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Junior Member
(10-03-2012, 06:07 AM)
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The Secret World post-mortem: "No, it's not going free-to-play any time soon"
#1
Quote:
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Member
(10-03-2012, 06:14 AM)
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#4
MMO's are in such a weird place. They feel like big old lumbering dinosaurs, just about to go extinct be get replaced by the new and fresh thing. Free to play games pretty much crushed anything that isn't World of Warcraft.
My hope is that we see more things like DayZ and Eve Online. Persistent worlds that give the players a couple of tools and say "Go nuts". |
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Member
(10-03-2012, 06:47 AM)
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#8
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Member
(10-03-2012, 06:48 AM)
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#9
It's the same with TERA. How can they charge $10 for a cosmetic weapon skin when you're paying $15 a month to play the game?
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Member
(10-03-2012, 07:01 AM)
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#14
They may not have subscription, but they are pretty much getting the subscription money through this method. I have no doubt GW2 is going to be the same way since it's already lacking content. Apart from the pricing, the game sucks. The lore is uninteresting, the combat is janky, the quest design is terrible. You can get all this buy playing the trial. It gets bad real fast. |
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Member
(10-03-2012, 07:03 AM)
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#16
Income of GW2 is going to rely on cosmetics only and full price expansions which release every 12/18/24? months. Something like Lord of the Rings Online having a lot of cash store stuff and selling 10 dollar classes and adventures may be more lucrative. I have played free games for a weekend and paid 5-10 bucks while costing no upkeeping. If I play guild wars for years their 60 bucks and no alternate income is not looking as good. |
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important Canuck facts
(10-03-2012, 07:05 AM)
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#17
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Banned
(10-03-2012, 07:14 AM)
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#18
I always felt the GW model would work well for Secret World. As for why it's not used more often. the reasons are likely due to planning. I think if you're going down that path then you have to budget for it from the start. TSW was budgeted as a sub MMO, and one with micro-transaction sales, too.
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Member
(10-03-2012, 07:17 AM)
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#19
Subscription games tend to make me play with that certain extra incentive to get my subscriptions worth that may be a little less casual than how I'd approach a free to play game. Given that, I'd suggest that as a subscription game, The Secret World launched with far too little content.
I don't think subscription games are dead, indeed I personally believe free to play is the most heinous thing to ever happen to mmorpgs; But now you'd better release a third of a games worth of content a month if your charging me a third of a games retail a month, or launch with at least an Elder Scrolls games worth!
Last edited by Woakes; 10-03-2012 at 07:25 AM.
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lil' bit tasty
(10-03-2012, 07:52 AM)
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#21
Because it has the biggest MMO publisher behind it, they have tons of MMOs that bring them money on a regular basis. GW2 is a big budget game, TSW is a rather small budget game. Funcom is a small company compared to arenanet.
Last edited by derFeef; 10-03-2012 at 07:55 AM.
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Member
(10-03-2012, 08:00 AM)
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#22
Triple-layered payment method?
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Banned
(10-03-2012, 08:45 AM)
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#26
I don't really understand where their "we need to prove subs aren't extinct" line comes from. Why do they need to be the savior? Who cares? So silly.
Last edited by etiolate; 10-03-2012 at 08:50 AM.
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lil' bit tasty
(10-03-2012, 08:50 AM)
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#27
edit: About the microtransactions. If I would not have gotten some free points for beta testing, I would not have bought anything in the item store. Everything you can get with ingame money is better looking, and the rewards for exploration/missions are also far better. Well, except the bunny slippers ;)
Last edited by derFeef; 10-03-2012 at 08:54 AM.
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Member
(10-03-2012, 08:55 AM)
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#29
I'd honestly be surprised if Funcom is still in business in 2 yrs time.
Age of Conan could have been a great game but the first major expansion (Katai area) introduced painful grinding and subsequently killed it for many subscribers. A great opportunity sadly missed. |
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*beard*
(10-03-2012, 08:55 AM)
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#30
Funcom is a stunningly inept company that somehow managed to acquire a handful of completely amazing world designers.
Anarchy Online was amazing, Shadowlands was holy shit amazing. Age of Conan tried really hard to stick to the feel of the Conan novels. And Secret World has some rather cool cthonic horrors. All are marred by godawful tech, horrendous gameplay issues, hilarious bugs, unbelievably awful customer serivce, and head-in-the-sand development practices. This announcement surprises me this much: --><-- Whoever designed AO and Shadowlands though, please go join a real company and make something new and amazing if you haven't already, because I want to explore more of your crazy genius brain. |
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Member
(10-03-2012, 09:00 AM)
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#31
Yeah and they are sitting on a goldmine franchise as well: The Longest Journey and Dreamfall people are screaming for a sequel. |
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Member
(10-03-2012, 01:28 PM)
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#33
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Member
(10-03-2012, 01:48 PM)
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#36
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Member
(10-03-2012, 01:54 PM)
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#39
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Member
(10-03-2012, 01:55 PM)
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#41
But yea the combat is pretty poor, I'll agree to that. |
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Member
(10-03-2012, 04:16 PM)
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#43
As for the Secret World, I imagine the number of people who actually still believe that it won't go free to play must be very small. The group probably wouldn't even cover all the current subscribers of the game, so I'm not sure who they're trying to fool with this interview. I expect a lot more MMOs will start to use the GW2 model from now on. Base price + cosmetics/services/character slots microtransactions with no sub. |
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Member
(10-03-2012, 04:30 PM)
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#45
And the fact that you can only have a limited number of quests in your log makes it worse. |
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lil' bit tasty
(10-03-2012, 04:38 PM)
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#46
The only bad missions in TSW are the sabotage ones. Stealth is not working great with this so don't build missions around that. Hopefully they can improve that in the future. Love the investigation missions though and most of the action missions are great too - also love that there is no mission hub or the likes.
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