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LevityNYC
Banned
(11-12-2012, 04:48 AM)
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Lock if a duplicate thread.

Downloaded the demo from the eShop for 3DS. Preordered the full release from Gamestop.

Figured this would be a lot like the NES game or like Ducktales or whatever....

It looks really pretty, the sound is really nice, the setup for the story is pretty awesome...

...but holy fucking shit, the gameplay is HORRENDOUS!

Its a platformer that makes you stop every 2 seconds to either draw or erase an object. Its BEYOND tedious. Its like Scribblenauts with no creativity and a 6 word list that makes you draw everything.

Everything is just a chore. It'd be a chore if it just let you select the object you wanted to use.

Its not intuitive, it doesn't make you think....its boring.

There were a few points where I was like "fuck it, I'll take the damage and not have to draw the same block or Mickey Mouse head again."

Perhaps the demo is just terrible, but it went from a day 1 instabuy to a "probably not" really quick.


Couldn't be more disappointed with it.
Last edited by LevityNYC; 11-12-2012 at 04:53 AM.
BY2K
Membero Americo
(11-12-2012, 04:51 AM)
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Wait, what demo?

What?
sfedai0
Member
(11-12-2012, 04:52 AM)
Yea tried the demo for the PS3, and the gameplay is tedious. Initially looked like a throwback to the 16-bit platformer days. Was disappoint.
Seven Force
Member
(11-12-2012, 04:53 AM)
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Originally Posted by BY2K

Wait, what demo?

What?

Been on the US eShop since Thursday.

I'll just cross post my impressions from the Nintendo Downloads thread:

Originally Posted by Seven Force

The very basic functions/mechanics of the game are pretty damned similar to Castle of Illusion. Both games have:

- Slow walking speed (There's a reason the other Illusion games after Castle increased the walking speed. Hell, World of Illusion went all in and gave him a dash)
- Ridiculously floaty jump
- Aerial bouncing attack
- Projectile attacks (Apples & Marbles in Castle, Paint in Power)

The thing is, Castle of Illusion was able to take the aforementioned things and mold some pretty damn solid level design around it. Power of Illusion throws a bunch of painting gimmicks on top of everything that grinds everything to a halt and constantly breaks up the already plodding pace. And that's not even taking the unskippable cutscenes into consideration.

I'm still willing to give the full game a chance, but the demo definitely left a lot to be desired for me. Like everyone else already said, it's definitely not something I'd drop $40 on.

Zee-Row
I'm a HUGE Nickelback fan!

'Cause we all just wanna be big rockstars And live in hilltop houses driving fifteen cars
(11-12-2012, 04:53 AM)
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I'd like it more without the touchscreen stuff.
TheBaronOfNA
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(11-12-2012, 04:53 AM)
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I liked it, actually. But it feels is going be more a puzzle platformer than a pure one.
The Grim Heaper
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(11-12-2012, 04:53 AM)
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Originally Posted by sfedai0

Yea tried the demo for the PS3, and the gameplay is tedious. Initially looked like a throwback to the 16-bit platformer days. Was disappoint.

This is the 3DS game, way different from the console versions.
GaussTek
Member
(11-12-2012, 04:54 AM)
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Originally Posted by sfedai0

Yea tried the demo for the PS3, and the gameplay is tedious. Initially looked like a throwback to the 16-bit platformer days. Was disappoint.

Uh PS3? He's talking about the 3DS 2D platformer.

And yeah, I completely agree with the OP, on everything! :(
Wolf Akela
Member
(11-12-2012, 04:54 AM)
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It's honestly really really boring. The brush is just an unintuitive gimmick. It feels more like a hindrance rather than an addition to the game. Whenever you get to brush sections, you just feel like you want to get over it ASAP. The game makes you feel that the devs made basic tasks such a chore to do.

It doesn't help that it has like a 10 minute unskippable intro.

I'm not buying it at all.
Flame Lord
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(11-12-2012, 04:55 AM)
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Figured. It looked good but the gameplay looked really floaty I guess.
MrBS
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(11-12-2012, 04:55 AM)
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Similar impressions to the OP. Pacing is terrible. Painting mechanic is nothing more than an on/off switch tied to a second screen gimmick. Then there is the cut scenes/text. Who thought this would be a good idea...
Coldnoodle
Banned
(11-12-2012, 04:55 AM)
Do not care at all for the painting mechanic in this game. Too frequent and tedious.
Aeana
Medal Princess
(11-12-2012, 04:55 AM)
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I really cannot stand the jump physics. They are worse than the original Castle of Illusion by far. It feels like an exaggerated version of a Mega Man water level but without the fine control over character direction. That alone has honestly ruined the whole thing for me.
Zee-Row
I'm a HUGE Nickelback fan!

'Cause we all just wanna be big rockstars And live in hilltop houses driving fifteen cars
(11-12-2012, 04:56 AM)
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Mickey's voice is annoying too , he sounds like a high pitched Michael Jackson every time he jumps.
atomsk
Party Pooper
(11-12-2012, 04:56 AM)
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huh, and I really liked Henry Hatsworth and Monster Tale...

I'll have to check the demo tomorrow, I'll leave it on my gamefly list for now though
Cmagus
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(11-12-2012, 04:56 AM)
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Wish it would lose the touch and go Snes Disney old school. Plus the unskippable cutscene at the start my god it goes on forever
The Mana Legend
Banned
(11-12-2012, 04:57 AM)
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Downloading now. Feel like exiting Harvest Moon: A New Beginning to download and play this will be a huge waste of my time.

Which sucks because I was looking forward to it.
FrostuTheNinja
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(11-12-2012, 04:57 AM)
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I feel like I'm playing Castle of Illusion under water or something. The paint mechanic is forced.

Did anyone else get annoyed at how long the forced intro was?

Originally Posted by Aeana

I really cannot stand the jump physics. They are worse than the original Castle of Illusion by far. It feels like an exaggerated version of a Mega Man water level but without the fine control over character direction. That alone has honestly ruined the whole thing for me.

Awww yeah! Same impressions. ;D
LevityNYC
Banned
(11-12-2012, 04:58 AM)
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Originally Posted by FrostuTheNinja

I feel like I'm playing Castle of Illusion under water or something. The paint mechanic is forced.

Did anyone else get annoyed at how long the forced intro was?

I watched it and thought it went on forever...i didnt try to skip it though.
Zee-Row
I'm a HUGE Nickelback fan!

'Cause we all just wanna be big rockstars And live in hilltop houses driving fifteen cars
(11-12-2012, 04:58 AM)
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Originally Posted by FrostuTheNinja

I feel like I'm playing Castle of Illusion under water or something. The paint mechanic is forced.

Did anyone else get annoyed at how long the forced intro was?

I kept pressing start the whole time in vain! Then the gameplay happened, I just wanted to stop after I beat the castle stage.
FrostuTheNinja
Member
(11-12-2012, 04:59 AM)
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Originally Posted by LevityNYC

i didnt try to skip it though.

Unskippable, baby!
Dark Schala
Eloquent Princess
(11-12-2012, 04:59 AM)
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There was a demo?!

*downloading*
GaussTek
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(11-12-2012, 05:00 AM)
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Originally Posted by LevityNYC

I watched it and thought it went on forever...i didnt try to skip it though.

LOL, same here. So its unskippable?! The f*ck?!!
ShockingAlberto
Member
(11-12-2012, 05:01 AM)
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This demo sucks.

Really terrible physics, long, unskippable intro, the drawing mechanic was forced as hell.

Sold me off the game.
botty
Disney Infinity is the greatest, most successful game ever made. I LOVE DISNEY INFINITY.
(11-12-2012, 05:02 AM)
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The paint mechanic is so annoying, and slows down an already sluggish game.

The game is good to look at, though.
bridegur
Member
(11-12-2012, 05:02 AM)
The demo is terrible. I was expecting a lot more based on the dev's history.
vareon
Member
(11-12-2012, 05:02 AM)
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S L O W and generally uninteresting slide-show intro.

Painting is tacky.

Art is gorgeous.

Platforming is slow but I didn't mind it. I hope all the level is designed well according to the physics.

Nothing WOWed me at the moment. It was not a day one purchase before and still not a day one purchase for now.
FrostuTheNinja
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(11-12-2012, 05:02 AM)
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Remember the video where the project lead said he was a huge Castle of Illusion fan?

That was a good one.
Seven Force
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(11-12-2012, 05:03 AM)
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If Dreamrift really wanted to model the game after Castle of Illusion, they should have taken a good look at the Master System/Game Gear version of the game. I've always felt that version was a lot tighter designed.

Originally Posted by FrostuTheNinja

Did anyone else get annoyed at how long the forced intro was?

I tried holding down button combinations in the hopes that I could just skip to the gameplay. It's the main thing keeping me from playing the demo again.
Eusis
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(11-12-2012, 05:04 AM)
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Looked really nice... but yeah, it just doesn't cut it. Maybe if it were twice as fast that'd fix it in and of itself!
LevityNYC
Banned
(11-12-2012, 05:04 AM)
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Originally Posted by FrostuTheNinja

Remember the video where the project lead said he was a huge Castle of Illusion fan?

That was a good one.

Wow...didn't know that....wow....
Father_Brain
Samus made me a Widower :(
(11-12-2012, 05:04 AM)
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The RPG elements at least seem like a good idea with questionable implementation (fetch quests galore and completely random character cameos with really flat writing).

The touchscreen trace/erase mechanic, on the other hand, seems like a questionable idea with worse implementation. It might have worked had it simply consisted of tapping on the touchscreen to draw/erase objects, but as it is, I honestly have no idea what Dreamrift was thinking here.

Oh, and there's also the slow movement and floaty jump, which are obviously patterned after the original Castle of Illusion, but not in a way that betrays any more-than-superficial understanding of what made the original game good (tight level design without feature bloat or poorly-conceived gimmicks).

Finally, that looooong, unskippable opening cutscene is the icing on a cake of disappointment.

I'd love to believe that this is just circa-E3 code and that the full game has addressed many of these issues, but I can't say I'm optimistic. Sorry, Peter and Warren.
Tuck
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(11-12-2012, 05:05 AM)
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Is the demo worse than what the original game was?
FrostuTheNinja
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(11-12-2012, 05:05 AM)
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Originally Posted by LevityNYC

Wow...didn't know that....wow....

If I'm not mistaken, it was at this past GDC.
Skilletor
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(11-12-2012, 05:05 AM)
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Originally Posted by LevityNYC

Lock if a duplicate thread.

Downloaded the demo from the eShop for 3DS. Preordered the full release from Gamestop.

Figured this would be a lot like the NES game or like Ducktales or whatever....

It looks really pretty, the sound is really nice, the setup for the story is pretty awesome...

...but holy fucking shit, the gameplay is HORRENDOUS!

Its a platformer that makes you stop every 2 seconds to either draw or erase an object. Its BEYOND tedious. Its like Scribblenauts with no creativity and a 6 word list that makes you draw everything.

Everything is just a chore. It'd be a chore if it just let you select the object you wanted to use.

Its not intuitive, it doesn't make you think....its boring.

There were a few points where I was like "fuck it, I'll take the damage and not have to draw the same block or Mickey Mouse head again."

Perhaps the demo is just terrible, but it went from a day 1 instabuy to a "probably not" really quick.


Couldn't be more disappointed with it.

All of these echo my sentiments exactly. Was super excited about this game, but I couldn't even finish the demo. It's horrible. Terrible, terrible demo. I can't see the demo being any different.
Thoraxes
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(11-12-2012, 05:05 AM)
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I actually felt that the demo sold me on the game. I just liked it and the painting stuff reminded me a little of how the pacing between puzzles worked in Hatsworth, thought albeit not as much fun.
Roto13
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(11-12-2012, 05:06 AM)
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People make way too big a deal about he opening cinematic. You probably only have to watch it once in the full version.

But yeah, the whole painting thing is terrible. It should be more like Okami. Hold a button and quickly draw a line or a circle or whatever and move on. Not perfectly outline a crown twenty times in a level.
Grisby
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(11-12-2012, 05:06 AM)
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Looked great but it felt terrible to play. Just so slow.
TheBaronOfNA
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(11-12-2012, 05:09 AM)
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Originally Posted by Thoraxes

I actually felt that the demo sold me on the game. I just liked it and the painting stuff reminded me a little of how the pacing between puzzles worked in Hatsworth, thought albeit not as much fun.

; - ;

Brofist
emb
Member
(11-12-2012, 05:10 AM)
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Impressions sound weak. I probably wasn't going to pick it up at launch... but if these demo impressions are indicative of the final product, then it's probably off the 'eventually' list.

Also, putting unskippable cinematics in a demo is beyond silly. Any time I play a demo I'm always in a hurry to just check out the game, and watch the cutscenes when/if I get the whole thing.
Electivirus
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(11-12-2012, 05:12 AM)
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I was disappointed. Incredibly slow, and having to pull out the stylus every few minutes to draw shit made it even slower. Jump physics are also terrible and the demo as a whole is just not fun at all. Pass.
VanWinkle
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(11-12-2012, 05:13 AM)
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UGH that's so disappointing. I was really looking forward to this.
Dark Schala
Eloquent Princess
(11-12-2012, 05:13 AM)
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Guys, this intro has been going on forever.
DonMigs85
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(11-12-2012, 05:14 AM)
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It's also pretty obvious the PS3/360 versions are basically just the Wii version scaled up to 720p with a few extra effects. All the textures and models appear the same.
Electivirus
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(11-12-2012, 05:14 AM)
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Originally Posted by Dark Schala

Guys, this intro has been going on forever.

That too. Starting off a demo with an incredibly long, unskippable cutscene with s l o w t e x t is not a very good first impression. >.>
FrostuTheNinja
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(11-12-2012, 05:15 AM)
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Originally Posted by emb

Also, putting unskippable cinematics in a demo is beyond silly. Any time I play a demo I'm always in a hurry to just check out the game, and watch the cutscenes when/if I get the whole thing.

I laughed after I exited the demo and saw the "29 times remaining" on the screen before I deleted it.
Subaru
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(11-12-2012, 05:15 AM)
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i'm not alone =~

I won't buy this piece of shit, I think NOBODY played this garbage before release the demo, because it's so, so bad that reminded me Ninja Gaiden 3 demo.

It's awful, the game is already slow but they force you to STOP every time.
And worse: when you are painting/erasing, you listen OTHER SONG! C'mon, the only thing really good on this game was the remixed castle of illusion first stage theme, and I had to interrupt from time to time just to do some shit.

I'm really upset with POI =/
Gospel
Parmesan et Romano
(11-12-2012, 05:17 AM)
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Originally Posted by Dark Schala

Guys, this intro has been going on forever.

Don't worry, it's only a few hours. And once it's finished you will never play it ever again.
Thoraxes
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(11-12-2012, 05:21 AM)
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Originally Posted by TheBaronOfNA

; - ;

Brofist

/brofist
LizardKing
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(11-12-2012, 05:24 AM)
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I was only slightly interested in the game to begin with but this is the worst demo I've played from the eshop. And I've played most of them.