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Member
(11-09-2012, 02:34 PM)
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#252
The rest were in developement or shelved |
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Member
(11-09-2012, 02:34 PM)
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#253
SK stops paying Epic -> Epic starts gathering evidence in preparation for lawsuit -> SK finds out and launches frivolous suit first in order to scare Epic Pre-emptying a legitimate lawsuit by suing first is not uncommon. You basically are trying to convince the party with the legitimate grievance that it won't be worth the legal costs and gain leverage to force an early settlement. |
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Here's your chocolate,
can we **** now? (11-09-2012, 02:41 PM)
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#255
X-Men was shit and is pretty much indefensible. |
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Member
(11-09-2012, 02:43 PM)
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#258
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Member
(11-09-2012, 02:44 PM)
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#259
http://kotaku.com/5955223/what-went-...-x+men-destiny |
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Member
(11-09-2012, 02:46 PM)
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#261
Silicon Knights helped out on the first Darksiders game, but other than that, they had more prototypes that fell through than they released games this gen.
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Member
(11-09-2012, 02:47 PM)
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#263
I've got a SIGNED copy! I live just 10 minutes down the road from St.Catharines, Ontario and I actually met DD and the SK team at EB Games on release day. I just noticed that DD's signature is very shaky...
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Member
(11-09-2012, 02:51 PM)
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#264
I've never heard of this happening in video games, is this a first? |
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Member
(11-09-2012, 02:57 PM)
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#265
I don't understand why they'd have to do this. After the initial problems they had with UE3, Dyack said that they decided not to use UE3 and they wrote their own engine. If they were never able to use UE3 for any of their games, why the need to recall and destroy all these games?
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Member
(11-09-2012, 03:00 PM)
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#266
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Member
(11-09-2012, 03:07 PM)
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#267
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Member
(11-09-2012, 03:14 PM)
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#269
At some point, they thought they had more band-aids and duct tape than game engine in there, so if they swapped out whatever was left (even the parts of UE3 that worked for them), they'd have a whole new engine, very much based on UE3, but built entirely out of band-aids and duct tape. And then they wouldn't owe Epic anything! The courts disagreed. |
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Member
(11-09-2012, 03:24 PM)
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#273
You know.. I actually completed Xmen Destiny, and while I didn't think it was anything special, when I looked at it like it was a very typical side scrolling arcade beat em up. I didn't think it was too bad... but yeah... still what a peice.... I remember I was in a group panel at comic con in San Diego, and was under NDA discussing "what if we had this game where you created your own X-men, and what would you like to see" It turned out to be nothing like everyone in the room was talking about...
Dreams crushed right there. |
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Member
(11-09-2012, 03:25 PM)
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#274
Too Human was a loot game with about four hours or so of content. It did the loot stuff reasonably well but the lack of content was idiotic. Anyway, destroying stuff is really fucked up. |
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Honourary member of the SISTERHOOD
(11-09-2012, 03:27 PM)
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#275
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Here's your chocolate,
can we **** now? (11-09-2012, 03:38 PM)
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#280
One of my favorite achievements, personal not through XBL, this gen was getting a character to level 50 without dying. This is something I would normally never bother with in a loot game. I enjoyed the combat that much. |
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Member
(11-09-2012, 03:57 PM)
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#285
Then he failed, because he has to destroy all of those "limited" copies. :P
It happened with Tetris on NES. :P And probably other times. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(11-09-2012, 03:58 PM)
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#286
I don't understand why they have to destroy the code instead of surrendering it to the court/Epic.
I mean surely there's some historical/archive reasoning they could use to prevent this? Even if Too Human is a bad game |
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Member
(11-09-2012, 04:11 PM)
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#288
He's referring to Epic's counterclaim that SK's "proprietary" engine was built using UE3 code. To quote myself:
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Member
(11-09-2012, 04:14 PM)
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#290
Epic had a hunch, said so against the judge, requested to investigate it, invegistation turned out positive, and the judge said Epic was right. Which lead to the judgment on the first page and me knowing that.
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Member
(11-09-2012, 04:16 PM)
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#292
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Member
(11-09-2012, 04:38 PM)
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#295
Nintendo should get rid of Dyack. Get some fresh blood into the team. And make then work on Eternal Darkness 2. |
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Member
(11-09-2012, 04:40 PM)
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#298
The problem is that getting rid of Dyack would be getting rid of one-fifth of the current SK staff. They're circling the drain, and nothing can stop it.
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