of melee are more of an award for your strategy/reactions. I would argue this might even be deeper than some traditional gameplay, because you're manipulating dynamic, contextual systems in a way that I have not seen before. They just do not exist. Not in game's of this type, with this kind of production value.

Of course, until we play it, this is some speculation... but right now I honestly do not give two shits if some of the melee finishers aren't very interactive once initiated. Just initiating them seems pretty interesting already. That seems like the real gameplay.
Fair enough, and I can see that these are basically insanely detailed finishing moves. Aside from the encounters, I hope traversal will also be more dynamic in this game. Sure what's been shown so far was only a demo, but I hope that in the final game we're going to be able to take different climbing routes, be a bit creative with the tools we're able to use (being able to break down doors if you have the right tools) to open up optional areas, routes.
I want to be rewarded for playing the game clever, and not just with the fights, but also with the traversal and item usage.
GeoramA
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(09-05-2012, 04:06 PM)

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#115

Originally Posted by Pranay_: View Post
Where are the Gifs <_< ?
Awaiting them too. Sunhi must be busy.
Chuck Norris
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(09-05-2012, 04:08 PM)

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#116

Originally Posted by fabricated backlash: View Post
Aside from the heavy scripting the game just looks amazing. A lot like Uncharted but a lot more grounded with better sense of physicality and weight.

Shame about the jaggies though, graphics look impeccable otherwise.
Only 32 posts before this nonsense again
Complex Shadow
Cudi Lame™
(09-05-2012, 04:10 PM)

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#117

oh god its perfect. i want it now and forever.
SolidSnakex
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(09-05-2012, 04:11 PM)

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#118

KageMaru
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(09-05-2012, 04:11 PM)

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#119

Originally Posted by revolverjgw: View Post
It almost looks too good to be true, like everything is scripted, but it really looks like there's plenty of ways to tackle the scenarios differently than this demonstrator did. It's just the way the animation and AI and reactions and everything just click... you just don't see this kind of polish and believability in games like this. I hope the final game really is as good as this looks. Naughty Dog are really something else. They eat their fucking Wheaties.
So far, the areas aren't high action scenes or anything. It's much easier to make things look this good when you're dealing with far less action/slower pacing, compared to your typical 3rd person shooter, and have 3-4 enemies to deal with at a time.

Not downplaying their accomplishments at all, it looks amazing for current gen, but their overall design allows certain freedoms to how good the game can look.
Last edited by KageMaru; 09-05-2012 at 04:13 PM.
Acheteedo
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(09-05-2012, 04:12 PM)

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#120

Originally Posted by Opus Angelorum: View Post
Impressive lighting and environment, but the jaggies kill the realism.
It is indeed a shame, hope that's a problem of the past once we hit next gen. Lately I get that feeling of "man I wish they'd have just waited til next gen" whenever a game captures my interest.

But other than the jaggies.... unnf, it hurts that I don't have this game right now. The game, or at least this demo, is LITTERED with little touches that make such a big impact. The verbal exchanges (between enemies and between the protagonists), the breaths, the feeling of impact with the weapons and items, Naughty Dog are stepping things up.
Last edited by Acheteedo; 09-05-2012 at 04:14 PM.
fabricated backlash
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(09-05-2012, 04:12 PM)

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#121

Originally Posted by Chuck Norris: View Post
Only 32 posts before this nonsense again
Yeah, don't even bother reading.
Irish
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(09-05-2012, 04:13 PM)

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#122

I think this footage just goes to show that animations are what make a game look really good. If only all devs had the resources and capabilities to really focus on animation, the quality of games would really go up. Sony studios have always put that side of things at the forefront and it really shows. I think Ubisoft also does a really good job with their animation systems.
Trevelyon
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(09-05-2012, 04:13 PM)

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#123

Kickass survivalist mode + crushing difficulty+ item glow gone + optional HUD display.

Good gravy this could be something special.
dominuece
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(09-05-2012, 04:13 PM)

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#124

I didn't know it but this is the game that I've been waiting years to play.
Liamario
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(09-05-2012, 04:15 PM)

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#125

This and TLG will likely be the last two current gen console games I buy.

This looks awesome and I particularly like how the bullet left a permanent hole in the guy's head.
KageMaru
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(09-05-2012, 04:15 PM)

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#126

Originally Posted by Trevelyon: View Post
Kickass survivalist mode + crushing difficulty+ item glow gone + optional HUD display.

Good gravy this could be something special.
Do we know if we can turn this off?
Always-honest
always-end-with-a-swirl
(09-05-2012, 04:15 PM)

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#127

I'm... Just.... Wow. :o
AngryMoth
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(09-05-2012, 04:16 PM)

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#128

Still interested to know how combat works since so much of it seems to be contextual yet its seemingly unscripted. Also my bonus hope for this game is that the more violent your play through the more fucked up Elle becomes and that has an effect on the story. But yeah, games looks fucking incredible, this was the demo I needed to see. Most anticipated game as of now.
Pranay_
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(09-05-2012, 04:16 PM)

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#129

Originally Posted by KageMaru: View Post
Do we know if we can turn this off?
we can ask ;b
SunhiLegend
Telling our history
One .GIF at a time
(09-05-2012, 04:16 PM)

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#130

Nice, downloading the HQ version.
Napalm_Frank
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(09-05-2012, 04:16 PM)

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#131

Originally Posted by Acheteedo: View Post
It is indeed a shame, hope that's a problem of the past once we hit next gen. Lately I get that feeling of "man I wish they'd have just waited til next gen" whenever a game captures my interest.

But other than the jaggies.... unnf, it hurts that I don't have this game right now. The game, or at least this demo, is LITTERED with little touches that make such a big impact. The verbal exchanges (between enemies and between the protagonists), the breaths, the feeling of impact with the weapons and items, Naughty Dog are stepping things up.
Well look foreward to the Last of Us HD remaster only on PS4!
revolverjgw
(09-05-2012, 04:16 PM)

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#132

Originally Posted by KageMaru: View Post
So far, the areas aren't high action scenes or anything. It's much easier to make things look this good when you're dealing with far less action/slower pacing, compared to your typical 3rd person shooter, and have 3-4 enemies to deal with at a time.

Not downplaying their accomplishments at all, it looks amazing for current gen, but their overall design allows certain freedoms to how good the game can look.
Most of my favorite games are stealthy-types that are just like that, but still none of them has ever looked this good and seamless. It looks like a clear step up from any peers, at least from this clip.
Derrick01
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(09-05-2012, 04:16 PM)

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#133

Originally Posted by KageMaru: View Post
Do we know if we can turn this off?
Damn well better otherwise that's a preorder cancelled, just like I was close to doing with Deus Ex before they came through at the end. That's a serious immersion breaker and a difficulty breaker.
Endo Punk
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(09-05-2012, 04:17 PM)

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#134

90TilInfinity
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(09-05-2012, 04:17 PM)

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#135

Are you shitting me Naughty Dog? Are you shitting me?! This is simply incredible.
DieH@rd
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(09-05-2012, 04:18 PM)

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#136



Incredible, just incredible. Art style, animation, AI, locations. Brilliant.
Chuck Norris
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(09-05-2012, 04:18 PM)

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#137

Originally Posted by fabricated backlash: View Post
The thing is, unlike Uncharted, in this game the melee animation are environmental sensitive. To go from something like that, back to a neutral idle pose mid animation/action would be incredibly hard to do, and rarely worth the effort. It would mostly just look wonky and unnatural.
It's not unlike Uncharted. A lot of the things you see in the demo are in Unchrted too. Square for a light punch, triangle for a heavy punch / environmental move, then other things like getting out of the hold would be mashing O. I believe UC3 also had a grab system where holding grab and pushing them into environmental objects initiated using the environment. UC3 had a similar system, though obviously a lot more early in design.

My only worry is that, with the way the combat is designed it seems easy. I'd like to see some fail states in the melee
Callibretto
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(09-05-2012, 04:19 PM)

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#138

Originally Posted by Derrick01: View Post
Damn well better otherwise that's a preorder cancelled, just like I was close to doing with Deus Ex before they came through at the end. That's a serious immersion breaker and a difficulty breaker.
we can create gaf thread about it. last time they decide to ask some gaffer to come and change uncharted 3 aim, I'm sure a simple disabling highlights can be done if they haven't done it already :P
Evolved1
make sure the pudding isn't too soggy but that just ruins everything
(09-05-2012, 04:19 PM)

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#139

Originally Posted by fabricated backlash: View Post
Fair enough, and I can see that these are basically insanely detailed finishing moves. Aside from the encounters, I hope traversal will also be more dynamic in this game. Sure what's been shown so far was only a demo, but I hope that in the final game we're going to be able to take different climbing routes, be a bit creative with the tools we're able to use (being able to break down doors if you have the right tools) to open up optional areas, routes.
I want to be rewarded for playing the game clever, and not just with the fights, but also with the traversal and item usage.
I agree completely. I'm curious to see what they do for moment to moment gameplay. I was ok with the "find the ladder" puzzle. Remove the glowing objects and that kind of thing is fine with me. You can take that model and mix it up a bit here and there and it won't get too stale. But hopefully they have more up their sleeves.

I thought it was kind of funny when they went through this whole process to boost Ellie up to get the ladder... it looked like he could have just boosted her up the original ledge and climbed up without a ladder... but they get the ladder and I'm waiting for Ellie to climb down... but he walks away with it! haha... then she jumps down from what was just established through gameplay as a dangerous height.

Absolutely minor gripe... but just thought it was funny.

Honestly my only real worry for this game is the traversal. They proved nothing with Uncharted for vanilla traversal. The auto platforming was boring and uninteresting. No danger, no sense of tension. Super human ability. Boring.

But when they mixed in platforming with crumbling set pieces... I mean running and jumping on things that were going to shit under your feet... that was pretty cool. And no one else has really done that in the industry on the scale that ND was able to pull off. It was trial and error, and restrictive, but at least it was tense. I'd rather them pull from that school of thought for TLoU than the vanilla Uncharted traversal.

I guess we'll see.
Last edited by Evolved1; 09-05-2012 at 04:27 PM.
Sid
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(09-05-2012, 04:19 PM)

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#140

Brilliant,my only minor gripe is the jaggies
Ezel
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(09-05-2012, 04:20 PM)

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#141

Originally Posted by SunhiLegend: View Post
Nice, downloading the HQ version.
Where? :o
fabricated backlash
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(09-05-2012, 04:20 PM)

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#142

Originally Posted by revolverjgw: View Post
Most of my favorite games are stealthy-types that are just like that, but still none of them has ever looked this good and seamless. It looks like a clear step up from any peers, at least from this clip.
And they manage to be amazing without having an A-wesome button like Splinter Cell.

But I guess Last of Us isn't aiming at people with male power fantasy fetish.
plainr_
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(09-05-2012, 04:21 PM)

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#143

Really tense. The AI looks superb.
GeoramA
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(09-05-2012, 04:22 PM)

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#144

Originally Posted by SolidSnakex: View Post
http://www.abload.de/img/untitled1teks9.gif
Thanks. That part reminded me a lot of Manhunt.
Derrick01
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(09-05-2012, 04:23 PM)

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#145

Originally Posted by Callibretto: View Post
we can create gaf thread about it. last time they decide to ask some gaffer to come and change uncharted 3 aim, I'm sure a simple disabling highlights can be done if they haven't done it already :P
I'm sure they'll have an option in. It doesn't sound like a detail that someone like ND would skip over.
ZROCOOL
aka II VerTigo II
(09-05-2012, 04:23 PM)

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#146

Ok, I wasn't expecting all that goodness. o.0
revolverjgw
(09-05-2012, 04:23 PM)

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#147

Originally Posted by GeoramA: View Post
Thanks. That part reminded me a lot of Manhunt.
One of the best and most intense stealth games ever. I feel quite a bit of Manhunt in this game and I am pleased.
RamzaIsCool
The Amiga Brotherhood
(09-05-2012, 04:23 PM)

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#148

Originally Posted by SolidSnakex: View Post
I wonder if you can stop after the second hit. Like leaving the injured dude behind to lure the others. Or what happens when Joel is spotted when he is about to choke somebody. Can that enemy jump into the struggle? We have seen Ellie doing this when Joel was in a pinch (end of the E3 demo). Contextual based actions are used in other games (like uncharted 3), but never this heavy. So we are all a bit in the dark here for what this exactly means for the game.
Evolved1
make sure the pudding isn't too soggy but that just ruins everything
(09-05-2012, 04:23 PM)

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#149

Originally Posted by KageMaru: View Post
So far, the areas aren't high action scenes or anything. It's much easier to make things look this good when you're dealing with far less action/slower pacing, compared to your typical 3rd person shooter, and have 3-4 enemies to deal with at a time.

Not downplaying their accomplishments at all, it looks amazing for current gen, but their overall design allows certain freedoms to how good the game can look.
Dude you seem like one of those people who is so obsessed with IQ that you cannot see the forest for the trees.

Hey if it's the graphics that you enjoy in gaming... that's fine, it's your right to like what you like. But there's more going on in a game than just IQ. And this is on a PS3... hardware long past its "Use By" date.
Morue
Junior Member
(09-05-2012, 04:23 PM)

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#150

Goddammit!! I want this game so bad T-T

Please ND, stop torturing us and give us a release date!!