|
The Mayuh of f'n Bawston
(10-24-2012, 03:28 PM)
|
#1
![]() Available now as part of the Killzone Trilogy or seperately on the Playstation Network Store ($15). Background:
Quote:
Screenshots:
Quote:
Trophy list (possible spoilers):
Quote:
Last edited by Neuromancer; 10-29-2012 at 03:29 AM.
|
|
|
|
The Mayuh of f'n Bawston
(10-24-2012, 03:45 PM)
|
#7
Last edited by Neuromancer; 10-24-2012 at 03:49 PM.
|
|
Member
(10-24-2012, 04:00 PM)
|
#10
Looks nice - I'll wait for some impressions/reviews before diving, but it seems like the major problems with the first game were largely technical so I suppose if those are ironed out, looks like a go. Be nice to see Vekta too -- too much Helghan after a while. |
|
Member
(10-24-2012, 04:05 PM)
|
#11
I'm in the Slums level right now and so far it works pretty good. The odd framerate when it is saving and loading, but very rare and fast. Controls still take some getting use to, due to being an old game. But you can customize the controls be to like a modern shooter. Just don't expect looking down sights like todays shooters.
You can map buttons however, which makes it nice to configure it how you play. Audio is good, Rico isn't as annoying as he was in Killzone 2. Over all the game looks and runs pretty good. |
|
Admire my girth. Mmm.
(10-24-2012, 07:06 PM)
|
#20
Only had time to run through the first level, and so far I'm pleased with the portjob. Graphics are sharp and clean (barring the film grain, which is supposed to be there). Re-mappable controls are great. The sensitivity or acceleration curve might take a little bit to acclimate to, which is hard to describe but you'll know what I mean once you play it for yourself, but on the base level is very smooth and responsive. And both x and y axis sensitivities are individually tweakable.
Still love the secondary shotgun blast of the Helghast rifle.
Last edited by madmook; 10-24-2012 at 07:16 PM.
|
|
Member
(10-24-2012, 07:09 PM)
|
#24
The 3D in Killzone 3 is AMAZING! The company who made this really knows how to pull that aspect off well. |
|
Member
(10-24-2012, 07:11 PM)
|
#27
I bought it and played a good hour of it. I loved the original when it came out and participated in the original GAF OT.
It certainly hasn't aged well but is still a very unique game. I really like the pacing of the shooting, reloading, and running. You have to me very definate about what you want to do and when due to all of the weight and acceleration behind your movement. There are all kinds of rookie game design mistakes you can see that are fixed in KZ2 and KZ3. The predominate thing that sticks out is how unclear some of the environment design is in terms of where you can go and what you can get over. The thing that still works incredibly well is the use of atmosphere. I also still very much admire the design of the architecture, vehicles and characters. They took polygon limitations and made them work for them instead of fight against them. Much of my personal design sensibilities owe a lot to this game and I still take a lot of pleasure in seeing how they made the world. What that strikes me most about playing it now is that the game was relatively cutting edge for a PS2 game back in 2004 and now we have iphone games that look far better and probably cost less to make. I will play through the whole game again and I gotta say I'm very happy they did this HD version. |
|
Member
(10-24-2012, 07:17 PM)
|
#30
|
|
The Mayuh of f'n Bawston
(10-24-2012, 10:25 PM)
|
#38
I haven't seen any textures not load but I've only played about an hour. |
|
Member
(10-24-2012, 10:35 PM)
|
#39
just played the first mission a few minutes ago. SO glad they allow button remapping. i just now remembered that it was this game that taught me how to play FPS games on consoles. once i knocked the horizontal aiming down a few ticks it was smooth sailing.
soldier animations have not aged well, or some of the aspects of level design. makes you wonder how it would have turned out if they hadn't spent so much effort on graphics. checkpoint system still sucks though. (ie: got to the part where you retreat from the trench and died from a tank shell or something, so it started the whole mission over.) |
|
Junior Member
(10-24-2012, 10:43 PM)
|
#40
Have they fixed any issues?
physics still the same? god I remember I was speaking to the killzone devs every single day, way before killzone even existed. back then killzone was named kin. there was no official killzone site, not even a foum, it was like a half assed msn board, and a bunch of us would get together every single day and talk about killzone for hours. I remember talking to motherh, ferret and busting their balls every day for new info haha. then eventually sony decided to make an official site dedicated to killzone and the fanbase eventually grew. was a supporter since day 0. even though killzone never reached the same height of halo, it still held a special place in my heart man. killzone was the reason I got into gaming. |
|
Junior Member
(10-24-2012, 10:44 PM)
|
#41
|
|
Junior Member
(10-24-2012, 10:54 PM)
|
#43
( when I say PC version, I mean the game was programmed on PC first, and alot of the earlier footage that was shown was from the PC version and looked awesome. they had to cut out so much stuff for the ps2 version. especially from the first level. the pc version had pretty good death animations though. |
|
Junior Member
(10-24-2012, 11:12 PM)
|
#47
|
|
badchoiceboobies
(10-24-2012, 11:13 PM)
|
#48
But that PC version would obviously never have been completed to make a HD port in the first place. |