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(09-11-2012, 02:47 PM)
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#101
Still don't believe the "enhanced Broadway" part. The 750 roadmap ended years ago, IBM had no plans to ever implement SMP or shrink it beyond 90nm. If it's close enough to be mistaken for an "enhanced Broadway", it's probably a 470S with the defining Gekko/ Broadway features bolted on (L1d locking, write gather pipe).
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Member
(09-11-2012, 02:47 PM)
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#107
Wasn't the Wii U thread speculating more toward the 1.5-2GB range for RAM?
The "three Wii CPUs duct taped together" statement is funny, since people say the Wii is 2 Gamecube's duct taped together. If this logic continues, the Wii U's successor will be 4 Wii U's duct taped together, which is pretty impressive! |
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Member
(09-11-2012, 02:48 PM)
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#109
We need more space, but I'm fairly sure they've done the market research here and 8GB will be enough for a notable portion of owners. It doesn't make sense to burn money providing space that a significant portion of your users will never use, especially when the power users know how to upgrade anyway and it's flash memory.
edit: and if that's the edram then even better
Last edited by FyreWulff; 09-11-2012 at 02:53 PM.
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GAF's Bob Woodward
(09-11-2012, 02:48 PM)
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#110
What's doubly worse about the CPU is...iirc, it's supposedly not clocked particularly high either?
IBM's own plans are irrelevant. They'll meet whatever a client specifies. |
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Member
(09-11-2012, 02:49 PM)
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#114
Yeah isn't it supposed to be ~ 2-2.5 GHZ? |
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Became a moderator just to tag himself.
(09-11-2012, 02:49 PM)
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#118
Dead serious question for you. Did you see anything at E3 that made any of these specs seem too low? What exactly were you expecting them to be, based on what we'd seen about it? Their strategy is far more complicated than "hype". They have first mover advantage for the next round of consoles, and they have the Tablet Controller as a distinguishing feature. It's not very likely to "fail", even if it doesn't succeed to the same level that the Wii or DS did. Wii, DS and 3DS have shown that you don't necessarily need to compete graphically in order to succeed, as long as you can make up some consumer appeal in other areas. To write them off solely based on technical specifications given recent history is extremely naive. |
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Member
(09-11-2012, 02:49 PM)
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#119
The consensus was (myself included) that there's more (leaning towards 2) but Nintendo opted to give a clean chunk of 1GB to devs for first round development as they optimized their OS (which is rumored to have 512MB to itself[!!]). However, as will all things, take it with your best grain of Nintendo specific salt.
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Member
(09-11-2012, 02:50 PM)
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#120
Who's going to take advantage of the specs? Hard to imagine third parties will, and if NSMB U and Pikmin are anything to go by the 1st party devs themselves aren't that worried about it.
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Member
(09-11-2012, 02:50 PM)
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#121
The whole discussion about internal storage hinges on the assumption that Nintendo's market place will serve up sizeable content regularly. I think people who are talking about hooking up external hard drives are going to be quite disappointed. Chances are an SD HC card will be more than satisfactory and a more elegant solution under your TV.
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Member
(09-11-2012, 02:50 PM)
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#122
Edit: Third party DLC and DD games are probably the biggest reason to invest in an external HDD. |
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Lotus Member
(09-11-2012, 02:50 PM)
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#123
These specs just don't seem to be all that forward-thinking. |
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(09-11-2012, 02:50 PM)
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#126
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Will Suck Cock While GDGF Watches
(09-11-2012, 02:51 PM)
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#131
My point was simply that number crunching does not push consoles into mass market success. Tech heads would like to think it does, but it doesn't. Such is life. |
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Member
(09-11-2012, 02:51 PM)
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#136
Not really since we have absolutely no idea what it actually means. As wsippel mentioned, it may be a more modern CPU with some distinct Broadway functionalities, added to support BC.
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Member
(09-11-2012, 02:51 PM)
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#137
Right, like 1GB for developers, 1GB for background processing, right? I'm just confused as to why these specs don't list something similar.
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Member
(09-11-2012, 02:51 PM)
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#138
So how fast is it?
So how powerful is it? Hint: you have no clue so I'm wondering why the disappointment already. Unless that'd be your response no matter what.
Last edited by Alextended; 09-11-2012 at 02:55 PM.
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Just visiting Planet Fuck
(09-11-2012, 02:52 PM)
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#143
Could someone explain what the significance of the eDRAM is?
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Banned
(09-11-2012, 02:52 PM)
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#145
Well at the very least we can see what OpenGL 3.3 (DX 10.1) really has to offer. It died so quickly, no one got to use it. DX9 still get's more use than 10.
As for that CPU, as long as it has better cache and bus it's fine. The WiiU has so many other components taking the stress off of it. Also, broadway was a damned good CPU, very stable, and could stand on it's own. Just it was single cored and didn't have too much cache or wide enough bus compared to the 360 and PS3. |
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Member
(09-11-2012, 02:52 PM)
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#146
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(09-11-2012, 02:52 PM)
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#147
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Banned
(09-11-2012, 02:53 PM)
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#150
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