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Member
(11-12-2012, 09:33 AM)
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New Grand Theft Auto V screens and interview
#1
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://gematsu.com/gallery/grand-the...ember-12-2012/
Last edited by Nirolak; 11-12-2012 at 01:23 PM.
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Member
(11-12-2012, 09:40 AM)
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#18
Quote:
- the hardware it runs on (dat RAM) I know we cannot port beg etc. but it is easy to imagine a future PC version will have better textures.
Last edited by StoppedInTracks; 11-12-2012 at 09:44 AM.
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(11-12-2012, 09:46 AM)
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#27
yes!
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Member
(11-12-2012, 09:48 AM)
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#34
I don't know what some of you are on about (vita graphics?) it looks mindblowing to me.
The scale doesn't really compare, then again i played Sleeping Dogs on PC maxed out, so the HW doesn't compare either. |
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Member
(11-12-2012, 09:55 AM)
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#44
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Member
(11-12-2012, 09:55 AM)
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#45
That Trevor guy has had my interest from the first time I saw him. Best protag ever so far. But Michael is boss as well!
Those screens look great, especially the one with Trevor walking on the street. What kind of car is that anyway, in that screen? The one that is partially behind a parking meter. |
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Will Suck Cock While GDGF Watches
(11-12-2012, 09:57 AM)
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#48
This looks on par. And it's not really a console thing, so much as Rockstar's aesthetics. The lighting to me looks weirdly murky and gross, and everything is lit in a strangely drab, unattractive way. Not gritty, just really bland and gross. It's an issue I've never had with Rockstar until this generation though. Maybe it's a product of their current generation engine optimisation and artistic choices that will fade out with superior power next generation. |
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Member
(11-12-2012, 09:59 AM)
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#50
I love the how expansive the non-urban areas seem to be. I guess we've known that would be in the game for a while now, but it seems truly massive. And I like that it won't just be empty desert or whatever. The shot of Trevor walking through the smaller town is great (dude with the jean jacket on and the "Famous" sign in the background).
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