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Member
(10-13-2012, 12:51 PM)
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#201
Only thing that could top this restructure is the speculated-upon Retro expansion and Platinum acquisition - although I think parts of the internet would boil over if the latter were to actually happen.
EAD Ninja has always proven a credible source on internal Nintendo happenings, and much more insightful than the vast swathe of games 'journalism'. |
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Member
(10-13-2012, 01:01 PM)
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#204
I wonder how this change will impact leadership within Nintendo. Shigeru Miyamoto is a living legend and no matter his position within the company his influence looms large and dominant, I wonder if this will make him take a larger role on the Board of Directors as well as focus on a smaller team within Nintendo. Thing is I feel he would retain a co-gm arrangement and then transition to the lead of a new team later on. I bet Shigeru Miyamoto will be doing some employee kidnapping, not just for game testing but development and that the internal line for that team will be every young gun at Nintendo. LOL!
Last edited by gaheris; 10-13-2012 at 01:07 PM.
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Banned
(10-13-2012, 01:06 PM)
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#208
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As much I as love mario & zelda I would much rather not see any of those games the entire wiiu gen if it would mean the development teams get breath and stretch there imaginations to work on new ips (backed by nintendo marketing team).
Last edited by Cwarrior; 10-13-2012 at 01:23 PM.
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Member
(10-13-2012, 01:07 PM)
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#209
Nintendo are too rational and intelligent to focus on their own 'celebrity designers'. It's the fans and press that make them into icons. Internally I assume they are extremely modest about their work; it's the Japanese way after all. Iwata knows that these people have great vision but he knows they're only human (Wii Music) and thus transfer and expansion really is necessary. The products Nintendo comes out with are designed by teams over long periods; there are many checks and balances to go through which propel the process. This is Nintendo's strategy and always has been. The demands of HD development and at the same time combating iOS forces Nintendo to be more fluid than it has ever been; tiny teams and much larger teams all creating products that are spot on. It's not the 1990s anymore - one small step and you'll lose a billion dollars... As everyone has been saying for months, panic Nintendo is best Nintendo. I don't think they'll ever sit back again (I say this and then you look at the 3DS out of Japan and well...). Still! I personally think out of Nintendo, Sony and Microsoft, they really have the most focussed and intensive vision as otherwise; what else do they have? Without the industry, Nintendo is no more.
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Member
(10-13-2012, 01:15 PM)
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#210
Awesome pieces of news Shikamaru!
It has been ten years since Iwata is here, they made a new building, it makes sense Iwata want a new restructuration now. Nintendo changing is quiet exciting, we will see in three years from now (E3 2015 new titles will be interesting). I gain a little more hope for the second phase, I want them to expand outside Japan (more Rare/Retro types studios in US and Europe). What are the odds? |
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Member
(10-13-2012, 01:20 PM)
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#211
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Member
(10-13-2012, 01:23 PM)
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#212
I'd say Nintendo still has more interest in doing collaboration projects with 3rd parties like Luigi's Mansion 2, Bayonetta 2, Punch-Out, Excite series, etc. than expanding the number of their 1st party studios. It's a lot less risky business wise.
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Member
(10-13-2012, 01:54 PM)
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#219
1200 developers...
If we do stupidly basic math, if a AAA team only needs say 300 developers, thats 4 AAA games you can crank out at once. Mind you that's just a basic view on it without thinking on the details. Either or, it'll be interesting to see how this will go. |
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Member
(10-13-2012, 01:59 PM)
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#221
There's only a few Nintendo games that had over 100 person team working on them (Twilight Princess and maybe Skyward Sword).
Last edited by GCX; 10-13-2012 at 02:09 PM.
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Member
(10-13-2012, 02:11 PM)
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#224
The self-sacrifice of their individual agendas is one of the things that make Nintendo as a whole possible. In the west, this selfless attitude is uncommon, so even though there are many talented individuals in the industry, the turnover rate is usually so high you seldom get the opportunities to make the most of their talent. The funny thing is in recent years many of Japan's bigger companies have attempted to imitate the more shortsighted western way of management, putting less emphasis on nurturing talent than they should, unsurprisingly causing similar backlash in the form of "selfish" talent abandoning the corporate structure. So it really does make a strong case for Nintendo's insight into building and maintaining a strong company. This is the bottom line in my opinion. Once they figure out how to make it work in the west, and once they feel their Japanese divisions are strong and stable enough, they will expand. In the mean time it's also possible the west will come to realize some of the creative benefits of having a more 'familial' corporate structure. |
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Member
(10-13-2012, 02:21 PM)
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#227
Not in the west because they're not putting in localization efforts...stuff like Starfy, Chibi Robo, Custom Robo, Drill Dozer. Wii Music should have been a Daigasso band brothers game if you ask me...Captain Rainbow and Soma Bringer never made it out of JP.
They're a little too cautious... |
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任天堂 の 忍者
(10-13-2012, 02:22 PM)
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#231
It's also hard to give an exact number of how many Nintendo developers there are. Especially if you count all the hardware guys. Right. But I mean there is an absolute possibility that Sakurai continues being rogue. |
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I win life.
(10-13-2012, 02:27 PM)
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#233
Wired's attention seeking article claiming Miyamato was stepping down, from December 2011 Guardian's article from April 2012 clarifying Wired's mis-representation
Last edited by the androgyne; 10-13-2012 at 02:30 PM.
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Nintendo's Takao
(10-13-2012, 02:29 PM)
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#235
Largest SCE group is Japan Studio (~400 staff) and largest Microsoft studio is RARE (~300 staff) for comparison.
Last edited by lunchwithyuzo; 10-13-2012 at 02:38 PM.
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Writing a dinosaur space opera symphony
(10-13-2012, 02:42 PM)
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#237
This is great news, and I believe it was hinted at last year or something with news that Nintendo was building new R&D structures for some kind of future expansion. I do seem to remember this was explicitly stated somewhere.
Some of the reactions are a tad overblown though, as if this is the first "good thing" Nintendo has done in 20 years. There really is a pervasive myth about Nintendo being terminally stupid, no matter how much success they have, software they sell, and money they make in reality. I would venture a guess that their expansion is in large part predicated on the awareness that they need to provide more platform content themselves. Nintendo, through internal teams and subsidiaries, cranked out a huge amount of software for the DS, and IMO helped the DS really bully its way through to huge success. There was just so much on it, with such variety, even if you took away everything 3rd party. By comparison the Wii suffered frequent droughts, in spite of the fact that Nintendo really front loaded its early lifespan with a long list of major first party games (something that often seems forgotten when criticism of the Wii begins). As for the thing about IP, Nintendo has been making new IP for years and never stopped. Their only "problem" in that regard is their conservative, cautious nature. They rarely committed new IP to a AAA console project, keeping much of the new IP elsewhere. It is right to point out that Wonderful 101 is a new Nintendo IP - they own it, not Platinum. It's kind of a big deal, and I wouldn't be surprised to see it show up in Smash Bros 4. (That might be a hell of a bump for it.) |
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Super Member
(10-13-2012, 02:47 PM)
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#238
Quote:
I don't expect a lot of new games to be announced for 2013, but this should generate interesting work in the longterm. |
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Member
(10-13-2012, 03:03 PM)
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#239
Great news all around, Iwata is one damn savvy businessman.
Sakurai joining EAD would be amazing. He's one of the finest developers in the industry and his dislike of "sequelization", the reason he left nintendo initially, would definitely point towards the supposed influx of new IPs. Tezuka is more than capable of filling Miyamoto's shoes at EAD and I'm eager to see what Miyamoto+smaller development teams could produce in terms of new, inventive e-shop/DD/lower budget retail games. This definitely gets me hyped for the Wii-U and the next batch of major software announcements. |
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Member
(10-13-2012, 03:10 PM)
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#240
Also, I hope Nintendo gives its smaller games big status. Nintendo released like 10 new IPs over the last year; let's see them follow that up with things that show they consider these "real games" and so should we, ie putting Dillon/a Pushmo stage in Smash Bros, sequels (like Crashmo weee), etc.
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Member
(10-13-2012, 03:11 PM)
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#241
I think all these changes should have been done last year. But still very very nice changes. I'm especially excited over three things:
1) the smaller Miyamoto projects. 2) The "new" IPs 3) The fact that 3rd parties were actually integrated in this new reconstruction. That's amazing! I'm much more hopeful of the Wii U generation now honestly. I just hope Wiimote support wouldn't die out (I know I sound like a broken record :P). |
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Member
(10-13-2012, 03:13 PM)
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#242
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Member
(10-13-2012, 03:16 PM)
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#245
That all sounds very promising.
Just make sure it happens. (I'd rather Sakurai got his own permanent studio at Nintendo, as much as I'm not fond of him relying on 3rd parties and mass recruitment drives to get games made I'm not entirely sure EADT would benefit that much from his presence.) |
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Member
(10-13-2012, 03:33 PM)
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#248
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Last edited by onilink88; 10-13-2012 at 05:49 PM.
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Member
(10-13-2012, 03:34 PM)
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#250
Yeah basically. This is sounding like holy music to my ears about now. Puts the strain off certain big people in EAD and allows creative content. This will also allow them to put out games more frequently, eliminating drought like release schedules and different IPs. I've long felt that the "core" franchises like Mario and Zelda are starting to become a little strained. There's so much stress and pressure for those games to deliver and sell Nintendo hardware. TOO MUCH. Mario and Zelda games should get at least 3 to 4 years(4 years first the first respective console release) between releases IMO. Handheld I can see every 3 years.
I can see NOA following NCL footsteps too. Maybe Reggie put in his 2cents and they will expand Retro Studios to 1,000 employees or something like that so they can create 2 or 3 IPs in the next 5 years. NOA could create their own development studio outside of Retro to house Western influenced Nintendo games too. Less strain and will give us something more to look forward to than just Retro's games for Wii U/3DS. |