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FantasticMrFoxdie
Member
(09-24-2012, 07:52 AM)
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Reading and reminiscing over the OT, I shed a single tear.

Its like that movie Source Code where you know the train you are on is going to blow up every 8 minutes, you have to relive it each time, and there isn't anything you can do about it.
Teknoman
Little Big NeoContra
(09-24-2012, 07:53 AM)
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Glad someone actually did it :D
qq more
Member
(09-24-2012, 07:54 AM)
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Originally Posted by CcrooK

So was there any outside reference to the idea of Zero being a Dr. Wily creation? Should of been a final boss to the next X game if that ever happened.

Mega Man X5 was the closest to that. You fight Zero in one of the "sigma" stages while Dr. Wily's logo is displayed in the background.
Dragoon En Regalia
Member
(09-24-2012, 07:56 AM)
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I'm not that emotionally distraught over the death of the franchis anymore. Sure: when the Legends 3 cancellation first hit me, I left Capcom-Unity for greater pastures. Fuck: they didn't even release their test game, those Capcpom sons 'a bitches! But after that, I knew what was going on and I knew that it would be a waste to get so worked up over the ordeal.

Until INAFKing can purchase the rights to the franchise and leave Capcom empty-handed, I'll rest knowing that we still have the Ian Flynn strip going on. And some Legends fangames, one of which I'm working on.
jett
Member
(09-24-2012, 07:57 AM)
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SUPER FIGHTING ROBOT
SolarKnight
Member
(09-24-2012, 07:59 AM)
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Originally Posted by qq more

Mega Man X5 was the closest to that. You fight Zero in one of the "sigma" stages while Dr. Wily's logo is displayed in the background.

The second arcade game outright shows Wily with Zero's blue prints (well, not blue prints but I couldn't think of what else to call it. Bass called Zero girly.
Dragoon En Regalia
Member
(09-24-2012, 07:59 AM)
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Originally Posted by jett

SUPER FIGHTING ROBOT

Pharaoh Man! Destroy Mega Man!
Kokonoe
Member
(09-24-2012, 08:02 AM)
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For me the series has actually been dead for a while, even while 9 and 10 were being released and the Battle Network series went on, and when ZX was released. Since my major enjoyment are the X and Classic series, I haven't genuinely had an experience that felt quite right between those two in a long time. I actually was really hoping Mega Man 10 would finally cross the bridge between X and Classic. I enjoy 8bit, but also waiting so long for a proper classic game and for it to be 8bit was kinda lackluster to me personally, I would preferred something much more akin to Mega Man 8, but with better graphics.

Although I do admit powered up was pretty dang fun, and I put a lot of time into that. However, there are a ton of series and games I still have yet to play from the Mega Man franchise, so perhaps I should start a new from these. I ended up stopping my playthrough of Legends as I couldn't get into it, but I think I could get into the sequel unless there is a translated PSP version of Legends.

Originally Posted by Dragoon En Regalia

Time to subscribe. Good job on the thread, Kokonoe. Just remember this: Manami Matsumae wasn't responsible for all of the Classic soundtracks. Gotta be careful with the credits!

I'm going to do a 15th anniversary thread for the Japanese release of Rockman DASH later this year. To me, it's the game that most concisely captured the ideal aesthetic for a Rockman game. Full of adventure, kinky humor, cute colors, and a sinister underbelly that contrasts with everything else in the game.

I'll do some more research into this, I actually appreciate you for pointing that out as I'm not that knowledgeable who actually does these songs, and for Mega Man it's a bit more difficult to locate compared to Sonic.


Originally Posted by Dragoon En Regalia

Pharaoh Man! Destroy Mega Man!

On my favorite list on youtube!

http://www.youtube.com/watch?v=C7dSJN5LgsE
Last edited by Kokonoe; 09-24-2012 at 08:07 AM.
Drkirby
Corporate Apologist
(09-24-2012, 08:03 AM)
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Originally Posted by CcrooK

So was there any outside reference to the idea of Zero being a Dr. Wily creation? Should of been a final boss to the next X game if that ever happened.

Mega Man 2: The Power Fighters basically spells it out as true. You can see it in Bass's ending.

http://www.youtube.com/watch?v=N-byDNFnfak
OmegaZero
Member
(09-24-2012, 08:04 AM)
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R.I.P. Megaman. :(
R.I.P. X. :(
R.I.P. Zero. ;_;
Kokonoe
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(09-24-2012, 08:05 AM)
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Originally Posted by OmegaZero

R.I.P. Megaman. :(
R.I.P. X. :(
R.I.P. Zero. ;_;

Well, Zero was in Marvel.
Drkirby
Corporate Apologist
(09-24-2012, 08:05 AM)
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Zero at least had a proper ending.
Sciz
Member
(09-24-2012, 08:05 AM)
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Talking about the comic got me poking through TMMN's last few months of posts, and they linked to this gallery of concept art (and Sonic pages). tl;dr Nintendo shot down fantastic looking Mario, Kirby, and Metroid series. :(((

Originally Posted by qq more

Yeah I got the 3rd volume of the comic recently. It is very good. Also, I'm glad they've improved the art in Vol 3. Vol 2's art wasn't as good as 1's.

Art quality mostly depends on the penciler. The third arc was penciled by Ben Bates, who also regularly puts out top-notch work over in Sonic, while the second was by new guy Chad Thomas. The fourth is by another new guy, Jonathan Hill, and it's a step back again.

Originally Posted by Dark Schala

Did he do the pencils on #17? Blues doesn't look so bad here.

Yeah, 17 (and probably 18) are Chad's. Which is why I'm surprised at that cover, because it's a substantial departure from how he was drawing Rock just four issues prior.
Last edited by Sciz; 09-24-2012 at 08:08 AM.
Kokonoe
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(09-24-2012, 08:06 AM)
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Originally Posted by Drkirby

Zero at least had a proper ending.

They kinda ruined it with ZX.
Noi
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(09-24-2012, 08:07 AM)
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Originally Posted by Kokonoe

Although I do admit powered up was pretty dang fun, and I put a lot of time into that. However, there are a ton of series and games I still have yet to play from the Mega Man franchise, so perhaps I should start a new from these.

The follow-ups to Powered Up and Maverick Hunter X getting canned are still one of the worst things to happen this gen. Mark Gatha-voiced X is still my favorite, and getting remakes of at least X to X3/MM1 - MM2 would have been great. Alas... :(

Speaking of Gatha X, I should really hunker down and play Command Mission one of these days.
TheMink
Member
(09-24-2012, 08:08 AM)
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Megaman!!!!

*sobs into hands*

:(
OmegaZero
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(09-24-2012, 08:08 AM)
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Originally Posted by Drkirby

Zero at least had a proper ending.

Until they brought him back as a floating head.
That people can use to transform into Megaman Model Z.
Kokonoe
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(09-24-2012, 08:08 AM)
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Originally Posted by Noi

The follow-ups to Powered Up and Maverick Hunter X getting canned are still one of the worst things to happen this gen. Mark Gatha-voiced X is still my favorite, and getting remakes of at least X to X3/MM1 - MM2 would have been great. Alas... :(

I didn't know they were even being worked on, I just remember wanting them greatly. Would have been awesome.
Dragoon En Regalia
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(09-24-2012, 08:09 AM)
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Originally Posted by Kokonoe

They kinda ruined it with ZX.

And that never got an ending, of course. It was meant to bridge the gap between Zero and Legends, and it never concluded.
Noi
Member
(09-24-2012, 08:12 AM)
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Originally Posted by Kokonoe

I didn't know they were even being worked on, I just remember wanting them greatly. Would have been awesome.

As far as I know, there was a whole series planned for MHX, with some assets for MHX2 already finished. It's the reason why Day of Sigma doesn't exactly fall in line with the canon for the original X series, since it was meant to be a retcon of sorts. Unfortunately, poor sales lead to the whole project being scrapped. I would have been fine with the games being downscaled too, since the voice acting and FMVs likely ran up costs way more than needed.

I did always find it amusing that Powered Up and MHX sold better in the US than they did in Japan, which made me laugh when the one "The US doesn't care for Mega Man" interview came out.


Originally Posted by Dark Schala

I was shocked, shocked, that we didn't get a Mega Man X sequel this generation after Capcom were done with Mega Man 9 and 10. And then a few years passed and Capgod became Capcpom and I realized they didn't give a crap about a lot of their IPs anymore.

MM9 and 10 gave me hope of a 16-bit styled MMX sequel. Maybe if Inafking didn't leave when he did... ;_;
Last edited by Noi; 09-24-2012 at 08:18 AM.
Dark Schala
Eloquent Princess
(09-24-2012, 08:15 AM)
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Originally Posted by Kokonoe

I actually was really hoping Mega Man 10 would finally cross the bridge between X and Classic. I enjoy 8bit, but also waiting so long for a proper classic game and for it to be 8bit was kinda lackluster to me personally, I would preferred something much more akin to Mega Man 8, but with better graphics.

http://www.youtube.com/watch?v=C7dSJN5LgsE

Oh man, I forgot about that. Hahahahaha!

I was shocked, shocked, that we didn't get a Mega Man X sequel this generation after Capcom were done with Mega Man 9 and 10. And then a few years passed and Capgod became Capcpom and I realized they didn't give a crap about a lot of their IPs anymore.

Originally Posted by Sciz

Talking about the comic got me poking through TMMN's last few months of posts, and they linked to this gallery of concept art (and Sonic pages. tl;dr Nintendo shot down fantastic looking Mario, Kirby, and Metroid series. :(((

Yeah, 17 (and probably 18) are Chad's. Which is why I'm surprised at that cover, because it's a substantial departure from how he was drawing Rock just four issues prior.

They turned down a Metroid series? It's not like Nintendo's doing anything with Metroid anymore. Yardley's Samus doesn't look that bad, really. Even the art with her and Ridley isn't bad. And the Kirby art looks like it could have been so cute...

I believe this is from Chad and is rather recent.

SolarKnight
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(09-24-2012, 08:19 AM)
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Originally Posted by Noi

As far as I know, there was a whole series planned for MHX, with some assets for MHX2 already finished. It's the reason why Day of Sigma doesn't exactly fall in line with the canon for the original X series, since it was meant to be a retcon of sorts. Unfortunately, poor sales lead to the whole project being scrapped. I would have been fine with the games being downscaled too, since the voice acting and FMVs likely ran up costs way more than needed.

I did always find it amusing that Powered Up and MHX sold better in the US than they did in Japan, which made me laugh when the one "The US doesn't care for Mega Man" interview came out.

And don't forget that said remakes are the reason the MMX collection ended up being so...lacking :/
TWILT
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(09-24-2012, 08:19 AM)
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Megaman Zero is the best~

Oh and uhh, RIP Megaman.
Last edited by TWILT; 09-24-2012 at 08:22 AM.
Teknoman
Little Big NeoContra
(09-24-2012, 08:22 AM)
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X released before Power Battle 2 right? I wonder why they tried to make "the new robot" so mysterious when its obvious that it's Zero. Of course they also touch on this in X4. Btw who made Sigma? Dr. Cain?
qq more
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(09-24-2012, 08:23 AM)
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Originally Posted by Kokonoe

I actually was really hoping Mega Man 10 would finally cross the bridge between X and Classic.

I'm probably alone in thinking that the Classic series doesn't really need an ending. *shrugs*

Originally Posted by Teknoman

Btw who made Sigma? Dr. Cain?

Yep. Sigma's purpose was to stop Zero. ...Funny how that turned out, huh?
Kokonoe
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(09-24-2012, 08:26 AM)
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Originally Posted by Dark Schala

Oh man, I forgot about that. Hahahahaha!

I was shocked, shocked, that we didn't get a Mega Man X sequel this generation after Capcom were done with Mega Man 9 and 10. And then a few years passed and Capgod became Capcpom and I realized they didn't give a crap about a lot of their IPs anymore.

The whole incidents involving Mega Man not being included into Marvel VS Capcom, Mega Man Legends 3 being cancelled, and Marvel VS Capcom 3 being released twice in one year was the last bit where I finally understood what was going and and that I was done. I recall so many years ago on the 16 bit systems that when you saw and heard the Capcom logo before a game, it almost was like a seal of quality, some sign that you were about to play a great game. Now it's just not quite the same, but at least those older games will always be there.


Originally Posted by qq more

I'm probably alone in thinking that the Classic series doesn't really need an ending. *shrugs*



Yep. Sigma's purpose was to stop Zero. ...Funny how that turned out, huh?

The thing here is that it actually does have an ending, and it being a mystery is no help to anyone. They can still make games that are before the ending story wise.
Acosta
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(09-24-2012, 08:27 AM)
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Megaman will live forever!

in our memories :(
RyougaSaotome
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(09-24-2012, 08:32 AM)
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SUPAH FIGHTING ROBOTS.

DUNANANAAAAAAH

MEGA MAN.
Regulus Tera
Romanes Eunt Domus
(09-24-2012, 08:34 AM)
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Originally Posted by Kokonoe

Rules and Guidelines

  • Please use spoiler tags for key story elements such as endings, or deaths.

Wily is, more than likely, the villain.
Kokonoe
Member
(09-24-2012, 08:35 AM)
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Originally Posted by Regulus Tera

Wily is, more than likely, the villain.

Oh you, but I mean after that fact. Wily most of the time is shown that he is the villain pretty early on.
wonzo
Ascending the eternal
spiritual elevator
(09-24-2012, 08:36 AM)
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Originally Posted by Kokonoe

Rules and Guidelines
  • Please use spoiler tags for key story elements such as endings, or deaths.

hmmmmmmmmmmm
Noi
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(09-24-2012, 08:36 AM)
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Originally Posted by Kokonoe

The whole incidents involving Mega Man not being included into Marvel VS Capcom, Mega Man Legends 3 being cancelled, and Marvel VS Capcom 3 being released twice in one year was the last bit where I finally understood what was going and and that I was done. I recall so many years ago on the 16 bit systems that when you saw and heard the Capcom logo before a game, it almost was like a seal of quality, some sign that you were about to play a great game. Now it's just not quite the same, but at least those older games will always be there.

X, Zero, Iris and VAVA are in Project X Zone, at least. A shame that the odds of that getting localized are nil, even with Harada vouching for it.
Dragoon En Regalia
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(09-24-2012, 08:37 AM)
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Originally Posted by Regulus Tera

Wily is, more than likely, the villain.

Dr. Wily? Small-time.

It all started with Dr. Light.
rockman zx
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(09-24-2012, 08:38 AM)
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:(

http://www.neogaf.com/forum/showthread.php?t=480423

That thread was for this kind of stuff too.
Solune
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(09-24-2012, 08:40 AM)
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Originally Posted by Dark Schala

Oh man, I forgot about that. Hahahahaha!

I was shocked, shocked, that we didn't get a Mega Man X sequel this generation after Capcom were done with Mega Man 9 and 10. And then a few years passed and Capgod became Capcpom and I realized they didn't give a crap about a lot of their IPs anymore.

I think they avoided doing another X game because of the colossal mess they made out of the series when X6 ruined the whole continuity. Although they could easily fit another title before X5 happened.

Between X Over , X's absence in Marvel 3, and most likely the lack of a localization of Project X Zone, his return is bleak. Although that can be said of anything Megaman related.
Kokonoe
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(09-24-2012, 08:40 AM)
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Originally Posted by Noi

X, Zero, Iris and VAVA are in Project X Zone, at least. A shame that the odds of that getting localized are nil, even with Harada vouching for it.

X and Zero in Project X Zone look really awesome, I'm most likely going to import a Japanese 3DS to play it. If only they used that sprite work for a proper 2d sidescroller.
Hitokage
Setec Astronomer
(09-24-2012, 08:41 AM)
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Reposting this:

Originally Posted by Hitokage

Barebones Challenge!

MMX games provide all sorts of items and powerups to find and collect, but once you've done all that and beaten the game... they all seem to get a tad easy. The solution is to shun such things and take on the world using none of that optional stuff.

Beat Megaman X 1, 2, 3, 4, 5 using nothing but the normal X-Buster for the entire game, getting no capsule upgrades, collecting no heart tanks, and carrying no reserve tanks. Just default barebones equipment.

Additional terms:

Megaman X1 - If completing a stage affects another, complete the affected stage first. Enter Chill Penguin's stage only when all other bosses are defeated, but dash is optionally allowed when acquired as is X-Buster upgrade when forced on you later.

Megaman X2 - Do not defeat all 3 X-Hunters in mid-stage fights.

Megaman X3 - No Zero use. No armors or chips either!

Megaman X4 - Play as X. The game forces you to use your flame weapon against Reaper Sigma, so it's an exception.

Megaman X5 - Play first stage as Zero to get Unarmored X. Fight the right four before the left four. Always select "Energy" over "Life". No parts allowed.

Also some vids I made!

Originally Posted by Hitokage

(Not all of these are perfect, and some I didn't want to redo at the time.)
Flame Mammoth
Boomer Kuwanger
Sting Chamelion
Spark Mandrill
Storm Eagle
Armored Armadillo
Launch Octopus
Chill Penguin
Vile
Bospider
Rangda Bangda
D-Rex
Velguader
Sigma
Sigma II

Wire Sponge
Morph Moth
Flame Stag
Magna Centipede
Crystal Snail
Wheel Gator
Bubble Crab
Overdrive Ostrich
Violen II
Serges II
Agile II
Zero
Sigma
Cyber Sigma

Blast Hornet
Blizzard Buffalo
Gravity Beetle
Toxic Seahorse
Neon Tiger
Tunnel Rhino
Crush Crawfish
Volt Catfish
Bit
Byte
Bit & Byte
Vile
Dr Doppler
Sigma
Kaiser Sigma

Or, if you want to, watch somebody who is better than I was.
hiryu64
Member
(09-24-2012, 08:43 AM)
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Obligatory



BONUS!: Yet another Mega Man image I made, though this one's not a gif. Steve Ballmer shows his Mega Man spirit!

Last edited by hiryu64; 09-24-2012 at 08:48 AM.
Kokonoe
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(09-24-2012, 08:44 AM)
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Originally Posted by Hitokage

Reposting this:



Also some vids I made!



Or, if you want to, watch somebody who is better than I was.



I've done that for X1, (except for the last boss). I don't think I could ever do that for X4, though. Thanks for sharing Hitokage! I did just recently purchase X collection for PS2 so maybe I'll be a bit more daring with these videos.
Dragoon En Regalia
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(09-24-2012, 08:45 AM)
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Originally Posted by hiryu64

Obligatory

Compulsory addition to Rockman-related OPs—I wish. It sums up everything we need to know.
Ichor
Member
(09-24-2012, 08:47 AM)
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I find it strange that despite loving X and Classic, all my favorite Mega Man games play entirely differently. Battle Network 2 and 3, Mega Man Legends 1 and 2, hell, even Mega Man X Command Mission which seems to be mostly hated.
OmegaZero
Member
(09-24-2012, 08:47 AM)
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Originally Posted by TWILT

Megaman Zero is the best~

The truth in this post is so blinding.
There's so much of it.
Noi
Member
(09-24-2012, 08:47 AM)
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Originally Posted by Hitokage

Reposting this:



Also some vids I made!



Or, if you want to, watch somebody who is better than I was.

I already did this for MMX, using a modified password so I wouldn't get the dash boots from chill penguin. Simultaneously the most fun and frustrating run I've ever done in MMX, the vertical shaft in Sigma 1 without dash boots can go straight to hell.

I also did a Hard Vile mode barebones run in MHX using just his default weapons. Not quite as fun as the former.

You're making me want to do these for the rest of the games though... Maybe I'll stream them when I do.
Last edited by Noi; 09-24-2012 at 08:51 AM.
Tizoc
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(09-24-2012, 08:51 AM)
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That subtitle is stupid.
...and no mention of the Archie comic series in the OP?
Karsticles
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(09-24-2012, 08:51 AM)
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Originally Posted by TWILT

Megaman Zero is the best~

Oh and uhh, RIP Megaman.

I don't really like Zero. I appreciate Megaman as a gunning series, and Zero is all about close combat.
Kokonoe
Member
(09-24-2012, 08:53 AM)
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I think I like both equally in terms of gameplay, although I do more often pick Zero.
Solune
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(09-24-2012, 08:55 AM)
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Obligatory
Egoraptor - Megaman Sequelitis
Kiryu
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(09-24-2012, 08:58 AM)
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Hitokage
Setec Astronomer
(09-24-2012, 09:02 AM)
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Originally Posted by Noi

You're making me want to do these for the rest of the games though... Maybe I'll stream them when I do.

X1 was the easiest for me, even though it was my first time going without and I had to relearn how to play and experience game overs for the first time in years. Half the game is designed for no-dash to begin with.
X2 is harder. Legitimately so. Some bosses like Violen are assholes.
X3 is more punishing but with dumber AI so it's all about not fucking up.
X4 is pretty hard, but entirely doable. There's one part late in the game you may think you need an upgrade to get past, but it's doable. The only roadblock to the venture is Reaper Sigma.
X5 is hell. Yeah, that's right. X5. Hell. You have no idea.
Last edited by Hitokage; 09-24-2012 at 09:05 AM.
Cheesemeister
(09-24-2012, 09:23 AM)
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Originally Posted by Hitokage

X5 is hell. Yeah, that's right. X5. Hell. You have no idea.

X6 is absolutely impossible, no matter which stage is attempted.

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