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Member
(10-24-2012, 09:06 AM)
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Carmack: Rage's mod tools coming "Real Soon Now. I hope. Sigh."
#1
https://twitter.com/ID_AA_Carmack/st...29465636040704
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edit As a reminder Tim Willits initially said the game will ship with them.. on launch day.. a year ago.. http://www.pcgamer.com/2011/05/05/ra...tor-id-studio/
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Last edited by angular graphics; 10-24-2012 at 01:24 PM.
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Member
(10-24-2012, 09:11 AM)
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#3
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Member
(10-24-2012, 09:23 AM)
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#14
I really hope this did push the decision to release Rage's development tools. Because the dev tools have always been half of the appeal of iD's games in the past. iD tech 5 is still top tier stuff in the game engine world, I'd care if they release the dev tools for it. If the map editor is still anything like they were showing in the past, then it should have networking in it and multi user editing.
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does not much care for
MOH: Warfighter (10-24-2012, 09:24 AM)
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#15
Sad, but all completely true.
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Member
(10-24-2012, 09:26 AM)
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#16
I know, but I don't think it's such a leap to assume that the reason they are really focusing on it now is because Rage didn't exactly light the world on fire. Mods can mean big business and new attention to your game (how much money did Durante make FROM?). I'm a bit surprised it didn't come out earlier though, since iD was basically the company that made releasing developer tools worthwhile.
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Nine out of ten orphans can't tell the difference.
(10-24-2012, 09:28 AM)
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#18
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Member
(10-24-2012, 09:30 AM)
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#19
iD add mod tools to Rage: "Look at these moneygrabbers, trying to replicate the success of ArmA 2 & Day Z." |
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Member
(10-24-2012, 09:33 AM)
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#22
According to Carmack haven't the tools have been sitting in mothballs, complete, for like a year at Bethesda's HQ? Kinda hard to blame id for this when the decision when to release them to the general public lies with Bethesda, not id. Also according to Carmack, id can't talk about Doom 4 yet due to restrictions placed on them by Bethesda.
Even though I know they couldn't have survived otherwise, seeing id chained down like this is breaking my heart =\ Oh and weren't those cancellation rumors solely from some angry employee who lost his job and leaked a bunch of internal assets, or something? EDIT: I believe Carmack said at Quakecon this year in his keynote that part of the reason Bethesda is keeping a tight lid on Doom 4 is because of the puzzling reaction people had to RAGE in that they expected it to be an RPG and not a shooting game. So now remaining quiet on the project until closer to release is more of a good thing that way people don't build up unrealistic and/or patently false expectations out of the project, or something. Idk it's been awhile since I watched it, but I remember him talking about this subject in depth during the keynote presentation.
Last edited by pa22word; 10-24-2012 at 10:06 AM.
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Member
(10-24-2012, 09:36 AM)
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#24
Why couldn't they have survived? I was under the impression that Carmack and co allowed themselves to be bought out because it'd let them focus more on development and less on business or licensing, not because they were struggling financially.
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Member
(10-24-2012, 09:39 AM)
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#25
It's crazy that the industry has gotten so big and complicated that developers like id are tripping over their own feet. Let's hope they can quickly adapt to the new way of things. They really held on to the small development team mentality for too long it seems.
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Member
(10-24-2012, 09:39 AM)
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#26
I don't think id would've had much left in its coffers come mid-2009. id Tech 4 was licensed for only a few titles and prior to the Zenimax buyout the studio hadn't released a product for half a decade.
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does not much care for
MOH: Warfighter (10-24-2012, 09:41 AM)
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#27
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Member
(10-24-2012, 09:44 AM)
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#29
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does not much care for
MOH: Warfighter (10-24-2012, 09:45 AM)
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#30
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Member
(10-24-2012, 09:47 AM)
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#32
It's hard to be sure since we don't have much in the way of sales figures, although from that you could infer the game performed below expectations. If we consider Rage's development as a whole rather than the last ~2 years Bethesda bankrolled, I strongly doubt it's turned a profit.
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Member
(10-24-2012, 09:48 AM)
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#34
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Member
(10-24-2012, 09:51 AM)
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#35
I really wish people would stop comparing these two games. Regardless of your opinion on one or the other and which one you prefer, the games' are vastly different in their design direction in the gameplay area. Ie, BLands is Diablo with guns, and Rage is a shooting game with a hub world instead of purely linear progression from level to level. |
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Member
(10-24-2012, 09:54 AM)
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#36
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Member
(10-24-2012, 09:54 AM)
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#38
Originally Posted by ;43545335:
The problem comes in when id had to balloon their staff to upwards of (iirc) 200 just to complete Rage.
Last edited by pa22word; 10-24-2012 at 09:58 AM.
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Member
(10-24-2012, 09:56 AM)
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#39
ZeniMax owns Machine Games but yeah, they're under the same umbrella and Hollenshead already said a while ago the engine could be shared with ZeniMax' internal developers but not outside studios (for the time being).
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Member
(10-24-2012, 09:59 AM)
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#41
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Member
(10-24-2012, 09:59 AM)
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#42
As far as I know the relative lack of interest in licensing idtech5 is due to Zenimax, and not any real misgivings about the tech--id doesn't wanna have to support the engine for licensees, and Zenimax wants ownership/publishing rights to any game that uses idtech5 on top of licensing fees. |
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Member
(10-24-2012, 10:03 AM)
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#43
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Member
(10-24-2012, 10:04 AM)
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#45
Oh, thanks for the info. I didn't realize that anyone else outside of iD were using Tech 5.
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Junior Member
(10-24-2012, 10:05 AM)
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#47
Sorry, it's a speculation based on first month sales and similar (new IP) titles. 550k for first month is pretty decent for new IP. Brink sold like 400k copies in first month in NA and somehow it sold 2.5 millions lifetime.
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Last edited by mtm5925; 10-24-2012 at 10:09 AM.
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Member
(10-24-2012, 10:08 AM)
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#49
I imagine it being on sale on Steam eight times over the past ~14 months is a key factor.
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