• Register
  • TOS
  • Privacy
  • @NeoGAF

angular graphics
Banned
(10-24-2012, 10:06 AM)
angular graphics's Avatar
https://twitter.com/ID_AA_Carmack/st...29465636040704

BFG work pushed the Rage tools, but Real Soon Now. I hope. Sigh. I think we have made poor decisions on this all year.

Good and yes, you did.

edit

As a reminder Tim Willits initially said the game will ship with them.. on launch day.. a year ago.. http://www.pcgamer.com/2011/05/05/ra...tor-id-studio/

“Pull down the console, type ‘id studio’, then press enter. Then, bam, there’s all the tools we use.”

edit (Old) Pictures from idstudio: http://www.neogaf.com/forum/showpost...4&postcount=71
Last edited by angular graphics; 10-24-2012 at 02:24 PM.
gimmmick
Member
(10-24-2012, 10:09 AM)
gimmmick's Avatar
Not to sound like a douche, but does anyone really care?
angular graphics
Banned
(10-24-2012, 10:11 AM)
angular graphics's Avatar

Originally Posted by gimmmick

Not to sound like a douche, but does anyone really care?

Depends on what will be possible to do with them. They've hinted that you won't be able to do much at all, compared to their previous games, at least.

Anyway, better late than never.
commissar
Member
(10-24-2012, 10:11 AM)
commissar's Avatar
^I do.

I still have Rage installed :P
Aaron
Member
(10-24-2012, 10:12 AM)
Aaron's Avatar
If someone mods out all the driving, I might play it again.
Forkball
Member
(10-24-2012, 10:12 AM)
Forkball's Avatar
Carmack: Someone please come up with something to make people interested in this game. I want that Day Z money.
mtm5925
Junior Member
(10-24-2012, 10:13 AM)
i want co-op mod for every map.
subversus
I've done nothing with my life except eat and fap
(10-24-2012, 10:14 AM)
subversus's Avatar

Originally Posted by Forkball

Carmack: Someone please come up with something to make people interested in this game. I want that Day Z money.

it was announced a year ago.
antitrop
does not much care for
anti-shooter bias
(10-24-2012, 10:15 AM)
antitrop's Avatar

Originally Posted by Forkball

Carmack: Someone please come up with something to make people interested in this game. I want that Day Z money.

I'll take iDTech 5 over whatever they call the Arma engine, any day.
iNvid02
Member
(10-24-2012, 10:20 AM)
iNvid02's Avatar
I wanna line up a ton of mutants and throw out a ton of adv wing sticks - just watch the bodies drop
Zeliard
(10-24-2012, 10:21 AM)
Zeliard's Avatar
I hope id gets their house in order.
@MUWANdo
Member
(10-24-2012, 10:22 AM)

Originally Posted by gimmmick

Not to sound like a douche, but does anyone really care?

Being able to take Rage's weapons/enemies and transplant them into real levels would be a godsend.
ScreenSplitter
Member
(10-24-2012, 10:22 AM)
ScreenSplitter's Avatar
Yeah releasing an "enhanced" port of Doom 3 instead of giving us concrete details on Doom 4 after cancellation rumors is poor decisions indeed. Then again, releasing one game every generation must not be doing wonders for business either.
MrCunningham
Member
(10-24-2012, 10:23 AM)
MrCunningham's Avatar

Originally Posted by Forkball

Carmack: Someone please come up with something to make people interested in this game. I want that Day Z money.

I really hope this did push the decision to release Rage's development tools. Because the dev tools have always been half of the appeal of iD's games in the past. iD tech 5 is still top tier stuff in the game engine world, I'd care if they release the dev tools for it. If the map editor is still anything like they were showing in the past, then it should have networking in it and multi user editing.
antitrop
does not much care for
anti-shooter bias
(10-24-2012, 10:24 AM)
antitrop's Avatar

Originally Posted by ScreenSplitter

Yeah releasing an "enhanced" port of Doom 3 instead of giving us concrete details on Doom 4 after cancellation rumors is poor decisions indeed. Then again, releasing one game every generation must not be doing wonders for business either.

Sad, but all completely true.
Forkball
Member
(10-24-2012, 10:26 AM)
Forkball's Avatar

Originally Posted by subversus

it was announced a year ago.

I know, but I don't think it's such a leap to assume that the reason they are really focusing on it now is because Rage didn't exactly light the world on fire. Mods can mean big business and new attention to your game (how much money did Durante make FROM?). I'm a bit surprised it didn't come out earlier though, since iD was basically the company that made releasing developer tools worthwhile.
JaseC
gave away the keys to the kingdom.
(10-24-2012, 10:27 AM)
JaseC's Avatar

Originally Posted by iNvid02

I wanna line up a ton of mutants and throw out a ton of adv wing sticks - just watch the bodies drop

Don't forget to record it and then throw the video, accompanied by Drowning Pool's "Bodies", up on YouTube. :p
Corky
Nine out of ten orphans can't tell the difference.
(10-24-2012, 10:28 AM)
Corky's Avatar

Originally Posted by JaseC

Don't forget to record it and then throw the video, accompanied by Drowning Pool's "Bodies", up on YouTube. :p

Why do you make it sound like he has any other choice with regards to musical piece? You're allowed to have something else :O!?
sohois
Member
(10-24-2012, 10:30 AM)
sohois's Avatar

Originally Posted by Forkball

Carmack: Someone please come up with something to make people interested in this game. I want that Day Z money.

Dice, Infinity Ward remove mod tools from BF & COD: "Look at these moneygrabbers, trying to force people to buy their shitty map packs & DLC. "

iD add mod tools to Rage: "Look at these moneygrabbers, trying to replicate the success of ArmA 2 & Day Z."
NinjaBoiX
Member
(10-24-2012, 10:32 AM)
NinjaBoiX's Avatar
I love RAGE, I think it's a great shooter. Gorgeous, fast, fluid, fantastic guns, great AI and animation, it's just brilliant!

Might fire it up again tonight.
JaseC
gave away the keys to the kingdom.
(10-24-2012, 10:32 AM)
JaseC's Avatar

Originally Posted by Corky

Why do you make it sound like he has any other choice with regards to musical piece? You're allowed to have something else :O!?

Various Linkin Park songs and Papa Roach's "Last Resort" are also permissible.
pa22word
Member
(10-24-2012, 10:33 AM)
pa22word's Avatar
According to Carmack haven't the tools have been sitting in mothballs, complete, for like a year at Bethesda's HQ? Kinda hard to blame id for this when the decision when to release them to the general public lies with Bethesda, not id. Also according to Carmack, id can't talk about Doom 4 yet due to restrictions placed on them by Bethesda.

Even though I know they couldn't have survived otherwise, seeing id chained down like this is breaking my heart =\

Oh and weren't those cancellation rumors solely from some angry employee who lost his job and leaked a bunch of internal assets, or something?

EDIT: I believe Carmack said at Quakecon this year in his keynote that part of the reason Bethesda is keeping a tight lid on Doom 4 is because of the puzzling reaction people had to RAGE in that they expected it to be an RPG and not a shooting game. So now remaining quiet on the project until closer to release is more of a good thing that way people don't build up unrealistic and/or patently false expectations out of the project, or something. Idk it's been awhile since I watched it, but I remember him talking about this subject in depth during the keynote presentation.
Last edited by pa22word; 10-24-2012 at 11:06 AM.
antitrop
does not much care for
anti-shooter bias
(10-24-2012, 10:35 AM)
antitrop's Avatar

Originally Posted by JaseC

Various Linkin Park songs and Papa Roach's "Last Resort" are also permissible.

With a healthy dose of Evanescence.

HOOOOOOOOWWWWWWWWW CAAAAAAN YYYYYYOOOOOUUUUUU
@MUWANdo
Member
(10-24-2012, 10:36 AM)

Originally Posted by pa22word

Even though I know they couldn't have survived otherwise, seeing id chained down like this is breaking my heart =\

Why couldn't they have survived? I was under the impression that Carmack and co allowed themselves to be bought out because it'd let them focus more on development and less on business or licensing, not because they were struggling financially.
Mastperf
Member
(10-24-2012, 10:39 AM)
It's crazy that the industry has gotten so big and complicated that developers like id are tripping over their own feet. Let's hope they can quickly adapt to the new way of things. They really held on to the small development team mentality for too long it seems.
JaseC
gave away the keys to the kingdom.
(10-24-2012, 10:39 AM)
JaseC's Avatar

Originally Posted by @MUWANdo

Why couldn't they have survived? I was under the impression that Carmack and co allowed themselves to be bought out because it'd let them focus more on development and less on business or licensing, not because they were struggling financially.

I don't think id would've had much left in its coffers come mid-2009. id Tech 4 was licensed for only a few titles and prior to the Zenimax buyout the studio hadn't released a product for half a decade.
antitrop
does not much care for
anti-shooter bias
(10-24-2012, 10:41 AM)
antitrop's Avatar

Originally Posted by JaseC

I don't think id would've had much left in its coffers come mid-2009. id Tech 4 was licensed for only a few titles and prior to the Zenimax buyout the studio hadn't released a product for half a decade.

Was Rage financially successful?
Glass Rebel
Member
(10-24-2012, 10:43 AM)
Glass Rebel's Avatar
It might be a bit too late for this, I dunno. I wonder what happened to that Scorchers DLC that appeared on ESRB.

Still love you, John.
pa22word
Member
(10-24-2012, 10:44 AM)
pa22word's Avatar

Originally Posted by antitrop

Was Rage financially successful?

Define "successful".

Did it sell a modest amount of copies, and land in the green? Maybe. Was it enough of a hit to sustain id along to their next big release if they were still independent? Definitely not.
antitrop
does not much care for
anti-shooter bias
(10-24-2012, 10:45 AM)
antitrop's Avatar

Originally Posted by pa22word

Define "successful".

Did it sell a modest amount of copies, and land in the green? Maybe. Was it enough of a hit to sustain id along to their next big release if they were still independent? Definitely not.

Ya, that was what I thought,
ZoddGutts
Member
(10-24-2012, 10:45 AM)
ZoddGutts's Avatar

Originally Posted by gimmmick

Not to sound like a douche, but does anyone really care?

With Borderlands 2 out, nope.
JaseC
gave away the keys to the kingdom.
(10-24-2012, 10:47 AM)
JaseC's Avatar

Originally Posted by antitrop

Was Rage financially successful?

It's hard to be sure since we don't have much in the way of sales figures, although from that you could infer the game performed below expectations. If we consider Rage's development as a whole rather than the last ~2 years Bethesda bankrolled, I strongly doubt it's turned a profit.
Glass Rebel
Member
(10-24-2012, 10:48 AM)
Glass Rebel's Avatar

Originally Posted by ZoddGutts

With Borderlands 2 out, nope.

Unless they've improved the weapons over the original I'd rather have RAGE 2 than BL2...
MrCunningham
Member
(10-24-2012, 10:48 AM)
MrCunningham's Avatar

Originally Posted by NinjaBoiX

I love RAGE, I think it's a great shooter. Gorgeous, fast, fluid, fantastic guns, great AI and animation, it's just brilliant!

Might fire it up again tonight.

The facial/ character animations in Rage still impresses me too, and iD's proprietary physics engine is fantastic. One of my absolute favorite things in rage were the sentry bots that you could build. The AI on these things were incredible. What really kills me is that they designed this engine for literally one game, and we will never see it licensed out to any other developer to use... but at least releasing the dev tools would be something...
pa22word
Member
(10-24-2012, 10:51 AM)
pa22word's Avatar

Originally Posted by ZoddGutts

With Borderlands 2 out, nope.


I really wish people would stop comparing these two games. Regardless of your opinion on one or the other and which one you prefer, the games' are vastly different in their design direction in the gameplay area.

Ie, BLands is Diablo with guns, and Rage is a shooting game with a hub world instead of purely linear progression from level to level.
@MUWANdo
Member
(10-24-2012, 10:54 AM)

Originally Posted by MrCunningham

The facial/ character animations in Rage still impresses me too, and iD's proprietary physics engine is fantastic. One of my absolute favorite things in rage were the sentry bots that you could build. The AI on these things were incredible. What really kills me is that they designed this engine for literally one game, and we will never see it licensed out to any other developer to use... but at least releasing the dev tools would be something...

They've already licensed it out to... some studio, I forget the name. They're ex-Starbreeze guys (Riddick-era, not Syndicate-era).
mtm5925
Junior Member
(10-24-2012, 10:54 AM)
Rage sold like 2.5 to 3 millions and EA paid them 10+ millions for publishing right. I think that should be enough to sustain 60 people team for next 4~5 years.
pa22word
Member
(10-24-2012, 10:54 AM)
pa22word's Avatar

Originally Posted by ;43545335

They've already licensed it out to... some studio, I forget the name. They're ex-Starbreeze guys (Riddick-era, not Syndicate-era).

That's not technically licensing though as Bethesda owns Machine Games as well, right?

Originally Posted by mtm5925

Rage sold like 2.5 to 3 millions and EA paid them 10+ millions for publishing right. I think that should be enough to sustain 60 people team for next 4~5 years.



The problem comes in when id had to balloon their staff to upwards of (iirc) 200 just to complete Rage.
Last edited by pa22word; 10-24-2012 at 10:58 AM.
Glass Rebel
Member
(10-24-2012, 10:56 AM)
Glass Rebel's Avatar

Originally Posted by pa22word

That's not technically licensing though as Bethesda owns Machine Gun as well, right?

ZeniMax owns Machine Games but yeah, they're under the same umbrella and Hollenshead already said a while ago the engine could be shared with ZeniMax' internal developers but not outside studios (for the time being).
FGMPR
Member
(10-24-2012, 10:57 AM)
FGMPR's Avatar

Originally Posted by mtm5925

Rage sold like 2.5 to 3 millions and EA paid them 10+ millions for publishing right. I think that should be enough to sustain 60 people team for next 4~5 years.

Source?

please don't say VG chartz
Tiu Neo
Member
(10-24-2012, 10:59 AM)
Tiu Neo's Avatar

Originally Posted by pa22word

According to Carmack haven't the tools have been sitting in mothballs, complete, for like a year at Bethesda's HQ? Kinda hard to blame id for this when the discussion on when to release them to the general public lies with Bethesda, not id. Also according to Carmack, id can't talk about Doom 4 yet due to restrictions placed on them by Bethesda.

Yeah, it's kinda sad this is happening to him. You can feel the frustation on his tweets.
@MUWANdo
Member
(10-24-2012, 10:59 AM)

Originally Posted by pa22word

That's not technically licensing though as Bethesda owns Machine Gun as well, right?

That's the one, yeah. I have no idea whether Bethesda/Zenimax owns them, you could be right about that.

As far as I know the relative lack of interest in licensing idtech5 is due to Zenimax, and not any real misgivings about the tech--id doesn't wanna have to support the engine for licensees, and Zenimax wants ownership/publishing rights to any game that uses idtech5 on top of licensing fees.
JaseC
gave away the keys to the kingdom.
(10-24-2012, 11:03 AM)
JaseC's Avatar

Originally Posted by mtm5925

Rage sold like 2.5 to 3 millions and EA paid them 10+ millions for publishing right. I think that should be enough to sustain 60 people team for next 4~5 years.

Source? Also, VGC sales numbers are not reliable, and id Software is composed of over 200 people, not 60.
Aaron
Member
(10-24-2012, 11:03 AM)
Aaron's Avatar

Originally Posted by Glass Rebel

Unless they've improved the weapons over the original I'd rather have RAGE 2 than BL2...

They have. Still, BL2 is a co-op game and Rage is single player only. Bad comparison.
MrCunningham
Member
(10-24-2012, 11:04 AM)
MrCunningham's Avatar

Originally Posted by Glass Rebel

ZeniMax owns Machine Games but yeah, they're under the same umbrella and Hollenshead already said a while ago the engine could be shared with ZeniMax' internal developers but not outside studios (for the time being).

Oh, thanks for the info. I didn't realize that anyone else outside of iD were using Tech 5.
subversus
I've done nothing with my life except eat and fap
(10-24-2012, 11:05 AM)
subversus's Avatar

Originally Posted by Aaron

They have. Still, BL2 is a co-op game and Rage is single player only. Bad comparison.

Rage has co-op and competitive MP.
mtm5925
Junior Member
(10-24-2012, 11:05 AM)

Originally Posted by FGMPR

Source?

please don't say VG chartz

Sorry, it's a speculation based on first month sales and similar (new IP) titles. 550k for first month is pretty decent for new IP. Brink sold like 400k copies in first month in NA and somehow it sold 2.5 millions lifetime.

Originally Posted by JaseC

Source? Also, VGC sales numbers are not reliable, and id Software is composed of over 200 people, not 60.

http://www.shacknews.com/article/592...plains-zenimax

In addition, Carmack revealed that while the studio had "early offers" for the Rage publishing rights, to the tune of "X million dollars," id instead chose to keep self-funding the game until it was "far into development."

"When we finally signed a deal," he said, "it was X plus $10 million."

60 is the number of core Rage team.
Last edited by mtm5925; 10-24-2012 at 11:09 AM.
Metal-Geo
Member
(10-24-2012, 11:06 AM)
Metal-Geo's Avatar
Ooooh how I love it's more than just a level editor. Infinite sentry bot mod is a must.

A must I tell you!
JaseC
gave away the keys to the kingdom.
(10-24-2012, 11:08 AM)
JaseC's Avatar

Originally Posted by mtm5925

Sorry, it's a speculation based on first month sales and similar (new IP) titles. 550k for first month is pretty decent for new IP. Brink sold like 400k copies in first month in NA and somehow it sold 2.5 millions lifetime.

I imagine it being on sale on Steam eight times over the past ~14 months is a key factor.
Bomber Bob
Banned
(10-24-2012, 11:13 AM)
Bomber Bob's Avatar
I love Carmack, dude's so humble <3

Thread Tools