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Super Adventure Boxing
(10-20-2012, 03:30 PM)
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New Dragon Age 3 Details And Concept Art
#1
BioWare had a panel about Dragon Age at the Edmonton Expo where they revealed some new details.
There will be a video of the panel eventually.
Originally Posted by Post Panel Twitter:
Originally Posted by Jibbajabbawockky:
Quote:
Quote:
Last edited by Nirolak; 10-21-2012 at 04:12 AM.
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Junior Member
(10-20-2012, 03:39 PM)
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#4
Yeah I figured as much.
They won't be smiling when EA reaches the eventual and ultimately inevitable decision to downsize
Last edited by Syraxith; 10-20-2012 at 03:45 PM.
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listen to the madman
(10-20-2012, 03:40 PM)
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#6
To be specific, the older of the two (Laurie Hawn) is not a minister, he's an MP. You're only a minister if you have an executive branch portfolio of running a department. Sounds like you didn't take Canadian Politics in University!
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Super Adventure Boxing
(10-20-2012, 03:44 PM)
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#8
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Member
(10-20-2012, 04:11 PM)
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#9
But if BioWare put together a smaller team with a smaller budget to make an Infinity Engine style Dragon Age game? I'd be all over that.
If nothing else, I'm curious how this game will look and how they're going to try to market it after DA2 and ME3. |
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Super Adventure Boxing
(10-20-2012, 04:12 PM)
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#10
His placement doesn't quite make sense otherwise. |
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Member
(10-20-2012, 04:16 PM)
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#11
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Member
(10-20-2012, 04:45 PM)
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#12
Color me third. The tightrope they'll have to walk of trying to bring back DA:O fans without pissing off those who liked DA2 will be fascinating to watch.
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Super Adventure Boxing
(10-20-2012, 06:33 PM)
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#13
I'm going to make a comprehensive thread later, but for now I'll dump tidbits in here:
They reconfirmed it is being recorded and will be shown later. "Cameron Lee @BioWare @Cameron__Lee John Perry said he's had a longer pre-production on DA3 than any other BioWare project he's worked on. " "Cameron Lee @BioWare @Cameron__Lee JP said just one level in #DA3 is as big as all of DA2's levels " Cameron Lee @BioWare @Cameron__Lee Haha Mike "here's a castle... And you *cough*... may or may not take control of it" pic.twitter.com/PvWXY2fa Cameron Lee @BioWare @Cameron__Lee Mike: customization is going to be bigger than Dragon age origins. Follower customization etc. #DA3 Cameron Lee @BioWare @Cameron__Lee Question: how much control will you have over your character... Mike "you will be human" #DA3 They're also showing a bunch of concept art, but it's currently really, really bad photos and they promise direct feed later so I won't bother reposting it yet.
Last edited by Nirolak; 10-20-2012 at 06:39 PM.
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360 release: 2005
PS3 release: 2007 I need the reminder. (10-20-2012, 06:46 PM)
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#15
Fuck people who liked DA2. This is what they have to say to get me interested in DA3. I mean they had no problems telling DAO fans to fuck themselves in the first place.
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Member
(10-20-2012, 06:50 PM)
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#17
EDIT- Beat! lol |
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Member
(10-20-2012, 06:55 PM)
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#20
Thus far nothing that bothers me.
While I prefered being an Elf to a Human in DAO, I don't mind the ME system. Sadly though none of the tweets addressed my big concern and that is VA, if they go back to a mute lead then I will pass on it. So long as I got a Female MC and she is VA'd then I am willing to watch the game and see if they can bring up the gameplay to be a more enjoyable experince overall. |
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Banned
(10-20-2012, 06:57 PM)
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#21
Ok I'm intrigued at least.
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Member
(10-20-2012, 06:59 PM)
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#23
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Member
(10-20-2012, 07:03 PM)
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#25
Oh I fully expect them to be voiced. I just like to have things confirmed.
Also it shows that I'm pretty easily to please, I liked some of what they tried to do with DA2 story, so I'm willing to at least give the game a shot so long as there is some improvement. |
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Junior Member
(10-20-2012, 07:09 PM)
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What was wrong with the combat in Dragon Age 2?
#29
Can someone explain what was wrong with DA:2's combat? I played it the same way as I played Orgins. At first it seemed easier, so I put the difficulty up one notch and then played by pausing the game and assigning orders to my entire party.
I suspect that the people that are complaining were confused by the ability to play as one member (like a real-time action game) if you left it on the default difficulty. But you could still play the game by pausing and assigning abilities, I feel that you would have had to pause and assign if you increased the difficulty. The only other complaint about the combat I've seen is that enemies come in waves. What am I not understanding? Was Bioware's mistake making "easy" the default mode and calling it "normal"? To be clear, I'm not asking about level-design, story, or characters; just combat. |
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Member
(10-20-2012, 07:11 PM)
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#30
I know more then a few that feel this way.
I however truly hate mute leads and it's come to the point where if the game is story heavy I won't play it if the characters are mute. Just takes me out of the exeperince and I enjoy a fair number of VA's. It's one reason why I didn't help with the kickstarter for Project Eternity because I have no doubts that while the game will be great it won't have voiced leads. |
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No bald cap? Lies!
(10-20-2012, 07:20 PM)
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#32
It was just sloppy. They threw in a lot of new ideas, changed a bunch of stuff up, but didn't take the time to flesh it out and make it work. The Wave system is the clearest example of this. Decent idea, but horrible execution. What could have been an interesting and unique way of keeping you on your toes and making battles more dynamic and fluid turned into a complete nuisance and cheap trick to make encounters "harder." Everything just felt undercooked. It wasn't hard to realize they just didn't work everything out and make it nice and balanced. It worked but it certainly wasn't great or terribly deep. |
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Member
(10-20-2012, 07:27 PM)
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#33
On a superficial level the combat animations felt very stiff and over-styled. Hawke does the same over the top animations with very little variation. Combat lacked real fluidity. It's a game that tries to artificially create a sense of tension and style. If you want an example of what I think is good action-rpg combat look at the KH series or Dragon's Dogma (the latter being closer in style). |
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Member
(10-20-2012, 07:27 PM)
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#34
My problem with lead VA is not about writing depth. When I create a character I have a tone set for the whole character, including voice. But when the game its own voice superseding my own, I don't like it. For example, there could be a line which my character would say in a cold-hearted manner, but the game ends up saying in a heartfelt manner. Ugh
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I'm taking it FROM here
(10-20-2012, 07:28 PM)
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#35
There are 2 major issues with DA2's combat. All other minor issues stem from these.
1) Making friendly fire default to off. "But it's an option!" you may say. This is true, but defaulting it to off informs all the playtesting and skill as well as encounter design. This means that, if you play on a difficulty that does enable friendly fire, you are saddled with tons of skills that are essentially useless, and encounters that simply don't work as they should. 2) Wave based encounter design. Not only is it lazy, boring, repetitive padding, it also breaks immersion in many instances (where the numbers or spawning locations make no sense). But most importantly, and particularly relevant to your question, it also breaks tactical positioning. Since I consider positioning to be potentially the most important tactical decision in isometric party-based games, that effectively breaks tactical battles. However, despite both of those crucial issues, combat was not nearly the worst problem with DA2.
Last edited by Durante; 10-20-2012 at 07:30 PM.
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Member
(10-20-2012, 07:28 PM)
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#36
I'd gladly go back to a non voiced player character if it meant going back to choosing different races and having fleshed out origin stories. That seems to be the tradeoff.
Plus it would mean they could get rid of the idiotic dialogue wheel. The voice acting just isn't worth it to me. Unless they adopt an Alpha Protocol style dialogue system, they should leave the voiced player character to Mass Effect and give the Dragon Age games a non voiced player character but lots more options with character creation and background.
I think its a bigger question of how open the levels will be more than how big. Origins and DA2 had pretty mediocre level design with just tight corridors mostly with little allowance for going off and exploring areas. If they had big areas that were open to exploration, like the Witcher 2, that might get me more intrigued. That doesn't compute for me if they're limiting you to a human. Eh... they can have all the customization they want, but if its never reacted to by the world then its kind of for nothing, IMO. |
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Junior Member
(10-20-2012, 07:48 PM)
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#37
Thank you all for your well written and thoughtful answers. When reading through forums and seeing multiple people state ambigious summarizations like "the combat in DA:2 sucks." I tend to assume that there is an unanimous agreement on what aspects are despised. But once I read clear explainations, I see that though multiple people may dislike a design decision or game-mechanic, they often do so for differing reasons.
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Member
(10-20-2012, 08:27 PM)
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#38
In DA:O, you had to use your tanks efficiently in order to attract an enemy's attention to allow your rogue to position themselves behind the enemy and start wailing away. In DA2, this was reduced to simply pushing a button. |
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Member
(10-20-2012, 09:37 PM)
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#44
I have more faith In ME's team than DAs team though
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Member
(10-20-2012, 09:37 PM)
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#45
It'll be better than DA2 (though only because it can't be any worse) but I can't see anyway the game could turn out to be good.
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Junior Member
(10-20-2012, 09:51 PM)
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#47
Exactly my thoughts, I want this game to be really good.
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Member
(10-20-2012, 09:58 PM)
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#50
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