David Braben is a really nice guy, I messaged him various times and he helped me a lot when he was attending RCT3's community forums, they really heard the fans, before atari shut them all communication after Wild! Expansion pack.
I hope this kickstarter goes well for him and his team.
And I hope some day Frontier makes RCT4 for PC. A man can dream...
That's ironic coming from a Space Pirate.Originally Posted by SpacePirate Ridley
After buying and playing RCT3D on 3DS ive been weeping all day, what I really need from this man and Frontier is a real RCT4, and not the NSpace 3ds shit Atari released. :(
Anyway, up to £270,128 now.
And isn't it kind of strange that this is named "Dangerous", which is one of the rankings you could get in the game? It was Elite, Deadly, Dangerous, Competent, and so on down to Harmless. (Deadly is as far as I got in the original)
I noticed that too, kind of weird.That's ironic coming from a Space Pirate.
Anyway, up to £270,128 now.
And isn't it kind of strange that this is named "Dangerous", which is one of the rankings you could get in the game? It was Elite, Deadly, Dangerous, Competent, and so on down to Harmless. (Deadly is as far as I got in the original)
And I think I made elite at some point (in Frontier), after a fairly horrible grind.
Will they allow it?
It's good to see the next Elite finally make a public step to becoming reality. I support the project but I'm surprised that the Kickstarter currently features no media but the logo. Even having the Elite anniversary video that was made a few years back on the page would be a benefit. I will likely donate when prototype footage or screenshots start to appear.
Weren't you the one who leaked footage of the game?For the record, I used to be a sound designer and dialogue engineer with Frontier Developments for two years before I was made redundant at the start of 2011 when production for The Outsider stalled. I respect the company and always will as they opened the door for me starting in the industry.
It's good to see the next Elite finally make a public step to becoming reality. I support the project but I'm surprised that the Kickstarter currently features no media but the logo. Even having the Elite anniversary video that was made a few years back on the page would be a benefit. I will likely donate when prototype footage or screenshots start to appear.
http://www.kicktraq.com/projects/146...ite-dangerous/Is there a stats website for Kickstarter where you can get graphs of how the donations went up over time? Because it'd be real interesting to see. Also I see it's up to £290k already. If it can keep up this pace it'll be funded by the end of the week.
It will get funded. Now everything depends on their updates.
Its by far the optimal way of getting eyeballs and pledges. If your a indie you could probably be funded in a day with some famous dev doing the video.
Rent-A-OldDev - buy stocks now!
:D
Thats a joke in case anyone thinks i'm serious or green eyed monsters. I think I've technically I've worked on on older Elite 4, so will be nice to finally get it out there, but the KS was shoddy, mine had more effect put into it! :D
"Ok, ignition, let's take off for the stars"
Message: you are not authorized to take off, pay fine.
"oh?"
Missile Incoming
*BOOM!*
Fun times.
It's amazing how good looking Frontier still is, there is something in the way it's created that is very appealing to me. I have tried Pioneer but I find it much uglier with those more detailed graphics.
I also bought Privateer from GoG. Do you know any game of these kind I should check it out? (aside of X, I already tried, I will give a chance to the new one though).
How is the pc version?Star Citizen and this have made me go back to Frontier.
"Ok, ignition, let's take off for the stars"
Message: you are not authorized to take off, pay fine.
"oh?"
Missile Incoming
*BOOM!*
Fun times.
It's amazing how good looking Frontier still is, there is something in the way it's created that is very appealing to me. I have tried Pioneer but I find it much uglier with those more detailed graphics.
I also bought Privateer from GoG. Do you know any game of these kind I should check it out? (aside of X, I already tried, I will give a chance to the new one though).
I only ever played Frontier on the Amiga and I seem remember the frame rate being atrocious. Couple that with not understanding how to land on planets and you have one frustrating game that involves loading a lot of saved games.
And yes, that scenario you mentioned occurred many times as an 11-12 yr old child trying to play a game aimed at people way above your age.
If Braben gets off his ass and actually shows something, maybe they'll manage.Originally Posted by kurtrussell
The way things are looking today, I'm actually not entirely optimistic that it will get funded afterall.
£29,000 taken today. £932,021 and 58 days to go. £16,069 per day to hit goal, but I can't see the current levels of donation meeting or exceeding £16k every day for the next month and a half.
Someone forwarded Joystiq part of my portfolio with a small clip in that I took offline the second it happened. There was another person with footage online that was picked up and removed at the same time. Someone else with a grudge leaked on purpose a few days later, I don't know who it was.Weren't you the one who leaked footage of the game?
Hopefully I'll be able to spare £20 to donate before the end of the month.
The Outsider was one of the games I was most looking forward to this gen. What are the chances of you starting a thread (or getting someone to start one for you) and writing about your experiences on it, what was hoped for, and what went wrong?Someone forwarded Joystiq part of my portfolio with a small clip in that I took offline the second it happened. There was another person with footage online that was picked up and removed at the same time. Someone else with a grudge leaked on purpose a few days later, I don't know who it was.
Hopefully I'll be able to spare £20 to donate before the end of the month.
I don't understand this, elite is one of my favorite game series ever and I go recommending it to everyone I see, and because I've never seen a physical copy I'd drop $100+ dollars for a CE on the spot. As it is, I don't know if beta test access is worth that much to me. Is it just because they don't want to worry about worldwide shipping or what?Originally Posted by basic_text
It's a shame there isn't an option for a physical version, if I remember correctly Frontier was IMPOSSIBLE to play without the gargantuan manual that accompanied it. Bit like that Shuttle game on the Amiga.
Have you tried Evochron: Mercenaries?
I also bought Privateer from GoG. Do you know any game of these kind I should check it out? (aside of X, I already tried, I will give a chance to the new one though).
http://www.starwraith.com/evochronmercenary/
The guy's been making space sims for probably the last 15 years, making them better and better each iteration, but has somehow escape notice for the most part (I guess since PCs were kind of dead in terms of popularity until recently, when the aging consoles have driven people back)
Frontier (and even First Encounters) still has some of my favourite ship designs from any Sci-fi game.Star Citizen and this have made me go back to Frontier.
"Ok, ignition, let's take off for the stars"
Message: you are not authorized to take off, pay fine.
"oh?"
Missile Incoming
*BOOM!*
Fun times.
It's amazing how good looking Frontier still is, there is something in the way it's created that is very appealing to me. I have tried Pioneer but I find it much uglier with those more detailed graphics.
I also bought Privateer from GoG. Do you know any game of these kind I should check it out? (aside of X, I already tried, I will give a chance to the new one though).
I think it's largely to do with the fact that they needed to maximize the utility of the limited power they had by creating very strong silhouettes with the ships.
The Viper, the Viper Mk2, Cobra Mk 3, Eagle Long Range Fighter, Puma, Griffin... and of course the best of all, the Imperial Courier - which was largely ripped off by the Phantom Menace's ambassador's ship (or whatever that silverish sleek looking thing was - only that one didn't have engines that could retract and extend like the Courier).
Some additional ships that I can't name off the top of my head, but can still distinctly remember the shape and design of - the fastest accelerating ship from FE (looked kinda like an X-Wing crossed with a Black Bird SR-71). Also a tri-wing fighter with the bottom wing pointing down was quite gorgeous as well.
Indeed, I'm quite looking forward to designing a ship inspired by the Viper (and Viper Mk2) for Star Citizen. It'll look different enough of course, but you'll definetly be able to see the wedge shaped influence.
If you're asking for my money, give me good reason to hand it over. Star Citizen knows how to ask.
The Elite page is a joke.
They either didn't look at other recent and/or successful Kickstarters, or they were arrogant and just assumed the name would get them the money. Look at Project Eternity - constant updates, constant improvement and additions to the tiers, the Endless Paths dungeon encouraging people to share news about the game... the list goes on. Same with Wasteland 2, another fantastic Kickstarter. And now Maia, which looks brilliant, and is offering alpha access to even the lowest tier. Stuff like that is how you do Kickstarter well. This isn't.
EDIT: oh I see there's now a video of DB rabbiting on about how great it is and some pre-rendered/concept art images.
Nice to see the Cobra again, but I'll be using Asp Explorer or Imperial Explorer once this gets off the ground. Asp always felt like the logical extension of the Cobra design.
If they can carry that sort of design detail across all their ships and more, with internal structure and internal cargo weight and bulk management... that'd be pretty damn awesome.
Still, we don't actually want to see you talking Braben. Calls for videos were calls for what you've done so far. That shit running in the background.
Get the artists to do some intended UI mockups. At this point, I'm not really expecting Star Citizen detail... but that's ok - Elite does it's own things quite brilliantly. I'm happy with say... ship to planet and ship to station travel like the original, with beautiful matte paintings of various star ports and city locales.
Maybe landing on a city; then travel to locations via a clicky menu. Talking heads via menus and face overlays. I really don't mind old school design if it means making this a reality on a tight budget.
I just really want to see that they know what elements were important and what elements have been worthwhile extending with Elite/Frontier.
I'm not really down for just a reskinning of the game (because the gameplay while awesome in the day, really isn't that compelling in this day and age)... but there are a lot of things I liked about it that we just don't get in this day and age.
I still like the idea of multi-start points, creating multiple story scenarios early on.
But extending the gameplay - maybe we can get some FTL style ship management on larger ships where you have to hire crew; well start directing crew instead of just pointing an awkward boat around with a bigger cannon. Those were probably always the weakest parts of the upgrade/bigger better ship experiences in the original game.
Maybe the ability to hire wingmen and even ships that can dock onto your larger vessel would be nice. So that you can eventually run around with your own small fleet.
I won't be making any new topics while I'm still a junior here. :) Also, there wouldn't be much I could say that isn't under NDA. I'm still hopeful the game might be resurrected one day and I like to think I'd be given the chance to return and finish my role on the project. If anything hit me harder than being made redundant, it was watching 20 months of work disappear in one swift motion.Originally Posted by kurtrussell
The Outsider was one of the games I was most looking forward to this gen. What are the chances of you starting a thread (or getting someone to start one for you) and writing about your experiences on it, what was hoped for, and what went wrong?
If you can find the patch, it's decent. Basically Frontier with somewhat better graphics and more stuff, like hard coded missions which you could get special spaceships with.Is 'Frontier First Encounters' worth playing? I found my old box of it, the manual is huge.
With that said, personally, the Newtonian flight model really sucks out a lot of the fun out of it (and Frontier). It's still fun to fly around and trade, but combat isn't so great.
Unsold.Will you have Newtonian physics in the game?
Yes.
More like he waited for the very second Kickstarter launched in the UK and then threw it up hastily without preparation.So basically he saw how well Star Citizen did, and wanted in?
If anything Star Citizen makes this poor timing, since that's a more ambitious project, backed by quite a bit of outside funding on top of the Kickstarter money, and it frankly makes this project look quaint.
But really, if we want the open-world space game genre back, which I do, this is one of the first titles I'd mention. Elite is for sure one of the most influential games of all time, and without it, there'd not only be no Star Citizen or Wing Commander, there'd be no GTA or Elder Scrolls either.
I think it's predominantly single-player, but Elite doesn't really have a "campaign." It's a pure sandbox, without any story or end goal besides what you make for yourself.Originally Posted by Green Yoshi
317k already. ^^
Is it multiplayer only or will there be a singleplayer campaign?
Project Eternity's initial pitch was awful. Crummy video and NO details about the game whatsoever. Sure, as they went along they gradually started giving some details and eventually even a screenshot, but they had already hit their goal by then. Let's be real, Project Eternity succeeded on the good faith the developer had amassed, and Shaker failed because Tom and Brenda don't have that same cachet. It wasn't about the content or quality of the pitches. Frankly, this is also true of Double Fine Adventure.Project Eternity raised the bar soooo high for a good pitch I honestly don't believe that someone as Braben (or Brenda & Hall) think they can get away with this.
Project Fedora remains the best-run Kickstarter campaign I've seen. It might not be the biggest or most successful, but I think it's the one that was most able to maximize what it could get from its small little audience, and the almost $90 average donation (on a $15 game) shows how good they were at motivating people.
There's still plenty of time for Braben to flesh out his pitch. It's starting to look like a real Kickstarter now, and with a little more work it'll be solid. Like I said, this is a game that should have been made a long time ago, so I hope they succeed.
He's had years and years to make Elite IV, instead he worked on The Outsider, thinking it was more salable. Now he sees how well Star Citizen was received, and reversed course.Originally Posted by Frogacuda
More like he waited for the very second Kickstarter launched in the UK and then threw it up hastily without preparation.
If anything Star Citizen makes this poor timing, since that's a more ambitious project, backed by quite a bit of outside funding on top of the Kickstarter money, and it frankly makes this project look quaint.
I think it's predominantly single-player, but Elite doesn't really have a "campaign." It's a pure sandbox, without any story or end goal besides what you make for yourself.
And the original version had a few missions in it. Trimbles, a couple with the Thargoids and one with a cloaking device, IIRC. They were optional, but they were there, and the concept was expanded further in the sequels, in the last one you could get special ships.
nope dude.Originally Posted by Frogacuda
Project Eternity's initial pitch was awful. Crummy video and NO details about the game whatsoever. Sure, as they went along they gradually started giving some details and eventually even a screenshot, but they had already hit their goal by then. Let's be real, Project Eternity succeeded on the good faith the developer had amassed, and Shaker failed because Tom and Brenda don't have that same cachet. It wasn't about the content or quality of the pitches. Frankly, this is also true of Double Fine Adventure.
Project Fedora remains the best-run Kickstarter campaign I've seen. It might not be the biggest or most successful, but I think it's the one that was most able to maximize what it could get from its small little audience, and the almost $90 average donation (on a $15 game) shows how good they were at motivating people.
There's still plenty of time for Braben to flesh out his pitch. It's starting to look like a real Kickstarter now, and with a little more work it'll be solid. Like I said, this is a game that should have been made a long time ago, so I hope they succeed.
Their first day1 contained a lot of information how game will play , isometric, storywise something akin to planescape and BG with fights from IW. And from day 1 they did almost daily updates on everything. Even they menaged to do first render how game will look.
What brenda kickstarter did was just give us moneyz and they after a while they started to do some work and some updates. We didn't now even if it will be wizadry like, sci-fi or fantasy. It felt like they noticed Obsidian kickstarter and started me too campain.
As of best campain overall. It's Planetary Anihilation. From Day1 to end non stop good stretch goals lot of updates and that came from rather unknown people without any big name.
I respectfully disagree with you.Originally Posted by Frogacuda
Project Eternity's initial pitch was awful. Crummy video and NO details about the game whatsoever. Sure, as they went along they gradually started giving some details and eventually even a screenshot, but they had already hit their goal by then. Let's be real, Project Eternity succeeded on the good faith the developer had amassed, and Shaker failed because Tom and Brenda don't have that same cachet. It wasn't about the content or quality of the pitches. Frankly, this is also true of Double Fine Adventure.
Again, I'm not talking about the quality of the actual pitch video but the depth & quality of the content (written, video, graphs, etc.) on their Kickstarter page. To me, PE remains the best (but that's my personal opinion).
SHAKER on the other hand had a very poor pitch were I - RPG fan and a person familiar with BR and TH's body of work - could not figure out what were they trying to accomplish.
"Frankly, this is also true of Double Fine Adventure." -- I can't say much anything about this except...what? O_o.
DFA was the breakthrough Kickstarter campaign and it was handled very well considering all the excitement/shock/unpreparedness. I don't how know what you expected.
Let's agree that we disagree. :)
Double Fine Adventure was a huge breakthrough because it was Double Fine. They're a well-liked developer with a strong base of loyal fans, which is also true of Obsidian.I respectfully disagree with you.
Again, I'm not talking about the quality of the actual pitch video but the depth & quality of the content (written, video, graphs, etc.) on their Kickstarter page. To me, PE remains the best (but that's my personal opinion).
SHAKER on the other hand had a very poor pitch were I - RPG fan and a person familiar with BR and TH's body of work - could not figure out what were they trying to accomplish.
"Frankly, this is also true of Double Fine Adventure." -- I can't say much anything about this except...what? O_o.
DFA was the breakthrough Kickstarter campaign and it was handled very well considering all the excitement/shock/unpreparedness. I don't how know what you expected.
Let's agree that we disagree. :)
But Double Fine Adventure didn't even have a concept. Tim literally didn't start thinking of ideas until after it was over. What made that KS successful was just people's desire to see Tim do an adventure game again.
SHAKER was a very thin pitch at first, but once they fleshed it out with gameplay and story details, it's clear they had more substance than Double Fine did, and were pretty comparable to where Project Eternity was at the same point in their campaign.
This is simply not true. It was going to be a grid-based first-person dungeon crawl with positional combat with four party members (like Legend of Grimrock or Eye of the Beholder) and it was going to have a sci-fi theme with some fantasy elements.We didn't now even if it will be wizadry like, sci-fi or fantasy.
I actually found Shaker more appealing than Project Eternity, actually, but I was never especially into the Infinity Engine stuff and I like first person dungeon crawls.
Planetary Annihilation was a really strong initial pitch, especially because they had done so much development work ahead of time (critical for a new IP).As of best campain overall. It's Planetary Anihilation. From Day1 to end non stop good stretch goals lot of updates and that came from rather unknown people without any big name.
But the rewards and updates couldn't hold a candle to Project Fedora, that's why the average pledge is so much lower.
I think if Kickstarter launched in the UK 6 months ago, you would have seen it then. I really don't think he's piggy backing on Star Citizen and I really don't think Star Citizen does him any favors. If anything it sets the bar ridiculously high.He's had years and years to make Elite IV, instead he worked on The Outsider, thinking it was more salable. Now he sees how well Star Citizen was received, and reversed course.
Frontier has mostly done contract work. I don't know that they have a war chest to make the game themselves like that. Most devs don't.
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